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ShadowDragon8685
post Apr 12 2012, 04:05 AM
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QUOTE (phlapjack77 @ Apr 11 2012, 09:42 PM) *
I think an answer to something like this is that something really valuable will have other groups gunning for it. Really valuable stuff washed up on a beach? Probably some mega-corp / mob / triad / runner group is also trying to get it's hands on it. The other groups can have their own teams arrive before / at the same time / after your group gets the mcguffin. Hilarity ensues.


It's not exactly common knowledge, but there will be other groups to contend with. Well, one, at least. The Vory hired a team of SeaRunners out of L.A. to get it back, but they didn't have a mage to have a Spirit use the Search power to find the container. So my players will get to the container before the other Runners do.

They're going to be confronted with a dragon telling them to get dunked because the container is its. (By reasoning of 'I got here first.')

Of course, if they can manage not to piss their pants long enough to successfully make a Knowledge (Parazoology) check, or a Knowledge (Modern History) check, they'll remember that Dracoforms cannot produce metahuman speech. It's a phantasm. A group of Pixies want the container. Not the contents, just the container. If the players react to this with bullets, the pixies will leg it (wing it) and send some Boobries to attack them instead.

Once they're sailing for Seattle, the group of SeaRunners (smaller, in a boat rather than a ship, but well-armed,) will suspect they may be up to something. They're experienced pirates, so it should be interesting to see my players try to deal with them.
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Bearclaw
post Apr 12 2012, 05:49 AM
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But really, a box or a cyberdeck can't be shapechanged into a dolphin.
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Midas
post Apr 12 2012, 06:47 AM
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QUOTE (UmaroVI @ Apr 12 2012, 12:47 AM) *
Presumably, yes. Nabo is a rock star. If I want to know what Paris Hilton's cellphone looks like, it's not exactly hard.

True, but at least the AI has some Data Search to bring to the party, and the spirit alone isn't the InstaWin button ... and that's only if the PCs think of doing it.
"What mental image of Nabu's commlink are you giving the spirit?" is a valid GM question, and arguably something not closely matching the mental image provided would result in failure, as in "Sorry, I couldn't find anything like the image you gave me.", or net the PCs a groupie's commlink which happened to match the mental image better than Nabu's commlink.

QUOTE (Saint Sithney @ Apr 12 2012, 12:49 AM) *
If a force 3 spirit wants to possess an unprepared vessel (the nanofax) which is highly technologically advanced, then it has to get 5+ hits on 6 dice and only gets one attempt per 24hr period.

Good pick up, SS.

ShadowDragon, remember that rock concerts are one of the examples of things that generate temporary BGC, so for On The Run mages, adepts and spirits should be nerfed a little at the venue while the concert is in progress and for a few hours afterwards ...
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kzt
post Apr 12 2012, 06:51 AM
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QUOTE (ShadowDragon8685 @ Apr 11 2012, 05:10 PM) *
Spirits are not Exact Wording Genies. They know what you intend them to do, and can't choose to intentionally fail in their task. (That's the kind of thing that gets pissed-off mages to Bind them to the remote task of scrubbing the Seattle sewers until every square inch of it is concurrently decontaminated, with a toothbrush, or some other Sisyphean task which is practically impossible yet technically possible, thus compelling them to attempt it.) They also tend to have the Search power, so it is very easy to tell a Spirit (in the Nabo concert case, for instance,) to find Nabo's commlink, starting its Search in the dressing room, and return it to them.

A spirit sees the world as is is on the astral plane. It's all emotion. Everything not living and not bearing a really strong emotional ties is a generic grey shape, with no color or texture. A spirit cannot read anything and cannot see any images produced by electronics.

A spirit cannot "search" for something unless it has seen it before or the summoner can supply a mental image of the commlink. Has the summoner seen THAT comlink? What exactly does that comlink look like on the astral plane? How does it differ from every other comlink in the building?
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Psikerlord
post Apr 12 2012, 11:42 AM
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For your particular group, I think youre going to have to tailor every module to challenge them a little more - and by that I mean adding in magical security more often than it might usually be. Adepts guards. paracritters. glossmoss. wards. watchers as alarms to trigger proper spirits. And drones - lot of wiz drones to challenge the spirit herd.

This thread is also a good example of why possession mages should not be allowed as PCs. They make great bad guys. But too much headache as PCs.

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ShadowDragon8685
post Apr 12 2012, 12:21 PM
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QUOTE (Bearclaw @ Apr 12 2012, 12:49 AM) *
But really, a box or a cyberdeck can't be shapechanged into a dolphin.


Technically it can, Bearclaw. When a Spirit possesses something inanimate, that something becomes a gestalt creature, which is a valid target for spells that target creatures, IE, Shapechange.

I think I'm going to rule that Shapechange is ruinous to electronics, though. They shapeshift back completely wiped, and I'm not even talking about 'factory settings,' I'm talking about everything from the processor on up is a tabula rasa of zeros, putting it beyond repair without a facility and an uneconomical expense of nuyen to get the programs and equipment needed to flash it back to factory specs, and completely beyond any hope of data recovery. (Anything paid for with Essence is exempt, of course. Hey, now you have a reason to take implanted commlinks!)


QUOTE (Midas @ Apr 12 2012, 01:47 AM) *
True, but at least the AI has some Data Search to bring to the party, and the spirit alone isn't the InstaWin button ... and that's only if the PCs think of doing it.
"What mental image of Nabu's commlink are you giving the spirit?" is a valid GM question, and arguably something not closely matching the mental image provided would result in failure, as in "Sorry, I couldn't find anything like the image you gave me.", or net the PCs a groupie's commlink which happened to match the mental image better than Nabu's commlink.


Yeah, but as was said, this is the kind of thing that they can overcome simply by looking up an image of Nabo using his commlink to get a crystal-clear idea of what it looks like; he's an up-and-coming rockstar and Horizon have been sucking his dick, probably literally, for weeks now, so you bet your ass they bought him a brand-new commlink blinged out the wazoo, so not only is going to be physically unique, he likely still has that "my new toy" emotional attachment to it. Or, they can just tell the spirit to scoop up every commlink-shaped device in the room.



QUOTE
ShadowDragon, remember that rock concerts are one of the examples of things that generate temporary BGC, so for On The Run mages, adepts and spirits should be nerfed a little at the venue while the concert is in progress and for a few hours afterwards ...


The problem I have with that is that a rock concert will inconvenience my mages and their spirits, but it will annihiliate my Adept back into being an unaugmented mundane, and her mundane stats are pathetic.

Unless I rule that PhysAds are immune to background count (which is not an unappealing notion, I'm of a mind to concede,) background counts as a means of inconveniencing the mages administer a wholly unfair message of "sit in the truck and masturbate so you don't get hurt or give us away" to the PhysAd.


QUOTE (kzt @ Apr 12 2012, 01:51 AM) *
A spirit sees the world as is is on the astral plane. It's all emotion. Everything not living and not bearing a really strong emotional ties is a generic grey shape, with no color or texture. A spirit cannot read anything and cannot see any images produced by electronics.

A spirit cannot "search" for something unless it has seen it before or the summoner can supply a mental image of the commlink. Has the summoner seen THAT comlink? What exactly does that comlink look like on the astral plane? How does it differ from every other comlink in the building?


A Commlink is a highly-personal device. People keep it on them nearly at all times, so it's not remotely a stretch to say it has an empathic link to its owner. Additionally, as I mentioned above, Nabo's commlink is likely to be of a distinct shape as well.



QUOTE (Psikerlord @ Apr 12 2012, 06:42 AM) *
For your particular group, I think you're going to have to tailor every module to challenge them a little more - and by that I mean adding in magical security more often than it might usually be. Adepts guards. paracritters. glossmoss. wards. watchers as alarms to trigger proper spirits. And drones - lot of wiz drones to challenge the spirit herd.


Oh, god no. Paracritters? The possession mage is a paracritter trainer with animal empathy, he'd be able to coax them into letting him walk right past. Glowmoss and biofiber boards might work for some places, but not this one. Though I guess someone could have thrown up a ward.

*sigh* I need to reread the magic rules. Again.

I hate trying to come up with stats for mages to oppose my PCs.

QUOTE
This thread is also a good example of why possession mages should not be allowed as PCs. They make great bad guys. But too much headache as PCs.


If I had bloody realized that BEFORE he had asked for it, I would've said no!
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Halinn
post Apr 12 2012, 12:50 PM
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There's always the trusty old counter to characters you don't like. Sniper in the next run. (IMG:style_emoticons/default/nyahnyah.gif)
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darthmord
post Apr 12 2012, 01:24 PM
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If you are going to make them deal with BC, I would suggest that it only have half its normal effect against an adept's non-mage powers. The reasoning behind this being an adept's body would naturally resist outside influences.

Thus mage/mystic adept spellcasting abilities get reduced point for point while non-casting abilities only get reduced by half.

Just a suggestion for a house rule.

BTW, I would not let a crate of stuff be shapechanged. The crate could be shapechanged upon possession by the spirit. The stuff inside just falls out. The crate is a separate object from the contents. The spirit would need to shapechange into something that can hold the contents, like a truck for instance.
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UmaroVI
post Apr 12 2012, 01:51 PM
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You could, in theory, have BGC that is aspected towards the Adept's tradition. If you do this more than once every now and then it is going to get kinda lame, though.
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Makki
post Apr 12 2012, 02:06 PM
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here's a nice house rule addition, that might help you: http://forums.dumpshock.com/index.php?s=&a...t&p=1106460
This way, spirits will sometimes not exactly behave as the player wishes.
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Thanee
post Apr 12 2012, 02:08 PM
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Didn't read everything, but one thing comes to mind...

How do those spirits actually find the places they are sent to?

They sure have their Search power, but if it is tens or hundreds or thousands of kilometers away, it is rather unlikely, that they will succeed. The distance increases the threshold by one for every kilometer between the starting point and the target. And another +5 for nonliving stuff.

The suggested way to do extended tests, that should have a chance of failure, is to remove one die for each additional attempt, making the number of dice you roll finite. A glitch means -1d6 hits or some inconvenience happens. A critical glitch means you have to start over.

They don't have GPS or something like that. They cannot simply find a real-world location that easily. Astral space does not look like the real world.

"Go to california." is something a spirit cannot comprehend. They cannot read maps. They do not know how the physical world looks like. It simply doesn't work.

And even if they manage to find the place, probably being guided by their summoner (who also needs to find it first, which isn't an easy task for a magician either), how do they know it is exactly the item in question, if their summoner has never seen that item.

Physical items are not easily distinguishable to them. I don't think (but I might be wrong there, didn't check it in great detail) that spirits that materialize gain physical senses, like humans have. They still see things in their astral fashion. A commlink is just a little, unremarkable shadow there, barely discernable.

Most importantly, they cannot find anything with Search, that they or their summoner hasn't seen before. First-hand experience. Without that, the Search simply fails without any roll whatsoever.

I think you might be making all this way too easy for them.

Bye
Thanee
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Makki
post Apr 12 2012, 02:19 PM
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QUOTE (Thanee @ Apr 12 2012, 04:08 PM) *
They sure have their Search power, but if it is tens or hundreds or thousands of kilometers away, it is rather unlikely, that they will succeed. The distance increases the threshold by one for every kilometer between the starting point and the target. And another +5 for nonliving stuff.

There's also the optional rule of decreasing dice pools for extended tests. We use it for the Search power.
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Thanee
post Apr 12 2012, 02:29 PM
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Yeah, I edited that in in the meantime. Please, read my post again, it has changed quite a bit by now. (IMG:style_emoticons/default/smile.gif)

BTW, that is not really an optional rule. It is the suggested way of handling extended tests that should have a chance of failure.

Bye
Thanee
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Chimera
post Apr 12 2012, 03:05 PM
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My current campaign that I am GM'ing has two magicians as well, one of them being a Possession shaman. While initially it took some adjustment dealing with a Possession-based shaman, he's integrated into the game quite nicely. Powerful though spirits are when possessing, they still have a couple draw backs, some of which are obvious and others that are not so obvious. For example, while in our game drones cannot perceive spirits when they are materialized, they sure can see a spirit possessing some security guard and can act accordingly. Further, a powerful spirit possessing a metahuman is going to be quite noticeable to someone (a force 7 earth spirit could have mineral formations popping out of its skin).

I also encourage the idea that certain types of spirits will prefer to possess certain types of objects/persons/critters (Spirit of Man prefers Metahumans or Metahuman-associated objects, Fire spirits might prefer a tree thats on fire or a hellhound, etc, etc). This leads the shaman to think (correctly) that its a good idea to remain on good terms with your spirits because the amount of harm they can do (i.e. if a bound spirit were to break loose) can be quite catastrophic.

If spirits are walking over the opposition have them be attacked on two fronts; the physical and the astral. A couple of corp security drones throwing full auto at a Possessed Troll with an astral Spirit of Beasts clawing his dual-natured face into soyburger is sure to at least give it a little pause. And an astral security spirit is going to be able to follow/pester/attack a physical-based spirit wherever it goes.

If the PCs are coming up against opposition that lacks the ability to give them a challenge, then what kind of risk are they running? I probably wouldn't distribute as much Karma to them as a result.

But..I wouldn't disallow the player to play a Possession based character. I WOULD think about Possessing the Possession-based shaman and see how he likes it (IMG:style_emoticons/default/wink.gif)
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Tymeaus Jalynsfe...
post Apr 12 2012, 03:23 PM
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QUOTE (Thanee @ Apr 12 2012, 08:08 AM) *
"Go to california." is something a spirit cannot comprehend. They cannot read maps. They do not know how the physical world looks like. It simply doesn't work.

Physical items are not easily distinguishable to them. I don't think (but I might be wrong there, didn't check it in great detail) that spirits that materialize gain physical senses, like humans have. They still see things in their astral fashion. A commlink is just a little, unremarkable shadow there, barely discernable.

Bye
Thanee


Well, there is good evidence that a Spirit can Read (seeing as how Buttercup can read the comic books Dunkie left her, and actually runs a Corp IIRC), as long as the media is physical and not an electronic image. And it is arguable that they DO get Normal Senses when Materialized.

There was a rather long Thread about that very thing at one point, not too terribly long ago. (IMG:style_emoticons/default/smile.gif)
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Tias
post Apr 12 2012, 03:29 PM
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Just wanted to mentioned how I worked around the following:

QUOTE (ShadowDragon8685 @ Apr 12 2012, 12:27 AM) *
Like... Here's an example, from the published adventure On the Run. The players need to steal an up-and-coming rockstar's commlink from his backstage dressing room at a barrens concert venue. The group are expected to physically infiltrate the warehouse somehow, sneak in and acquire the commlink or tap it and acquire the data from the commlink in his dressing room, overcoming bouncers, gangers, and drugged-up groupies waiting for their rockstar hero to come back and rock their world until they see stars. The possibilities for their doing this that the adventure accounted for are sneaking in, buying their way in, bribing their way in, talking their way in, seducing their way in, or ninja infiltrating their way in.

There is no Astral security whatsoever. For that matter, it's explicitly said that Nabo's commlink has no matrix security whatsoever, either, making me wonder why a hacker can't just hack it remotely,


There is never any reason not to tweak scenarios as written, since players will try -anything- once, and often more times (IMG:style_emoticons/default/smile.gif) I added a disgruntled wagemage having a few spirits around but being too confused to prevent astral shenanigans while still giving an enjoyable challenge. As for the matrix side of things, I added a royal negative modifier to finding Nabos commlink, figuring that everyone was recording, chatting and scumming around with their gadgets at the show - AR/wireless pollution is a big hindrance to hackers, which is why a hacking PC gots to know their trade. Also, one might argue that Nabo is a prime target for hacking, even if it's just fans, so he might have disabled his signal or had a more tech-savvy manager do it for him, thus needing you to get close.

GM'ing is about thinking on your feet, if you see a problem in advance, plan contingencies. Time doing so is never wasted, you can always use a trick at a later time, or even make sweeping strategies for security. Doing so can save a while in the other end, too.
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cndblank
post Apr 12 2012, 03:35 PM
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QUOTE (Tymeaus Jalynsfein @ Apr 12 2012, 09:23 AM) *
Well, there is good evidence that a Spirit can Read (seeing as how Buttercup can read the comic books Dunkie left her, and actually runs a Corp IIRC), as long as the media is physical and not an electronic image. And it is arguable that they DO get Normal Senses when Materialized.

There was a rather long Thread about that very thing at one point, not too terribly long ago. (IMG:style_emoticons/default/smile.gif)



Yeah there is a big difference between a powerful Free Spirit and a run of the mill summoned spirit.

Same for length of time on the physical plane.
Buttercup has had decades (or more) on the material plane while the summoned spirit may have had a few hours worth of experience on the material plane.


I could see a familiar being able to read if they have a form with eyesight, but not a summoned spirit (Maybe a powerful spirit of man from library).
Also a possession spirit in a creature with good eye sight....


I mean if a astral human spell caster can not read a computer screen, then why would a spirit be able to?


But you could make the player teach the spirit how to read (IMG:style_emoticons/default/wink.gif)
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Bearclaw
post Apr 12 2012, 03:37 PM
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QUOTE (ShadowDragon8685 @ Apr 12 2012, 05:21 AM) *
Technically it can, Bearclaw. When a Spirit possesses something inanimate, that something becomes a gestalt creature, which is a valid target for spells that target creatures, IE, Shapechange.


Is there a reference for this "gestalt creature" thing?
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cndblank
post Apr 12 2012, 03:52 PM
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QUOTE (Chimera @ Apr 12 2012, 09:05 AM) *
For example, while in our game drones cannot perceive spirits when they are materialized, they sure can see a spirit possessing some security guard and can act accordingly.



Your game so your way, but IMHO while I can totally see a drone not being able to see an astral mage (since only living creature and see or hear the astral mage and only if he wants them to), if a spirit is manifested if would be fair game. Still an unmoving spirit would be hard to detect if there was a suitable place to hid(say a bond fire for a fire elemental).

I admit that I never thought of this before, but an unrigged drone might not know to target the moving trash pile of a spirit of man or the dust devil of an air elemental, but it would be able to see it through the sensors.
And they have had 40 years plus to program targeting software for manifesting spirits (not that they can do much to a powerful spirit).


The difference between the two is that the Astral Mage is totally unable to interact with the material plane except that he can communicate/appear to living creatures. The astral mage is all mana based, while the manifesting spirit is physically on our side.

How has it worked out?
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Thanee
post Apr 12 2012, 03:59 PM
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QUOTE (Tymeaus Jalynsfein @ Apr 12 2012, 05:23 PM) *
Well, there is good evidence that a Spirit can Read (seeing as how Buttercup can read the comic books Dunkie left her, and actually runs a Corp IIRC), as long as the media is physical and not an electronic image. And it is arguable that they DO get Normal Senses when Materialized.


This here is from Street Magic.

QUOTE
Likewise a spirit’s sensory perception is very different from our own. Even when a spirit materializes into our world, it still exists primarily as an astral creature. When observing an object, a spirit sees the auras and shadows first and the physical characteristics second. Physical details metahumans characterize as obvious are frequently overlooked entirely by spirits. Interaction with technological display devices and simsense such as commlinks and simrigs is even more tenuous. The location of a spirit’s visual ability is at the very least variable; and as there is no nervous system to connect to, the technical diffculties of making such an AR setup are far from trivial.


Bye
Thanee
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Chimera
post Apr 12 2012, 04:12 PM
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QUOTE (cndblank @ Apr 12 2012, 09:52 AM) *
How has it worked out?

Its worked out well. In the way I've been running the game, a spirit is "seen" by a metahuman (mundane or not) because the spirit is consciously (or subconsciously?) telling the subjects mind "there's something here" via magic, giving it a form to go with any physical interaction. A drone on the other hand, just doesn't registers there's anything present, even if the spirit is beating the bejesus out of it, though depending on how advanced its programming is it might try to attack anyway. But...I also have it cut both ways. Just as the drone can't see the spirit, neither is it fooled by powers such as concealment. A shadowrun team trying to walk by a Doberman drone with a spirit providing concealment to the team would be spotted by the drone and things would go from there.

Its one of those checks and balances things that for the most part has worked out. And since the team uses drones it works for and against them.
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Manunancy
post Apr 12 2012, 04:20 PM
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QUOTE (cndblank @ Apr 12 2012, 05:52 PM) *
Your game so your way, but IMHO while I can totally see a drone not being able to see an astral mage (since only living creature and see or hear the astral mage and only if he wants them to), if a spirit is manifested if would be fair game. Still an unmoving spirit would be hard to detect if there was a suitable place to hid(say a bond fire for a fire elemental).


A manifested spirit won't be seen by a drone - just like a mage projecting and manifesting, the manifestation a nothing more than a visiible and audible mana construct akin to an illusion spell. It has no physical interaction with the material world. If the material wolrd is a room and teh astral outside, the spirit is merely showing up through a window.

A materialized spirit acquires a tangible presence and will be spotted by a drone. He's no longer mooning you at the window, it has actually stepped in the room and you can kick it's butt.
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rlor
post Apr 12 2012, 04:37 PM
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1. Any run that requires them to access a terminal (that is not connected to the rest of the matrix) to steal data or place a program inside and run it could require them to go in person.

They might choose to have a spirit possess a commlink with the AI inside so then they can travel with it (I have no idea if that is even possible but I'll assume it is) or some other method. If so then you can keep the room filled with toxin (I don't think spirits are immune to toxins and there are certainly some spirit specific toxin like things) that would need to be drained off first through accessing a node or have people going in chemsuits. Or add biometric scanners to the terminal. Even if you do nothing else the hacker is getting to hack to accomplish the task.

2. When in a firefight against something they cannot hurt, guards should retreat/call in aid/report back their findings.

They may hunker down and call in aid from their headquarters when it goes from "some well trained guys with guns" to "there is some demon-man thing that our bullets bounce harmlessly off". HQ may send magic aid of their own which could arrive in seconds astrally and focus on all dual natured and astral targets, laser armed shock troops, or off grid artillery fire from a scrambled Yellow Jacket depending upon the location.

3. As other people have said, wards.

They don't have to all be force 12 wards either, a series of force 3 wards that have to be passed through over an entire run can still be annoying but very vincible. Also most magically active things can make them, not just mages. All it takes is the occasional failure to make it worth it.

4. As other people have said, use the suggested rules on extended tests for the search power, with watcher spirits as the exception (as they only have 2 dice to roll).
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Tymeaus Jalynsfe...
post Apr 12 2012, 04:51 PM
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QUOTE (Thanee @ Apr 12 2012, 09:59 AM) *
This here is from Street Magic.



Bye
Thanee


Yes, I know the text. And yet, there is Canon Evidence that Spirits can Read. It is in the Novels, and it is in Canon World Books. I do not remember the ones specifically (all mine were stolen) but the reference to Buttercup reading is located in Dunklezahn's Will. Buttercup likes to read classic comic books.
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JonathanC
post Apr 12 2012, 05:17 PM
Post #50


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QUOTE (ShadowDragon8685 @ Apr 11 2012, 02:27 PM) *
They don't let the Spirit possess themselves! They let the spirit possess the Driving Adept who otherwise isn't much use in a fight. I let the DriveAd's player play the spirit they summon, since otherwise that would suck for the player. Or, more typically, they have it possess something that they want to steal, like cars.

Technically, possessing a car wouldn't be all that helpful if you're trying to steal it. The spirit can only do things that the car could do mechanically, and most cars would have maglocks, no? The spirit can't access the car's computer to disengage or engage the maglocks, so they'd still have to break into the car (but once they were there, the spirit could drive them someplace).
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