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#1
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 ![]() |
Howdy everyone. First session of my game is tomorrow, and I thought I'd be lazy and post the characters up here for you good folks to take a look at them and figure out if anything is too off.
Valk - The Shape Shifting Close Combat Gal Rakki - Thrill Seeking Burglar Ningyo - DolphinBoy/TechnoRigger Extraordinaire Hey You - Elf Jason Bourne and Sexy Biatch Red - Ex-Lone Star Detective with Dead Wife Syndrome http://dl.dropbox.com/u/88794/hey%20you.htm I know there's no real magical support (sadly, the guy playing MooMage had to duck out, but it was Minotaur Magician hilarity). Rules used are as follows: 1) German Karmagen, 500 Karma (going for a newbie runner power level) 2) Books Allowed: SR4A, Unwired, Arsenal, Street Magic, Digital Grimoire, Augmentation and Runner's Companion 3) House/Optional Rules: Metatype = BP x 1, Free Contact points = Cha x 2, and free knowledge skills like BP build. I encouraged my players to keep in mind the fact that hardcore min-maxing could be bad for them, as I had no problem making the Cha 1 uncouth character HAVE to make basic social interactions and similar situations. No idiot-savants if I could avoid it, the characters needed to be someone who could feasibly make it in the real world. I figure for our first session I'm going to run them through Food Fight to get them used to how the combat and such works (one completely new PnP player, the others have played DnD4e) and then segue into On the Run for their first real shadowrun. After that, sticking with homebrew campaigns that may draw inspiration from some premades (Ghost Cartels comes to mind). Questions, comments, criticisms and advice are all welcome. I'm trying to avoid some of the pitfalls that seem to have plagued Hyphz's game, and have taken a good deal of the advice I've seen there to heart already. Edit: Updated the links to HTML sheets. |
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#2
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 ![]() |
Maybe some one else is having better luck but the links to the characters is broken for me.
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#3
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Looks like they were made with the Chummer Character Creator. Which I don't have, so can't tell if they work or not.
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#4
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 2-September 11 Member No.: 37,159 ![]() |
they display as XML in Chrome, you should be able to open them with any text editor... though if you could post the HTML versions I think it would work out better. Raw chummer format is kind of hard to read
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#5
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 ![]() |
Sorry about that, didn't even think about the raw Chummer thing. Links have been updated to HTML sheets.
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#6
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 2-September 11 Member No.: 37,159 ![]() |
Comments on Val
Overall not a bad team, but the group is very "magic lite". There's nothing specifically wrong with that... as long as their Fixer understands their limitations and finds them jobs that fit the skills they do have or arrange an NPC they can hire to fill in when needed. |
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#7
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 ![]() |
Yeah, the magic liteness of the group was an issue, sadly the guy who decided to be a mage bailed on the game due to some personal friction with other members of the group. For posterity, here's MooMage the Udderly Terrifying. I figure a week or two in, after they've done their first run and what not, we'll see if anyone wants to tweak their character, swap out for a new one, etc.
Thanks for the feedback on all the others, I'll be sure to bring it up to them tomorrow. |
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#8
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 ![]() |
Rakki's player made some updates, so the new version is up. Thanks for the input Stalag.
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#9
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,272 Joined: 22-June 10 From: Omaha. NE Member No.: 18,746 ![]() |
How do you treat Full FFBA from a fluff/appearance walking around town thing? Does it draw attention in your campaign?
I was going to comment on Valk's edge but since everyone has an edge of 3 or lower, no worries. At some point, someone is going to discover just how powerful edge can be and plateys whose characters have an edge of 1 may feel a bit left out in the cold then. With the Morrisey Elan, you need to decide how you want to handle the restrictions. (The gun is restricted, the ammo is forbidden.) Personally, I think it makes sense to have the ammo for the Elan the same as the gun, but it's your table. Later on, characters may want to migrate to the private/public commlink models. As it's a new campaign I don't recommend being too aggressive on their commlinks without giving them commlink advice first. They all seem to be built for hand to hand combat capability. That could be interesting. Goven locksmithing, as well as the lack of serious matrix, magic, and electricity (for summoned enemies), I'm thinking low-tech/outcasts campaign. Dealing with gangers, drug dealers, low level types, rather than high level corporate work. |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 ![]() |
With the FFBA, I consider the half-suit able to be hidden sufficiently underneath clothing that it doesn't draw attention from a casual glance. The full suit is obvious, so when going to meets and what not the characters will probably have to ditch it in favour of just plain old jeans and a t-shirt. Again, this set of characters are 500 karma as opposed to the standard 750 from karma gen, giving the effect of them being just starting out runners. They'll get "easy" jobs for a while until they manage to get their karma and earnings up. Basic fetch missions, cleaning up a neighborhood, etc. The equivalent of Rank C missions from Naruto I guess, heh.
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#11
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 2-September 11 Member No.: 37,159 ![]() |
With the FFBA, I consider the half-suit able to be hidden sufficiently underneath clothing that it doesn't draw attention from a casual glance. The full suit is obvious, so when going to meets and what not the characters will probably have to ditch it in favour of just plain old jeans and a t-shirt. I agree, the way I read it the FFBA being designed to be worn under other armor or clothing makes it not really obvious (RAW probably should have given it a concealability modifier). For the full suit I'd think the "booties" could be worn under regular shoes or boots and the gloves, by themselves aren't a give-away. The hood is a little more obvious but could, theoretically, pass for a hooded undershirt.Speaking of armor, Rakki's Chameleon suit... I don't think it's stated explicitly anywhere but I think most tables run that the suit can be turned on or off - however, even when off it's still somewhat obvious what it is. I generally envision it looking something like this or this (Helmet not included). You may want to get him to pick up some street clothes or, at least, an urban explorer jumpsuit to wear when not in "burglar" mode. Otherwise - thumbs up to the changes. Looks like a good infiltrator\burglar. Oh, and make sure you throw together some stats for his chauffer. If he ends up driving Rakki around during a run there will probably come a time when you'll need to know how well he can drive or, possibly dodge. Lot of fun to be had there from an NPC point of view... he could be anything from an Alfred to a Kato (IMG:style_emoticons/default/biggrin.gif) |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 181 Joined: 9-October 10 Member No.: 19,106 ![]() |
The "street clothes" should be covered by lifestyle, and you can wear a hoodie and jeans with your FFBA. Cool characters!
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#13
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 2-September 11 Member No.: 37,159 ![]() |
The "street clothes" should be covered by lifestyle That's true, I forget that when it's not listed (IMG:style_emoticons/default/nyahnyah.gif) And (heaven forbid) that means walking around unarmored (IMG:style_emoticons/default/eek.gif) |
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#14
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 ![]() |
Comments on Val
Especially when you look at these two together. QUOTE Comments on Rikki
Just wanted to agree here. This could be a great and fun plot point arc in the game. QUOTE
Yeah in fact I'd probably drop something to pump this. But then again goals are noble, and there's something to be said for playing the neophyte... QUOTE Comments on Ningyo
Yeah and I'd also kind make the sure other players at least think OOC on how their IC reactions would be. QUOTE
I do agree with everything he said here, and have to say in our group, which is a little more cut throat perhaps than some others, my players would probably end up dumping this character in a recycling bin somewhere. A PC like this would definitely have to be useful in some way they couldn't do themselves or subcontract. QUOTE Overall not a bad team, but the group is very "magic lite". There's nothing specifically wrong with that... as long as their Fixer understands their limitations and finds them jobs that fit the skills they do have or arrange an NPC they can hire to fill in when needed. I agree. Sounds like it could be a fun mix. |
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