IPB

Welcome Guest ( Log In | Register )

8 Pages V  < 1 2 3 4 > »   
Reply to this topicStart new topic
Yerameyahu
post Aug 12 2011, 03:41 PM
Post #26


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



It's not RAW. At all. You're simply misreading the sentence. Arsenal clarifies for the illiterate. (IMG:style_emoticons/default/wink.gif)

Still, let's review the *other* arguments: it costs basically nothing (so it can't rationally perform that tricky gun mod for nothing), it explicitly breaks exclusions (like internal magazines, or your GL), and it eliminates the reason for belted weapons to exist. So, even if it were RAW, it would be stupid, bad RAW, which everyone is honor-bound to reject.
Go to the top of the page
 
+Quote Post
Miri
post Aug 12 2011, 03:42 PM
Post #27


Moving Target
**

Group: Members
Posts: 271
Joined: 5-July 11
From: Firebase Zulu
Member No.: 32,769



QUOTE (KarmaInferno @ Aug 12 2011, 09:06 AM) *
There is currently no method of adding a beltfeed to any weapon that doesn't have it to start with.
-k


That is what a good Armorer skill rank is good for.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Aug 12 2011, 04:04 PM
Post #28


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Miri @ Aug 12 2011, 09:42 AM) *
That is what a good Armorer skill rank is good for.

And since there are no Modifications for such, nor designs in existance for such modifications for the weapons that are not built with them, how exactly are you going to cost that one out? It can be done, to be sure, but not without proper tooling (Should require a Facility and a hell of a design team). It is often just easier to design the weapon with the Belt feed as part of its manufacture. Altering one is not as easy as you may think, and it will NOT resemble the original weapon in the least. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Blitz66
post Aug 12 2011, 04:10 PM
Post #29


Moving Target
**

Group: Members
Posts: 174
Joined: 2-July 11
Member No.: 32,605



Yeah, to accomplish something like that, you'd basically have to build a new weapon from the ground up. I wouldn't consider it the same weapon.
Go to the top of the page
 
+Quote Post
Daier Mune
post Aug 12 2011, 04:18 PM
Post #30


Moving Target
**

Group: Members
Posts: 346
Joined: 17-January 08
Member No.: 15,341



QUOTE (Blitz66 @ Aug 11 2011, 09:09 PM) *
Like my previous threads, this one is for shamelessly sponging off the forum's collective wisdom to help me go from clueless to powergamer in an acceptable about of time. My laptop is down, my PDFs are unavailable, and I really have not much to do but beg for your wisdom with my thumbs.

So. Firearms. Best friend of everybody with an enemy. Teach me of the weapons of the future.

What types of firearms should I be using for which characters in which situations? Are there some types that are completely inferior?
Of the useful types, which specific weapons do you recommend for character creation? What about acquisition in play? Drone loadout vs personal?
What modifications and accessories are mandatory, recommended, or traps?
What situations call for ammo other than Stick and Shock?
Other tips on the collection and use of death projecting devices?



Like everything that man has created, firearms are tools meant to solve a specific problem: Killing something at range as quickly and easily as possible.

All of the guns presented in Shadowrun are capable of doing this, but they're all tools calibrated for specific tasks. You don't use a wrench when you need a screwdriver, right? Similarly, you don't use a Submachinegun when you need a Sniper Rifle.

Due to the highly-abstracted nature of the Shadowrun ranged combat rules, I feel that the three best firearm catagories are Pistols, Assault Rifles and Sniper Rifles.

A Heavy Pistol can be easily concealed, modified with just about anything you'd need, and is powerful enough to serve as a main-weapon. The foil of all pistols is their lack of range and armor-penetrating ability, so pick your targets and aim your shots for maximum effectiveness. There are lots of good heavy pistols out there, but really, you don't need anything more than a Predator IV.

Assault Rifles, like in real life, are highly versatile and reasonable powerful. They can carry underbarrel grenade launchers, are long enough range to serve as a marksman rifle, and have Full Auto and large ammo reserves to use suppressive fire, and can still be silenced. Best of all, you can modify a single rifle to fit all of these mods. The best Assault Rifle, hands down, is the Alpha.

Its fairly obvious what Sniper Rifles are good for. Last I checked, the Desert Fox was still the best option for sniping (Haven't read WAR, so I dono what they added).

As for Modifications: Smartlink, Personal Grip, Skinlink on pretty much everything. Gas Vent 3, Integral Sound Suppressor, Sling/Gecko Grip as you see fit. Keep a few weapons in reserve, each designed with different tasks in mind (infiltration, assault, ect.), and always dress for the occasion.

Times when not to use S'n'S? Well, ultimately that's up to the GM, and his level of hatred for S'n'S.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Aug 12 2011, 04:35 PM
Post #31


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



QUOTE (Brainpiercing7.62mm @ Aug 12 2011, 10:20 AM) *
QUOTE (Arsenal P.131)

Ammo Bins (Standard): Sometimes when you’re expecting
a lot of opposition, it’s good to have lots of ammunition
to deal with it. Each ammo bin is attached to a single weapon
mount, and each additional ammo bin attached adds another
250 rounds of ammunition, belt feed, or doubles the weapon’s
normal ammunition capacity in the case of weapons with larger
ammunition (such as rocket launchers).

Indeed there have been threads about this, but this is it, white on black, or something like that. It's RAW, which means your group has to house-rule it not to work.

This is also nice for your home-grown full-auto grenade launcher (IMG:style_emoticons/default/nyahnyah.gif) .

A misinterpretation of the wording of a rule does not make it RAW. It should be read as "adds another 250 rounds of ammunition (belt feed)"

As in, adds 250 to weapons with belt feed, not adds 250 belt feed to any weapon.

The former matches the rule from Arsenal and does not require any leaps of twisted logic.

The latter results in a magic device that somehow adds a beltfeed even to a single shot weapon, but without altering the weapon in any way, because if you remove the weapon from the mount it does not have the beltfeed anymore. And you can then put in a completely different weapon with a different feed mechanism and it will somehow make it beltfed without altering that weapon or the ammo bin.

Which makes more sense?



-k
Go to the top of the page
 
+Quote Post
Miri
post Aug 12 2011, 05:15 PM
Post #32


Moving Target
**

Group: Members
Posts: 271
Joined: 5-July 11
From: Firebase Zulu
Member No.: 32,769



QUOTE (KarmaInferno @ Aug 12 2011, 10:35 AM) *
Indeed there have been threads about this, but this is it, white on black, or something like that. It's RAW, which means your group has to house-rule it not to work.

This is also nice for your home-grown full-auto grenade launcher (IMG:style_emoticons/default/nyahnyah.gif) .

A misinterpretation of the wording of a rule does not make it RAW. It should be read as "adds another 250 rounds of ammunition (belt feed)"

As in, adds 250 to weapons with belt feed, not adds 250 belt feed to any weapon.

The former matches the rule from Arsenal and does not require any leaps of twisted logic.

The latter results in a magic device that somehow adds a beltfeed even to a single shot weapon, but without altering the weapon in any way, because if you remove the weapon from the mount it does not have the beltfeed anymore. And you can then put in a completely different weapon with a different feed mechanism and it will somehow make it beltfed without altering that weapon or the ammo bin.

Which makes more sense?

-k


It does't necessarily have to be a belt feed. It could be a really large serpentine clip.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Aug 12 2011, 05:20 PM
Post #33


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



I have a bolt action rifle. I install it into a turret with an ammo bin. Magically it now has a 250 round ammo feed.

I take the rifle out. It's still the same unmodified rifle. I now install a Sakura Fubuki into the turret. Since this weapon is loaded from the muzzle, the ammo bin magically adapts to feed the 250 rounds into the tip of the barrel.

I now install a revolver into the turret. Wow! The feed mechanism now somehow loads 250 rounds into the cylinder!

And all this for nearly free! What a deal!

Can you see how silly this is?

Or, y'know, you could go with the interpretation that matches the rest of the rules.



-k
Go to the top of the page
 
+Quote Post
Elfenlied
post Aug 12 2011, 05:27 PM
Post #34


Moving Target
**

Group: Members
Posts: 973
Joined: 8-January 10
Member No.: 18,018



On a side note: What concealment mod does the MGL-6 grenade launcher pistol have? It says pistol sized, but there's like no drawback to this gun; it doesn't count as short-barreled, and does not fire slower than any other handheld grenade launcher outside of WAR!
Go to the top of the page
 
+Quote Post
UmaroVI
post Aug 12 2011, 05:30 PM
Post #35


Shooting Target
****

Group: Members
Posts: 1,700
Joined: 1-July 10
Member No.: 18,778



Somewhere between -4 (holdout pistol) and +2 (machine pistol). I assume that it is heavy pistol sized (+0) but YMMV.

The drawback is only the small ammo clip compared to other grenade launchers.
Go to the top of the page
 
+Quote Post
Blitz66
post Aug 12 2011, 05:32 PM
Post #36


Moving Target
**

Group: Members
Posts: 174
Joined: 2-July 11
Member No.: 32,605



QUOTE (Elfenlied @ Aug 12 2011, 06:27 PM) *
On a side note: What concealment mod does the MGL-6 grenade launcher pistol have? It says pistol sized, but there's like no drawback to this gun; it doesn't count as short-barreled, and does not fire slower than any other handheld grenade launcher outside of WAR!

Away from books, so I can't check the modifier, but best I can tell, the only drawback is that it counts against the upper limit of awesome you can handle. For those that have limits, I mean. (IMG:style_emoticons/default/cool.gif)
Go to the top of the page
 
+Quote Post
CanRay
post Aug 12 2011, 05:33 PM
Post #37


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



It's a 40mm Bullpup Glock! The awesome cannot be measured!
Go to the top of the page
 
+Quote Post
Zaranthan
post Aug 12 2011, 05:36 PM
Post #38


Moving Target
**

Group: Members
Posts: 503
Joined: 3-May 08
Member No.: 15,949



QUOTE (CanRay @ Aug 12 2011, 01:33 PM) *
It's a 40mm Bullpup Glock! The awesome cannot be measured!

You cannot grasp the true form of Giygas' attack!
Go to the top of the page
 
+Quote Post
Blitz66
post Aug 12 2011, 05:39 PM
Post #39


Moving Target
**

Group: Members
Posts: 174
Joined: 2-July 11
Member No.: 32,605



QUOTE (Zaranthan @ Aug 12 2011, 06:36 PM) *
You cannot grasp the true form of Giygas' attack!

The Earthbound reference raises the Awesome level of this thread beyond Hardcore. These are not safe levels for most people.
Go to the top of the page
 
+Quote Post
Miri
post Aug 12 2011, 05:40 PM
Post #40


Moving Target
**

Group: Members
Posts: 271
Joined: 5-July 11
From: Firebase Zulu
Member No.: 32,769



QUOTE (KarmaInferno @ Aug 12 2011, 11:20 AM) *
I have a bolt action rifle. I install it into a turret with an ammo bin. Magically it now has a 250 round ammo feed.

I take the rifle out. It's still the same unmodified rifle. I now install a Sakura Fubuki into the turret. Since this weapon is loaded from the muzzle, the ammo bin magically adapts to feed the 250 rounds into the tip of the barrel.

I now install a revolver into the turret. Wow! The feed mechanism now somehow loads 250 rounds into the cylinder!

And all this for nearly free! What a deal!

Can you see how silly this is?

Or, y'know, you could go with the interpretation that matches the rest of the rules.



-k


Bolt action has been around a very long time so I'm pretty sure there is hardware out there to automate opening the bolt, inserting a round and closing the bolt. Same with the muzzle loader. As for the revolver. Open the cylinder and leave it to the side, a carriage feeds a round out and holds it in front the firing pin and opening at the near end of the barrel. As long as your tolerances are as tight as the cylinder spinning to the correct position your good to go with the revolver. And it isn't nearly free. You are paying at least 1500 for a normal, fixed, external weapon mount. If there is a mechanical process to something, then it can be automated. I can and will find a way to autoload any weapon you would like to put in that mount and I would be willing to bet a lot of them have already been worked out by the weapon mount manufacture. Doesn't do any good to sell a product to a customer if they can't use their weapon on it reasonably easy. If the customer has to go through the trouble of finding a Ballistic Weapons design team when they buy a weapon mount then they will go elsewhere.
Go to the top of the page
 
+Quote Post
Zaranthan
post Aug 12 2011, 05:41 PM
Post #41


Moving Target
**

Group: Members
Posts: 503
Joined: 3-May 08
Member No.: 15,949



QUOTE (Blitz66 @ Aug 12 2011, 01:39 PM) *
The Earthbound reference raises the Awesome level of this thread beyond Hardcore. These are not safe levels for most people.

Safe? There's no such thing as "safe." There's "still running" and there's "dead." You kids these days have to dice everything up into little groups.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Aug 12 2011, 05:45 PM
Post #42


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Miri @ Aug 12 2011, 11:40 AM) *
Bolt action has been around a very long time so I'm pretty sure there is hardware out there to automate opening the bolt, inserting a round and closing the bolt. Same with the muzzle loader. As for the revolver. Open the cylinder and leave it to the side, a carriage feeds a round out and holds it in front the firing pin and opening at the near end of the barrel. As long as your tolerances are as tight as the cylinder spinning to the correct position your good to go with the revolver. And it isn't nearly free. You are paying at least 1500 for a normal, fixed, external weapon mount. If there is a mechanical process to something, then it can be automated. I can and will find a way to autoload any weapon you would like to put in that mount and I would be willing to bet a lot of them have already been worked out by the weapon mount manufacture. Doesn't do any good to sell a product to a customer if they can't use their weapon on it reasonably easy. If the customer has to go through the trouble of finding a Ballistic Weapons design team when they buy a weapon mount then they will go elsewhere.


You are missing the point. Weapon mounts are designed for Automatic weapons that are belt fed. Any other weapons only receive their normal allotment of ammunition, based upon their loadout. Says so right in the description of the Weapon Mount. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
CanRay
post Aug 12 2011, 05:49 PM
Post #43


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (Miri @ Aug 12 2011, 12:40 PM) *
Bolt action has been around a very long time so I'm pretty sure there is hardware out there to automate opening the bolt, inserting a round and closing the bolt.
It's called a "Soldier". (IMG:style_emoticons/default/nyahnyah.gif)
Go to the top of the page
 
+Quote Post
Miri
post Aug 12 2011, 05:55 PM
Post #44


Moving Target
**

Group: Members
Posts: 271
Joined: 5-July 11
From: Firebase Zulu
Member No.: 32,769



QUOTE (Tymeaus Jalynsfein @ Aug 12 2011, 11:45 AM) *
You are missing the point. Weapon mounts are designed for Automatic weapons that are belt fed. Any other weapons only receive their normal allotment of ammunition, based upon their loadout. Says so right in the description of the Weapon Mount. (IMG:style_emoticons/default/smile.gif)


Then why does the write up specifically say it "holds 250 rounds, belt feed". If it can only add belts or double large round capacity (missiles etc) then why did they say 250 rounds?
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Aug 12 2011, 06:00 PM
Post #45


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Miri @ Aug 12 2011, 10:55 AM) *
Then why does the write up specifically say it "holds 250 rounds, belt feed". If it can only add belts or double large round capacity (missiles etc) then why did they say 250 rounds?


Because Belt Fed Weapons can chew through a LOT of Ammo in a very short time. It holds 250 Rounds of Belt Fed Ammunition. It the Weapon is NOT Belt fed, it holds the normal amount of ammunition for the weapon. Simple.
Go to the top of the page
 
+Quote Post
Miri
post Aug 12 2011, 06:05 PM
Post #46


Moving Target
**

Group: Members
Posts: 271
Joined: 5-July 11
From: Firebase Zulu
Member No.: 32,769



And my 250 round serpentine large capacity clip in a weapon mount says my Ares Crusader Machine Pistol gets to use it and I've got the Armorer skills to do it.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Aug 12 2011, 06:06 PM
Post #47


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Miri @ Aug 12 2011, 11:05 AM) *
And my 250 round serpentine large capacity clip in a weapon mount says my Ares Crusader Machine Pistol gets to use it and I've got the Armorer skills to do it.


Excep that that modification does not exist, anywhere, in the game. Which has been the point of all this.
Go to the top of the page
 
+Quote Post
CanRay
post Aug 12 2011, 06:07 PM
Post #48


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (Miri @ Aug 12 2011, 01:05 PM) *
And my 250 round serpentine large capacity clip in a weapon mount says my Ares Crusader Machine Pistol gets to use it and I've got the Armorer skills to do it.
Until the barrel melts. And droops.
Go to the top of the page
 
+Quote Post
Miri
post Aug 12 2011, 06:11 PM
Post #49


Moving Target
**

Group: Members
Posts: 271
Joined: 5-July 11
From: Firebase Zulu
Member No.: 32,769



QUOTE (Tymeaus Jalynsfein @ Aug 12 2011, 12:06 PM) *
Excep that that modification does not exist, anywhere, in the game. Which has been the point of all this.


Thus the Permissive/Restrictive nature of your game world. Armorer skill and maybe some Mechanical Engineering and you've created a 250 round large capacity clip that fits in the belt hopper of your weapon mount.
Go to the top of the page
 
+Quote Post
Elfenlied
post Aug 12 2011, 06:11 PM
Post #50


Moving Target
**

Group: Members
Posts: 973
Joined: 8-January 10
Member No.: 18,018



QUOTE (Miri @ Aug 12 2011, 06:05 PM) *
And my 250 round serpentine large capacity clip in a weapon mount says my Ares Crusader Machine Pistol gets to use it and I've got the Armorer skills to do it.


While you're at it, slap on an underbarrel shotgun for the lulz. With an ammo bin (IMG:style_emoticons/default/nyahnyah.gif)
Go to the top of the page
 
+Quote Post

8 Pages V  < 1 2 3 4 > » 
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 17th May 2025 - 09:58 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.