IPB

Welcome Guest ( Log In | Register )

8 Pages V  « < 3 4 5 6 7 > »   
Reply to this topicStart new topic
Socinus
post Aug 13 2011, 07:12 AM
Post #101


Moving Target
**

Group: Members
Posts: 582
Joined: 13-April 08
Member No.: 15,881



You start to develop special "packages", specific firearms kitted out in specific ways with specific modifications for specific tasks, as you look at the firearm rules.

The P93 Praetor is unmatched as a very portable bullet hose, the Ares Crusader (properly fitted and loaded) can drop an entire room of guards, the Colt Government is a solid sidearm with an excellent clip-size, the Colt M23 is incredibly cheap and can be modified to be anything and everything it's user needs it to be, the Desert Strike can be modified to hit targets further than the character can see, the SPAS-22 is a hard-hitting door breaker, a Morrisey Elan can stealthily drop a troll, and a pair of Defiance EX Shockers can floor the first troll's brother.

It's all about learning what works best for what you need.
Go to the top of the page
 
+Quote Post
Blitz66
post Aug 13 2011, 07:15 AM
Post #102


Moving Target
**

Group: Members
Posts: 174
Joined: 2-July 11
Member No.: 32,605



I'll do some digging when I get access to my books back - I have nothing in Dead Tree Format, and the manufacturer recently mailed my laptop back to me a second time, and I'm hoping it is actually fixed this time - but from the look of things, the HVBR will be my preferred boomstick for situations and characters lacking subtlety. Power and versatility. I'll have to see what I like in terms of pistols and machine pistols for backup.

And, of course, my understanding of how to most effectively arm drones and vehicles has grown immensely thanks to these threads. Yeah, this is gonna be fun.
Go to the top of the page
 
+Quote Post
Mayhem_2006
post Aug 13 2011, 07:57 AM
Post #103


Moving Target
**

Group: Members
Posts: 245
Joined: 17-August 10
Member No.: 18,943



QUOTE (CanRay @ Aug 13 2011, 06:33 AM) *
I introduced Lone Star officers with Ruger Thunderhawks, and my group was "JESUSALLAHBUDDHA, WTF WAS THAT?"

No mods necessary. And they were just regular beat cops right out of a squad car.


I'm leaning towards one of these as my PCs next gun, but I'm not very happy with a clip of 12 when the weapon can only fire narrow bursts.

That's 4 shots, or 5 if you get an extended clip. Powerful shots, yes, but even so...

***

Does anyone else find the difference between a pistol with a burst fire mode and a machine pistol somewhat arbitary? To my mind, machine pistols should use the pistols skill, if the Thunderhawk does...
Go to the top of the page
 
+Quote Post
Blitz66
post Aug 13 2011, 08:21 AM
Post #104


Moving Target
**

Group: Members
Posts: 174
Joined: 2-July 11
Member No.: 32,605



Incredibly arbitrary, yes. The way the firearms groups are broken up astonishes me. It gave me a little trouble at first, but eh. It'll do, until there's another edition with its own arbitrary delineation rationale that may or may not attempt to be superior to this one.
Go to the top of the page
 
+Quote Post
TheOOB
post Aug 13 2011, 08:51 AM
Post #105


Running Target
***

Group: Members
Posts: 1,290
Joined: 23-January 07
From: Seattle, USA
Member No.: 10,749



QUOTE (Blitz66 @ Aug 13 2011, 03:21 AM) *
Incredibly arbitrary, yes. The way the firearms groups are broken up astonishes me. It gave me a little trouble at first, but eh. It'll do, until there's another edition with its own arbitrary delineation rationale that may or may not attempt to be superior to this one.


I find if you make stick-n-shock for shotguns only, and don't allow war, that each group has their purpose. Pistols is for small, concealable, legal guns, automatics are for the good guns, and longarms are the specialty weapons.
Go to the top of the page
 
+Quote Post
Mayhem_2006
post Aug 13 2011, 11:13 AM
Post #106


Moving Target
**

Group: Members
Posts: 245
Joined: 17-August 10
Member No.: 18,943



QUOTE (TheOOB @ Aug 13 2011, 09:51 AM) *
I find if you make stick-n-shock for shotguns only, and don't allow war, that each group has their purpose. Pistols is for small, concealable, legal guns, automatics are for the good guns, and longarms are the specialty weapons.


That still doesn't address the fact that some pistols with burst fire are in the pistols group, and some pistols with burst fire are in the Automatics group. Surely firing an FN 5-7c is MUCH more similar to firing a Ruger Thunderbolt than firing an Ares HVAR?

Any weapon that has no foregrip and so is used either in one hand or with both hands on the single grip, should use the pistols skill IMO.

Go to the top of the page
 
+Quote Post
Brainpiercing7.6...
post Aug 13 2011, 01:34 PM
Post #107


Moving Target
**

Group: Members
Posts: 873
Joined: 16-September 10
Member No.: 19,052



QUOTE (Mayhem_2006 @ Aug 13 2011, 01:13 PM) *
That still doesn't address the fact that some pistols with burst fire are in the pistols group, and some pistols with burst fire are in the Automatics group. Surely firing an FN 5-7c is MUCH more similar to firing a Ruger Thunderbolt than firing an Ares HVAR?

Any weapon that has no foregrip and so is used either in one hand or with both hands on the single grip, should use the pistols skill IMO.

It's a central problem of basically ALL roleplaying systems that skillsets or proficiencies have arbitrary divisions - just so that not everyone can do everything. If you don't like it, house rule it.

The other completely arbitrary thing is all that restricted/forbidden crap. I mean if corps (and I don't just mean AAAs) can get licenses for these weapons, then there must be fake licenses for them. And for instance, probably half the corpsec of Seattle has 227s, which come with a silencer out of the box. Basically if I don't want to think about what to give any given enemy grunt, I'll give him a 227. But that should be an F gun, right? (And I admit I don't know, because I just use DKs sheet to build opposition, and he only listed availability, not legality for weapons.) So what's the point of this?

If the whole point is just to force you to get a more elaborate fake SIN with MORE fake licenses, then...
Go to the top of the page
 
+Quote Post
Neraph
post Aug 13 2011, 01:38 PM
Post #108


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



QUOTE (Blitz66 @ Aug 12 2011, 11:09 PM) *
So, cyberarm with gyromounts for unAwakened gun enthusiasts, harness for those with both mojo and the desire to shoot things. That sound right?

I've never needed to use either. There are enough mods for recoil compensation you can put on weapons to negate all recoil you could incur.

EDIT:

QUOTE (Socinus @ Aug 13 2011, 01:12 AM) *
... the Colt Government is a solid sidearm with an excellent clip-size... the Desert Strike can be modified to hit targets further than the character can see...

Wait, what? You do know that: 1) There's a light pistol in the core book that has a 30 round clip. You also mentioned the Ares Crusader, who's 40 round clip is even better. 2) That's only a range of 1.65 kilometers - easily within sight.
Go to the top of the page
 
+Quote Post
Socinus
post Aug 13 2011, 08:12 PM
Post #109


Moving Target
**

Group: Members
Posts: 582
Joined: 13-April 08
Member No.: 15,881



QUOTE (Neraph @ Aug 13 2011, 01:38 PM) *
Wait, what? You do know that: 1) There's a light pistol in the core book that has a 30 round clip. You also mentioned the Ares Crusader, who's 40 round clip is even better. 2) That's only a range of 1.65 kilometers - easily within sight.

The Fichetti Security is good, but the Colt Government is a heavy pistol and has better recoil compensation possibilities.

The Crusader is also good, but it's better modified to be a concealable bullet hose.

A rifle, properly modified and wielded by a character with the right qualities, can make shots beyond that range with little negative impact.

Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Aug 13 2011, 08:20 PM
Post #110


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Socinus @ Aug 13 2011, 02:12 PM) *
A rifle, properly modified and wielded by a character with the right qualities, can make shots beyond that range with little negative impact.


Except that the Current Record for a confirmed kill with a Modified Rifle (Hunting Rifle adapted Sniper Rifle, so a 7.62 Caliber Bullet) is considerably less than that, sitting at just under 1400 Meters (1375 meters I believe, but I may be off by a few meters or so, performed by an Army Sniper in Iraq). There are no rules in place for you to attempt a shot beyond Extreme Range in game, and often, you will be considerably closer than that due to lines of sight and effect. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
CanRay
post Aug 13 2011, 08:42 PM
Post #111


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



And that's just a 7.62mm round. The .50 BMG Match Grade is well beyond even that. Although Canada no longer holds that record from what I've heard. (IMG:style_emoticons/default/frown.gif)
Go to the top of the page
 
+Quote Post
Socinus
post Aug 13 2011, 08:58 PM
Post #112


Moving Target
**

Group: Members
Posts: 582
Joined: 13-April 08
Member No.: 15,881



QUOTE (Tymeaus Jalynsfein @ Aug 13 2011, 08:20 PM) *
Except that the Current Record for a confirmed kill with a Modified Rifle (Hunting Rifle adapted Sniper Rifle, so a 7.62 Caliber Bullet) is considerably less than that, sitting at just under 1400 Meters (1375 meters I believe, but I may be off by a few meters or so, performed by an Army Sniper in Iraq). There are no rules in place for you to attempt a shot beyond Extreme Range in game, and often, you will be considerably closer than that due to lines of sight and effect. (IMG:style_emoticons/default/smile.gif)

I've had characters attempt a shot from two miles. He missed, but that's beside the point (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Neraph
post Aug 14 2011, 04:06 AM
Post #113


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



QUOTE (Socinus @ Aug 13 2011, 03:12 PM) *
A rifle, properly modified and wielded by a character with the right qualities, can make shots beyond that range with little negative impact.

No you can't because that is the maximum range for the gun.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Aug 14 2011, 04:17 AM
Post #114


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



"They're firing 20mm caseless fletchette rounds at 300 meters. The effective lethal range is 200 meters."

(IMG:style_emoticons/default/smile.gif)





-k
Go to the top of the page
 
+Quote Post
CanRay
post Aug 14 2011, 05:15 AM
Post #115


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



I want a 20mm caseless flechette firearm now. For duck hunting.
Go to the top of the page
 
+Quote Post
Falanin
post Aug 14 2011, 05:54 AM
Post #116


Moving Target
**

Group: Members
Posts: 165
Joined: 3-March 09
From: A top-secret federal party facility.
Member No.: 16,929



Hmm, for un-modded guns (i.e., "I need to stash some guns someplace." or "I need to pick up a gun when I get there" or "I need a gun that can't easily be traced to me") it's really hard to get past the Ares Viper Slivergun. Its integral (and merely restricted! yay!) silencer means that it's suitable for keeping under the radar. In addition, its 8P +5ap damage code means that even before burst fire it's 1P up on a conventional heavy pistol, assuming equal ballistic/impact armor (and impact is often less). Honestly, the only downside is the inability to use stick and shock... but you could just get a taser if you wanted.

Similar fun with legal silencers is had with the Ingram Smartgun X; for those who need an un-modded FA weapon.

My favorite "backup" firearm has got to be my pistol adept's Echiro Hatamoto II (with modded under-barrel Echiro Hatamoto II). This is the gun to pull out when the regular pistol just isn't getting through the armor. Shock lock rounds count as explosive rounds when you aren't using them to open doors! Also good for the lols when using gel rounds to knock over trolls (this is about the only pistol that will have a decent shot at it).
Go to the top of the page
 
+Quote Post
CanRay
post Aug 14 2011, 06:33 AM
Post #117


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



It's been kicked around a bit, but a Panther Assault Cannon with an Underbelly Panther Assault Cannon gives you a nice Over-Under Double-Barreled "Shotgun" for Troll Hillbillies.
Go to the top of the page
 
+Quote Post
Falanin
post Aug 14 2011, 06:39 AM
Post #118


Moving Target
**

Group: Members
Posts: 165
Joined: 3-March 09
From: A top-secret federal party facility.
Member No.: 16,929



Yeah, I don't think the underbarrel same gun mod is amazingly abusive. It's basically just a more expensive version of getting an extended clip. Only really useful for using different ammo types or for extra style points.
Go to the top of the page
 
+Quote Post
Mayhem_2006
post Aug 14 2011, 07:13 AM
Post #119


Moving Target
**

Group: Members
Posts: 245
Joined: 17-August 10
Member No.: 18,943



QUOTE (Falanin @ Aug 14 2011, 06:54 AM) *
My favorite "backup" firearm has got to be my pistol adept's Echiro Hatamoto II (with modded under-barrel Echiro Hatamoto II). This is the gun to pull out when the regular pistol just isn't getting through the armor.


Technically, extended clip would be cheaper but not sure it can be applied to internal mags.

Seems silly that they didn't make the weapon double-barrelled in the first place.

****

Its also one of those oddities - why does it get 7P when the other "shotgun pistol" only gets 5P...

****

But thanks for the idea - probably won't use an over-and-under Hatamoto II, but might well stick one under the barrel of a slivergun, for those occasions when I can't do an armour-bypassing called shot.
Go to the top of the page
 
+Quote Post
Falanin
post Aug 14 2011, 07:46 AM
Post #120


Moving Target
**

Group: Members
Posts: 165
Joined: 3-March 09
From: A top-secret federal party facility.
Member No.: 16,929



Ha! Note that giving an underbarrel mod to a slivergun voids the warranty on one of the best parts about an awesome gun... that you can use it un-modded. Of course, if you don't mind using easily-recognizable weapons, then by all means, go nuts. (IMG:style_emoticons/default/biggrin.gif)


"Well officer, he was using a standard nickel-plated slivergun, but it had these built-up looking ebony grips, a blued finish flame pattern on the front half of the slide, oh! and it had what looked like a shotgun barrel machined onto the bottom of the gun in front of the trigger guard."

"So you think you'd recognize the weapon if you saw it again?"

"Hell, I'm thinking of having one made for myself... Why yes, I do have Ares corporate citizenship, why do you ask?"
Go to the top of the page
 
+Quote Post
Mayhem_2006
post Aug 14 2011, 09:53 AM
Post #121


Moving Target
**

Group: Members
Posts: 245
Joined: 17-August 10
Member No.: 18,943



QUOTE (Falanin @ Aug 14 2011, 08:46 AM) *
Ha! Note that giving an underbarrel mod to a slivergun voids the warranty on one of the best parts about an awesome gun... that you can use it un-modded. Of course, if you don't mind using easily-recognizable weapons, then by all means, go nuts. (IMG:style_emoticons/default/biggrin.gif)


"Well officer, he was using a standard nickel-plated slivergun, but it had these built-up looking ebony grips, a blued finish flame pattern on the front half of the slide, oh! and it had what looked like a shotgun barrel machined onto the bottom of the gun in front of the trigger guard."

"So you think you'd recognize the weapon if you saw it again?"

"Hell, I'm thinking of having one made for myself... Why yes, I do have Ares corporate citizenship, why do you ask?"


If I'm pulling out the slivergun on a job, I don't intend to leave any witnesses (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
Yerameyahu
post Aug 14 2011, 11:32 AM
Post #122


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



I certainly wouldn't allow a Hatamoto under a slivergun… it's bigger, facrissake. (IMG:style_emoticons/default/smile.gif) Also, I typically follow the rules: "This mod is generally only available for longarms, machine guns, and assault cannons." You're right that the cost, Conceal penalty, ammo and RC penalties, etc. make it a general non-abusive choice.
Go to the top of the page
 
+Quote Post
Mayhem_2006
post Aug 14 2011, 11:44 AM
Post #123


Moving Target
**

Group: Members
Posts: 245
Joined: 17-August 10
Member No.: 18,943



QUOTE (Yerameyahu @ Aug 14 2011, 12:32 PM) *
I certainly wouldn't allow a Hatamoto under a slivergun… it's bigger, facrissake. (IMG:style_emoticons/default/smile.gif)


Both are heavy pistols, and no scale is given on the pics. Most of the pic of the Hamamoto seems to be furniture rather than mechanism.

QUOTE (Yerameyahu @ Aug 14 2011, 12:32 PM) *
Also, I typically follow the rules: "This mod is generally only available for longarms, machine guns, and assault cannons."


That, however, is a valid argument. Of course, it voids the original Hamamoto/Hamamoto idea too.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Aug 14 2011, 11:52 AM
Post #124


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



I dunno anything about separating the 'real gun' from the 'furniture', but the Hatamoto is clearly big. It has a shoulder stock on there for scale… plus is has a shoulder stock. Theoretically that means it needs it, being a big ol' punch.
Go to the top of the page
 
+Quote Post
Mayhem_2006
post Aug 14 2011, 02:17 PM
Post #125


Moving Target
**

Group: Members
Posts: 245
Joined: 17-August 10
Member No.: 18,943



QUOTE (Yerameyahu @ Aug 14 2011, 12:52 PM) *
I dunno anything about separating the 'real gun' from the 'furniture', but the Hatamoto is clearly big. It has a shoulder stock on there for scale… plus is has a shoulder stock. Theoretically that means it needs it, being a big ol' punch.


The illustration has a shoulder stock, the description says nothing about such a thing. So its clearly sold without one.
Go to the top of the page
 
+Quote Post

8 Pages V  « < 3 4 5 6 7 > » 
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 4th June 2025 - 01:46 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.