IPB

Welcome Guest ( Log In | Register )

7 Pages V   1 2 3 > »   
Reply to this topicStart new topic
almost normal
post Jul 3 2012, 06:59 PM
Post #1


Running Target
***

Group: Banned
Posts: 1,105
Joined: 23-August 10
Member No.: 18,961



Is spell drain for combat spells something that needs to be revised?

Fireball. +5 drain. That's alot, especially for a spell that can be negated with conventional means (flame retardant, half impact, all that)

Meanwhile, you've got the stun-family that costs as little as -1 drain, and is far harder to resist.
Go to the top of the page
 
+Quote Post
SpellBinder
post Jul 3 2012, 07:12 PM
Post #2


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



Direct spells don't do more than Force damage, unless you accept +1 Drain for each net hit on the spellcasting roll used to increase the damage dealt. Also, your Indirect Stun spells like Punch, Clout, and Blast are opposed tests against a target's Reaction (+ Counterspelling) with a resistance of Body + Half Impact armor, just like the Elemental spells.

IIRC somewhere there's additional penalties for being the target of an AOE spell like Fireball.
Go to the top of the page
 
+Quote Post
Mantis
post Jul 3 2012, 07:28 PM
Post #3


Running Target
***

Group: Members
Posts: 1,102
Joined: 23-August 09
From: Vancouver, Canada
Member No.: 17,538



The +1 Drain for each net hit is optional, not mandatory (last paragraph on Direct spells pg 204 SR4A). The other thing to remember is Indirect spells all have an elemental effect in addition to the regular damage. This kind of counter balances the high drain when you can light your target on fire. In addition, with the AOE spells like Fireball, you can hit targets you can't see, so long as the main target is in you LOS.
AOE attacks have a -2 Dodge penalty (pg 160 SR4A, Attacker Using AOE Weapon).
Go to the top of the page
 
+Quote Post
Critias
post Jul 3 2012, 07:29 PM
Post #4


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



QUOTE (almost normal @ Jul 3 2012, 01:59 PM) *
Is spell drain for combat spells something that needs to be revised?

Fireball. +5 drain. That's alot, especially for a spell that can be negated with conventional means (flame retardant, half impact, all that)

Meanwhile, you've got the stun-family that costs as little as -1 drain, and is far harder to resist.

Have you...just...like, not seen any of the many, many, other threads on this topic? I'm kind of flabbergasted that someone would think this specific complaint hadn't come up before.
Go to the top of the page
 
+Quote Post
almost normal
post Jul 3 2012, 07:32 PM
Post #5


Running Target
***

Group: Banned
Posts: 1,105
Joined: 23-August 10
Member No.: 18,961



I do agree that the elemental effect should be worth something, I'm just not sold that it should be worth *that* much. I'm a bit rusty on spells, but isn't stunbolt or manabolt resisted by body and counterspelling alone? and a -1dv? Against the (usually) smaller stun track?
Go to the top of the page
 
+Quote Post
almost normal
post Jul 3 2012, 07:33 PM
Post #6


Running Target
***

Group: Banned
Posts: 1,105
Joined: 23-August 10
Member No.: 18,961



QUOTE (Critias @ Jul 3 2012, 02:29 PM) *
Have you...just...like, not seen any of the many, many, other threads on this topic?


Have you tried using the search function lately?
Go to the top of the page
 
+Quote Post
SpellBinder
post Jul 3 2012, 07:33 PM
Post #7


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



Yeah, I know it's optional. Thought my wording above was clear enough on that.

And thanks for the AOE reminder, Mantis.
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Jul 3 2012, 07:34 PM
Post #8


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



Crit, while I feel your frustration, I really really do, not helpful bro.

Although Redjack swears it works and wrote up a pretty useful guide to the Search function, I'm not really a fan of it either.
Go to the top of the page
 
+Quote Post
Critias
post Jul 3 2012, 07:44 PM
Post #9


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



Here, is this more helpful? I just did a title search for "direct combat."

If you're looking to see the thoughts of other forumites on the matter, here you go.
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Jul 3 2012, 07:49 PM
Post #10


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



You'll notice that I didn't do it. (IMG:style_emoticons/default/smile.gif) You're a better man that I sir.
Go to the top of the page
 
+Quote Post
Critias
post Jul 3 2012, 07:55 PM
Post #11


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



I wasn't out to be a dick, it's just that I've never had much trouble with the search function, so I guess I expect other people to have the same one-in-a-million-mojo, or whatever, that makes it tick. No offense intended, AN. As you can see, it's a topic with plenty of posts (and flames) already.
Go to the top of the page
 
+Quote Post
Ryu
post Jul 3 2012, 08:02 PM
Post #12


Awakened Asset
********

Group: Members
Posts: 4,464
Joined: 9-April 05
From: AGS, North German League
Member No.: 7,309



If you are going for straight damage, mana bolt/ball is the way to go.

In case of (element) ball spells, we are talking extreme measures, and area effect. Burn the evidence with fire, disable with electricity, slow down with ice. And notice that element-proven gear is rare.
Go to the top of the page
 
+Quote Post
almost normal
post Jul 3 2012, 08:04 PM
Post #13


Running Target
***

Group: Banned
Posts: 1,105
Joined: 23-August 10
Member No.: 18,961



QUOTE (Critias @ Jul 3 2012, 02:55 PM) *
I wasn't out to be a dick, it's just that I've never had much trouble with the search function, so I guess I expect other people to have the same one-in-a-million-mojo, or whatever, that makes it tick. No offense intended, AN. As you can see, it's a topic with plenty of posts (and flames) already.


No offense taken, And I award you with the greatest thing on the internet ever.

http://www.youtube.com/watch?v=84WpcmJ28Yg...player_embedded
Go to the top of the page
 
+Quote Post
Krishach
post Jul 3 2012, 11:04 PM
Post #14


Moving Target
**

Group: Members
Posts: 310
Joined: 26-August 10
Member No.: 18,972



QUOTE (almost normal @ Jul 3 2012, 09:04 PM) *

One of the greatest things I've seen on youtube.

On the subject of drain, don't forget that 1) you are talking about an AOE, so I'd use single targets as a baseline, and 2) there are quite a number of ways to manage drain. I've made mages before who aren't rolling super-dice on spellcasting, but can soak drain like no other, so they cast spells somewhat weaker, but more often. Improved Attribute (spell) on a sustaining focus would increase dice for drain resistance. Fetishes are something I take for anything +5 on drain. Centering and centering foci are also wonderful things. And, if memory serves (no book in front of me) spirits can also assist resisting drain, though I forget on what capacity (bound, summoned, etc. I want to say bound)
Go to the top of the page
 
+Quote Post
Neraph
post Jul 4 2012, 04:11 AM
Post #15


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



The House-Rule I work with is that all Direct Combat Spells get +4 Drain and all Indirect Combat Spells get -2 Drain. Seems to even things out again.
Go to the top of the page
 
+Quote Post
Dakka Dakka
post Jul 4 2012, 06:35 AM
Post #16


Prime Runner
*******

Group: Members
Posts: 3,507
Joined: 11-November 08
Member No.: 16,582



I'm thinking about removing counterspelling from indirect combat spells altogehter. That should make them more attractive.
Go to the top of the page
 
+Quote Post
Neraph
post Jul 4 2012, 03:50 PM
Post #17


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



Not really, since they can still be resisted with something a lot more affordable than Counterspelling. Patching the Draincodes should do the trick nicely without any other tampering with rules. Besides, even with Counterspelling Stunbolt is going to be the go-to spell unless its Drain code is altered.
Go to the top of the page
 
+Quote Post
Dakka Dakka
post Jul 4 2012, 03:58 PM
Post #18


Prime Runner
*******

Group: Members
Posts: 3,507
Joined: 11-November 08
Member No.: 16,582



QUOTE (Neraph @ Jul 4 2012, 05:50 PM) *
Not really, since they can still be resisted with something a lot more affordable than Counterspelling. Patching the Draincodes should do the trick nicely without any other tampering with rules.
Even with nil drain you still have the problem that the spells can be dodged by REA+Counterspelling+Dodge on Full Defense (-2 for area spells).
QUOTE (Neraph @ Jul 4 2012, 05:50 PM) *
Besides, even with Counterspelling Stunbolt is going to be the go-to spell unless its Drain code is altered.
Yes and no. If you increase the drain on damaging spells, the result will probably be that mages will just buy a big gun and sustain enhance aim and Increase AGI (and possibly learn a weapon skill).
Go to the top of the page
 
+Quote Post
Neraph
post Jul 4 2012, 04:06 PM
Post #19


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



Right, but you're increasing the Drain on some spells and reducing it on others. That lower Drain code makes those elemental secondary effects look even more attractive, and a spellcaster's Spellcasting pool should be larger, on average, than someone else's Full Defense + Counterspell. Even if you miss you made them give up their next turn.
Go to the top of the page
 
+Quote Post
Glyph
post Jul 4 2012, 07:37 PM
Post #20


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



I don't know why everyone seems to think that direct and indirect combat spells need to be "balanced" in regards to each other.

Direct combat spells are zapping mana right into a target. A mage needs to have low-Drain go-to spells like that, and any nerfs to them cut right into a mage's viability as a PC. If you need to nerf anything, look at the real potentially unbalancing things, like overcasting, multicasting, mental manipulations, and high-Force spirits.

Indirect combat spells are flashy niche spells. They should have a lot more Drain. They are a very inefficient use of mana. They take a massive amount of energy to bring an actual energy/matter effect into the world - fire, lightning, acid, etc. They are occasionally useful - attacking vehicles, hitting targets that are not in visual range, and secondary effects such as cooking off ammo. But they have never been in any kind of parity, Drain-wise, with direct combat spells.
Go to the top of the page
 
+Quote Post
almost normal
post Jul 4 2012, 08:58 PM
Post #21


Running Target
***

Group: Banned
Posts: 1,105
Joined: 23-August 10
Member No.: 18,961



QUOTE (Glyph @ Jul 4 2012, 02:37 PM) *
I don't know why everyone seems to think that direct and indirect combat spells need to be "balanced" in regards to each other


Because having 1 'best' combat spell is fucking stupid, especially in a roleplaying situation, and the lack of balance that exist currently is what directly creates having a 'best' combat spell.
Go to the top of the page
 
+Quote Post
Glyph
post Jul 5 2012, 12:23 AM
Post #22


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



There isn't one "best" combat spell - there is one best category of combat spells. And they are the best at the most common application of taking out enemies. Indirect spells are better at attacking unseen enemies or vehicles, and have useful secondary effects. They also take a lot more energy to cast, so they are best used more sparingly. Direct combat spells are like heavy pistols, while indirect combat spells are like grenades - better in some situations, but with less overall utility. Besides, there are more combat-oriented spells than simply the combat category. You can use illusion spells to incapacitate or deceive enemies, or mental manipulations to control them, or other manipulations such as ice sheet or ignite. If every option is equally optimal in all circumstances, then the variety becomes meaningless - it's one spell, with different fluff descriptions.
Go to the top of the page
 
+Quote Post
almost normal
post Jul 5 2012, 02:13 AM
Post #23


Running Target
***

Group: Banned
Posts: 1,105
Joined: 23-August 10
Member No.: 18,961



Nope.
Go to the top of the page
 
+Quote Post
Krishach
post Jul 5 2012, 02:21 AM
Post #24


Moving Target
**

Group: Members
Posts: 310
Joined: 26-August 10
Member No.: 18,972



Also, I was under the impression that direct combat spells had horridly high drain.
QUOTE (SR4A pg 204)
Direct Combat spells involve channeling mana directly into a target as destructive and damaging energies rather than generating a damaging effect. Affecting the target’s being on this fundamental level with raw mana requires more focus and more power than producing basic effects; as a result every net hit used to increase the damage value of a Direct Combat spell also increases the Drain DV of the spell by +1.

That can easily outdistance the drain on a direct combat spell.
Go to the top of the page
 
+Quote Post
Glyph
post Jul 5 2012, 02:48 AM
Post #25


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



That rule was so incredibly lame and stupid that they quickly backpedaled and made it an optional rule - for SR4 and all previous editions of Shadowrun, direct combat spells were low-Drain. Although indirect combat spells were not always designated as such - in SR3, they were considered damaging manipulation spells. Which is actually a more accurate designation - but the manipulation spell category was really starting to get bloated, so I can see why they moved them over to combat spells.
Go to the top of the page
 
+Quote Post

7 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 13th May 2025 - 10:03 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.