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Stahlseele
post Apr 24 2012, 08:37 PM
Post #26


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Nothing in the rules against it.
No rules FOR it either sadly . . .
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almost normal
post Apr 24 2012, 08:38 PM
Post #27


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Don't use SMGs, use MGL-6's bumped to burst fire with better ammo feeds. Having your pool divisible by 6 doesn't make much of a difference when your max spread is 1d6 and you can mod the safety so it never detonates when it can harm you.
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TheOOB
post Apr 25 2012, 02:07 AM
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QUOTE (tim @ Apr 24 2012, 03:33 PM) *
This brings up a question. Can you get extra cyberlimbs installed? As in, above your normal arms/legs. Is it, by RAW, possible to just stick like 4 extra arms on you, or give yourself a pair of cyber-spider legs?


There are no rules for it, so unlikely. Besides, I don't think your mind could control extra limbs.
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The Jopp
post Apr 25 2012, 04:57 AM
Post #29


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QUOTE (TheOOB @ Apr 25 2012, 03:07 AM) *
There are no rules for it, so unlikely. Besides, I don't think your mind could control extra limbs.


I only do it to someone who is already a changeling who has limbs that can be replaced - I think it might be more difficult if you are not already having the limbs - not the right neural connections or whatnot.
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Sir_Psycho
post Apr 25 2012, 02:05 PM
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As far as I remember, recoil modifiers are cumulative. you could fire four shots with two semi-autos, but the last one would have a lot of recoil added. You might want more RC than necessary even on a pistol, and something like a gas vent on an smg. Personally, I'd rule smartlinks allowable, but not recoil mods like stocks and foregrips. You probably want a 5 (7) specialisation in pistols (SA) or Automatics (SMG), and as much agility as you can get. Make sure you have a display link, and have vision mods to reduce penalties like glare and partial darkness. Your dice pool is cut in half, so modifiers can make you useless if not negated.
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Umidori
post Apr 25 2012, 04:52 PM
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Something just occured to me, possibly a stupid question.

What do you do when attacking using two weapons with different weapon skills? Like a pistol in one hand and a machine pistol in the other, and your Pistols and Automatics skills aren't the same value? Anyone know how that resolves, if at all? (Divide by zero?)

~Umidori
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Ears
post Apr 25 2012, 04:55 PM
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From the BBB: If two separate skills are being used (Pistols
and Automatics), use the smallest dice pool.

@Sir_Psycho: uncompensated recoil
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Warlordtheft
post Apr 25 2012, 05:34 PM
Post #33


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I have an NPC with two smartlink systems in his cycbereyes. Not sure if RAW or RAI, but the ruling says that a smartlink modifier doesnt' apply and I assumed this was because the smartlink system can only hande one feed from a gun at a time. So if you had 2 you could pull it off. Otherwise why would you be able to add 2 to your cyber eyes (one neon orange, the other neon green).
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Yerameyahu
post Apr 25 2012, 06:33 PM
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QUOTE
Otherwise why would you be able to add 2 to your cyber eyes (one neon orange, the other neon green).
It's not clear that you *can* add 2; more of a "it doesn't say you can't" situation. Hardly grounds for a conclusion, though.
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tim
post Apr 25 2012, 07:48 PM
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Where is the Red Dot Sight from? I can't seem to find it.
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Tymeaus Jalynsfe...
post Apr 25 2012, 08:13 PM
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QUOTE (tim @ Apr 25 2012, 12:48 PM) *
Where is the Red Dot Sight from? I can't seem to find it.


Gun Heaven... (IMG:style_emoticons/default/smile.gif)
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