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#3176
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Target ![]() Group: Members Posts: 94 Joined: 28-July 11 From: NE Pennsylvania Member No.: 34,232 ![]() |
Main problem with Chummer tonigth: * Especially for new characters after a few runs, you can't remove skill points from carrier mode and put them elsewhere without having to go back to a character in creation mode again, a few runs back. You should be able to remove skills points in carrier mode I think, for ease of use purpose. Actually, once in Career mode you should not be able to remove skill points and move them around. That would be essentially unlearning a skill and replacing it with a new one in real life. Career mode is supposed to represent an active character in a game. The rules do not allow for unlearning skills so Chummers does not either in Career mode. What I recommend to my players is to keep a copy of the character in Build mode and a separate copy in Career mode. |
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#3177
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 ![]() |
Hi i am a French user excuse me for potential mistakes (IMG:style_emoticons/default/nyahnyah.gif) I don't found the possibility to create an home node of an AI character and i don't found any check/combo box for her inherent program? AI's are not implemented completely, and won't be. To do Inherent programs you need to add a location to your gear called Inherent programs. Then add matrix programs to that location to show which programs you have as inherent programs. The home node will be implemented as a check box for commlinks but it's not been done yet. |
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#3178
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 16-January 09 From: Nowhere near you... unless you happen to be near Cologne. Member No.: 16,776 ![]() |
I've yet to find someone who wants to play an adipose character but when that happens it would be nice to see the dicepool modifiers and movement changes in chummer (IMG:style_emoticons/default/smile.gif)
For reference: QUOTE (Runners Companion p. 116) Adiposis: The character is clinically obese due to metabolic or genetic dysfunction and possesses more than 30 percent body fat. Because of her massive weight and abdominal girth, she is slow to react and cumbersome. Reduce her Walking and Running rates (see Movement, p. 138, SR4) by half (round down). Additionally, the character receives a –3 dice pool modifier to all physical activities including combat (and Dodge), and becomes out of breath much faster than a healthy person. Use half the character’s Body Attribute when determining the number of Turns before the character starts taking Fatigue damage (p. 155, SR4). Because adiposis is metagenetic in nature, it cannot be fully countered by Dietware or Slimworms (pp. 62 and 71 respectively, Augmentation), though each treatment reduces the dice pool modifiers by 1, to a minimum of –1. Right now, none of the bolded parts are taken into account. -CJ |
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#3179
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Moving Target ![]() ![]() Group: Members Posts: 206 Joined: 21-November 09 Member No.: 17,893 ![]() |
Naming "normal" Lifestyles would be great. (IMG:style_emoticons/default/smile.gif)
Low ("Barrens") Low ("Mom") And the option to tie a connection to them would be great, too. (IMG:style_emoticons/default/biggrin.gif) Rightclick on lifestyle/Choose associated SIN/*Dropdown Menu with all bought SINs* This would only need 2 new entries= "SIN"[ID/Credsticks](cost 0; no rating(or rating6)) and an entry "Associated Sin:" right under Lifestyles "Source:" and above "Comforts:". I bet you´ve got tons to work through once your vacation ends. ^^ Good luck with it all. (IMG:style_emoticons/default/wink.gif) |
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#3180
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 ![]() |
Is the skill Flight supposed to be part of the Athletic Skill Group, because if it's not it currently is showing up as being part of it. It's also something you can default to, which also doesn't make sense.
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#3181
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Not sure if this has been reported yet, but found what appears to be a glitch in the saved Settings option. Alphabetically, if the file name comes before "default.xml", the file name and associations become messed up. For example, I had a settings file named "Apocalypse.xml", and when attempting to select this file the "default.xml" is read, and vice versa.
After removing the file "Apocalypse" and re-creating it, the three that I have (which includes "default.xml") are now completely messed up in that if one is selected a different file is read. If anything it appears the drop down is read alphabetically, yet the files themselves are read chronologically. |
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#3182
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 ![]() |
I added shock lock Rounds to a character in build mode, with the quantity set to 60 and when quantity went to 10.
When I change the quantity back to 60 it stays at 60 until I click on it in the tree at which point it goes back to 10. |
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#3183
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Oh yeah, had the same ammo issue show up, but for a bundle of APDS. It doesn't seem to be limited to any specific type of ammo, either.
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#3184
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 ![]() |
yeah, if I don't click on the ammo and save the character, then open the character it still has the 60 rounds, but as soon as I click on the ammo it goes back to 10.
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#3185
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Target ![]() Group: Members Posts: 94 Joined: 28-July 11 From: NE Pennsylvania Member No.: 34,232 ![]() |
Is the skill Flight supposed to be part of the Athletic Skill Group, because if it's not it currently is showing up as being part of it. It's also something you can default to, which also doesn't make sense. This came up in my group. Flight skill is part of the athletics group, but for the life of me I cannot remember where he found it. And characters don't default to skills, they default to attributes related to those skills. |
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#3186
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Flight, Runner's Companion, page 88; black box in the upper left corner.
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#3187
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 ![]() |
Flight, Runner's Companion, page 88; black box in the upper left corner. The way that description reads only characters that have the ability to Fly should have access to the skill. Having a regular metatype that doesn't fly having the skill or learning it really doesn't make sense. I don't really think it should have been in the Athletics group, it should have been more an exotic skill. Since that skill group now has 5 skills and no other group does. Mind you it's also the least useful skill group, so that's probably why they didn't see an issue with adding it there. To add a few ideas: It would be good if skills included the book and page number for them. I'd like to see a BP tab that does the same thing as the Karma tab on the Options window. Being allowed to change the base BP cost would be useful. Being able to override particular entries within the base data would also be nice to be able to do. The idea I had was to have something similar to the _Custom tag in file names. In this case use _Override and have any entries within the file and override the base file entry of the same name. |
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#3188
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Except that ammunition are linked to the category if I'm not mistaking, so buying the shotgun version with shotgun ammo won't let you reload. I think it's better to have accurate information (even though even with changed categories it won't require you to buy the base of the weapon to get the shotgun piece for example) than ease the hunt like you said, hunt that can pretty quickly return everything by just inputting weapon name in the search box (IMG:style_emoticons/default/smile.gif) If you look at the AUG-CSL in AR 27, the description states that regarldess of the configuration, all modes use Assault Rifle ammo. Since the XM30 from SR4 doesn't say if it uses different ammo types or not, I would think it's reasonable to assume it would follow the same rules as the AUG-CSL and use the same ammo for its various configurations (with the exception of the Grenade Launcher attachment). I've update the Weapons file to correct a few missing Ammo types for Weapons (one of the Shotgun attachments wasn't using Shotgun Ammo) and removed the "w/ flechette" versions of Weapons since Ammo now directly affects a Weapon. |
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#3189
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
In my copy of SR4a, under the section labelled Audio Enhancements: For clarification, I have the English 20th anniversary core rulebook. My pre-order PDF copy of the book is missing the "Each enhancement costs X Capacity" bit as well, but my physical copy which is newer does have that bit. Unfortunately there's no version or printing number in either of them, but since the physical copy came out several months after the PDF one (longer than it would reasonably take to do an actual printing run) I'd say the print copy is correct. The Gear file has been updated to reflect this. |
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#3190
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Sure, but it would be "cleaner" not having that option in the first place (IMG:style_emoticons/default/wink.gif) But some real bugs/missing features:
And some minor stuff I found while working with the .xml files
I'll make these individual options then. Sure, if there additional options/upgrades/etc. for the German Arsenal items I'll gladly take 'em. (IMG:style_emoticons/default/smile.gif) I'll add the ability to search in the Select Complex Form window to the next update. I was sure I had check to make sure all of the appropriate windows had Search capabilities but looks like I missed that one. Living Persona is setup to function exactly like a Commlink. In order for it to have a Firewall and System Rating, it needs a Commlink Operating System which is also simply called Living Persona (since that's where it's coming from). The Biofeedback Filter Rating will be fixed in the next update. It looks like Weapon Mods and Spells were the items that were adding their GUIDs to the printout XML. Not entirely sure why it was there - probably just from copying/pasting the Save method for them and forgetting to strip that part out. I'll have this removed in the next update. The minimum and maximum Ratings in the printout XML is useless - it's just writing out values that the application uses to record information. |
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#3191
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
You got the meaning of the quote wrong. Taking refers to Negative qualities. So you cannot have more than 35BP worth of Negative qualities. The other extract form p. 93 does not directly contradict it. It simply states that you cannot get more than a 35BP bonus from Negative Qualities, which is only logical if you are not allowed to take more. A good idea might be to allow it as a houserule. I'll add these as two separate rules, one to allow more than 35 BP in Negative Qualities, and one to allow more than 35 BP in Positive Qualities ('cause if I don't add it, someone will surely ask for it (IMG:style_emoticons/default/wink.gif) ) |
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#3192
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Not sure if this has been reported yet, but found what appears to be a glitch in the saved Settings option. Alphabetically, if the file name comes before "default.xml", the file name and associations become messed up. For example, I had a settings file named "Apocalypse.xml", and when attempting to select this file the "default.xml" is read, and vice versa. After removing the file "Apocalypse" and re-creating it, the three that I have (which includes "default.xml") are now completely messed up in that if one is selected a different file is read. If anything it appears the drop down is read alphabetically, yet the files themselves are read chronologically. Whoops. Looks like I was sorting the list in the desired manner in the code, then the list itself was saying it wanted to sort things again - but when the list sorts it only moves the text value, not the value I actually care about that's attached to it behind the scenes. Fixed in the next update. |
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#3193
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
And he's back! Welcome back Nebular, hope you got a good rest and gaming sessions!
Here is a little bit of text I've been saving for you... (IMG:style_emoticons/default/biggrin.gif) Bugs:
Features:
Questions:
On another note, have you received my emails a week or so ago? Thanks. |
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#3194
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,089 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
Sure, if there additional options/upgrades/etc. for the German Arsenal items I'll gladly take 'em. (IMG:style_emoticons/default/smile.gif) Good thing I'm down with a bronchitis right now (IMG:style_emoticons/default/biggrin.gif) @deurk: The way I read it the massage liners are an exclusive option for the Globetrotter line |
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#3195
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
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#3196
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
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#3197
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Weapons file has been updated to add missing Smartgun Mods for the HK Urban Fighter and HK Urban Combat, as well as letting them have Accessories. Qualities file has been updated to correct the requirements for Ork Poser and additional penalties for Adiposis. Skills file has been updated to include source and page information though the application currently doesn't know about them.
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#3198
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
"Radius" is displayed untranslated in the weapon damage.
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#3199
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
This is intended. While you may be acquiring the item for free, such as stealing it from someone or just taking it off of a corpse, the item itself still has an inherent value, meaning you can turn around and sell it based on the price you enter. For example, if I were to take a BTL worth 200Y off of someone, I'd add the item to the character, mark it as free, and enter 200 in the value window. This means I could turn around and sell the item for whatever percentage the buyer is giving me of that 200Y value. |
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#3200
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
This is intended. While you may be acquiring the item for free, such as stealing it from someone or just taking it off of a corpse, the item itself still has an inherent value, meaning you can turn around and sell it based on the price you enter. For example, if I were to take a BTL worth 200Y off of someone, I'd add the item to the character, mark it as free, and enter 200 in the value window. This means I could turn around and sell the item for whatever percentage the buyer is giving me of that 200Y value. That is smart thinking. |
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Lo-Fi Version | Time is now: 20th June 2025 - 09:26 AM |
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