![]() |
![]() ![]() |
![]() |
![]()
Post
#26
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
It's not RAW. At all. You're simply misreading the sentence. Arsenal clarifies for the illiterate. (IMG:style_emoticons/default/wink.gif)
Still, let's review the *other* arguments: it costs basically nothing (so it can't rationally perform that tricky gun mod for nothing), it explicitly breaks exclusions (like internal magazines, or your GL), and it eliminates the reason for belted weapons to exist. So, even if it were RAW, it would be stupid, bad RAW, which everyone is honor-bound to reject. |
|
|
![]()
Post
#27
|
|
Moving Target ![]() ![]() Group: Members Posts: 271 Joined: 5-July 11 From: Firebase Zulu Member No.: 32,769 ![]() |
|
|
|
![]()
Post
#28
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
That is what a good Armorer skill rank is good for. And since there are no Modifications for such, nor designs in existance for such modifications for the weapons that are not built with them, how exactly are you going to cost that one out? It can be done, to be sure, but not without proper tooling (Should require a Facility and a hell of a design team). It is often just easier to design the weapon with the Belt feed as part of its manufacture. Altering one is not as easy as you may think, and it will NOT resemble the original weapon in the least. (IMG:style_emoticons/default/smile.gif) |
|
|
![]()
Post
#29
|
|
Moving Target ![]() ![]() Group: Members Posts: 174 Joined: 2-July 11 Member No.: 32,605 ![]() |
Yeah, to accomplish something like that, you'd basically have to build a new weapon from the ground up. I wouldn't consider it the same weapon.
|
|
|
![]()
Post
#30
|
|
Moving Target ![]() ![]() Group: Members Posts: 346 Joined: 17-January 08 Member No.: 15,341 ![]() |
Like my previous threads, this one is for shamelessly sponging off the forum's collective wisdom to help me go from clueless to powergamer in an acceptable about of time. My laptop is down, my PDFs are unavailable, and I really have not much to do but beg for your wisdom with my thumbs. So. Firearms. Best friend of everybody with an enemy. Teach me of the weapons of the future. What types of firearms should I be using for which characters in which situations? Are there some types that are completely inferior? Of the useful types, which specific weapons do you recommend for character creation? What about acquisition in play? Drone loadout vs personal? What modifications and accessories are mandatory, recommended, or traps? What situations call for ammo other than Stick and Shock? Other tips on the collection and use of death projecting devices? Like everything that man has created, firearms are tools meant to solve a specific problem: Killing something at range as quickly and easily as possible. All of the guns presented in Shadowrun are capable of doing this, but they're all tools calibrated for specific tasks. You don't use a wrench when you need a screwdriver, right? Similarly, you don't use a Submachinegun when you need a Sniper Rifle. Due to the highly-abstracted nature of the Shadowrun ranged combat rules, I feel that the three best firearm catagories are Pistols, Assault Rifles and Sniper Rifles. A Heavy Pistol can be easily concealed, modified with just about anything you'd need, and is powerful enough to serve as a main-weapon. The foil of all pistols is their lack of range and armor-penetrating ability, so pick your targets and aim your shots for maximum effectiveness. There are lots of good heavy pistols out there, but really, you don't need anything more than a Predator IV. Assault Rifles, like in real life, are highly versatile and reasonable powerful. They can carry underbarrel grenade launchers, are long enough range to serve as a marksman rifle, and have Full Auto and large ammo reserves to use suppressive fire, and can still be silenced. Best of all, you can modify a single rifle to fit all of these mods. The best Assault Rifle, hands down, is the Alpha. Its fairly obvious what Sniper Rifles are good for. Last I checked, the Desert Fox was still the best option for sniping (Haven't read WAR, so I dono what they added). As for Modifications: Smartlink, Personal Grip, Skinlink on pretty much everything. Gas Vent 3, Integral Sound Suppressor, Sling/Gecko Grip as you see fit. Keep a few weapons in reserve, each designed with different tasks in mind (infiltration, assault, ect.), and always dress for the occasion. Times when not to use S'n'S? Well, ultimately that's up to the GM, and his level of hatred for S'n'S. |
|
|
![]()
Post
#31
|
|
Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
QUOTE (Arsenal P.131) Ammo Bins (Standard): Sometimes when you’re expecting a lot of opposition, it’s good to have lots of ammunition to deal with it. Each ammo bin is attached to a single weapon mount, and each additional ammo bin attached adds another 250 rounds of ammunition, belt feed, or doubles the weapon’s normal ammunition capacity in the case of weapons with larger ammunition (such as rocket launchers). Indeed there have been threads about this, but this is it, white on black, or something like that. It's RAW, which means your group has to house-rule it not to work. This is also nice for your home-grown full-auto grenade launcher (IMG:style_emoticons/default/nyahnyah.gif) . A misinterpretation of the wording of a rule does not make it RAW. It should be read as "adds another 250 rounds of ammunition (belt feed)" As in, adds 250 to weapons with belt feed, not adds 250 belt feed to any weapon. The former matches the rule from Arsenal and does not require any leaps of twisted logic. The latter results in a magic device that somehow adds a beltfeed even to a single shot weapon, but without altering the weapon in any way, because if you remove the weapon from the mount it does not have the beltfeed anymore. And you can then put in a completely different weapon with a different feed mechanism and it will somehow make it beltfed without altering that weapon or the ammo bin. Which makes more sense? -k |
|
|
![]()
Post
#32
|
|
Moving Target ![]() ![]() Group: Members Posts: 271 Joined: 5-July 11 From: Firebase Zulu Member No.: 32,769 ![]() |
Indeed there have been threads about this, but this is it, white on black, or something like that. It's RAW, which means your group has to house-rule it not to work. This is also nice for your home-grown full-auto grenade launcher (IMG:style_emoticons/default/nyahnyah.gif) . A misinterpretation of the wording of a rule does not make it RAW. It should be read as "adds another 250 rounds of ammunition (belt feed)" As in, adds 250 to weapons with belt feed, not adds 250 belt feed to any weapon. The former matches the rule from Arsenal and does not require any leaps of twisted logic. The latter results in a magic device that somehow adds a beltfeed even to a single shot weapon, but without altering the weapon in any way, because if you remove the weapon from the mount it does not have the beltfeed anymore. And you can then put in a completely different weapon with a different feed mechanism and it will somehow make it beltfed without altering that weapon or the ammo bin. Which makes more sense? -k It does't necessarily have to be a belt feed. It could be a really large serpentine clip. |
|
|
![]()
Post
#33
|
|
Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
I have a bolt action rifle. I install it into a turret with an ammo bin. Magically it now has a 250 round ammo feed.
I take the rifle out. It's still the same unmodified rifle. I now install a Sakura Fubuki into the turret. Since this weapon is loaded from the muzzle, the ammo bin magically adapts to feed the 250 rounds into the tip of the barrel. I now install a revolver into the turret. Wow! The feed mechanism now somehow loads 250 rounds into the cylinder! And all this for nearly free! What a deal! Can you see how silly this is? Or, y'know, you could go with the interpretation that matches the rest of the rules. -k |
|
|
![]()
Post
#34
|
|
Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 ![]() |
On a side note: What concealment mod does the MGL-6 grenade launcher pistol have? It says pistol sized, but there's like no drawback to this gun; it doesn't count as short-barreled, and does not fire slower than any other handheld grenade launcher outside of WAR!
|
|
|
![]()
Post
#35
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 ![]() |
Somewhere between -4 (holdout pistol) and +2 (machine pistol). I assume that it is heavy pistol sized (+0) but YMMV.
The drawback is only the small ammo clip compared to other grenade launchers. |
|
|
![]()
Post
#36
|
|
Moving Target ![]() ![]() Group: Members Posts: 174 Joined: 2-July 11 Member No.: 32,605 ![]() |
On a side note: What concealment mod does the MGL-6 grenade launcher pistol have? It says pistol sized, but there's like no drawback to this gun; it doesn't count as short-barreled, and does not fire slower than any other handheld grenade launcher outside of WAR! Away from books, so I can't check the modifier, but best I can tell, the only drawback is that it counts against the upper limit of awesome you can handle. For those that have limits, I mean. (IMG:style_emoticons/default/cool.gif) |
|
|
![]()
Post
#37
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
It's a 40mm Bullpup Glock! The awesome cannot be measured!
|
|
|
![]()
Post
#38
|
|
Moving Target ![]() ![]() Group: Members Posts: 503 Joined: 3-May 08 Member No.: 15,949 ![]() |
|
|
|
![]()
Post
#39
|
|
Moving Target ![]() ![]() Group: Members Posts: 174 Joined: 2-July 11 Member No.: 32,605 ![]() |
|
|
|
![]()
Post
#40
|
|
Moving Target ![]() ![]() Group: Members Posts: 271 Joined: 5-July 11 From: Firebase Zulu Member No.: 32,769 ![]() |
I have a bolt action rifle. I install it into a turret with an ammo bin. Magically it now has a 250 round ammo feed. I take the rifle out. It's still the same unmodified rifle. I now install a Sakura Fubuki into the turret. Since this weapon is loaded from the muzzle, the ammo bin magically adapts to feed the 250 rounds into the tip of the barrel. I now install a revolver into the turret. Wow! The feed mechanism now somehow loads 250 rounds into the cylinder! And all this for nearly free! What a deal! Can you see how silly this is? Or, y'know, you could go with the interpretation that matches the rest of the rules. -k Bolt action has been around a very long time so I'm pretty sure there is hardware out there to automate opening the bolt, inserting a round and closing the bolt. Same with the muzzle loader. As for the revolver. Open the cylinder and leave it to the side, a carriage feeds a round out and holds it in front the firing pin and opening at the near end of the barrel. As long as your tolerances are as tight as the cylinder spinning to the correct position your good to go with the revolver. And it isn't nearly free. You are paying at least 1500 for a normal, fixed, external weapon mount. If there is a mechanical process to something, then it can be automated. I can and will find a way to autoload any weapon you would like to put in that mount and I would be willing to bet a lot of them have already been worked out by the weapon mount manufacture. Doesn't do any good to sell a product to a customer if they can't use their weapon on it reasonably easy. If the customer has to go through the trouble of finding a Ballistic Weapons design team when they buy a weapon mount then they will go elsewhere. |
|
|
![]()
Post
#41
|
|
Moving Target ![]() ![]() Group: Members Posts: 503 Joined: 3-May 08 Member No.: 15,949 ![]() |
The Earthbound reference raises the Awesome level of this thread beyond Hardcore. These are not safe levels for most people. Safe? There's no such thing as "safe." There's "still running" and there's "dead." You kids these days have to dice everything up into little groups. |
|
|
![]()
Post
#42
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Bolt action has been around a very long time so I'm pretty sure there is hardware out there to automate opening the bolt, inserting a round and closing the bolt. Same with the muzzle loader. As for the revolver. Open the cylinder and leave it to the side, a carriage feeds a round out and holds it in front the firing pin and opening at the near end of the barrel. As long as your tolerances are as tight as the cylinder spinning to the correct position your good to go with the revolver. And it isn't nearly free. You are paying at least 1500 for a normal, fixed, external weapon mount. If there is a mechanical process to something, then it can be automated. I can and will find a way to autoload any weapon you would like to put in that mount and I would be willing to bet a lot of them have already been worked out by the weapon mount manufacture. Doesn't do any good to sell a product to a customer if they can't use their weapon on it reasonably easy. If the customer has to go through the trouble of finding a Ballistic Weapons design team when they buy a weapon mount then they will go elsewhere. You are missing the point. Weapon mounts are designed for Automatic weapons that are belt fed. Any other weapons only receive their normal allotment of ammunition, based upon their loadout. Says so right in the description of the Weapon Mount. (IMG:style_emoticons/default/smile.gif) |
|
|
![]()
Post
#43
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Bolt action has been around a very long time so I'm pretty sure there is hardware out there to automate opening the bolt, inserting a round and closing the bolt. It's called a "Soldier". (IMG:style_emoticons/default/nyahnyah.gif)
|
|
|
![]()
Post
#44
|
|
Moving Target ![]() ![]() Group: Members Posts: 271 Joined: 5-July 11 From: Firebase Zulu Member No.: 32,769 ![]() |
You are missing the point. Weapon mounts are designed for Automatic weapons that are belt fed. Any other weapons only receive their normal allotment of ammunition, based upon their loadout. Says so right in the description of the Weapon Mount. (IMG:style_emoticons/default/smile.gif) Then why does the write up specifically say it "holds 250 rounds, belt feed". If it can only add belts or double large round capacity (missiles etc) then why did they say 250 rounds? |
|
|
![]()
Post
#45
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Then why does the write up specifically say it "holds 250 rounds, belt feed". If it can only add belts or double large round capacity (missiles etc) then why did they say 250 rounds? Because Belt Fed Weapons can chew through a LOT of Ammo in a very short time. It holds 250 Rounds of Belt Fed Ammunition. It the Weapon is NOT Belt fed, it holds the normal amount of ammunition for the weapon. Simple. |
|
|
![]()
Post
#46
|
|
Moving Target ![]() ![]() Group: Members Posts: 271 Joined: 5-July 11 From: Firebase Zulu Member No.: 32,769 ![]() |
And my 250 round serpentine large capacity clip in a weapon mount says my Ares Crusader Machine Pistol gets to use it and I've got the Armorer skills to do it.
|
|
|
![]()
Post
#47
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
And my 250 round serpentine large capacity clip in a weapon mount says my Ares Crusader Machine Pistol gets to use it and I've got the Armorer skills to do it. Excep that that modification does not exist, anywhere, in the game. Which has been the point of all this. |
|
|
![]()
Post
#48
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
|
|
|
![]()
Post
#49
|
|
Moving Target ![]() ![]() Group: Members Posts: 271 Joined: 5-July 11 From: Firebase Zulu Member No.: 32,769 ![]() |
Excep that that modification does not exist, anywhere, in the game. Which has been the point of all this. Thus the Permissive/Restrictive nature of your game world. Armorer skill and maybe some Mechanical Engineering and you've created a 250 round large capacity clip that fits in the belt hopper of your weapon mount. |
|
|
![]()
Post
#50
|
|
Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 ![]() |
And my 250 round serpentine large capacity clip in a weapon mount says my Ares Crusader Machine Pistol gets to use it and I've got the Armorer skills to do it. While you're at it, slap on an underbarrel shotgun for the lulz. With an ammo bin (IMG:style_emoticons/default/nyahnyah.gif) |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 17th May 2025 - 09:58 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.