![]() |
![]() ![]() |
![]() |
![]()
Post
#26
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
So are we talking about bring *that* setup back, too? Cuz I'd be fine with that. Still not with grounding, but nothing wrong with limiting spirits more. (IMG:style_emoticons/default/biggrin.gif)
|
|
|
![]()
Post
#27
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 ![]() |
It wasn't only grounding through spirits.
You could ground through anything dual-natured which included spells back in SR2 IIRC. That includes the astrally percieving adept/mage even if he doesn't have foci. |
|
|
![]()
Post
#28
|
|
Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
Or dual-natured paracritters, perhaps lobbed in a box at enemies.
(IMG:style_emoticons/default/grinbig.gif) -k |
|
|
![]()
Post
#29
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
HA! That'll give the non-mages something to do, then.
|
|
|
![]()
Post
#30
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 ![]() |
So are we talking about bring *that* setup back, too? Cuz I'd be fine with that. Still not with grounding, but nothing wrong with limiting spirits more. (IMG:style_emoticons/default/biggrin.gif) Doesn't SR2050 do this? Some comments made me think it does, though I have not read it yet. |
|
|
![]()
Post
#31
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 ![]() |
So some kind of mental domination on the devil rats to get em close.... then *BOOM*.
HAHAHAHA |
|
|
![]()
Post
#32
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 ![]() |
It wasn't only grounding through spirits. You could ground through anything dual-natured which included spells back in SR2 IIRC. That includes the astrally percieving adept/mage even if he doesn't have foci. You couldn't ground through spells, even sustained spells. Astral perception, dual nature (including materialized spirits), and active foci. |
|
|
![]()
Post
#33
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 ![]() |
Or dual-natured paracritters, perhaps lobbed in a box at enemies. (IMG:style_emoticons/default/grinbig.gif) -k Or feed some bum some of that awakened drug that forces you to astrally perceive, even if not a magician. (IMG:style_emoticons/default/smile.gif) |
|
|
![]()
Post
#34
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I don't see why that works, anyway. At least dual-natured things are actually bridging the gap; perception is just looking through the glass.
|
|
|
![]()
Post
#35
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 ![]() |
No perception *IS* dual-natured. The rules make that clear someone who is astrally percieving is present on both planes and can be targetted accordingly. That's been true in all the versions I can think of.
|
|
|
![]()
Post
#36
|
|
Moving Target ![]() ![]() Group: Members Posts: 228 Joined: 30-July 09 Member No.: 17,450 ![]() |
At the risk of starting a huge fire, what's the difference between grounding a physical spell vs. just bolting them with mana spells from the astral? Aren't physical spells easier to resist to being with?
|
|
|
![]()
Post
#37
|
|
Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 ![]() |
Well, now that I've seen Grounding (started in Third, and it was already gone), I kind of like it, so I'll be using that in all eras--ignoring the explanation for why it went away. How hard is grounding? More drain / less dice? It used to make using Foci hard for mages and forbidden for adepts, enemy materialised spirits removeable by a projected mage, and then there was the spirit bomb issue. The "dual-natured paracritter" idea is great, too. |
|
|
![]()
Post
#38
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Falconer, I'm just talking about a hypothetical distinction, not how things actually are. (IMG:style_emoticons/default/smile.gif) Perception is indeed dual-nature in the rules, I should've been clearer.
Neko, you can't cast on anything (or affect it at all) from the astral unless it's dual-natured. Grounding sort of changes that. Well, you can *always* attack spirits from the astral, Ryu. They're dual-natured. |
|
|
![]()
Post
#39
|
|
Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 ![]() |
|
|
|
![]()
Post
#40
|
|
Moving Target ![]() ![]() Group: Members Posts: 228 Joined: 30-July 09 Member No.: 17,450 ![]() |
Huh. Based on the rules (as I initially read them) for Astral Combat, I assumed that you could attack people in the physical realm while on the astral (SR4A, pg 193) and then based on the spell rules you could only use Mana spells in the Astral; which meant that only Mana spells could be used to cross that barrier. I'm assuming then that the relevant text for Astral Combat is actually talking about attacking dual-natured beings too?
|
|
|
![]()
Post
#41
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 ![]() |
That's correct Neko. Only dual-natured and astral things can be attacked from the astral.
Grognards: did SR3- allow you to ground through active spells? Or only through dual-natured beings and foci? |
|
|
![]()
Post
#42
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Yep, Neko. That's why grounding bothers people: the astral/physical divide is otherwise inviolable (in principle), and some of think it should always stay that way.
|
|
|
![]()
Post
#43
|
|
Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Grognards: did SR3- allow you to ground through active spells? Or only through dual-natured beings and foci? Grounding was a casualty of the SR2->SR3 conversion, so you couldn't ground through anything in SR3. In SR1 "A magician in Astral Space cannot cast a spell at another spell[…]" (p91). I don't have a copy of SR2 handy to check it. ~J |
|
|
![]()
Post
#44
|
|
Moving Target ![]() ![]() Group: Members Posts: 228 Joined: 30-July 09 Member No.: 17,450 ![]() |
Gotcha. Honestly, though, we've been playing it wrong in my group, I think I'm gonna keep doing it. I'm not gonna allow grounding, that IS too good, but my group lacks a real infiltrator, so our mage does double duty and the mana spells and astral combat have allowed her to be relevant to combat where she is really too fragile to handle face to face action (due to her build, not my GMing). And thanks for clearing that up!
|
|
|
![]()
Post
#45
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
It's good to hear that hasn't been abused yet, but it's hard to imagine anything more powerful than allowing a projecting mage to attack people on the physical with astral combat and mana spells. That's far *beyond* grounding. (IMG:style_emoticons/default/smile.gif)
|
|
|
![]()
Post
#46
|
|
Moving Target ![]() ![]() Group: Members Posts: 228 Joined: 30-July 09 Member No.: 17,450 ![]() |
It sounds scary, but it's no more troublesome in my games than a good infiltrator sneaking up and Narcojetting a guard. ^_^
|
|
|
![]()
Post
#47
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Sure, assuming it's literally impossible for the guard to see or hear that guy, his attacks ignore armor, and he can *fly* through walls. (IMG:style_emoticons/default/biggrin.gif) Like I said, I'm glad to hear it hasn't been a problem in your game.
|
|
|
![]()
Post
#48
|
|
Moving Target ![]() ![]() Group: Members Posts: 328 Joined: 26-February 02 Member No.: 1,353 ![]() |
Grounding was a casualty of the SR2->SR3 conversion, so you couldn't ground through anything in SR3. In SR1 "A magician in Astral Space cannot cast a spell at another spell[…]" (p91). I don't have a copy of SR2 handy to check it. In SR2, it's foci and active astral perception (SR2 149) as well. |
|
|
![]()
Post
#49
|
|
Former Member ![]() ![]() Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 ![]() |
Grounding was a casualty of the SR2->SR3 conversion, so you couldn't ground through anything in SR3. In SR1 "A magician in Astral Space cannot cast a spell at another spell[…]" (p91). I don't have a copy of SR2 handy to check it. ~J Was it re-added in Magic in the Shadows of SR3? My roommate seems to remember something like grounding. Then again, I think his older core book is SR2, so he might be thinking of that. Figured both are possibilities, so I thought I'd ask. |
|
|
![]()
Post
#50
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
I'm mostly worried about dikote making a comeback now... I absolutely hated dikote... everything and anything ended up dikoted just because it became better. (and extremely silly) How long til we see dikoted arrows, mono-swords.. etc... showing up in 2070's games. With the price it has, i kinda think if some one is willing to increase the price of their katana by 6 times they have kinda earned the +1 to damage and -2 AP, especially since melee with weapons is severely UP compared to unarmed adepts. The possible extra armor isn't even worth talking about, +3 to armor for 150k-300k+ isn't really worth it ever, especially as there's no rule about it not counting for encumbrance so only a "Body to the max" Troll can really get any use out of it(and for him the price is likely to be in the 300k+ range) |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 5th May 2025 - 02:54 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.