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ShadowWalker
post Nov 9 2011, 11:53 PM
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QUOTE (deurk @ Nov 9 2011, 06:34 PM) *
Just got noticed that all the version of the HK MX30 versions are filed in the same category. Shouldn't each one be in a different category?

Also, should Covert Ops have copy protection and other options by default and available? Or is it subject to some restrictions?


All autosofts should have copy protection and registration on them.
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deurk
post Nov 9 2011, 11:58 PM
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Would you mind updating the FR files before you go Nebular?
They are up to date.

Thanks (IMG:style_emoticons/default/smile.gif)
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deurk
post Nov 9 2011, 11:58 PM
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QUOTE (ShadowWalker @ Nov 9 2011, 11:53 PM) *
All autosofts should have copy protection and registration on them.

Then there is a bug there (IMG:style_emoticons/default/wink.gif)
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deurk
post Nov 10 2011, 12:04 AM
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Kharn had an idea about being able to add a custom exotic vehicle: http://img23.imageshack.us/img23/8605/vhiculeotiques.jpg
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ShadowWalker
post Nov 10 2011, 12:12 AM
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QUOTE (deurk @ Nov 9 2011, 07:04 PM) *
Kharn had an idea about being able to add a custom exotic vehicle: http://img23.imageshack.us/img23/8605/vhiculeotiques.jpg

That could be done with a custom_vehicle.xml file.
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deurk
post Nov 10 2011, 12:14 AM
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QUOTE (ShadowWalker @ Nov 10 2011, 12:12 AM) *
That could be done with a custom_vehicle.xml file.

Yes, but would be even cooler within Chummer directly (IMG:style_emoticons/default/wink.gif)
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deurk
post Nov 10 2011, 12:15 AM
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QUOTE (deurk @ Nov 9 2011, 11:58 PM) *
Would you mind updating the FR files before you go Nebular?
They are up to date.

Thanks (IMG:style_emoticons/default/smile.gif)

Ooops, spotted an error, please wait.
EDIT: Ok, errors fixed, you can spread (IMG:style_emoticons/default/wink.gif)
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ShadowWalker
post Nov 10 2011, 12:17 AM
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QUOTE (deurk @ Nov 9 2011, 07:14 PM) *
Yes, but would be even cooler within Chummer directly (IMG:style_emoticons/default/wink.gif)

I think it would be cool if all the data was editable from within Chummer. Then there would be no need to learn the xml. (IMG:style_emoticons/default/smile.gif)
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Fyndhal
post Nov 10 2011, 01:16 AM
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Quick question:

I picked Athletics Skill Group 4.
I have Agility 6
I have Improved Non-combat Skill 4
I have Prodigious Physicality 2

The Skills Page is reporting my Total on Gymnastics as 14 instead of the expected 16. For some reason, the 2 Adept Powers are not stacking, despite one being a Rating Modifier and the other being a Pool Modifier.

Bug or some errata I missed?

PS: Enjoy the Vacation!
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Nebular
post Nov 10 2011, 01:57 AM
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QUOTE (ShadowWalker @ Nov 9 2011, 05:53 PM) *
All autosofts should have copy protection and registration on them.

They currently do. Anything in the "Autosofts", "Autosofts, Agent", and "Autosofts, Drone" Categories come with Copy Protection (equal to their Rating) and Registration as free plugins.
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Nebular
post Nov 10 2011, 01:57 AM
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QUOTE (deurk @ Nov 9 2011, 05:58 PM) *
Would you mind updating the FR files before you go Nebular?
They are up to date.

Thanks (IMG:style_emoticons/default/smile.gif)

Done!
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Nebular
post Nov 10 2011, 02:00 AM
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QUOTE (deurk @ Nov 9 2011, 06:14 PM) *
Yes, but would be even cooler within Chummer directly (IMG:style_emoticons/default/wink.gif)

But that, as ShadowWalker said, is what the custom data files are intended for. There's also a lot of overhead to add support for those extra controls and logic to support creating custom items within the application. Controls that are only visible in certain, infrequent circumstances, which is another reason I went with allowing custom data files. (IMG:style_emoticons/default/smile.gif)
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Nebular
post Nov 10 2011, 02:10 AM
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QUOTE (Fyndhal @ Nov 9 2011, 07:16 PM) *
Quick question:

I picked Athletics Skill Group 4.
I have Agility 6
I have Improved Non-combat Skill 4
I have Prodigious Physicality 2

The Skills Page is reporting my Total on Gymnastics as 14 instead of the expected 16. For some reason, the 2 Adept Powers are not stacking, despite one being a Rating Modifier and the other being a Pool Modifier.

Bug or some errata I missed?

PS: Enjoy the Vacation!

Edit: Looks like this is working as it should. Because Athletics (and Gymnastics) is at 4, you're running into the Maximum Modified Rating rule that says the total Modified Rating cannot exceed the base Rating x 1.5 (so in this case, the Maximum Modified Rating is 6). So you'd only benefit from 1/2 of your Improved Ability (Gymnastics) Power which results in you getting 14 instead of 16 (the tooltip for the total Rating will show you how it's coming up with the number). If your group doesn't use this rule, you can turn it off in the Options window. The rule on there is called "Enforce maximum Skill modified Rating".
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Nebular
post Nov 10 2011, 02:23 AM
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QUOTE (deurk @ Nov 9 2011, 05:34 PM) *
Just got noticed that all the version of the HK MX30 versions are filed in the same category. Shouldn't each one be in a different category?

Also, should Covert Ops have copy protection and other options by default and available? Or is it subject to some restrictions?

There are a couple of Weapons like this that are really screwy. The base Weapon itself has a distinct Category (like Assault Rifles). The Weapon itself just has different modes it can be put together; they're not different version and don't require a separate purchase for any of them (which is why the other entries for them are all 0¥). The additional entries are there so that you can add them to the character to see how each configuration works and can be loaded with ammo properly. Since they're all listed under the same Category as the parent item in the book, it made sense to keep them that way in the data file, rather than forcing someone to hunt down all of the various configurations across multiple Categories or discover some neat free item just laying around. (IMG:style_emoticons/default/smile.gif)
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Nebular
post Nov 10 2011, 02:26 AM
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QUOTE (deurk @ Nov 9 2011, 05:43 PM) *
Also, when closing multiple character sheets with unsaved modifications, warning popup asking for saving or discarding changes does not mention which character it's talking about, would be nice to know (IMG:style_emoticons/default/wink.gif)

Simple enough. Whenever the next update is, it'll be there. (IMG:style_emoticons/default/wink.gif)
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Fyndhal
post Nov 10 2011, 02:29 AM
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QUOTE (Nebular @ Nov 9 2011, 09:10 PM) *
Edit: Looks like this is working as it should. Because Athletics (and Gymnastics) is at 4, you're running into the Maximum Modified Rating rule that says the total Modified Rating cannot exceed the base Rating x 1.5 (so in this case, the Maximum Modified Rating is 6). So you'd only benefit from 1/2 of your Improved Ability (Gymnastics) Power which results in you getting 14 instead of 16 (the tooltip for the total Rating will show you how it's coming up with the number). If your group doesn't use this rule, you can turn it off in the Options window. The rule on there is called "Enforce maximum Skill modified Rating".


Ah, that makes total sense. Thanks!
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deurk
post Nov 10 2011, 07:30 AM
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QUOTE (Nebular @ Nov 10 2011, 01:57 AM) *
They currently do. Anything in the "Autosofts", "Autosofts, Agent", and "Autosofts, Drone" Categories come with Copy Protection (equal to their Rating) and Registration as free plugins.

Hmmm, when I add the autosoft, I do not get the copy-protection and registration options that come with others. Am I missing something?
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deurk
post Nov 10 2011, 09:38 AM
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When changing metatype, you can sometimes have a warning window that tells you to remove qualities before you can change metatype.
Content is translated, except for said qualities which are displayed in English.

Same thing with the addition of qualities you should not being able to take (ie Mentor spirit for a non-magicien).

In the complex forms and sprites window, "Add sprite" button is untranslated.
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deurk
post Nov 10 2011, 10:09 AM
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When you are an adept with powers, if you add powers before adding something that will lower your MAG (like cyberware), your powers do not update to reflect the new MAG cap until you try to change them, could that be fixed?

Also, powers seem to be capped at 6, not at MAG when MAG > 6.
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Nebular
post Nov 10 2011, 02:16 PM
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QUOTE (deurk @ Nov 10 2011, 01:30 AM) *
Hmmm, when I add the autosoft, I do not get the copy-protection and registration options that come with others. Am I missing something?

They only appear if you have the Unwired sourcebook enabled since the content and rules comes from that book.
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Nebular
post Nov 10 2011, 03:40 PM
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QUOTE (deurk @ Nov 10 2011, 03:38 AM) *
When changing metatype, you can sometimes have a warning window that tells you to remove qualities before you can change metatype.
Content is translated, except for said qualities which are displayed in English.

Same thing with the addition of qualities you should not being able to take (ie Mentor spirit for a non-magicien).

In the complex forms and sprites window, "Add sprite" button is untranslated.



QUOTE (deurk @ Nov 10 2011, 04:09 AM) *
When you are an adept with powers, if you add powers before adding something that will lower your MAG (like cyberware), your powers do not update to reflect the new MAG cap until you try to change them, could that be fixed?

Also, powers seem to be capped at 6, not at MAG when MAG > 6.


All fixed in the next update. One string needs to be modified, another added. I think what I have is right. Modified Message_UnsavedChanges ({0} to show the character name), added Button_AddSprite. These look correct?
CODE
        <string>
            <key>Message_UnsavedChanges</key>
            <text>Il y a des changements non sauvegardés sur {0}. Voulez-vous sauvegarder avant de fermer cette fenêtre ?</text>
        </string>
        <string>
            <key>Button_AddSprite</key>
            <text>&amp;Ajout sprite</text>
        </string>

Guess I'll throw out one more update this evening to take care of these before I take a break then (and take care of the translation file at the same time since it's fairly minimal).
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deurk
post Nov 10 2011, 03:48 PM
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Correct (IMG:style_emoticons/default/smile.gif)
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deurk
post Nov 10 2011, 04:19 PM
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QUOTE (Nebular @ Nov 10 2011, 03:16 PM) *
They only appear if you have the Unwired sourcebook enabled since the content and rules comes from that book.

Nope, it's checked, and when I add Tracking it does display them, no go for Covert Ops.
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Nebular
post Nov 10 2011, 04:31 PM
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QUOTE (deurk @ Nov 10 2011, 10:19 AM) *
Nope, it's checked, and when I add Tracking it does display them, no go for Covert Ops.

Covert Ops should have it. Looks like the addon category for it wasn't defined. It will be in the next update.

The are a number of Matrix Program that should not have the free plugins - namely those that simply cannot have Program Options attached to them like Agent, IC, Firewall, Pilot, and System. Only Common Use, Hacking, Autosoft, and Simsense programs can have Program Options attached to them.
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deurk
post Nov 10 2011, 04:43 PM
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A few quirks I've seen:
  • Incompetent quality should grey out the controls on the skills tab instead of just preventing user from raising the skill, because it is still possible to pick a specialization for it and gain 2 points in that skill. IMHO, the character sheet should display a "-" instead of not having the skill present at all so that people don't think it is a mistake and remember it is linked to the quality. Having that, one can do pretty much anything on the character sheet to make it clearer as long as it is different than 0 or not even there.
  • Specialization for language skills seem to be untranslated.
  • Could all knowledge skills and their specialization be sorted alphabetically in the translated language before being displayed?

As usual, thanks.
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