IPB

Welcome Guest ( Log In | Register )

3 Pages V  < 1 2 3 >  
Reply to this topicStart new topic
ShadowDragon8685
post Jun 20 2012, 01:08 AM
Post #26


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



Yes, but technically speaking, a person isn't dead until their brain is non-functional, no matter if they got their chest basically liquefied by an assault cannon round or just got double-tapped in the heart. Both things which are fatal, of course, both technically (just not immediately) and under game rules, but technically, there's not reason you shouldn't be able to resuscitate someone reduced to a head, provided that (a) emergency medical treatment that prevents their head from expiring, and (b) the ability to affix said head to a brand-new, functional body.


Heck, that might be a good Jarhead background. Got shot up to the point of death and then petrified by a friendly magician, taken back to medical intervention and they decided to stick you in a jar rather than fix you up with a new body. Bastards.
Go to the top of the page
 
+Quote Post
Falconer
post Jun 20 2012, 01:11 AM
Post #27


Neophyte Runner
*****

Group: Validating
Posts: 2,283
Joined: 12-October 07
Member No.: 13,662



So... assault cannon leave a massive sucking sound in your chest... burn edge

Mage petrifies and decapitates you (still taking the damage)... you're well into overflow burn edge... you magically survive despite the damage to the statue and you...

Now it's up to the GM for the particulars... CCU install... new body... full cyberlimb replacement.... etc.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jun 20 2012, 01:23 AM
Post #28


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



There is no 'technically speaking' in the abstract game rules, is the point. So we're already outside of the rules, and now you don't have to convince me in the first place. (IMG:style_emoticons/default/smile.gif) We're now talking about a house rule, so it can do whatever we want, 'technical', realistic, or otherwise.

Note that the RAW for Petrify also stipulates 'living tissue', which (given the definitions available) excludes a person who has taken the damage you suggest (if you're shot 'to death', it's all dead). So that's more house rules (which is fine), or you have to get them before overflow.

As for the rest, sure. It's a normal (if unlikely) possibility that a damaged person *near* death could be rebuilt as robocop or a jarhead, after all, without resorting to Petrify as a clever preservative. (IMG:style_emoticons/default/smile.gif)

Pendaric, it occurs to me to ask: would 10 years of aging even matter? Maybe to a troll, but even a human wouldn't look much different, and SR4 doesn't have D&D aging effects. Just checking.
Go to the top of the page
 
+Quote Post
DMiller
post Jun 20 2012, 01:46 AM
Post #29


Moving Target
**

Group: Dumpshocked
Posts: 681
Joined: 23-March 10
From: Japan
Member No.: 18,343



To the OP: I’d say no the victim would not age. Ageing is a cellular process and once turned to stone there are no cells. I would also agree that the victim is unaware of his/her surroundings and is unconscious for the duration of the spell.

In my opinion Quickening is the best choice for long-term sustaining of the spell as a focus would need to stay on the person to whom it is bound, as soon as it is placed in a vault or other “safe” location it would shut off. Quickening would make the spell effectively permanent as it would last until dispelled or the mana level in the area changes enough to cause the spell to fail.

I do not have a problem with an NPC having a special version of the spell that makes the victim aware of his/her surroundings. I would not allow the characters to have such a spell. I would force the spell to be either Blood Magic or Twisted Path Magic (probably the latter). Of course I have no problems bending the rules for a good story.

On a side note, because the effect is being maintained by magic, I would not allow normal weather-based erosion to cause damage to the “statue”. Normal environmental factors should not damage them because magic is involved. Intentional damage is another story of course (as others have already discussed).

Just my 2¥

-D
Go to the top of the page
 
+Quote Post
pbangarth
post Jun 20 2012, 03:27 AM
Post #30


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,189
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



The severed head of stone could be reattached with a Fix spell.

There are also chemical means for generating the substance and precipitating it appropriately. A clever character should be able to repair damage to the calcified form. Whether the magic of the Petrify spell would carry that repair through to the affected character is unclear.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jun 20 2012, 11:00 AM
Post #31


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



I think the problem is that it is clear: per Petrify, damage transfers, and nothing else. The crucial stipulation is that decapitation is inherently beyond-overflow damage, though. By the 'strict RAW', I think you could still use Heal on this person to deal with non-fatal damage. The issue is that decapitation is presumed to be fatal.

I agree that what you can do is just *say* it's not for Petrified things. I don't think this would work out with the Barrier rating and normal Barrier-damage rules and all, but if it made the story really good… (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
StealthSigma
post Jun 20 2012, 11:30 AM
Post #32


Runner
******

Group: Members
Posts: 2,536
Joined: 13-July 09
Member No.: 17,389



QUOTE (Yerameyahu @ Jun 19 2012, 08:54 PM) *
The rules don't really cover any of this, though. Damage is abstract, and even the Severe Wounds rules don't include anything about decapitation. So, the petrified character can take boxes of damage, and that's all. Presumably, he gains immunity to certain other now-irrelevant things, like drowning.


Would radiation still be a threat to a petrified person? Obviously, stone doesn't really degrade much if at all from being bombarded with radiation. It can, however, remain irradiated after such events. What would happen if the irradiated statue was turned back to flesh?

--

QUOTE (Yerameyahu @ Jun 19 2012, 09:23 PM) *
Note that the RAW for Petrify also stipulates 'living tissue'


So uhhh.... you get petrified but you end up with a statue that has skin, hair, and nails? This creates some more quirky behaviors.... Nerves and brain tissue dies rather quickly once death is achieved (assuming by death you mean no long capable of breathing). So up to 5 minutes after "death" you can still petrify the whole body (skin, hair, and nails excluded of course). Many other parts of the body can go hours without oxygen before that tissue also dies.

While alive : Statue with hair, nails, and a layer of skin.
Just after "death" : Statue with hair, nails, and a layer of skin.
Just after "brain death" : Statue with hair, nails, a layer of skin, and grey matter sloshing about in the head.
After full body death : Nothing petrified.
Go to the top of the page
 
+Quote Post
CrystalBlue
post Jun 20 2012, 11:43 AM
Post #33


Moving Target
**

Group: Members
Posts: 284
Joined: 16-June 05
Member No.: 7,450



God, I just got a good idea. Petrify and Shape (Stone) or just Petrify and get a great stone carving artist. Bam! All new body. That would have to take into consideration that the outward appearance of the body dictates all of the inner workings of the body as well. If I somehow added 10% mass onto the person in all the right places and sculpted it to look exactly like muscles, would that increase their attributes accordingly? I mean, I am basically shaping the statue to have more stuff.

Min max opportunity. Get a mundane character and shove as many skills and mental attributes as you can into them. Have someone petrify you, then shape you up to have a body, strength, and agility that's max for human. Drop petrify. Profit.
Go to the top of the page
 
+Quote Post
Pendaric
post Jun 20 2012, 11:55 AM
Post #34


Moving Target
**

Group: Members
Posts: 993
Joined: 5-December 05
From: Crying in the wilderness
Member No.: 8,047



I would have to rule that decapitation would be fatal to a petrified character in my game. Fix spell might re attach the head but it would not perform the micro surgery on a cellular level on arteries, veins, lymph and spinal column.
The last of which even regen can not repair.

The NPC has been stuck for 16 years. Though no stat change consider the difference between a 25 year old and a 41 year old in appearance and this is why I need to call this for description purposes.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jun 20 2012, 11:57 AM
Post #35


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



No, StealthSigma, I meant that the spell requires 'living tissue', but SR4 has no definition for that except 'the character is alive, or not' (determined by condition monitor alone). (IMG:style_emoticons/default/smile.gif) My point was more about the abstraction of the game than a biological argument. So no, I didn't mean death = no breathing, I meant death = SR4 says you're 'dead', 100%, everywhere, at the same instant.

Note that because Petrify is a stupid and horrible spell, this *would* lead to crazy things otherwise. Cyberware is not affected by the spell, because it's nonliving, so you're exactly right: RAW+biology would say that hair/nails are *never* affected by Petrify (they're as dead as cyberware). This is obviously dumb and not what we want. Instead, magic views the whole character as a living thing… except for that inexplicable cyberware proviso.

I would say that RAW says the statue-character takes normal damage from physical attacks, and it doesn't say anything about drowning, tasering, toxins, (radiation), etc. For some people, that means it *isn't* immune, but making a statue drown is just too much for me. So, we have to fiat some immunities in there. (IMG:style_emoticons/default/smile.gif)

--
CrystalBlue, that is total nonsense. (IMG:style_emoticons/default/biggrin.gif) Love it. Hehe. I assume that any shaping would cause damage, just as Corrode or physical attacks. You definitely couldn't add mass (it's not part of the spell/target to begin with), and I can't see how physical stats are shape-based. It is very creative though!

--
Yeah, Pendaric, it seems fair to treat it like we would cryogenics (sci-fi style) or other suspended animation. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Pendaric
post Jun 20 2012, 11:58 AM
Post #36


Moving Target
**

Group: Members
Posts: 993
Joined: 5-December 05
From: Crying in the wilderness
Member No.: 8,047



QUOTE (CrystalBlue @ Jun 20 2012, 07:43 AM) *
God, I just got a good idea. Petrify and Shape (Stone) or just Petrify and get a great stone carving artist. Bam! All new body. That would have to take into consideration that the outward appearance of the body dictates all of the inner workings of the body as well. If I somehow added 10% mass onto the person in all the right places and sculpted it to look exactly like muscles, would that increase their attributes accordingly? I mean, I am basically shaping the statue to have more stuff.

Min max opportunity. Get a mundane character and shove as many skills and mental attributes as you can into them. Have someone petrify you, then shape you up to have a body, strength, and agility that's max for human. Drop petrify. Profit.


Your call in your game. But by RAW you have just created an artistic and sadistic way to torture the poor pretifee
Go to the top of the page
 
+Quote Post
StealthSigma
post Jun 20 2012, 12:27 PM
Post #37


Runner
******

Group: Members
Posts: 2,536
Joined: 13-July 09
Member No.: 17,389



QUOTE (Yerameyahu @ Jun 20 2012, 07:57 AM) *
Note that because Petrify is a stupid and horrible spell, this *would* lead to crazy things otherwise. Cyberware is not affected by the spell, because it's nonliving, so you're exactly right: RAW+biology would say that hair/nails are *never* affected by Petrify (they're as dead as cyberware). This is obviously dumb and not what we want. Instead, magic views the whole character as a living thing… except for that inexplicable cyberware proviso.

I would say that RAW says the statue-character takes normal damage from physical attacks, and it doesn't say anything about drowning, tasering, toxins, (radiation), etc. For some people, that means it *isn't* immune, but making a statue drown is just too much for me. So, we have to fiat some immunities in there. (IMG:style_emoticons/default/smile.gif)


Just pointing out the absurdity, however radiation is something that I find curious. More or less because the statue can remain irradiated with enough radiation, obviously without suffering any harm. Would that consequently mean the cells remaining irradiated after being restore and the radiation toxin then takes effect?
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jun 20 2012, 12:52 PM
Post #38


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



I like that StealthSigma. It's a very technological counter to the magic, heh.
Go to the top of the page
 
+Quote Post
pbangarth
post Jun 20 2012, 01:56 PM
Post #39


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,189
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



QUOTE (StealthSigma @ Jun 20 2012, 07:27 AM) *
Just pointing out the absurdity, however radiation is something that I find curious. More or less because the statue can remain irradiated with enough radiation, obviously without suffering any harm. Would that consequently mean the cells remaining irradiated after being restore and the radiation toxin then takes effect?

This makes sense. Damage only begins after reconstitution of the victim into flesh form.
Go to the top of the page
 
+Quote Post
StealthSigma
post Jun 20 2012, 02:06 PM
Post #40


Runner
******

Group: Members
Posts: 2,536
Joined: 13-July 09
Member No.: 17,389



QUOTE (pbangarth @ Jun 20 2012, 08:56 AM) *
This makes sense. Damage only begins after reconstitution of the victim into flesh form.


There's multiple questions that could be raised regarding various toxins in this sense. Depending on how permeable the stone that you were turned into happens to be, various toxins could soak into the stone. Assuming they do not go inert after a period of time, those toxins would then be present INSIDE your body when you're depetrified. Perhaps the drawback being that toxins that normally take effect sometime after immediate instead take effect immediately and you only get you base toxin resistance against it.

Just rambling on thinking through the logical consequences of such actions if they were feasible...
Go to the top of the page
 
+Quote Post
Darksong
post Jun 20 2012, 10:41 PM
Post #41


Target
*

Group: Members
Posts: 93
Joined: 26-February 02
From: Chicago, IL
Member No.: 390



QUOTE (StealthSigma @ Jun 20 2012, 06:30 AM) *
While alive : Statue with hair, nails, and a layer of skin.

Don't forget the semi-sealed tube running through the middle full of bacteria and partially digested food
Go to the top of the page
 
+Quote Post
Midas
post Jun 21 2012, 02:40 AM
Post #42


Moving Target
**

Group: Members
Posts: 662
Joined: 25-May 11
Member No.: 30,406



If the brain and neural tissue has been petrified, my default assumption would be that the character would not be aware of his surroundings or age; it is magic after all. (IMG:style_emoticons/default/cool.gif) It is entirely possible that a character coming out of a years long quickened Petrify would be weak and disorientated for days, though.

As for using Fix or a Shape spell to heal or improve a character, just say no! ... Saying that, I could see the fear factor in the community when a twisted mage Petrified targets and then used Shape Material to create grotesque creatures with arms coming out of their foreheads etc. Bring out the gimp!
Go to the top of the page
 
+Quote Post
StealthSigma
post Jun 21 2012, 11:12 AM
Post #43


Runner
******

Group: Members
Posts: 2,536
Joined: 13-July 09
Member No.: 17,389



QUOTE (Darksong @ Jun 20 2012, 06:41 PM) *
Don't forget the semi-sealed tube running through the middle full of bacteria and partially digested food


Oh nice. So you get petrified just after having that very fine 3 course meal. You're depetrified 28 days later. Suddenly you have rotting food in your stomach.
Go to the top of the page
 
+Quote Post
The Jopp
post Jun 21 2012, 01:35 PM
Post #44


Runner
******

Group: Members
Posts: 2,925
Joined: 26-February 02
Member No.: 948



QUOTE (Darksong @ Jun 20 2012, 10:41 PM) *
Don't forget the semi-sealed tube running through the middle full of bacteria and partially digested food


I would assume that everything contained within the targets aura is petrified, including clothes, equipment and armor.

(IMG:style_emoticons/default/devil.gif) unless that little part is part of a custom spell [Restricted target: NOT contents of intestine] (IMG:style_emoticons/default/devil.gif)
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jun 21 2012, 02:07 PM
Post #45


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



As with targets being conscious, The Jopp, that's a bad assumption. Those things are specifically not petrified. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
pbangarth
post Jun 21 2012, 04:48 PM
Post #46


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,189
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



It could actually be a quick way to remove toxic substances from the alimentary tract.

1) Petrify the subject and sustain

2) Attach a vacuum cleaner to stony anus

3) Evacuate the bowels of all contents

4) Remove the vacuum cleaner, then the spell (order might be important)
Go to the top of the page
 
+Quote Post
StealthSigma
post Jun 21 2012, 06:16 PM
Post #47


Runner
******

Group: Members
Posts: 2,536
Joined: 13-July 09
Member No.: 17,389



QUOTE (pbangarth @ Jun 21 2012, 12:48 PM) *
It could actually be a quick way to remove toxic substances from the alimentary tract.

1) Petrify the subject and sustain

2) Attach a vacuum cleaner to stony anus

3) Evacuate the bowels of all contents

4) Remove the vacuum cleaner, then the spell (order might be important)


Some minor tweaks.

1) Knock out subject.

2) Strip subject and position him like the Statue of David.

3) Petrify the subject and sustain.

4) Attach a vacuum cleaner to stony anus.

5) Evacuate the bowels of all contents.

6) Put "Statue of David" with vacuum cleaner in art exhibit.
Go to the top of the page
 
+Quote Post
Dr.Rockso
post Jun 21 2012, 06:39 PM
Post #48


Moving Target
**

Group: Members
Posts: 583
Joined: 6-November 09
From: MTL
Member No.: 17,849



7 )???

8 )...Profit!
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jun 21 2012, 07:14 PM
Post #49


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Hehe. This is exactly why magic can't (i.e., isn't supposed to) affect or selectively affect subparts of a (living) whole. Petrify started the mess by not affecting Essence paid 'ware, which is probably more 'living' than the stuff in your stomach. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Jun 21 2012, 07:32 PM
Post #50


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



And Turn to Goo/Petrify can just be fixed by affecting the whole target... (Essence paid 'Ware, etc).
Easy peasy... (IMG:style_emoticons/default/smile.gif) (IMG:style_emoticons/default/wobble.gif) (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post

3 Pages V  < 1 2 3 >
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 10th May 2025 - 03:51 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.