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CanRay
post Aug 20 2011, 05:22 AM
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One of the PCs in my group (Star Wars, not Shadowrun) had a binder for his "Character Sheet", due to the amount of... Everything. Backstory, contacts, equipment, ships, the works.

He fought in everything from a Speedo and a Ankle-Holstered Unpowered Knife (Not including explosives and detonators) all the way up to full Power Armor and the latest in Blaster Technology with Underbarrel Grenade Launcher. He also helped set up firebases with just the stock of weapons that was in the "Weapon's Locker" (Called "The Matrix Room" after the movie came out). It was a larger than average ship, and a variant that was made for the rest of the group was used as troop shuttles/base-units for firebases as well.

My character? Heavy pistol with an elongated barrel for better range and a vibroblade, and a Tac-Vest with armour incorporated into it. Anything else I needed I took off the enemy. This was before I got into writing, so I kept things on the down-low.

If going into Shadowrun, I have one character who has an RV equipped with the latest in 19th/early 20th century military rifles, and an almost two century old elephant rifle (And that's his completely legal civilian ride!). Or another character whose sheets are more full of what his vehicles have than weaponry carried.
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TheOOB
post Aug 20 2011, 09:29 AM
Post #102


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QUOTE (CrowOfPyke @ Aug 19 2011, 07:22 PM) *
I'd like to see 5th Edition Shadowrun in a few years, sure. There are still major flaws in the system that have been there since 1st edition that I'd like to see fixed. What flaws? I will answer with my opinions:

-Magic is still way overpowered. If you aren't a magic user user you cannot resist spells without some "funkiness" to help you. This is a huge flaw in the magic system.
-Anyone can be a hacker, your Logic attribute score doesn't matter. Anyone with a good commlink and $$$ to buy rating=6 programs can be a hacker. Seems kinda... lame.
-Riggers are non-interactive and rarely, if ever, truly threatened. "I stay so far away that I cannot be attacked... or traced... or ever harmed really. My character is uber but I never face danger." LAME.
-Troll. Max strength and body. Bioware out wazzu. Vindicator Assault Cannon. Does tons and tons of damage, and literally rolls a KFC bucket of dice to resist damage making it nigh invulnerable. Possible in 1st edition, still possible now. Cheeseburger. And fries. With gravy.

I guess I want Shadowrun to become a more balanced game systematically. And yes, these are my opinions, and opinions only. Still a great game for roleplaying and having stupid amounts of fun with!!


I will add this: Do NOT ever make Shadowrun a D20 based game. It is fine D6 based game.


Most of your points show a lack of understanding of the game system.

1) Magic is powerful, but so is guns, cyberware, and the matrix. There are numerous tools for mundanes to protect themselves from magic, and anyone who seriously needs magic defense will have a magician to provide it. Lets repeat the mantra "The less a GM knows about the magic system, the more powerful it is, the more a GM knows about the magic system, the less powerful it is"

2) Anyone can be a hacker wannabe who uses mooks to do their job. Software and Hardware are both essential skills to handle some of the tasks a good hacker will go up against, and those are logic based. Also those skills get pretty expensive in BP/Karma, not to mention all the qualities you're going to buy to go from a good to a great hacker. Not everyone can be a hacker.

3) a) Biofeedback, b)EVERYTHING can be traced, and c) when you go get found in your van in full VR, you're toast. If you think it's boring don't play one.

4) Please please please don't use the word literally unless you are trying to say something intended to be factually true, and how does having a max body and max strength make a gun too powerful? Trolls are tough, and few things are more scary than a troll adept wielding a pair of weapon foci katana, but they pay for that strength and body, and they get taken down by a stunbolt just as easy as anyone else. Also you know, shaodwrunners. When assault cannons are brought into a situation, SWAT and corporate HRT is usually not that far behind. A holdout pistol filled with narcojet can be just as effective.

Anywho, I think the matrix system works, but it's not presented in a fashion that makes using it easy to learn, the info is kinda all over the place. Also I find that people who know a lot about computers and networking have more trouble with the matrix system, because the matrix 2.0 has many key differences from the old TCP/IP module the internet is based on.
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Fatum
post Aug 20 2011, 09:32 AM
Post #103


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Personally, I enjoy picking equipment for my characters (and that's why I always read equipment chapters of the books right after the basic rules, too). So yeah, my runners are likely to have mods upon mods upon upgrades for their enhancements, but that's only cause I enjoy it; could easily have gone without, and done so when statting the opposition as a GM...
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Grinchy McScroog...
post Aug 20 2011, 04:14 PM
Post #104


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The main difference I'd like to see in a new edition is for the writers to stop trying to make the current timeline emulate current real-life trends. Stop trying to force Facebook into the setting (social-networking in A Fistful Of Credsticks). Or trying to make current 2011 pop stars into 2072 verbs (Lady Gaga in Attitude *shudder*). This whole wireless-networking crap is bad enough. Making the Matrix wireless killed most of the cyberpunk feel of Shadowrun IMHO.

Consistent rules would be awesome too. Or at least some errata support from the company.



QUOTE (UmaroVI @ Aug 19 2011, 09:32 AM) *
My personal metaphor for the SR4 matrix rules is the Mirror of Galadriel. Everyone who looks at them sees something different, and there's no way to know if its nonsense, what the developers intended, what the developers wrote, what was written by 2 different developers who weren't on speaking terms, or what the rules actually say. And if you look too closely, the burning eye of the technomancy rules melts your brain.

The only way to understand the matrix rules is to understand that there are no matrix rules. They can't be fully understood because there just is not a complete, consistent system present to understand.
Amen!



QUOTE (CanRay @ Aug 19 2011, 05:47 PM) *
And if you're in a sculpted node that's based on a Bunraku Parlor, you're beating programs to death with a purple dildo the size of a troll's forearm.
Isn't that just Saints Row: The Third?
(Warning: NSFW)
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Sengir
post Aug 20 2011, 05:36 PM
Post #105


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QUOTE (Tymeaus Jalynsfein @ Aug 19 2011, 05:44 PM) *
But they are still answered... (IMG:style_emoticons/default/smile.gif)

Several conflicting answers are not really an answer (IMG:style_emoticons/default/wink.gif)

And some things have to the best of my knowledge never been answered...for example, where does my icon hang out while hacking a node?


Back to the original topic, does the announcement of a new series of SOTA books (see the GenCon flyer) count as a sign 4th ed is ending? (IMG:style_emoticons/default/wink.gif)
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Tymeaus Jalynsfe...
post Aug 20 2011, 05:49 PM
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QUOTE (Sengir @ Aug 20 2011, 10:36 AM) *
And some things have to the best of my knowledge never been answered...for example, where does my icon hang out while hacking a node?


If you are Hacking a Node (and have yet to enter it), you are in the Matrix, probably "adjacent" to the Node you are Hacking. If you are in a System and are moving from node to node, you are in whatever node you last enterd, while you attempt to hack the next node (assuming they need to be hacked). Some Systems are a single node, after all.

QUOTE
Back to the original topic, does the announcement of a new series of SOTA books (see the GenCon flyer) count as a sign 4th ed is ending? (IMG:style_emoticons/default/wink.gif)


Nope... Just an indication that here will be some SOTA books being published using the Edition 4A Ruleset.
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Sengir
post Aug 20 2011, 06:15 PM
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QUOTE (Tymeaus Jalynsfein @ Aug 20 2011, 05:49 PM) *
If you are Hacking a Node (and have yet to enter it), you are in the Matrix, probably "adjacent" to the Node you are Hacking. If you are in a System and are moving from node to node, you are in whatever node you last enterd, while you attempt to hack the next node (assuming they need to be hacked).

And now show me where in the rules this is spelled out...the way I read it, being outside a node is not even considered in the RAW, you always are considered to be in a node somewhere (IMG:style_emoticons/default/wink.gif)

QUOTE
Nope... Just an indication that here will be some SOTA books being published using the Edition 4A Ruleset.

Shh, don't disturb my belief in "cum hoc, ergo propter hoc" (IMG:style_emoticons/default/nyahnyah.gif)
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Tymeaus Jalynsfe...
post Aug 20 2011, 06:33 PM
Post #108


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QUOTE (Sengir @ Aug 20 2011, 12:15 PM) *
And now show me where in the rules this is spelled out...the way I read it, being outside a node is not even considered in the RAW, you always are considered to be in a node somewhere (IMG:style_emoticons/default/wink.gif)


Except that would invalidate everything that has ever been published about the Matrix, regardless of the Edition. The Matrix Exists, and the Nodes are points of interest within that greater Matrix. It would be a far poorer world to ignore the fluff descriptions of the Matrix.

Think of it this way... There are a collection of Personal, Local, District, City, Regional, National, Worldwide, and Orbital series of Ever Expanding "Master Nodes" so to speak. Each has its own cluster of Nodes within it, but eash is a part of the next level ousided of it. That is how the Matrix has always been fluffed. Even now. (IMG:style_emoticons/default/smile.gif)
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Neurosis
post Aug 20 2011, 10:01 PM
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QUOTE
-Anyone can be a hacker, your Logic attribute score doesn't matter. Anyone with a good commlink and $$$ to buy rating=6 programs can be a hacker. Seems kinda... lame.


Your skills still matter, however. (Just not your Logic.)
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Shinobi Killfist
post Aug 20 2011, 10:24 PM
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QUOTE (Neurosis @ Aug 20 2011, 06:01 PM) *
Your skills still matter, however. (Just not your Logic.)



I have to say I thought that was lame. Why have a universal system of skill+attribute+mods if you make exceptions?

Still for 5e if they are working on it I hope it is 1/2 attribute round down+skill(no cap)+mods like mods don't stack. TN4.
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Stahlseele
post Aug 20 2011, 11:01 PM
Post #111


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QUOTE (Neurosis @ Aug 21 2011, 12:01 AM) *
Your skills still matter, however. (Just not your Logic.)

That's why we have Skillwires.
With the absence of combat pools, the need for an expert system has been lessened.
But it's still there and allows a measured use of edge, the one drawback.
But if you can get your pool up in the 20's before needing edge, then it does not matter as much.
Yes, basically, anybody with the money can be a hacker too. If he is ready to make compromises.
In SR3, the only thing that stopped this from happening were the high monetary costs, and, to a lesser extent, the essence cost.
Well, that and Skillwires sucking something fierce in SR3. And Matrix-Deckers sending other Runners on Beer/Pizza-Runs . .
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Fatum
post Aug 20 2011, 11:12 PM
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...anybody with the money can also be a sammy (with the same skillwires and maybe an implant or two). Or a rigger. Or anything non-Awakened, really. So this is a non-issue.
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sunnyside
post Aug 21 2011, 12:53 AM
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QUOTE (Fatum @ Aug 20 2011, 05:32 AM) *
Personally, I enjoy picking equipment for my characters (and that's why I always read equipment chapters of the books right after the basic rules, too). So yeah, my runners are likely to have mods upon mods upon upgrades for their enhancements, but that's only cause I enjoy it; could easily have gone without, and done so when statting the opposition as a GM...


Yeah, I like having the option there.

When it came out, I remember we basically stopped playing Shadowrun for a while and had a Session or so of Rigger 3. Which was actually fun.

But I think it works better if things are simpler and the choices few in the core rules.

So maybe a core rulebook character should fit on a page or two, and as the months pile on they expand.
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Fatum
post Aug 21 2011, 02:39 AM
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The choices should be few? Can't disagree more. The choices should be many, and each one should give you a brand new shiny ability (or a possibility, or just something cool and flashy)!

Come to think of it, could you please point out a classless system that'd fit your expectations?
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Tymeaus Jalynsfe...
post Aug 21 2011, 03:08 AM
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QUOTE (Fatum @ Aug 20 2011, 07:39 PM) *
The choices should be few? Can't disagree more. The choices should be many, and each one should give you a brand new shiny ability (or a possibility, or just something cool and flashy)!

Come to think of it, could you please point out a classless system that'd fit your expectations?


Feng Shui?
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Shinobi Killfist
post Aug 21 2011, 07:39 AM
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Savage Worlds might fit as well.
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Tymeaus Jalynsfe...
post Aug 21 2011, 01:37 PM
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Feng Shui is AWESOME, and extremely versatile.

I have Run Feng Shui: Star Wars, and prepped a Feng Shui: Battletech Game. Even considered a Feng Shui: Shadowrun for those players that want excessive Pink Mohawk. Have yet to do so, though.
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Sengir
post Aug 22 2011, 02:42 PM
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QUOTE (Tymeaus Jalynsfein @ Aug 20 2011, 07:33 PM) *
Except that would invalidate everything that has ever been published about the Matrix, regardless of the Edition. The Matrix Exists, and the Nodes are points of interest within that greater Matrix.

What you are describing is the SR 1-3 matrix, with those pictures of light balls floating above a grid. In SR 4, there's nothing about this, neither crunch nor fluff.

QUOTE
Think of it this way... There are a collection of Personal, Local, District, City, Regional, National, Worldwide, and Orbital series of Ever Expanding "Master Nodes" so to speak. Each has its own cluster of Nodes within it, but eash is a part of the next level ousided of it. That is how the Matrix has always been fluffed. Even now. (IMG:style_emoticons/default/smile.gif)

Again, please show me which SR 4 book presents this onion model, or any other model of the matrix. And not with any backreferences to SR 1-3, imagine you are a total PnP noob who never heard anything about this matrix thing previously (IMG:style_emoticons/default/wink.gif)
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Tymeaus Jalynsfe...
post Aug 22 2011, 03:08 PM
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QUOTE (Sengir @ Aug 22 2011, 07:42 AM) *
What you are describing is the SR 1-3 matrix, with those pictures of light balls floating above a grid. In SR 4, there's nothing about this, neither crunch nor fluff.


Again, please show me which SR 4 book presents this onion model, or any other model of the matrix. And not with any backreferences to SR 1-3, imagine you are a total PnP noob who never heard anything about this matrix thing previously (IMG:style_emoticons/default/wink.gif)


World fluff does not disappear just because Mechanics change... (IMG:style_emoticons/default/smile.gif)

As for no experience; I would direct you to see Tron, Johnny Mnemonic, and the Matrix, so that you would be on the same page. It is Not all that hard to train up a Noob... (IMG:style_emoticons/default/smile.gif)
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Seerow
post Aug 22 2011, 03:14 PM
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QUOTE (Tymeaus Jalynsfein @ Aug 22 2011, 03:08 PM) *
World fluff does not disappear just because Mechanics change... (IMG:style_emoticons/default/smile.gif)



Actually given that the new Wireless Matrix is described as a completely different beast from what was there before, it's a aspect of world fluff that very well could have changed.


As someone who only played 3e before this and completely avoided the matrix in that edition, I had no idea that the matrix supposedly worked as you described. If it did, it should have been mentioned -somewhere- in the books where it's described. They certainly wasted enough pages on useless fluff they could have slipped that in somewhere.
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Tymeaus Jalynsfe...
post Aug 22 2011, 03:25 PM
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QUOTE (Seerow @ Aug 22 2011, 09:14 AM) *
Actually given that the new Wireless Matrix is described as a completely different beast from what was there before, it's a aspect of world fluff that very well could have changed.


As someone who only played 3e before this and completely avoided the matrix in that edition, I had no idea that the matrix supposedly worked as you described. If it did, it should have been mentioned -somewhere- in the books where it's described. They certainly wasted enough pages on useless fluff they could have slipped that in somewhere.



Perhaps... (IMG:style_emoticons/default/smile.gif)
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Ascalaphus
post Aug 22 2011, 04:38 PM
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@Tymeus: I think you're wrong, with regards to SR4. Every Node is related to a single device, there are no nodes-within-nodes. There really isn't anything in the "space" between them; each one is a little pocket universe that connects directly to others. A persona is always inside a node.

So, to the question of "where are you when you're trying to hack into a node?": you're in another node, perhaps your home node.

---

Anyway, another thing I'd like to see changed in SR5 would be the difference between skill modifiers, bonus dice, dice pool modifiers and what-have-you. Some things get added twice if you split dice pools, others don't - it's awkward. There should be more uniformity in how those things behave.
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Tymeaus Jalynsfe...
post Aug 22 2011, 04:48 PM
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QUOTE (Ascalaphus @ Aug 22 2011, 10:38 AM) *
@Tymeus: I think you're wrong, with regards to SR4. Every Node is related to a single device, there are no nodes-within-nodes. There really isn't anything in the "space" between them; each one is a little pocket universe that connects directly to others. A persona is always inside a node.

So, to the question of "where are you when you're trying to hack into a node?": you're in another node, perhaps your home node.


Perhaps... It is a perfect analogy for AR Hacking, to be sure. For VR hacking, the Matrix is its own "world", Much like Astral Space is. I do not see that just "Dissipating" in the transition from 3rd to 4th Editions. And I still use it. After all, it is only Fluff, and has absolutrely no mechanical effect whatsoever.
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tete
post Aug 22 2011, 05:13 PM
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QUOTE (TheOOB @ Aug 20 2011, 10:29 AM) *
1) Magic is powerful, but so is guns, cyberware, and the matrix. There are numerous tools for mundanes to protect themselves from magic, and anyone who seriously needs magic defense will have a magician to provide it. Lets repeat the mantra "The less a GM knows about the magic system, the more powerful it is, the more a GM knows about the magic system, the less powerful it is"


I think he was talking about how in older editions magic was really powerful but if you had a street sam with a willpower of 6 due to height (TN 6) and breadth (rolling willpower vs TN [force]) you were much more likely to be fine against mind control spells. In 4e by RAW having a higher willpower isnt the bonus it used to be.

QUOTE (Seerow @ Aug 22 2011, 04:14 PM) *
As someone who only played 3e before this and completely avoided the matrix in that edition, I had no idea that the matrix supposedly worked as you described. If it did, it should have been mentioned -somewhere- in the books where it's described. They certainly wasted enough pages on useless fluff they could have slipped that in somewhere.


The fluff is pretty much the same in all editions though VR2.0 and 3rd ed tried to avoid talking about system maps and moved from lawnmower man style look to the matrix somewhat.
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suoq
post Aug 22 2011, 05:15 PM
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I must not be understanding the question to "where are you when you're trying to hack into a node?".

You are, by my understanding, there because as you're doing it, you can proceed to get the ether beaten out of you. Behind you, like a digital umbilical cord, lies your traceable connection back to your point of origin. While there, you may not have control over your appearance to those around you yet. To those there actually watching you may first be as defined as a 404 page or a loading screen until you have enough rights to tell them you exist and what you look like.

I've love a rule to back up the above statement, but I doubt I'll find one. It's pure invented fluff anyway.
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