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#26
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Moving Target ![]() ![]() Group: Members Posts: 247 Joined: 28-November 04 Member No.: 6,852 ![]() |
I'm currently playing SR3, but I still like to use the rules from SR2 Fields of Fire:
QUOTE *For the sake of simplicity, assume that any modern firearm (post-2050) can be acquired in a model that fires caseless ammunition. Increase the base cost by 50 percent and the Availability by +1. *Caseless ammunition is available at 150 percent of the base cost. Increase availability by +1. *Caseless ammunition takes up slightly less space than cased ammunition. Increase the number of rounds a caseless weapon can load by 20 percent (round down). Caseless ammo also weighs less, so reduce the appropriate weights by 20 percent (round up). *Caseless ammunition cannot be used in a weapon designed to fire cased ammunition, and vice versa. All other normal firearm rules apply. I really like these rules, as it gives an advantage to caseless ammunition, but at an additional cost. I don't want everyone running around with caseless weapons, as I much prefer the paranoia involved with leaving brass and other evidence behind at the scene... The extra capacity is nice, if you have a firearms-oriented character. The additional cost per 10 rounds will really eat up your nuyen though, if you're trigger happy. It's a nice trade-off, just like many other aspects of Shadowrun. |
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#27
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Need a brass catcher mod now.
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#28
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Moving Target ![]() ![]() Group: Members Posts: 247 Joined: 28-November 04 Member No.: 6,852 ![]() |
Need a brass catcher mod now. That's easy... It's called a revolver. (IMG:style_emoticons/default/wink.gif) |
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#29
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 ![]() |
That's easy... It's called a revolver. (IMG:style_emoticons/default/wink.gif) Unless you're using that Nerfgun... I mean the Enfield Merlin. Athough the new Super Warhawk artwork does look like a Maverick... |
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#30
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Or a Bolt-Action Rifle, if you're only going to use one shot. (IMG:style_emoticons/default/wink.gif)
But for anything else, yes, brass catcher. |
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#31
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
The G11 cycled ammo so fast that in the time the floating block fully recoiled once, the weapon had loaded and fired three times. Reports from people observing stated that a burst from the G11 sounded like a single gunshot. -k I guess the fact caseless never caught on just goes to show that rate of fire isn't everything. |
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#32
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Moving Target ![]() ![]() Group: Members Posts: 271 Joined: 5-July 11 From: Firebase Zulu Member No.: 32,769 ![]() |
I guess the fact caseless never caught on just goes to show that rate of fire isn't everything. After reading the wiki write up I think it was a technical limitation (complexity of the chamber mechanism) along with the fact that it would have pretty much been the only caseless ammo weapon in common use that kept it from being adopted. |
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#33
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
One of the biggest barriers was simple lack of need.
Most nations at the time had supply chains with normal weapons that worked just fine, and saw no need to spend a large amount of cash and adopt a new untried technology, that had a unique ammo requirement not compatible with anything else. It was an answer to a question nobody was asking. I understand in Germany local politics had a hand in killing the project as well. The only way caseless ammo is going to gain significant traction is if it works with existing weapons with little to no modification. And that will be hard to engineer, since most firearms depend on the cartridge case to form a proper seal during firing - when a round goes off, the pressure from the exploding propellant expands the case slightly, sealing it against the chamber walls ensuring a clean delivery of propelling force out the one direction it's supposed to go, rather than leaking pressure out the seams. Additionally, ejecting the spent case also ejects the powder residue, whereas in a caseless system the residue sits in the firing chamber and can foul later shots. -k |
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#34
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Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 24-January 04 From: MO Member No.: 6,014 ![]() |
I recall in my teenage years playing SR2 that one GM i had ruled that Caseless ammo was more flammable, so more susceptible to being ignited by Fireball spells and flamethrowers.
No idea if that was just a house rule based on his ignorance of the differences been Cased and Caseless or not. |
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#35
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Moving Target ![]() ![]() Group: Members Posts: 195 Joined: 7-July 08 From: Germany Member No.: 16,124 ![]() |
I understand in Germany local politics had a hand in killing the project as well. Well, AFAIK it was about money. At least going from the information available on the webpages of HK and the Bundesamt für Wehrtechnik und Beschaffung (Federal Office of Defense Technology and Procurement), the G11 was ready for production in 1990. But German reunification with it's ensuing budget strains and the demise of the Warsaw Pact made such a large-scale armaments purchase politically unfeasible. |
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#36
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
And NATO dropping cased ammo to everyone that wanted them, and Soviet stockpiles going out at fire sale prices...
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#37
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
An interesting tidbit in the G11 wiki page is that it's a 3 round 'serial shotgun' burst, at least in someone's eyes. In SR4 terms, I understand this to mean that the G11 only fires Narrow short bursts (that's the 2000rpm figure); for wide bursts, you have to use its 'Full Auto' setting, which has a much lower RoF. Neat! Honestly, it'd be interesting if Narrow bursts were only an option for specific weapons in SR… hmm.
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#38
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Moving Target ![]() ![]() Group: Members Posts: 584 Joined: 15-April 06 From: Pittsburgh Member No.: 8,466 ![]() |
Caseless weapon systems have essentially a faster rate of fire since two steps of the cycle of operation are removed. Extracting and ejecting, a source of potential reliability issues, but also a primary indicator of a safety issue. In most semiautomatic/automatic firearms, an extracting or ejecting issue is a function of worn parts, excessive dirt, lack of lubrication (and really keeping it well lubricated overcomes most dirt issues), or lastly an underpowered round which failed to produce enough pressure to cycle. This last point is the big safety issue as an underpowered round or a squib load will often result in what is commonly referred to as a stovepiped casing. Another common occurrence is for the weapon to completely fail to cycle. These visual cues will likely be missing in any caseless design. The problem being that often the projectile will still be lodged in the barrel, and when another projectile heads down the barrel we have an interesting potential catastrophic failure of the weapon an explosive situation, and this situation is much more likely with a caseless system. Traditional brass also removes a lot of the heat of firing from the weapon, caseless does not. Cased ammunition is more resistant to environmental factors such as air, or water. So while in the baseline SR caseless is awesome cool and standard, I have made house fluff and I am working on house rules for different ammo types. The standard is cased, unless you are looking at the military since they want to save weight for logistical reasons, however even they usually use telescoped since it is lighter than cased, but more reliable than caseless. In my SR caseless is for people who want to show off.
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#39
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
These tradeoffs sound great for SR. +RoF, Increased Glitching, Increased Ammo Capacity, Increased Cost(?), etc.
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#40
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
Or the AK-97 and AK-97 "Carbine" can't use the same ammo or magazines either. Really needs to be a carbine class of firearm, methinks. Oh dear, not another loosely defined weapons category squeezed somewhere in the space between 4 and 7 damage. If you want more realistic ammo sharing, just use some common sense. RE: G11, there were many factors which contributed to its demise: - Like the POMCUS depots and blasting holes in all major bridges, the G11 was designed with one scenario in mind, a scenario which somewhat fell out of fashion in 1989 - German reunification was a costly affair, so procuring a weapon system with a very high unit cost was off the cards - The G11 was designed as a radical new step. But military decision makers like to stick to stuff they know - Exotic ammunition equals unreliable supply lines - I guess handing the G11 would have been quite different from more conventional rifles. So if your defence strategy relies on reservists who learned to shoot with the G3 10-20 years ago... |
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#41
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
As I said, the answer to a question nobody was asking.
The tech worked. It was even fairly reliable. There was just no market for it. -k |
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#42
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Moving Target ![]() ![]() Group: Members Posts: 247 Joined: 28-November 04 Member No.: 6,852 ![]() |
I recall in my teenage years playing SR2 that one GM i had ruled that Caseless ammo was more flammable, so more susceptible to being ignited by Fireball spells and flamethrowers. No idea if that was just a house rule based on his ignorance of the differences been Cased and Caseless or not. I don't remember any mention of that regarding caseless ammunition, but there were similar rules in place for explosive and EX explosive ammunition. |
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#43
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
All ammo will "Cook Off" if heated up enough. Percussion caps (What sets off the gunpowder/caseless charge) aren't exactly the most stable of explosives.
It sees a therapist a lot. |
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#44
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Moving Target ![]() ![]() Group: Members Posts: 584 Joined: 15-April 06 From: Pittsburgh Member No.: 8,466 ![]() |
I recall in my teenage years playing SR2 that one GM i had ruled that Caseless ammo was more flammable, so more susceptible to being ignited by Fireball spells and flamethrowers. No idea if that was just a house rule based on his ignorance of the differences been Cased and Caseless or not. Actually many early caseless variants were utilizing different types of flammable lacquers. Cooking off is a lot harder than setting something on fire if it is flammable. |
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#45
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Caseless weapon systems have essentially a faster rate of fire since two steps of the cycle of operation are removed. Extracting and ejecting, a source of potential reliability issues, but also a primary indicator of a safety issue. In most semiautomatic/automatic firearms, an extracting or ejecting issue is a function of worn parts, excessive dirt, lack of lubrication (and really keeping it well lubricated overcomes most dirt issues), or lastly an underpowered round which failed to produce enough pressure to cycle. This last point is the big safety issue as an underpowered round or a squib load will often result in what is commonly referred to as a stovepiped casing. Another common occurrence is for the weapon to completely fail to cycle. These visual cues will likely be missing in any caseless design. The problem being that often the projectile will still be lodged in the barrel, and when another projectile heads down the barrel we have an interesting potential catastrophic failure of the weapon an explosive situation, and this situation is much more likely with a caseless system. Traditional brass also removes a lot of the heat of firing from the weapon, caseless does not. Cased ammunition is more resistant to environmental factors such as air, or water. So while in the baseline SR caseless is awesome cool and standard, I have made house fluff and I am working on house rules for different ammo types. The standard is cased, unless you are looking at the military since they want to save weight for logistical reasons, however even they usually use telescoped since it is lighter than cased, but more reliable than caseless. In my SR caseless is for people who want to show off. Wow, squib rounds etc would be really likely to cause catastrophic failure in a caseless system. When participating in shooting sports with normal cased weapons, you're always so careful to look and listen and feel for those types of malfunctions, and not to pull the trigger if you think something is lodged in the barrel. |
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#46
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Moving Target ![]() ![]() Group: Members Posts: 584 Joined: 15-April 06 From: Pittsburgh Member No.: 8,466 ![]() |
Wow, squib rounds etc would be really likely to cause catastrophic failure in a caseless system. When participating in shooting sports with normal cased weapons, you're always so careful to look and listen and feel for those types of malfunctions, and not to pull the trigger if you think something is lodged in the barrel. It was the first thing that went through my mind when I looked at the design of the G11. There is no easy to perform remediation for a malfunction, based on the concept that it should never malfunction, which sends all sorts of flares up for me. I can just imagine having to field strip that gun, or having ammo go bad because of air exposure. |
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#47
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
*Pouts* I really want calibers.
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#48
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
*Pouts* I really want calibers. Calibers add so much flavor to the game. They really put the game in a social and historical context. For example if in a game everyone is running around with 10mm pistols, that means that it came out when the FBI adopted 10mm pistols and everyone thought 10mm was the wave of the future. If everyone is running around with 9mm glocks and berettas it means that it's the era of the wondernines and everyone thinks that double stack magazines are the future. If someone made a game today everyone would be running around with .40 S&W and .357 sig and we'd all LOL at it in ten years. You play a World War II game and everyone gets misty eyed and nostalgic over shooting people with .45 ACP FMJ, and then you go out and practice with your 1911. And damn, if you want to pretend it's the 30s, nothing says 30s like .38 Special LRN. No wonder people generally weren't able to kill Lovecraftian horrors with handguns back then. Nostalgia leads to flavor, flavor leads to calibers, and calibers lead to ballistic charts for various cartridges, bullets, and powder loads. Which is how it should be in a role playing game. If I had to shoot people for a living in real life, I'd obsess over the little details. How can I feel like I'm in character if my character in a Shadowrun game, by virtue of the limitations of the game engine, has no concept of these things? |
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#49
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Calibers add so much flavor to the game. They really put the game in a social and historical context. For example if in a game everyone is running around with 10mm pistols, that means that it came out when the FBI adopted 10mm pistols and everyone thought 10mm was the wave of the future. If everyone is running around with 9mm glocks and berettas it means that it's the era of the wondernines and everyone thinks that double stack magazines are the future. If someone made a game today everyone would be running around with .40 S&W and .357 sig and we'd all LOL at it in ten years. You play a World War II game and everyone gets misty eyed and nostalgic over shooting people with .45 ACP FMJ, and then you go out and practice with your 1911. And damn, if you want to pretend it's the 30s, nothing says 30s like .38 Special LRN. No wonder people generally weren't able to kill Lovecraftian horrors with handguns back then. Nostalgia leads to flavor, flavor leads to calibers, and calibers lead to ballistic charts for various cartridges, bullets, and powder loads. Which is how it should be in a role playing game. If I had to shoot people for a living in real life, I'd obsess over the little details. How can I feel like I'm in character if my character in a Shadowrun game, by virtue of the limitations of the game engine, has no concept of these things? None of that is necessary so that you can obsess over them. My characters obsess over them all the time, and they don't veven exist in game. There are Thousands of variations on the guns in the game. None of them have stats except the "Standard" flavor guns, already present. Does not mean you cannot obsess over them. (IMG:style_emoticons/default/smile.gif) |
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#50
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
It was the first thing that went through my mind when I looked at the design of the G11. There is no easy to perform remediation for a malfunction, based on the concept that it should never malfunction, which sends all sorts of flares up for me. I can just imagine having to field strip that gun, or having ammo go bad because of air exposure. The G11 actually had the capacity to eject misfired rounds., at least from the rotating firing block. There was a port on the bottom for this, which could also be used to inspect the firing chamber. The port was normally kept closed under regular firing operations. I had a minor obsession with the weapon when I was younger. ~k |
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