IPB

Welcome Guest ( Log In | Register )

5 Pages V  < 1 2 3 4 > »   
Reply to this topicStart new topic
> SR2050--Stealth Updates to Old Material?, Have things just got better, or were things too good?
Yerameyahu
post Jul 21 2012, 03:19 AM
Post #26


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



So are we talking about bring *that* setup back, too? Cuz I'd be fine with that. Still not with grounding, but nothing wrong with limiting spirits more. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Falconer
post Jul 21 2012, 03:37 AM
Post #27


Neophyte Runner
*****

Group: Validating
Posts: 2,283
Joined: 12-October 07
Member No.: 13,662



It wasn't only grounding through spirits.

You could ground through anything dual-natured which included spells back in SR2 IIRC. That includes the astrally percieving adept/mage even if he doesn't have foci.

Go to the top of the page
 
+Quote Post
KarmaInferno
post Jul 21 2012, 03:44 AM
Post #28


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



Or dual-natured paracritters, perhaps lobbed in a box at enemies.

(IMG:style_emoticons/default/grinbig.gif)



-k
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 21 2012, 03:52 AM
Post #29


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



HA! That'll give the non-mages something to do, then.
Go to the top of the page
 
+Quote Post
Bigity
post Jul 21 2012, 04:06 AM
Post #30


Shooting Target
****

Group: Members
Posts: 1,840
Joined: 24-July 02
From: Lubbock, TX
Member No.: 3,024



QUOTE (Yerameyahu @ Jul 20 2012, 10:19 PM) *
So are we talking about bring *that* setup back, too? Cuz I'd be fine with that. Still not with grounding, but nothing wrong with limiting spirits more. (IMG:style_emoticons/default/biggrin.gif)



Doesn't SR2050 do this? Some comments made me think it does, though I have not read it yet.

Go to the top of the page
 
+Quote Post
Falconer
post Jul 21 2012, 04:06 AM
Post #31


Neophyte Runner
*****

Group: Validating
Posts: 2,283
Joined: 12-October 07
Member No.: 13,662



So some kind of mental domination on the devil rats to get em close.... then *BOOM*.

HAHAHAHA
Go to the top of the page
 
+Quote Post
Bigity
post Jul 21 2012, 04:20 AM
Post #32


Shooting Target
****

Group: Members
Posts: 1,840
Joined: 24-July 02
From: Lubbock, TX
Member No.: 3,024



QUOTE (Falconer @ Jul 20 2012, 10:37 PM) *
It wasn't only grounding through spirits.

You could ground through anything dual-natured which included spells back in SR2 IIRC. That includes the astrally percieving adept/mage even if he doesn't have foci.



You couldn't ground through spells, even sustained spells. Astral perception, dual nature (including materialized spirits), and active foci.
Go to the top of the page
 
+Quote Post
Bigity
post Jul 21 2012, 04:21 AM
Post #33


Shooting Target
****

Group: Members
Posts: 1,840
Joined: 24-July 02
From: Lubbock, TX
Member No.: 3,024



QUOTE (KarmaInferno @ Jul 20 2012, 09:44 PM) *
Or dual-natured paracritters, perhaps lobbed in a box at enemies.

(IMG:style_emoticons/default/grinbig.gif)



-k


Or feed some bum some of that awakened drug that forces you to astrally perceive, even if not a magician. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 21 2012, 04:33 AM
Post #34


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



I don't see why that works, anyway. At least dual-natured things are actually bridging the gap; perception is just looking through the glass.
Go to the top of the page
 
+Quote Post
Falconer
post Jul 21 2012, 04:57 AM
Post #35


Neophyte Runner
*****

Group: Validating
Posts: 2,283
Joined: 12-October 07
Member No.: 13,662



No perception *IS* dual-natured. The rules make that clear someone who is astrally percieving is present on both planes and can be targetted accordingly. That's been true in all the versions I can think of.
Go to the top of the page
 
+Quote Post
Neko Asakami
post Jul 21 2012, 06:28 AM
Post #36


Moving Target
**

Group: Members
Posts: 228
Joined: 30-July 09
Member No.: 17,450



At the risk of starting a huge fire, what's the difference between grounding a physical spell vs. just bolting them with mana spells from the astral? Aren't physical spells easier to resist to being with?
Go to the top of the page
 
+Quote Post
Ryu
post Jul 21 2012, 06:32 AM
Post #37


Awakened Asset
********

Group: Members
Posts: 4,464
Joined: 9-April 05
From: AGS, North German League
Member No.: 7,309



QUOTE (All4BigGuns @ Jul 20 2012, 04:33 PM) *
Well, now that I've seen Grounding (started in Third, and it was already gone), I kind of like it, so I'll be using that in all eras--ignoring the explanation for why it went away.

How hard is grounding? More drain / less dice?

It used to make using Foci hard for mages and forbidden for adepts, enemy materialised spirits removeable by a projected mage, and then there was the spirit bomb issue. The "dual-natured paracritter" idea is great, too.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 21 2012, 01:55 PM
Post #38


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Falconer, I'm just talking about a hypothetical distinction, not how things actually are. (IMG:style_emoticons/default/smile.gif) Perception is indeed dual-nature in the rules, I should've been clearer.

Neko, you can't cast on anything (or affect it at all) from the astral unless it's dual-natured. Grounding sort of changes that.

Well, you can *always* attack spirits from the astral, Ryu. They're dual-natured.
Go to the top of the page
 
+Quote Post
Ryu
post Jul 21 2012, 04:24 PM
Post #39


Awakened Asset
********

Group: Members
Posts: 4,464
Joined: 9-April 05
From: AGS, North German League
Member No.: 7,309



QUOTE (Yerameyahu @ Jul 21 2012, 03:55 PM) *
Well, you can *always* attack spirits from the astral, Ryu. They're dual-natured.

My fault, you are correct. What was I thinking?
Go to the top of the page
 
+Quote Post
Neko Asakami
post Jul 21 2012, 04:25 PM
Post #40


Moving Target
**

Group: Members
Posts: 228
Joined: 30-July 09
Member No.: 17,450



Huh. Based on the rules (as I initially read them) for Astral Combat, I assumed that you could attack people in the physical realm while on the astral (SR4A, pg 193) and then based on the spell rules you could only use Mana spells in the Astral; which meant that only Mana spells could be used to cross that barrier. I'm assuming then that the relevant text for Astral Combat is actually talking about attacking dual-natured beings too?
Go to the top of the page
 
+Quote Post
UmaroVI
post Jul 21 2012, 05:50 PM
Post #41


Shooting Target
****

Group: Members
Posts: 1,700
Joined: 1-July 10
Member No.: 18,778



That's correct Neko. Only dual-natured and astral things can be attacked from the astral.

Grognards: did SR3- allow you to ground through active spells? Or only through dual-natured beings and foci?
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 21 2012, 05:56 PM
Post #42


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Yep, Neko. That's why grounding bothers people: the astral/physical divide is otherwise inviolable (in principle), and some of think it should always stay that way.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 21 2012, 05:57 PM
Post #43


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,008
Joined: 30-December 02
From: Boston
Member No.: 3,802



QUOTE (UmaroVI @ Jul 21 2012, 01:50 PM) *
Grognards: did SR3- allow you to ground through active spells? Or only through dual-natured beings and foci?

Grounding was a casualty of the SR2->SR3 conversion, so you couldn't ground through anything in SR3. In SR1 "A magician in Astral Space cannot cast a spell at another spell[…]" (p91). I don't have a copy of SR2 handy to check it.

~J
Go to the top of the page
 
+Quote Post
Neko Asakami
post Jul 21 2012, 07:01 PM
Post #44


Moving Target
**

Group: Members
Posts: 228
Joined: 30-July 09
Member No.: 17,450



Gotcha. Honestly, though, we've been playing it wrong in my group, I think I'm gonna keep doing it. I'm not gonna allow grounding, that IS too good, but my group lacks a real infiltrator, so our mage does double duty and the mana spells and astral combat have allowed her to be relevant to combat where she is really too fragile to handle face to face action (due to her build, not my GMing). And thanks for clearing that up!
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 21 2012, 08:27 PM
Post #45


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



It's good to hear that hasn't been abused yet, but it's hard to imagine anything more powerful than allowing a projecting mage to attack people on the physical with astral combat and mana spells. That's far *beyond* grounding. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Neko Asakami
post Jul 21 2012, 10:02 PM
Post #46


Moving Target
**

Group: Members
Posts: 228
Joined: 30-July 09
Member No.: 17,450



It sounds scary, but it's no more troublesome in my games than a good infiltrator sneaking up and Narcojetting a guard. ^_^
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 21 2012, 10:41 PM
Post #47


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Sure, assuming it's literally impossible for the guard to see or hear that guy, his attacks ignore armor, and he can *fly* through walls. (IMG:style_emoticons/default/biggrin.gif) Like I said, I'm glad to hear it hasn't been a problem in your game.
Go to the top of the page
 
+Quote Post
Hida Tsuzua
post Jul 22 2012, 06:15 AM
Post #48


Moving Target
**

Group: Members
Posts: 328
Joined: 26-February 02
Member No.: 1,353



QUOTE (Kagetenshi @ Jul 21 2012, 05:57 PM) *
Grounding was a casualty of the SR2->SR3 conversion, so you couldn't ground through anything in SR3. In SR1 "A magician in Astral Space cannot cast a spell at another spell[…]" (p91). I don't have a copy of SR2 handy to check it.

In SR2, it's foci and active astral perception (SR2 149) as well.
Go to the top of the page
 
+Quote Post
All4BigGuns
post Jul 22 2012, 06:20 AM
Post #49


Former Member
**

Group: Members
Posts: 814
Joined: 15-July 12
Member No.: 53,042



QUOTE (Kagetenshi @ Jul 21 2012, 11:57 AM) *
Grounding was a casualty of the SR2->SR3 conversion, so you couldn't ground through anything in SR3. In SR1 "A magician in Astral Space cannot cast a spell at another spell[…]" (p91). I don't have a copy of SR2 handy to check it.

~J


Was it re-added in Magic in the Shadows of SR3? My roommate seems to remember something like grounding. Then again, I think his older core book is SR2, so he might be thinking of that. Figured both are possibilities, so I thought I'd ask.
Go to the top of the page
 
+Quote Post
Mäx
post Jul 22 2012, 09:27 AM
Post #50


Prime Runner
*******

Group: Members
Posts: 3,803
Joined: 3-February 08
From: Finland
Member No.: 15,628



QUOTE (Falconer @ Jul 20 2012, 10:34 PM) *
I'm mostly worried about dikote making a comeback now... I absolutely hated dikote... everything and anything ended up dikoted just because it became better. (and extremely silly) How long til we see dikoted arrows, mono-swords.. etc... showing up in 2070's games.

With the price it has, i kinda think if some one is willing to increase the price of their katana by 6 times they have kinda earned the +1 to damage and -2 AP, especially since melee with weapons is severely UP compared to unarmed adepts.
The possible extra armor isn't even worth talking about, +3 to armor for 150k-300k+ isn't really worth it ever, especially as there's no rule about it not counting for encumbrance so only a "Body to the max" Troll can really get any use out of it(and for him the price is likely to be in the 300k+ range)
Go to the top of the page
 
+Quote Post

5 Pages V  < 1 2 3 4 > » 
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 5th May 2025 - 02:54 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.