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#26
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
Yes, but technically speaking, a person isn't dead until their brain is non-functional, no matter if they got their chest basically liquefied by an assault cannon round or just got double-tapped in the heart. Both things which are fatal, of course, both technically (just not immediately) and under game rules, but technically, there's not reason you shouldn't be able to resuscitate someone reduced to a head, provided that (a) emergency medical treatment that prevents their head from expiring, and (b) the ability to affix said head to a brand-new, functional body.
Heck, that might be a good Jarhead background. Got shot up to the point of death and then petrified by a friendly magician, taken back to medical intervention and they decided to stick you in a jar rather than fix you up with a new body. Bastards. |
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#27
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 ![]() |
So... assault cannon leave a massive sucking sound in your chest... burn edge
Mage petrifies and decapitates you (still taking the damage)... you're well into overflow burn edge... you magically survive despite the damage to the statue and you... Now it's up to the GM for the particulars... CCU install... new body... full cyberlimb replacement.... etc. |
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#28
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
There is no 'technically speaking' in the abstract game rules, is the point. So we're already outside of the rules, and now you don't have to convince me in the first place. (IMG:style_emoticons/default/smile.gif) We're now talking about a house rule, so it can do whatever we want, 'technical', realistic, or otherwise.
Note that the RAW for Petrify also stipulates 'living tissue', which (given the definitions available) excludes a person who has taken the damage you suggest (if you're shot 'to death', it's all dead). So that's more house rules (which is fine), or you have to get them before overflow. As for the rest, sure. It's a normal (if unlikely) possibility that a damaged person *near* death could be rebuilt as robocop or a jarhead, after all, without resorting to Petrify as a clever preservative. (IMG:style_emoticons/default/smile.gif) Pendaric, it occurs to me to ask: would 10 years of aging even matter? Maybe to a troll, but even a human wouldn't look much different, and SR4 doesn't have D&D aging effects. Just checking. |
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#29
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 681 Joined: 23-March 10 From: Japan Member No.: 18,343 ![]() |
To the OP: I’d say no the victim would not age. Ageing is a cellular process and once turned to stone there are no cells. I would also agree that the victim is unaware of his/her surroundings and is unconscious for the duration of the spell.
In my opinion Quickening is the best choice for long-term sustaining of the spell as a focus would need to stay on the person to whom it is bound, as soon as it is placed in a vault or other “safe” location it would shut off. Quickening would make the spell effectively permanent as it would last until dispelled or the mana level in the area changes enough to cause the spell to fail. I do not have a problem with an NPC having a special version of the spell that makes the victim aware of his/her surroundings. I would not allow the characters to have such a spell. I would force the spell to be either Blood Magic or Twisted Path Magic (probably the latter). Of course I have no problems bending the rules for a good story. On a side note, because the effect is being maintained by magic, I would not allow normal weather-based erosion to cause damage to the “statue”. Normal environmental factors should not damage them because magic is involved. Intentional damage is another story of course (as others have already discussed). Just my 2¥ -D |
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#30
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,189 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
The severed head of stone could be reattached with a Fix spell.
There are also chemical means for generating the substance and precipitating it appropriately. A clever character should be able to repair damage to the calcified form. Whether the magic of the Petrify spell would carry that repair through to the affected character is unclear. |
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#31
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I think the problem is that it is clear: per Petrify, damage transfers, and nothing else. The crucial stipulation is that decapitation is inherently beyond-overflow damage, though. By the 'strict RAW', I think you could still use Heal on this person to deal with non-fatal damage. The issue is that decapitation is presumed to be fatal.
I agree that what you can do is just *say* it's not for Petrified things. I don't think this would work out with the Barrier rating and normal Barrier-damage rules and all, but if it made the story really good… (IMG:style_emoticons/default/smile.gif) |
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#32
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
The rules don't really cover any of this, though. Damage is abstract, and even the Severe Wounds rules don't include anything about decapitation. So, the petrified character can take boxes of damage, and that's all. Presumably, he gains immunity to certain other now-irrelevant things, like drowning. Would radiation still be a threat to a petrified person? Obviously, stone doesn't really degrade much if at all from being bombarded with radiation. It can, however, remain irradiated after such events. What would happen if the irradiated statue was turned back to flesh? -- Note that the RAW for Petrify also stipulates 'living tissue' So uhhh.... you get petrified but you end up with a statue that has skin, hair, and nails? This creates some more quirky behaviors.... Nerves and brain tissue dies rather quickly once death is achieved (assuming by death you mean no long capable of breathing). So up to 5 minutes after "death" you can still petrify the whole body (skin, hair, and nails excluded of course). Many other parts of the body can go hours without oxygen before that tissue also dies. While alive : Statue with hair, nails, and a layer of skin. Just after "death" : Statue with hair, nails, and a layer of skin. Just after "brain death" : Statue with hair, nails, a layer of skin, and grey matter sloshing about in the head. After full body death : Nothing petrified. |
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#33
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Moving Target ![]() ![]() Group: Members Posts: 284 Joined: 16-June 05 Member No.: 7,450 ![]() |
God, I just got a good idea. Petrify and Shape (Stone) or just Petrify and get a great stone carving artist. Bam! All new body. That would have to take into consideration that the outward appearance of the body dictates all of the inner workings of the body as well. If I somehow added 10% mass onto the person in all the right places and sculpted it to look exactly like muscles, would that increase their attributes accordingly? I mean, I am basically shaping the statue to have more stuff.
Min max opportunity. Get a mundane character and shove as many skills and mental attributes as you can into them. Have someone petrify you, then shape you up to have a body, strength, and agility that's max for human. Drop petrify. Profit. |
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#34
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 ![]() |
I would have to rule that decapitation would be fatal to a petrified character in my game. Fix spell might re attach the head but it would not perform the micro surgery on a cellular level on arteries, veins, lymph and spinal column.
The last of which even regen can not repair. The NPC has been stuck for 16 years. Though no stat change consider the difference between a 25 year old and a 41 year old in appearance and this is why I need to call this for description purposes. |
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#35
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
No, StealthSigma, I meant that the spell requires 'living tissue', but SR4 has no definition for that except 'the character is alive, or not' (determined by condition monitor alone). (IMG:style_emoticons/default/smile.gif) My point was more about the abstraction of the game than a biological argument. So no, I didn't mean death = no breathing, I meant death = SR4 says you're 'dead', 100%, everywhere, at the same instant.
Note that because Petrify is a stupid and horrible spell, this *would* lead to crazy things otherwise. Cyberware is not affected by the spell, because it's nonliving, so you're exactly right: RAW+biology would say that hair/nails are *never* affected by Petrify (they're as dead as cyberware). This is obviously dumb and not what we want. Instead, magic views the whole character as a living thing… except for that inexplicable cyberware proviso. I would say that RAW says the statue-character takes normal damage from physical attacks, and it doesn't say anything about drowning, tasering, toxins, (radiation), etc. For some people, that means it *isn't* immune, but making a statue drown is just too much for me. So, we have to fiat some immunities in there. (IMG:style_emoticons/default/smile.gif) -- CrystalBlue, that is total nonsense. (IMG:style_emoticons/default/biggrin.gif) Love it. Hehe. I assume that any shaping would cause damage, just as Corrode or physical attacks. You definitely couldn't add mass (it's not part of the spell/target to begin with), and I can't see how physical stats are shape-based. It is very creative though! -- Yeah, Pendaric, it seems fair to treat it like we would cryogenics (sci-fi style) or other suspended animation. (IMG:style_emoticons/default/smile.gif) |
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#36
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 ![]() |
God, I just got a good idea. Petrify and Shape (Stone) or just Petrify and get a great stone carving artist. Bam! All new body. That would have to take into consideration that the outward appearance of the body dictates all of the inner workings of the body as well. If I somehow added 10% mass onto the person in all the right places and sculpted it to look exactly like muscles, would that increase their attributes accordingly? I mean, I am basically shaping the statue to have more stuff. Min max opportunity. Get a mundane character and shove as many skills and mental attributes as you can into them. Have someone petrify you, then shape you up to have a body, strength, and agility that's max for human. Drop petrify. Profit. Your call in your game. But by RAW you have just created an artistic and sadistic way to torture the poor pretifee |
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#37
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
Note that because Petrify is a stupid and horrible spell, this *would* lead to crazy things otherwise. Cyberware is not affected by the spell, because it's nonliving, so you're exactly right: RAW+biology would say that hair/nails are *never* affected by Petrify (they're as dead as cyberware). This is obviously dumb and not what we want. Instead, magic views the whole character as a living thing… except for that inexplicable cyberware proviso. I would say that RAW says the statue-character takes normal damage from physical attacks, and it doesn't say anything about drowning, tasering, toxins, (radiation), etc. For some people, that means it *isn't* immune, but making a statue drown is just too much for me. So, we have to fiat some immunities in there. (IMG:style_emoticons/default/smile.gif) Just pointing out the absurdity, however radiation is something that I find curious. More or less because the statue can remain irradiated with enough radiation, obviously without suffering any harm. Would that consequently mean the cells remaining irradiated after being restore and the radiation toxin then takes effect? |
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#38
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I like that StealthSigma. It's a very technological counter to the magic, heh.
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#39
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,189 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Just pointing out the absurdity, however radiation is something that I find curious. More or less because the statue can remain irradiated with enough radiation, obviously without suffering any harm. Would that consequently mean the cells remaining irradiated after being restore and the radiation toxin then takes effect? This makes sense. Damage only begins after reconstitution of the victim into flesh form. |
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#40
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
This makes sense. Damage only begins after reconstitution of the victim into flesh form. There's multiple questions that could be raised regarding various toxins in this sense. Depending on how permeable the stone that you were turned into happens to be, various toxins could soak into the stone. Assuming they do not go inert after a period of time, those toxins would then be present INSIDE your body when you're depetrified. Perhaps the drawback being that toxins that normally take effect sometime after immediate instead take effect immediately and you only get you base toxin resistance against it. Just rambling on thinking through the logical consequences of such actions if they were feasible... |
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#41
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Target ![]() Group: Members Posts: 93 Joined: 26-February 02 From: Chicago, IL Member No.: 390 ![]() |
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#42
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Moving Target ![]() ![]() Group: Members Posts: 662 Joined: 25-May 11 Member No.: 30,406 ![]() |
If the brain and neural tissue has been petrified, my default assumption would be that the character would not be aware of his surroundings or age; it is magic after all. (IMG:style_emoticons/default/cool.gif) It is entirely possible that a character coming out of a years long quickened Petrify would be weak and disorientated for days, though.
As for using Fix or a Shape spell to heal or improve a character, just say no! ... Saying that, I could see the fear factor in the community when a twisted mage Petrified targets and then used Shape Material to create grotesque creatures with arms coming out of their foreheads etc. Bring out the gimp! |
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#43
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
Don't forget the semi-sealed tube running through the middle full of bacteria and partially digested food Oh nice. So you get petrified just after having that very fine 3 course meal. You're depetrified 28 days later. Suddenly you have rotting food in your stomach. |
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#44
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
Don't forget the semi-sealed tube running through the middle full of bacteria and partially digested food I would assume that everything contained within the targets aura is petrified, including clothes, equipment and armor. (IMG:style_emoticons/default/devil.gif) unless that little part is part of a custom spell [Restricted target: NOT contents of intestine] (IMG:style_emoticons/default/devil.gif) |
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#45
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
As with targets being conscious, The Jopp, that's a bad assumption. Those things are specifically not petrified. (IMG:style_emoticons/default/smile.gif)
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#46
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,189 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
It could actually be a quick way to remove toxic substances from the alimentary tract.
1) Petrify the subject and sustain 2) Attach a vacuum cleaner to stony anus 3) Evacuate the bowels of all contents 4) Remove the vacuum cleaner, then the spell (order might be important) |
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#47
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
It could actually be a quick way to remove toxic substances from the alimentary tract. 1) Petrify the subject and sustain 2) Attach a vacuum cleaner to stony anus 3) Evacuate the bowels of all contents 4) Remove the vacuum cleaner, then the spell (order might be important) Some minor tweaks. 1) Knock out subject. 2) Strip subject and position him like the Statue of David. 3) Petrify the subject and sustain. 4) Attach a vacuum cleaner to stony anus. 5) Evacuate the bowels of all contents. 6) Put "Statue of David" with vacuum cleaner in art exhibit. |
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#48
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Moving Target ![]() ![]() Group: Members Posts: 583 Joined: 6-November 09 From: MTL Member No.: 17,849 ![]() |
7 )???
8 )...Profit! |
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#49
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Hehe. This is exactly why magic can't (i.e., isn't supposed to) affect or selectively affect subparts of a (living) whole. Petrify started the mess by not affecting Essence paid 'ware, which is probably more 'living' than the stuff in your stomach. (IMG:style_emoticons/default/biggrin.gif)
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#50
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
And Turn to Goo/Petrify can just be fixed by affecting the whole target... (Essence paid 'Ware, etc).
Easy peasy... (IMG:style_emoticons/default/smile.gif) (IMG:style_emoticons/default/wobble.gif) (IMG:style_emoticons/default/smile.gif) |
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