![]() |
![]() |
![]()
Post
#1
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,324 Joined: 31-December 06 Member No.: 10,502 ![]() |
Alright, so the age old problem with social skills, is the issue of role playing vs roll playing. On the one hand side steopping the conversation and just hurling the dice feels pretty lame.
But on the other hand you don't neccessarily want to make a character with strong social skills impossible to play by your charisma one player. It's not like you look across the table and tell someone they're too much of a little wuss to play a troll street sam. I'm thinking that maybe a way to get this to work is to treat social skills a bit more like perception. On an initial roll maybe you feed the character some juicy tidbits (photo of the security guards wife is turned away on his desk, there is lipstick on his collar, and it matches the shade worn by his secretary), and then beat them with the cluebat a few times so captain oblivious can actually pull this off and feel slick the way the twippy player gets to have fun with his sammy. Anybody tried something like this? Think it might work well? And perhaps more importantly, any particularly good ideas for things to feed the face? This will obviously be harder than just having the players shoot people, and it'd help to have a handy pile of ideas to pull out of my rear as they come up. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 18th May 2025 - 01:07 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.