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#26
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
I agree, and I said that in the bit you quoted. (IMG:style_emoticons/default/smile.gif) The books are notorious for being less minmaxy than real players. Just proves that creativity and ingenuity tend not to be able to punch a clock. Real Deckers/Hackers tend to be the types that are as fickle as a Coyote Shaman.
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#27
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Moving Target ![]() ![]() Group: Validating Posts: 132 Joined: 10-November 10 From: San Diego, Aztlan Member No.: 19,165 ![]() |
Wouldn't it max at 12 dice? I guess I could put a second agent on it and get a teamwork test to boost the pool. You could also give the Agent the Adaptability autosoft, which can boost its dice pool by 3. Plus the teamwork from another agent gets it up to 21 dice, average 20. |
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#28
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Moving Target ![]() ![]() Group: Members Posts: 705 Joined: 3-April 11 Member No.: 26,658 ![]() |
You could also give the Agent the Adaptability autosoft, which can boost its dice pool by 3. Plus the teamwork from another agent gets it up to 21 dice, average 20. Adaptability doesn't work that way. Adaptability is basically just bonus dice for when your GM decides the instructions you gave weren't specific enough for the agent to know what to do, so the GM rolls pilot+adaptability to see if the agent can figure out what it's supposed to do. Buying adaptability isn't just a flat +3 dice on all of your agent's normal tests. |
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#29
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Right. Still a good idea, because the GM should be enforcing that roll like crazy. (IMG:style_emoticons/default/biggrin.gif) An agent isn't a person.
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#30
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
That's why the question isn't how high you can go, but more how high the system expects you to go, in order to work the way it should. That has been addressed Ad Naseaum... No one appears to agree. Personlly, I think that there is already a great metric for that; the NPC Templates. *shrug* |
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#31
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Moving Target ![]() ![]() Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 ![]() |
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#32
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Psh. At that point, you're not a shadowrunner anymore.
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#33
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Moving Target ![]() ![]() Group: Members Posts: 705 Joined: 3-April 11 Member No.: 26,658 ![]() |
Psh. At that point, you're not a shadowrunner anymore. You're not a shadowrunner because you don't do everything illegally? So I guess a character with day job that is being used to pay for a high lifestyle isn't a shadowrunner, no matter what he does when he's off work? |
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#34
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
No. Because you're 'doing things in-house'… with a special large-scale operation. You're not a shadowrunner if you have a drugs complex to make your drugs in-house, etc. I was half-teasing, but only half. If you're big-time enough for this stuff, you're not an agile independent operator.
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#35
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
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#36
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Moving Target ![]() ![]() Group: Members Posts: 210 Joined: 4-August 11 From: Vicinity Houston Member No.: 34,911 ![]() |
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