![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
Last session i was about to kill somebody in a car and thought it was a good idea to shoot the window with a long burst and then let a grenade from my underbarrel grenade launcher follow, but the GM said that this wasn´t possible. Both fire-modes are simple-actions only, so where is the problem? He also didn´t knew about a corresponding rule, he said that this doesn´t feel right. Any comments?
|
|
|
![]()
Post
#2
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 ![]() |
The GM got it wrong. That is an advantage of using the underbarrel grenade launcher.
|
|
|
![]()
Post
#3
|
|
Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 ![]() |
I agree with Warlordtheft. If your DM pulls this kind of stunt again, introduce him to the MGL-6 paired with any other one-handed gun.
|
|
|
![]()
Post
#4
|
|
Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
|
|
|
![]()
Post
#5
|
|
Moving Target ![]() ![]() Group: Members Posts: 583 Joined: 6-November 09 From: MTL Member No.: 17,849 ![]() |
Last session i was about to kill somebody in a car and thought it was a good idea to shoot the window with a long burst and then let a grenade from my underbarrel grenade launcher follow, but the GM said that this wasn´t possible. Both fire-modes are simple-actions only, so where is the problem? He also didn´t knew about a corresponding rule, he said that this doesn´t feel right. Any comments? Depends if you have smartlink or not. If not you'd have to change firing modes manually which is a simple action I believe. If you have the gun smartlinked its a free action and you should be good to go. I'd give you a negative modifier for shooting the grenade through the window,however(Called shots and all that). |
|
|
![]()
Post
#6
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
Depends if you have smartlink or not. If not you'd have to change firing modes manually which is a simple action I believe. If you have the gun smartlinked its a free action and you should be good to go. I'd give you a negative modifier for shooting the grenade through the window,however(Called shots and all that). I'd always assumed UB grenade launchers (if not others too) would have a separate trigger mechanism by default. Is that not the case? I'd carry over the BF recoil too. |
|
|
![]()
Post
#7
|
|
Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
|
|
|
![]()
Post
#8
|
|
Moving Target ![]() ![]() Group: Members Posts: 583 Joined: 6-November 09 From: MTL Member No.: 17,849 ![]() |
I'd always assumed UB grenade launchers (if not others too) would have a separate trigger mechanism by default. Is that not the case? I'd carry over the BF recoil too. Wasn't even thinking about a separate trigger, but thats possible as well. I don't think theres anything in the rules saying it takes any kind of action to use a different trigger. |
|
|
![]()
Post
#9
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I like it. It makes sense that you'd have to switch *something*.
|
|
|
![]()
Post
#10
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
I like it. It makes sense that you'd have to switch *something*. Depends on where those triggers are, of course. If the GL one is on the fore-grip... (IMG:style_emoticons/default/wink.gif) |
|
|
![]()
Post
#11
|
|
Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
I, too, disagree with your GM's assertion.
So what'd you end up doing? Just shooting one grenade "to take out the window," then a second for fun? (IMG:style_emoticons/default/wink.gif) |
|
|
![]()
Post
#12
|
|
Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
I as well disagree with your GM's view of events. If for no other reason than if the weapon is smartlinked, you can fire it with but a thought.
You probably would've taken the recoil (if any) from the burst, though, on the grenade launch. |
|
|
![]()
Post
#13
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 ![]() |
Even if it was a seperate trigger, such as the current M203 (with the trigger right in front of the rifle maagazine. It would be at most a free action to switch since the wapon is already readied. Making it a simple action to switch is a little extreme.
|
|
|
![]()
Post
#14
|
|
Moving Target ![]() ![]() Group: Members Posts: 583 Joined: 6-November 09 From: MTL Member No.: 17,849 ![]() |
Even if it was a seperate trigger, such as the current M203 (with the trigger right in front of the rifle maagazine. It would be at most a free action to switch since the wapon is already readied. Making it a simple action to switch is a little extreme. I think I disagree with you there. Since manually changing firing modes is a simple action(and pretty similar to changing what trigger your using) it makes more sense to me to rule it so that it takes a simple to swap between the two. But thats not supported by RAW, AFAIK. |
|
|
![]()
Post
#15
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Right; absent other factors, I'd say there's no reason to slow things down. But, given the actions for Change Firing Mode (or whatever), it seems only fair to require a similar action. This seems particularly true with UBGL used manually.
However, it depends on the table. I can't recall the last time anyone spent even a Free action to change their firing mode. (IMG:style_emoticons/default/smile.gif) It's not really a big deal, but anything that slows down grenades is good in my book. |
|
|
![]()
Post
#16
|
|
Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
I'm a bit confused on smartlink. I thought you just needed some type of AR friendly vision (contacts, goggles, etc) and the actual smartlink. Where does changing firing modes mentally come into play?
|
|
|
![]()
Post
#17
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
The smartlink (in conjunction with a smartgun-equipped gun) allows you to control various weapon functions electronically. You can give those commands using any of the standard methods: DNI, eye tracking, voice commands, even pressing buttons/touch controls. A smartgun can accept any matrix commands, so there are some cases where you're not even holding it. This is how most smartgun hacking works.
Me, I say trodes + skinlink is the easiest and best method of controlling anything, guns included. |
|
|
![]()
Post
#18
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,655 Joined: 29-October 06 Member No.: 9,731 ![]() |
Me, I say trodes + skinlink is the easiest and best method of controlling anything, guns included. I'm not sure about that. If your gun fires every time you think about it, you'd need some pretty extreme thought discipline to stop it going off at every stray impulse. I think a positive, physical control like a trigger is still the best, simplest, and easiest method. |
|
|
![]()
Post
#19
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
A DNI probably has some kind of regulator to it to handle your thoughts built into the firmware & software interface. Otherwise it might be possible to "Diablo-2 click" an icon to death when you only mean to tap it once.
But then, you could potentially let a character go off like Kotoha Isone of Yozakura Quartet... (IMG:style_emoticons/default/wink.gif) |
|
|
![]()
Post
#20
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Hehe. Tanegar, we assume that everything always works perfectly; the rules never imply they don't. If anything, your finger is liable to accidentally twitch, right? ("I accidentally shot Marvin the face!")
|
|
|
![]()
Post
#21
|
|
Moving Target ![]() ![]() Group: Members Posts: 583 Joined: 6-November 09 From: MTL Member No.: 17,849 ![]() |
|
|
|
![]()
Post
#22
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
I both agree and disagree with the GM.
If the weapon have manual triggers (as a normal gun) I would say that it is a free action to move you finger to the other trigger (if you dont already have your other hands finger on that trigger already as an assault rifle with grenade launcher is held with two hands...). I would either make the shot a complex action (Fire-Switch-Fire) and a +1 recoil for essentially firing two weapons at once. I would also say that you need to make two shots (rifles and grenade launchers behave differently) but that would also depend on the range (within 10 meters or so it wouldnt matter). I would say that electronic firing modification is needed to fire two weapons at once without manual action combined with the smartlink. It allows you to mentally command your gun through the smartlink to fire as no muscles needs to be used. In the end, its also about how cool it would look within the game. |
|
|
![]()
Post
#23
|
|
Moving Target ![]() ![]() Group: Members Posts: 873 Joined: 16-September 10 Member No.: 19,052 ![]() |
Last session i was about to kill somebody in a car and thought it was a good idea to shoot the window with a long burst and then let a grenade from my underbarrel grenade launcher follow, but the GM said that this wasn´t possible. Both fire-modes are simple-actions only, so where is the problem? He also didn´t knew about a corresponding rule, he said that this doesn´t feel right. Any comments? Ok, the deal is that a) you are making a called shot, which is a free action. (And I may be wrong, but don't long burst take FA, and you can't do called shots with FA?) And then you have to switch device mode using smartlink from rifle to grenade launcher, which is another free action. And then you want to make another called shot to hit the window again, I presume, to get some nice chunky in the car. However, in SR4 you only have one free action. Or you have to use shenanigans (Multitasking + Focus RA, for instance). So that really doesn't work. You CAN fire a short or long burst as a simple action, then switch as a free action and fire the launcher as another simple action. The launcher is then not ready to fire in the next round, although one could argue that like with an SR4 revolver the action doesn't really need another user interference to cycle, it just takes longer, so you could use your second simple action in the next round to fire again. |
|
|
![]()
Post
#24
|
|
Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 ![]() |
I would also say that you need to make two shots (rifles and grenade launchers behave differently) but that would also depend on the range (within 10 meters or so it wouldnt matter). Let's hope that he's not firing a grenade at a target 10 meters away. QUOTE (Brainpiercing7.62) although one could argue that like with an SR4 revolver the action doesn't really need another user interference to cycle,... Depends on the type of launcher, if it has a cylinder of grenades or a SS. A lot of it depends on the type of equipment the character is carrying. Since it's the same weapon (bottom mounted) definitely agree that there should be at least recoil modifiers applying, called shot, so on. So it should be tough, but you should be able to do it with the actions that you have at least. |
|
|
![]()
Post
#25
|
|
Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
Let's hope that he's not firing a grenade at a target 10 meters away. Depending on the type of grenade, it might not be such a bad idea. If he's wearing full chemical protection, for instance, and it's a DMSO grenade, or a gas grenade. Or maybe he has flare comp and a noise filter and it's a flashbang? |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 18th May 2025 - 11:54 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.