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pbangarth
post Jan 14 2012, 09:45 AM
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Presumably the new GM would be able to get the mission info from Red-ROM?
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Saint Sithney
post Jan 15 2012, 11:15 AM
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It's really hard to find players as versed in mechanics and as immersed in the world as you crew.

I wanna GM at you so bad. (IMG:style_emoticons/default/frown.gif)
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Warlordtheft
post Jan 16 2012, 02:21 PM
Post #2153


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I sent Red-Rom a PM on the 12th, to see what was up. I haven't heard back yet.
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pbangarth
post Jan 17 2012, 04:55 AM
Post #2154


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QUOTE (Saint Sithney @ Jan 15 2012, 06:15 AM) *
It's really hard to find players as versed in mechanics and as immersed in the world as you crew.

I wanna GM at you so bad. (IMG:style_emoticons/default/frown.gif)

Thanks, big guy. It would be great to have you as GM, but a real loss to go without Oswald.
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pbangarth
post Jan 21 2012, 07:51 AM
Post #2155


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Well, having said that, I really would like Professor's story to continue. I've been trying for years.

I mean, come on guys, his arch nemesis, Blind Man, is the guy who killed off Claudia in the old Virtual Seattle campaign ( I was a part-time writer then). Wouldn't you like to be part of the team that finally hunts him down? Imagine your rep in the Seattle shadows!
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Notsoevildm
post Jan 21 2012, 11:02 AM
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I'm certainly keen to continue Ferret's story. Who knows, one day he might actually become a decent hacker and move out of his van.

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Warlordtheft
post Jan 24 2012, 04:02 PM
Post #2157


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Same here, I'm keen to see Zo's transformation from gutter punk to runner.

BTW-Red-Rom has not been to DS since November (before thanksgiving).
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Sephiroth
post Jan 31 2012, 03:01 AM
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I'm of a similar mind. I want to see Jovan become more useful sooo badly, and he needs Masking and a few other things to be able to do that and be more than just a shut-in. I want to see him grow, whether into a slightly more ethical person a la Dexter or into more of a predatory arrogant asshole.

I guess we have two main options right now: either we let Sithney step in to GM if he so desires, or we look for a new person willing to GM a game that already started. The second option would let us keep Oswald easily enough, but Sithney has been in this game since the beginning and would be able to pick things up much much quicker than a fresh GM. What are everyone's thoughts?
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Notsoevildm
post Feb 1 2012, 10:43 AM
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I think it would be great if the crazy old man became our fixer / patron. He has a place we can meet up / hangout and would still have plenty of time to bitch and whine at us in person or via his drones. We're a pretty dysfunctional group already and one that gets it's runs via Oz's mission control would be the icing on the cake.
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pbangarth
post Feb 2 2012, 04:35 AM
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Geez! The whole team under the direction of Oz's focused, razor-sharp mind? Heaven help us!

Sounds great!
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Saint Sithney
post Feb 17 2012, 12:46 AM
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Oh, man. I could probably do this now that work is slowing down again.

Give me a week to put some things together and I'll do a roll-call to see who's game to continue.
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Notsoevildm
post Feb 17 2012, 10:11 AM
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Ferret is still bravely hiding in the burned out bar far from the action.
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pbangarth
post Feb 18 2012, 04:03 AM
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And Professor courageously covers his flank.
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Warlordtheft
post Feb 21 2012, 04:20 PM
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And Zo his hosing down gouls....while fighting the shakes.
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Saint Sithney
post Feb 23 2012, 09:50 PM
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Well, I haven't yet found a way to bypass the company's new internet policy to get at my books from work, but I can guarantee that I'll update more than ROM has been.

So, if you're good to go, I'm good to limp after you.
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pbangarth
post Feb 23 2012, 10:52 PM
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I'm ready, and you have my utmost confidence, SS.
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Sephiroth
post Feb 24 2012, 02:39 AM
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Ready and waiting, yo.
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Saint Sithney
post Feb 24 2012, 05:00 AM
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Has anyone messaged Seth? He's been around very recently, but his inbox is full...
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pbangarth
post Feb 24 2012, 05:26 AM
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Seth has had to back out of GMing here on DS. I hope he can still play.
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Saint Sithney
post Mar 6 2012, 08:18 PM
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{ALRIGHT, READY!}

Ghouls! 6 of 'em!
One was knocked down by suppressive fire in CT1 action. Was finished off by Zo (in CT2 IP2 SA2 action.)
One was knocked down by AR (Zo CT2 IP1 SA1) fire and then killed (Zo CT2 IP1 SA2)
One was missed by Jade's elemental's elemetal attack (Jade CT1 IP1 CA) Killed by sniper fire (OZ CT2 IP2 CA)
One was killed by sniper fire. (OZ CT2 IP 1 CA)
One was shot by AR fire while in melee and torn to pieces (Zo CT2 IP2 SA1)
One was punched to death (Jade CT2 IP2 CA)

Two dogs howl.
Begin CT2 IP3


[THIS IS NOW THE IMMUTABLE ORDER OF EVENTS! THUS SPEAKS THE GAMES MASTER!]

This sound right to everybody?
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pbangarth
post Mar 7 2012, 03:41 AM
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Woohoo! Damn straight it does! Bring it on!
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Notsoevildm
post Mar 7 2012, 08:12 AM
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From the safety of his hiding spot, Ferret echoes the Prof, "Bring it!"
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Saint Sithney
post Mar 8 2012, 08:04 PM
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Current situation:
Under the streets 2 Barghests are chasing Jovan deeper into the abandoned complex. Jovan has a speed advantage such that, at walking rate, he is 10x faster then the dog's running rate. The surviving ghouls are still in the garage with the bus as of last check, but may have moved.

On the streets, the dogs sprinted through the upper storage room (from the north passage to the underground) and jumped on Jade, who is just outside of the storage room, on the other side of a garage-type access door on the south side of the room. Zo is inside the storage room at the top of a short flight of maybe 6 stairs and a railing where there is an exit door right next to him to the west. The exit door is open. He has a direct line of sight to the dogs.

In the bar, Professor and Ferret are south west of the garage door where Jade is being savaged. They can see the creatres about 50m away.

In the sky, the Kull loaded with WP and HE grenades is circling in a tight pattern. The Tower is floating several hundred meters away to the east. Oswald is locked up tight in the toppled Roadmaster roughly 1km away.
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almost normal
post Mar 8 2012, 08:16 PM
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Hey folks. Outsider here. The thead topic suggets you still accept new players? Is this the case?

If so, I assume it'll be a bit till the current conflict is resolved. Is there any archetype that needs filling on this team?
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Warlordtheft
post Mar 8 2012, 09:31 PM
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First short burst into dog 1:
11 Dice: 9 From Skill and Attribute +2 from smartlink:
11d6.hits(5) → [4,6,2,2,1,3,5,3,6,4,4] = (3)
3 hits (http://invisiblecastle.com/roller/view/3407377/)
Base damage is 7P (10P with burst, AP-2, ), Max damage 12P


Second short burst into dog 2:
10 Dice: 9 From Skill and Attributes +2 from smartlink-1 for Recoil:
10d6.hits(5) → [2,2,4,6,5,6,3,4,2,5] = (4)
4 hits (http://invisiblecastle.com/roller/view/3407388/)
Base damage is 10P AP-2, ), Max damage 13P, AP-2
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