![]() |
![]() ![]() |
![]() |
![]()
Post
#26
|
|
Target ![]() Group: Members Posts: 10 Joined: 5-December 11 Member No.: 45,407 ![]() |
pbangarth, I've read your stuff while I was still just lurking, and am honored you'd want to play in my game. (IMG:style_emoticons/default/smile.gif)
That said, do you have a preference for which of the four characters you have suggested? I've got a number of folks interested in playing people new to the career, if not to the seedier side of life, and I wonder if you'd want to play a mentor role, perhaps with the Professor, or if you'd prefer to come at it from more of an equal place? Blackhat, I may be misusing Notoriety. I think the stats need to be broken down a bit better. Something to differentiate raw success at your chosen field versus a negative or positive reputation for the kind of person you are, etc. I'll keep it on the back burner. Your spells don't seem likely to cause much concern there. I'm seeing your proposed character as kind of like the DJ at a rave, turned orgy. I think it fits the world nicely. We'll discuss where the game takes place once we get a core team together. I've got source books for Denver, Seattle, and the Feral Cities guide for Lagos and Chicago. Or we could go balls-out and just pick a town that's not been done in SR canon and create it from scratch. |
|
|
![]()
Post
#27
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
Blackhat, I may be misusing Notoriety. I think the stats need to be broken down a bit better. Something to differentiate raw success at your chosen field versus a negative or positive reputation for the kind of person you are, etc. Maybe I am, as well. (IMG:style_emoticons/default/smile.gif) I think Notoriety could make sense for both of those if it is that your character has a bad reputation in the Shadows because of HOW he does his job, even if he's successful... but the how would have to be unprofessional. If a mage uses mind control all the time to do things like make a security guard enter his password and open a security door, then handcuff himself inside the janitor's closet, that's probably not notoriety-worthy, that's just using magic to get the job done easily. If a different mage uses mind control to make a security guard enter his password, and then transfers all of that guard's personal money to his off-shore account before having the guard shoot himself in the head... well, that mage probably deserves notoriety - but not because he uses mind control, but HOW he's using mind control. QUOTE I'm seeing your proposed character as kind of like the DJ at a rave, turned orgy. I think it fits the world nicely. Kind of. I was definitely thinking of him like the guy at the rave handing out Ecstasy to everyone, and using magic to make sure its a strong clean high. (IMG:style_emoticons/default/wink.gif) |
|
|
![]()
Post
#28
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,236 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Thanks, Castigari.
All my suggestions are new to the shadows, including Professor. He is perhaps the most 'fish out of water' of the lot, though he has some adept powers chosen, just as he was entering the shadows, that are meant to fit him in better. All of them force me to work hard, at least once in a while, to extract usefulness out of their non-shadows-born skill sets. Hodder and Professor are actually cousins, and Professor's professional success and family respect are part of the reason Hodder broke from his earlier role and went rogue. You see, Professor, Nathaniel Jones in his SINner life, is the great grandson of a certain archaeologist famous for his exploits and his fedora. Nathaniel inherited the fedora (which turned out to be a power focus of some strength) and Hodder, Simon Berkoff to his family, festered in jealousy and decided to become a collector of antiquities just like great grampa, and prove that he should have been the rightful inheritor of the fedora and the legacy. It was Simon, whose connections with antiquities dealers around the world, who got the word out that Nathaniel had found something of magical, historical significance in India. The underworld figure who acquired that info stole the artifact and destroyed Nathaniel's career. Now, Professor seeks the underworld boss and restitution, and Hodder seeks fame and fortune. I wonder if they will ever meet. In terms of how much I have played the characters, I would say Professor the most, followed in order by Bongo Slade, Hodder and Yazata. Each has his own specific reason for being in the shadows, not related primarily to the typical kind of thing one sees in SR. None is in any way shape or form a 'min-maxed' PC, which is part of their attraction for me. Professor is best at solving problems, and I am experimenting with him to see if Living Focus and Heightened Concentration together make a useful pair of powers. Bongo is best at noticing and deceiving. Each of those two are very good at memorizing what they experience. Bongo is better in a fight, though not with a firearm but with any missile that comes to hand. A properly hurled cymbal is a cool weapon. Yazata and Hodder both have magical capabilities: firepower more for Yazata, personal buffing more for Hodder. I suspect that reducing Hodder to 400 BP would make him the weakest of the four, though I am not sure. His continual verbal sparring with his spirits is fun, though. Each of them has a place in my heart, and I would be happy to play any one of them. Maybe I should wait to see what characters others come up with? |
|
|
![]()
Post
#29
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,656 Joined: 29-October 06 Member No.: 9,731 ![]() |
Kohai, first draft
"Moloch" is the name of the mentor's enemy. I'll write a little vignette here shortly to establish him in more detail. Molly Molotov (a contact recycled from a previous character, just because I like her and think she's awesome) is a dwarf street ganger. Growing up in the Barrens, Molly got her name from her weapon of choice. Although very sweet to people she likes, Molly is also an enthusiastic arsonist with more than a touch of pyromania. The gang she's in, the Firehearts, deploy her anytime they need property damage. At 4'8", Molly is tall for a dwarf, sporting (appropriately) flaming red hair and a wide, friendly grin. She favors dark jeans, fingerless gloves, and her treasured vintage bomber jacket with the Firehearts' flaming heart logo on the back. If it's alright with you, I'd also like her to have Spirit Knack (Fire spirits) for flavor purposes. She talks to the flames, and sometimes they talk back. |
|
|
![]()
Post
#30
|
|
Target ![]() Group: Members Posts: 10 Joined: 5-December 11 Member No.: 45,407 ![]() |
Okay, I've got seven players, and I think I'm going to try and run with all of you.
So, if you've posted before this, you're in - now go read the stories of the other characters and start figuring out how you know one another. How did you meet, what have you done before this together, how did the team come together, what's the story? Think about what you want for your team to do - will you be generalists or specialists. Is there work you won't do? Is anyone a "leader" of the group? And help come up with a name for our campaign. |
|
|
![]()
Post
#31
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
Okay, I had it pared down to Spazz, Dancer, and Tasha, and decided, in the end, to go with Tasha. Spazz looks fun, but martial arts are a real niche role, and he is a bit min-maxed and limited outside of that role. He would be good in another game as simple muscle, but I don't think he would quite fit here. I like Dancer, even though she has been a jinx in most games I have tried playing her in, but she is a bit too heavy on the muscle side. Tasha is not as tough, but is still a good mix of gunsel and face, with a bit more flamboyance.
Overview: Tasha/"Deadeye" is a hustler, gunsel, and bike courier from Loveland who is currently in the slightly more hospitable Tacoma. A face who is a good shot, and a daredevil on her racing bike. First Draft [ Spoiler ] I will put some thought in to how she could have met the other runners. Looking at the rest of the team, we have two muscle (a young street samurai and a ghoul/former Yak enforcer), two mages (a combat medic and a party mage), and an athletics (and maybe stealth?)-oriented character. Plus whichever one pbangarth picks, and Tasha, who is a face. A lot of the group seems to be either fledgling runners, or recently thrust into the shadows from somewhere else. Generally, I like playing characters with some lines they won't cross, or at least lines that they will feel bad if they cross. Completely amoral characters can sometimes be as boring as stereotypical "good guys". For a new group, though, they might be thrust into more moral dilemmas than an established group, which can afford to pick and choose jobs a bit more. Job-wise, this group doesn't look, at least at first glance, as the "infiltrate the corporate complex" type of runners. Not too much in the way of break-in skills (but again, this is just by looking at the vignettes). But as a new team, they will probably get lower-end jobs (bodyguard someone, find someone, trash this place, send a message to these gangers, etc.) at first, anyways. |
|
|
![]()
Post
#32
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,236 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
OK, so here's PC roles I can glean from what's posted so far.
Muscle: Kohai, by Tanegar Tasha, by Glyph Ryuuji, by RelentlessImp Magic: Heater, by Trigger (with some tech skills?) Vice, by Blackhat Infiltration: Leapfrog, by Rip the Jackker Bongo Slade, by pbangarth (see below) Face: Tasha, by Glyph Bongo Slade, by pbangarth (a very secondary role, but one that can improve quickly) (see below) Looks like Main Magic is well taken care of, so I'll pass on Yazata. Hodder, as a Possession tradition Mystic Adept has a bit of all four, but at 400 BP he would not yet have Channeling, and I don't know if I want to play a schizzy, possessed PC till he does. I don't have a ready made hacker or rigger, the role almost completely missing here. Bongo Slade has a -tiny- bit of Computer skill. I'm kinda hoping Professor's campaign will resurrect somehow, so I will exclude him for now. So that leaves Bongo Slade. Bongo Slade Background: [ Spoiler ] Stats: [ Spoiler ] Hmmm... I just noticed I will have to rethink the medkit given the size ruling. I'll work on it. It looks as if Bongo should know Vice, given they travel in similar circles. They certainly are both entertainers. Leapfrog sounds like a kindred spirit. They could have met at one of Vice's 'entertainments'. Maybe this should be the way we all met. EDIT: Shit! Ninjaed by Glyph. OK, Tasha. |
|
|
![]()
Post
#33
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,236 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Castigari, I would like to point out Bongo's Artisan Skill. I think this is one of the broadest Skills in the game, and Bongo is highly developed in it. I see him as not only a drummer, his specialization, but a general musician, and someone who can go into a facility and actually play the role of an interior designer, or a carpenter. So, when we drive up in the stereotypical white van, he can talk the talk and walk the walk of the guy who came to paint the target's office the latest designer colour.
Of course, his Enthralling Performance power works only for his specialization, percussion. Thoughts? |
|
|
![]()
Post
#34
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,656 Joined: 29-October 06 Member No.: 9,731 ![]() |
Kohai and his mentor vs. Moloch, the cyberzombie troll:
[ Spoiler ] It's late, so I'll think about how Kohai could have met the other PCs tomorrow. |
|
|
![]()
Post
#35
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,656 Joined: 29-October 06 Member No.: 9,731 ![]() |
Castigari, I would like to point out Bongo's Artisan Skill. I think this is one of the broadest Skills in the game, and Bongo is highly developed in it. I see him as not only a drummer, his specialization, but a general musician, and someone who can go into a facility and actually play the role of an interior designer, or a carpenter. So, when we drive up in the stereotypical white van, he can talk the talk and walk the walk of the guy who came to paint the target's office the latest designer colour. If I may offer a recommendation, I've always thought of the "Artisan" skill as a placeholder for a multitude of more specific skills: Musician, Woodworker, Painter, etc. Interior design is pretty far removed from music, and I would have issues with allowing the same skill to be used for both. Obviously, Bongo moves in artistic circles, and it's very plausible that he's picked up jargon from multiple disciplines, but that's not the same as actually being a trained interior designer. Maybe he uses Con and the aforementioned jargon to pass himself off as something he's not; alternatively, perhaps you could shift some points around to actually give him a rank or two in Interior Design skill. |
|
|
![]()
Post
#36
|
|
Moving Target ![]() ![]() Group: Members Posts: 251 Joined: 7-September 10 Member No.: 19,020 ![]() |
OK, so here's PC roles I can glean from what's posted so far. Muscle: Ryuuji, by RelentlessImp This works. Ryuuji is a Possession-based Warrior Mage using spirits to enhance physical attributes and a weapon focus (nodachi) to dish out the damage. He was a heavily cybered bit of muscle during his Yak days, but HMHVV made him awaken (and Regeneration kicked out the 'ware). He's got a bit of a one-track mind, though; once a beater, always a beater. But given that we're lacking any kind of technical muscle, I submit 'Risk, instead: Asterisk ('Risk for short) was a street urchin living in the Barrens, raised by his elder sister after their parents were gunned down in an incidental bit of gunfire from a bit of gang violence gone wrong. We'll skip over the kind of things his sister did to keep them fed and homed and skip right to where 'Risk Emerged. He kept it a secret from everyone, until seeing how Horizon was treating virtuakinetics. He surrendered himself to them, earning a corp contract and an all-expenses-paid trip to university and a nice new home for himself and his sister. However, after hearing some dark rumors about just what Horizon's doing with the virtuakinetics, the kid's starting to look for a way away from the corp, just putting his first foot into the shadows. As for role, he'd be a general decker/hacker, with a minor bit of rigging (he's just now getting the college classes that train a person in maintaining and controlling the things), so... generalist tech. |
|
|
![]()
Post
#37
|
|
Target ![]() Group: Members Posts: 40 Joined: 22-September 11 Member No.: 38,548 ![]() |
Let me see if I can do this right. I made the character with the Chummer character creator, so I think it's structurally sound. I stole those 50 questions, though. Hope you don't mind.
[ Spoiler ] I've never done an online RP before, so feel free to throw my character in anywhere you want. |
|
|
![]()
Post
#38
|
|
Target ![]() Group: Members Posts: 10 Joined: 5-December 11 Member No.: 45,407 ![]() |
Rip, I love the 50 questions, so if that helps you define your character, I'm all for it.
For everyone else, I love the flexibility I'm seeing. Don't worry overmuch about missing roles - we can flesh things out with NPCs if nobody really wants to play a particular role. I'm going to have to think about Artisan. I think I agree that it ought to be broken into specialties, but many of them might be bought instead as knowledge skills - it's a very gray area. As the rules are written, well, let me reread them. |
|
|
![]()
Post
#39
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
The 50 questions are Bull's, not mine, and they were put out there as a game resource for use by everybody.
Artisan, I have always seen as the skill for people with wide-ranging creativity. People with only one area of artistic ability (painting, etc.) would be represented with an appropriate knowledge skill. I think the PC should be able to get a broad spectrum of artistic abilities out of it, just not every artistic skill in existence. I've thought about how Tasha could have met the others. She could have met Vice and Bongo at one of Vice's entertainments. Despite being almost straight-edge, Tasha does crazy things, stone-cold sober, that most people would need to get wasted for. Her dancing ability might catch Bongo's eye (she has a dice pool of 15 for dancing). Leapfrog, I'm thinking maybe Renald sent her to help out Knight. She and Leapfrog briefly meet, before Knight sends her out on her racing bike as a distraction, while Leapfrog delivers the real package. They are actually opposite in a lot of ways. Introverted and bland vs. outgoing and flamboyant, bike daredevil vs. incompetence in ground craft, sensory overload syndrome vs. multi-tasking. They should be an interesting mix. They do have high gymnastic ability in common, although Tasha doesn't have the running or climbing skills to emulate a parkour master. The others (Kohai, Heater, and Risk), I'm not sure. They could have either worked with her on a job, or met her at a bar or a party. Maybe they can think of a more specific vignette. |
|
|
![]()
Post
#40
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,656 Joined: 29-October 06 Member No.: 9,731 ![]() |
Realized last night that I had forgotten to allocate Kohai's free Knowledge Skill points. His sheet has been updated.
As to how Kohai knows the other PCs, maybe he's served as bodyguard to Leapfrog and/or Tasha while they made deliveries in dangerous areas. In fact, the more I think about it, the more likely it seems that Kohai has been making ends meet as a freelance yojimbo since Hideo's death. It's relatively low-profile work, while still giving him an opportunity to use his primary skillset. He has enough first aid training to support Heater while still keeping him safe, and he could easily have served as a bouncer at Vice's club, where he would also have met Bongo. That just leaves Ryuuji; maybe they worked together on a bodyguard job and/or at Vice's club. What will Kohai balk at? As a street samurai, violence is his stock in trade, so naturally he has few qualms about it. He's not above roughing somebody up if the job calls for it, and if he or his teammates are attacked, Kohai won't hesitate to respond with lethal force. He'll take wetwork contracts, but he's picky about them: only if the target is corrupt in some way, hurting or exploiting others, that sort of thing. Basically, Kohai will kill for money as long as he can rationalize it to himself. He won't kill bystanders or anyone he perceives as "innocent," and will raise strong (read: violent) objections to anyone who does. He will not kill children under any circumstances. |
|
|
![]()
Post
#41
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
The ideas for working with Vice all sound good to me, so far. I'll try to think up a few more tonight.
One thing that would help might be to think about what sorts of vices/habits those people might have (that they wouldn't keep "in the closet"). He's not really into prying, but if his teammates have things they enjoy, Vice would love to help them enjoy them more often or more deeply. It could be a something obvious, like enabling a teammate with an addiction (giving BTLs to a chiphead hacker), or it could be a more subtle favor - like even someone who isn't an alcoholic might enjoy a particular kind of beer when the team meets at the bar. I see Vice as someone who is pretty good at picking up on that sort of thing, and if its within his ability, he'll take it upon himself to enable indulgences like that. Maybe he buys the next round, or maybe suggests they meet at a bar when a diner would have been just as convenient. He also makes a great wingman, and you don't have to be a nymphomaniac to enjoy a night out where you don't go home alone. Assuming Bongo doesn't go out of his way to hide his addition to cigarettes (which is probably pretty evident on his aura when he has the first sweet puff of the night) that is a good example. If pbangarth has no objections, maybe Vice already knows this, and keeps a pack of Bongo's favorite brand on hand and makes sure he knows they're available, or occasionally offers other brands to help broaden Bongo's tobacco-palette. If Bongo doesn't mind smoking (lots of people accept that they are smokers, even though it will probably lead to cancer - which is probably even treatable in SR), then it might be a nice gesture, but if Bongo is trying to kick the habit, Vice might seem like kind of a jerk. Either way, it would make for a neat interaction. Also, I'm not sure if pbangarth had a hippie sort of vibe in mind with Bongo, but I could see him associating with the sort of people who are into casual experimentation with mind-altering substances, which could be a lot of fun for everyone. They don't have to be negative qualities, either. If Tasha gets her rocks off on adrenaline (which I'm inferring from the daredevil stuff) rather than booze, sex, or drugs, that's still "her thing", and Vice would be happy to facilitate that there whenever he can. Maybe that just means hanging out when they go do crazy stuff with her friends, or maybe it would involve using magic to heighten the emotional response, or maybe he could offer a little something (magical or chemical) to help calm the nerves of her less-daring friends. Hell, he could probably call up some sort of spirit to use the "movement" power on her bike to REALLY go fast. It might be a little suicidal, but if that's what she's into, Vice would be all too happy to help. Just about everybody enjoys something they probably shouldn't - but a lot of the time its something they're not proud of, so I could see the team not necessarily wanting Vice to know what it is. |
|
|
![]()
Post
#42
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
Tasha's loves riding her bike fast, but her love of adrenaline is usually not the "extreme sports" kind. It shows up more in poor judgement - casual promiscuity, wild behavior, an attraction to "bad" boys and girls, and sometimes impulsive decisions. She isn't completely self-destructive or lacking in survival instincts (in some ways, she can actually be a control freak), but she tends to not think things through sometimes. One of the keys to playing her is to underplay it - when she does something crazy, she is casual and nonchalant about it. This version of Tasha is pretty close to the one I played in Origins with Zee.
|
|
|
![]()
Post
#43
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,656 Joined: 29-October 06 Member No.: 9,731 ![]() |
Hideo Tanaka did his best to instill the whole samurai warrior-scholar ethos into Tony. Kohai will probably never be a true connoisseur, but he has some appreciation for Japanese calligraphy. He also practices, at a very low level, ikebana, flower-arranging. His chief interest is music (something to bond with Bongo over?), particularly ambient electronica, trip-hop, that sort of thing.
|
|
|
![]()
Post
#44
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
This version of Tasha is pretty close to the one I played in Origins with Zee. Ahh, I didn't her as the same character until you pointed it out. Shame she and Zee can't do a round-two together. (IMG:style_emoticons/default/wink.gif) That does give a better picture - and it would be completely fitting for Vice to nudge Tasha towards impulsive decisions, casual promiscuity, wild behavior and so on... should he have the opportunity. He's likely to be just as impulsive. |
|
|
![]()
Post
#45
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,236 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Hey, I forgot the free Knowledge Skill points. So maybe I'll pack in a few artistic Knowledge Skills and maybe Bongo could use his Artisan Skill as 'broad-based basic knowledge' to add a few dice with successes to the Knowledge Skill roll?
Assuming Bongo doesn't go out of his way to hide his addition to cigarettes (which is probably pretty evident on his aura when he has the first sweet puff of the night) that is a good example. If pbangarth has no objections, maybe Vice already knows this, and keeps a pack of Bongo's favorite brand on hand and makes sure he knows they're available, or occasionally offers other brands to help broaden Bongo's tobacco-palette. If Bongo doesn't mind smoking (lots of people accept that they are smokers, even though it will probably lead to cancer - which is probably even treatable in SR), then it might be a nice gesture, but if Bongo is trying to kick the habit, Vice might seem like kind of a jerk. Either way, it would make for a neat interaction. Also, I'm not sure if pbangarth had a hippie sort of vibe in mind with Bongo, but I could see him associating with the sort of people who are into casual experimentation with mind-altering substances, which could be a lot of fun for everyone. Works fine for me! And yeaaahhhh to mind altering substances! Check out his equipment list! |
|
|
![]()
Post
#46
|
|
Moving Target ![]() ![]() Group: Members Posts: 251 Joined: 7-September 10 Member No.: 19,020 ![]() |
Here's the sheet for 'Risk.
[ Spoiler ]
|
|
|
![]()
Post
#47
|
|
Target ![]() Group: Members Posts: 40 Joined: 22-September 11 Member No.: 38,548 ![]() |
Wait, so I don't get it, are some people going to play more than one character?
Also, do you use the rule in Arsenal that says you don't count encumberance for a single piece of armor? I'd like to have something mildly more substantial than a leather jacket, but my body is very low. |
|
|
![]()
Post
#48
|
|
Target ![]() Group: Members Posts: 40 Joined: 22-September 11 Member No.: 38,548 ![]() |
EDIT: Multipost. Please ignore this.
|
|
|
![]()
Post
#49
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
Wait, so I don't get it, are some people going to play more than one character? I don't think anyone is. RelentlessImp changed characters from Ryuuji to Risk, and pbangarth hadn't made up his mind until he picked Bongo out of the possibilities. Right now, it is: Tanegar: Kohai, street samurai Trigger: Heater, combat medic/mage Rip the Jacker: Leapfrog, parkour courier RelentlessImp: Risk, technomancer BlackHat: Vice, party mage pbangarth: Bongo Slade, adept musician Glyph: Tasha Deadeye, adept gunslinger/face |
|
|
![]()
Post
#50
|
|
Target ![]() Group: Members Posts: 40 Joined: 22-September 11 Member No.: 38,548 ![]() |
That clears it up. Thank you. (IMG:style_emoticons/default/smile.gif)
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 20th June 2025 - 09:01 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.