![]() |
![]() ![]() |
![]() |
![]()
Post
#76
|
|
Target ![]() Group: Members Posts: 42 Joined: 23-September 10 Member No.: 19,064 ![]() |
I don't think Ignite would be a great option in most combat situations, due to the OR threshold, combined with the delay while you make the spell permanent.
|
|
|
![]()
Post
#77
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 13-March 11 From: Portland, Oregon Member No.: 24,230 ![]() |
I know some folks here detest the spell from what I have read, but what about Ignite? Is the threshold too steep? Only a combat butler would wish to ignite drones. (IMG:style_emoticons/default/grinbig.gif) |
|
|
![]()
Post
#78
|
|
Target ![]() Group: Members Posts: 6 Joined: 6-July 11 Member No.: 32,840 ![]() |
Would the possibility of setting off drone ordinance make it any better? (IMG:style_emoticons/default/nyahnyah.gif)
|
|
|
![]()
Post
#79
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Ignite is great when you can prepare for it. It is also awesome to use as a distraction/trap, as things can be set to blow up after you have passed them... (IMG:style_emoticons/default/smile.gif)
|
|
|
![]()
Post
#80
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
I know some folks here detest the spell from what I have read, but what about Ignite? Is the threshold too steep? I actually used Ignite in a game, but it was Spell Designed with the Gm's permission Basically it had the Hot Potato (street magic) effect incorporated into the spell for increased drain. I think it worked out to f/2+1, working with both spells as the starting base. Basically, something actually got really hot(instead of illusionarily hot), and THEN exploded into flames. It actually worked out rather well, because I also had Control Element: Fire. Its a good way to ramp up the damage, IF your mage doesn't get geeked for a few Combat Turns. Also good because its an area spell, and you can use it on other sources of fire - such as the ones your Fire elementals cause. I was going for a pyromancer theme. The main purpose of ignite, really, ISNT in combat. Its to burn anything you want GONE within a few seconds. |
|
|
![]()
Post
#81
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
I actually used Ignite in a game, but it was Spell Designed with the Gm's permission Basically it had the Hot Potato (street magic) effect incorporated into the spell for increased drain. I think it worked out to f/2+1, working with both spells as the starting base. Basically, something actually got really hot(instead of illusionarily hot), and THEN exploded into flames. It actually worked out rather well, because I also had Control Element: Fire. Its a good way to ramp up the damage, IF your mage doesn't get geeked for a few Combat Turns. Also good because its an area spell, and you can use it on other sources of fire - such as the ones your Fire elementals cause. I was going for a pyromancer theme. The main purpose of ignite, really, ISNT in combat. Its to burn anything you want GONE within a few seconds. Yep, anything will burn if it gets hot enough, and that is Ignite's primary function... (IMG:style_emoticons/default/smile.gif) |
|
|
![]()
Post
#82
|
|
Moving Target ![]() ![]() Group: Members Posts: 608 Joined: 7-June 11 From: Virginia Beach, VA Member No.: 31,052 ![]() |
|
|
|
![]()
Post
#83
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
We had a mage use it to get through the lockdown-doors. Had to survive the firefight while the Ignite warmed up. I think it's a cool spell.
|
|
|
![]()
Post
#84
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,245 Joined: 27-April 07 From: Running the streets of Southeast Virginia Member No.: 11,548 ![]() |
I could also see an Elemental Manipulation that created a heavy fog or mist, obscuring your visibility to the drones.
Or a spirit to use Concealment on you. A mid to high end spirit (Force 3-6) will help you avoid being seen / detected by a drone to a significant degree. If I'm a mage being attacked by drones, my first thought is to ensure I survive the initial engagement and then concern myself with fighting back. |
|
|
![]()
Post
#85
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
I could also see an Elemental Manipulation that created a heavy fog or mist, obscuring your visibility to the drones. Like the Shadow or the Mist spell? (IMG:style_emoticons/default/nyahnyah.gif) [Element] Wall impedes visibility completely, unless you happen to know Air Wall (IMG:style_emoticons/default/biggrin.gif) I don't know, how Electricity Wall would look like, but I guess no Rigger wants to find out its Force by flying through it. High drain though -.- |
|
|
![]()
Post
#86
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
Yep, anything will burn if it gets hot enough, and that is Ignite's primary function... (IMG:style_emoticons/default/smile.gif) Yup. The OR mechanic makes the spell pretty weird though. It is easier to have a rock (OR 1) burst into flames than gasoline (OR 2). It's Magic.BTW how quickly does ignite consume an inanimate object? |
|
|
![]()
Post
#87
|
|
Target ![]() Group: Members Posts: 6 Joined: 6-July 11 Member No.: 32,840 ![]() |
|
|
|
![]()
Post
#88
|
|
Moving Target ![]() ![]() Group: Members Posts: 185 Joined: 13-February 11 Member No.: 21,915 ![]() |
That makes a lot of sense. Trid Phantasm sounds like it might be good for that purpose. I generally believe in a survive first, then win philosophy also. And I like Trid Phantasm. I think the op mentioned that the drones were using radar. Does Trid Phantasm work against radar though? I checked <sr4a208> and I suppose OR of 3 to affect sensors... |
|
|
![]()
Post
#89
|
|
Target ![]() Group: Members Posts: 6 Joined: 6-July 11 Member No.: 32,840 ![]() |
|
|
|
![]()
Post
#90
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
|
|
|
![]()
Post
#91
|
|
Target ![]() Group: Members Posts: 6 Joined: 6-July 11 Member No.: 32,840 ![]() |
Then it stands to reason that a physical (non-mana) spell simulating enough substance to fool touch would also fool radar as it should have enough substance to reflect radar. It also stands to reason that it would fool any echolocation sensors if the same logic applies. Of course I am applying some semblance of real-world physics to a system that may "just work" or "just not work" that way depending on a game master's ruling.
|
|
|
![]()
Post
#92
|
|
Target ![]() Group: Members Posts: 22 Joined: 9-August 10 Member No.: 18,908 ![]() |
I always assumed it means it stimulates the touch receptors, not actually creating a physical manifestation. Hence why its a illusion.
|
|
|
![]()
Post
#93
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
Illusions aren't illusions in the D&D sense.
The steriotypical 'mind effecting' illusions are the Mana Spell Type illusions, while Physical illusions, yes, DO create real sensations and things to interact with. Which is why Special Effects mages are so desirable in hollywood/simsense productions. But yeah. Basically, everyone in this thread needs to open up their core rule books, and look at the description of illusion spells. So much confusion and making sense of a spell would be saved if people bothered to READ the relevant stuff instead of spouting off their version of 'i think it works, or should work this way'. Specificlally Mana Illusions(208), Physical Illusions(208), Obvious Illusions and Realistic Illusions(also on 208), Single-Sense and Multisense(208 AGAIN.) Supplementing this is street magic 103: Spell Design. The above keywords - Obvious, Realistic, Multisense, Single-sense - can be applied to any given spell for an adjustment in the drain code. This is the reason I suggested that, pages ago, people Spell Design their Improved Invisibility to Multi-Sense from Single-sense. Doing so makes it significantly better, and basically removes any need for stealth spells relating to sound. Or radar. Or other sensors. Because physical illusions spells specifically work against technology. On the flipside, because its a Mana illusion, Regular Invisibility works on the astral. Against spirits. |
|
|
![]()
Post
#94
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Except that's awful. (IMG:style_emoticons/default/smile.gif) Make the mages even more unstoppable… except by other mages.
It doesn't work on astral, because it's not 'vision' on astral. |
|
|
![]()
Post
#95
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
A mage *MIGHT* be able to see a much-loved and restored '39 Ford Coupe in Astral... But certainly not a freshly made drone.
|
|
|
![]()
Post
#96
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
|
|
|
![]()
Post
#97
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Now, there are those who propose an *astral sense* version of it. I still don't think that works, but at least it'd be the correct sense. (IMG:style_emoticons/default/smile.gif)
|
|
|
![]()
Post
#98
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Now, there are those who propose an *astral sense* version of it. I still don't think that works, but at least it'd be the correct sense. (IMG:style_emoticons/default/smile.gif) It's called Concealment. |
|
|
![]()
Post
#99
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
100% doesn't work on the astral. The spell is highly visible on the astral (1 hit on an assensing test). Not specifically true. The AURA is visible. Specifically, the spell is visible, not its target. If you have a means to cloak the spells aura - such as Extended Masking - then you're golden. And yeah, astral perception is definitely a Sense in rules terms, given that it can be borrowed with Borrow Sense, and similar related spells, like passenger. |
|
|
![]()
Post
#100
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 30th April 2025 - 07:51 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.