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> Character ideas you know you can't play..., Cause yer GM & fellow players will kill you!
ShadowJackal
post Nov 30 2011, 06:32 PM
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Pixie with a vendetta and an expertise in poisons. Captured and sold to a rich family in Europe as a "Pet" she escapes and starts running to get vengeance on anyone she feels would wrong her. Yeah. Never going to get away with that one.
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Machiavelli
post Nov 30 2011, 06:50 PM
Post #52


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Yeah, but i will....character idead...stolen...NOW.^^
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Dahrken
post Nov 30 2011, 06:57 PM
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QUOTE (Dakka Dakka @ Nov 30 2011, 05:16 PM) *
A PC can't do it, but if you have an NPC Free Spirit with the Astral Gateway power at your disposal...

It won't work that way. Astral Gateway allow you to force anyone to become dual-natured and astrally project, but their body stays behind.

IIRC that kind of "astral teleportation" of physical entities through a metaplanar shortcut was possible in Earthdawn, but only as an advanced technique for a pretty specific (and rather uncommon) magical school.
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Daylen
post Nov 30 2011, 07:48 PM
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I can't play a mage that searches out free spirits, binds them to an object and trains them to fight battles.
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Daylen
post Nov 30 2011, 07:52 PM
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I also can't play a young adept in a pact with a fox spirit...
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CanRay
post Nov 30 2011, 08:06 PM
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I'm apparently not allowed to play, period. (IMG:style_emoticons/default/frown.gif)
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Stahlseele
post Nov 30 2011, 09:13 PM
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QUOTE (CanRay @ Nov 30 2011, 09:06 PM) *
I'm apparently not allowed to play, period. (IMG:style_emoticons/default/frown.gif)

move to germany, we'll play with you . .
(why does that sound creepy? <,<)
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Christian Lafay
post Nov 30 2011, 09:35 PM
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QUOTE (Stahlseele @ Nov 30 2011, 10:13 PM) *
move to germany, we'll play with you . .
(why does that sound creepy? <,<)

It would be less creepy if it wasn't Germany.
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CanRay
post Nov 30 2011, 10:32 PM
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QUOTE (Stahlseele @ Nov 30 2011, 05:13 PM) *
move to germany, we'll play with you . .
(why does that sound creepy? <,<)
I'm going to end up in some strange heavy fetish web-film, aren't I?
QUOTE (Christian Lafay @ Nov 30 2011, 05:35 PM) *
It would be less creepy if it wasn't Germany.
I move to the USA and find out I have a purty mouth?
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Christian Lafay
post Nov 30 2011, 10:36 PM
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QUOTE (CanRay @ Nov 30 2011, 11:32 PM) *
I move to the USA and find out I have a purty mouth?

I would say that doesn't happen but I once woke to a large and hairy man telling me I sure looked purty while I was sleeping.
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CanRay
post Nov 30 2011, 10:40 PM
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I'd like to say it doesn't happen in Canada either, but I remember Summer Camp. (At least by that time I had learned to fight. Dirty, but still fight.).

My family finally got that I don't like Not-City after that.
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Christian Lafay
post Nov 30 2011, 10:47 PM
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Family motto: If you're not fighting dirty then you're not fighting to win.
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Daylen
post Nov 30 2011, 11:21 PM
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QUOTE (CanRay @ Nov 30 2011, 10:32 PM) *
I'm going to end up in some strange heavy fetish web-film, aren't I?I move to the USA and find out I have a purty mouth?

That's just the South when it comes to damn yankees.
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Daylen
post Nov 30 2011, 11:22 PM
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QUOTE (CanRay @ Nov 30 2011, 10:40 PM) *
I'd like to say it doesn't happen in Canada either, but I remember Summer Camp. (At least by that time I had learned to fight. Dirty, but still fight.).

My family finally got that I don't like Not-City after that.

Just what kind of summer camp did you go to!? Rapist Acres?
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Christian Lafay
post Nov 30 2011, 11:26 PM
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lmfao
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CanRay
post Nov 30 2011, 11:42 PM
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QUOTE (Daylen @ Nov 30 2011, 07:22 PM) *
Just what kind of summer camp did you go to!? Rapist Acres?
Boy Scout Camp, on an island, in the middle of nowhere. Wasn't any of the councilors or anything nasty like that. Shouldn't say any more, at least not here.
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Udoshi
post Nov 30 2011, 11:47 PM
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QUOTE (Dakka Dakka @ Nov 30 2011, 10:53 AM) *
Nope, PC Free Spirits are nerfed that way.


I'm fairly certain that PC Free spirits can still make use of Astral Shortcuts, like every other spirit. This doesn't let them teleport anywhere at will, but it does cover places that they have already been.

Also astral gateway doesn't let you teleport through the metaplanes. It does let you Project, whether or not you are able to do that normally. The main upside to it is that you can bypass The Dweller On The Threshold with it.
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Dakka Dakka
post Dec 1 2011, 01:17 AM
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QUOTE (Udoshi @ Dec 1 2011, 12:47 AM) *
I'm fairly certain that PC Free spirits can still make use of Astral Shortcuts, like every other spirit. This doesn't let them teleport anywhere at will, but it does cover places that they have already been.
Right. I thought we were talking about getting a character with a physical body from A to B very quickly.

QUOTE (Udoshi @ Dec 1 2011, 12:47 AM) *
Also astral gateway doesn't let you teleport through the metaplanes. It does let you Project, whether or not you are able to do that normally. The main upside to it is that you can bypass The Dweller On The Threshold with it.
Of course it does.
QUOTE ('Street Magic p. 98')
The spirit can open an astral rift (p. 116), forcing all physical objects within the area to be dual natured, as well as allowing even mundanes to astrally project. The astral rift can connect to any metaplane the spirit can visit itself (so while a fire elemental can probably open a rift to the Plane of Fire, it probably can’t open a rift to The Hive).

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Tymeaus Jalynsfe...
post Dec 1 2011, 03:36 AM
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QUOTE (Dakka Dakka @ Nov 30 2011, 06:17 PM) *
Right. I thought we were talking about getting a character with a physical body from A to B very quickly.

Of course it does.


Of course it does not... Read it again. It forces Physical Objects within the Area to be Dual Natured. Your Physical Body does not travel along, however. It allows Mundanes to ASTRALLY PROJECT. That is all. Says so, right there in the quote you used from the book. (IMG:style_emoticons/default/smile.gif)
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Daylen
post Dec 1 2011, 04:00 AM
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QUOTE (Tymeaus Jalynsfein @ Dec 1 2011, 03:36 AM) *
Of course it does not... Read it again. It forces Physical Objects within the Area to be Dual Natured. Your Physical Body does not travel along, however. It allows Mundanes to ASTRALLY PROJECT. That is all. Says so, right there in the quote you used from the book. (IMG:style_emoticons/default/smile.gif)

So which is it? are mundanes dual natured or astrally projected?
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Lindt
post Dec 1 2011, 05:30 AM
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I did have a Troll once whos claim to fame was being able to survive a fight with a Main Battle Tank.
The only problem was he had to roll well to damage it with his Dikote axe (which meant either he scrapped it in one round, or he couldn't scratch the paint).
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Glyph
post Dec 1 2011, 05:58 AM
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The damage codes break down, period, when you have high ratings of hardened armor. If a tank has 40 hardened armor, it will typically completely ignore a 39 DV attack, and be completely destroyed by a 41 DV attack.

Bad character ideas...
I would love to combine two of the most infamous self-insertions of all time, and make the spellslinging pirate captain, Ebony Darkness Dementia Amber Flores Picard. (IMG:style_emoticons/default/biggrin.gif)
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RelentlessImp
post Dec 1 2011, 06:18 AM
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QUOTE (Glyph @ Nov 30 2011, 11:58 PM) *
Bad character ideas...
I would love to combine two of the most infamous self-insertions of all time, and make the spellslinging pirate captain, Ebony Darkness Dementia Amber Flores Picard. (IMG:style_emoticons/default/biggrin.gif)


You are a horrible, horrible person for reminding me of those fanfics. Horrible.

...Should have thrown a 'Bella' in there somewhere...
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Shortstraw
post Dec 1 2011, 10:35 AM
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Wangdancer the Bold - Streaker of the Apocalypse.
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Dahrken
post Dec 1 2011, 11:37 AM
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QUOTE (Daylen @ Dec 1 2011, 05:00 AM) *
So which is it? are mundanes dual natured or astrally projected?

A mundane becomes dual-natured (and has no choice in the matter), and he can astrally project (if he chose to do so), detaching his astral presence from his physical body - the same way a shapeshifter mage is permanently dual-natured but can astrally project, leaving his meat behind.
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