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#1
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
Perhaps someone can correct me on this, or perhaps people would be kind enough to divulge their take on it, but the Magic Sense adept power seems to miss a vital ingredient. It says to treat it like the Detect Magic spell at a Force equal to the adept's Magic rating, but there's no equivalent to the spell-casting test so how good is it?
Should it count as though Force hits were rolled? Should Force dice be rolled? Should the adept learn all that it is possible to learn about all the magic within range without even trying? |
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
we made it a Perception + Magic role. Similar to other magical sense adept powers.
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#3
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Target ![]() Group: Members Posts: 35 Joined: 22-July 12 Member No.: 53,075 ![]() |
When one of my players took this power I had to decide what to do, too.
When using the spell Detect Magic a mage rolls Magic + Spellcasting. An adept has Magic but for a pure adept it would be quite unfair if he had to learn spellcasting with its full cost just for this one power. So I decided to let my player's adept learn a "Detect Magic spellcasting"- skill . Because it was only relevant for this one adept power I let him learn it for the cost of a knowledge skill (half normal spellcasting cost). This means he rolls Magic + his special skill to "cast Sense Magic" , he can only use up to Magic hits because Magic is the Force of this "spell" and all other characteristics except range are as if he had cast this spell with Force = Magic. Range is described in the adept power as Magic * 10 m . Because it's described as a sense it's always on and I let the player roll his Magic + special skill to see how much he could notice at this moment. Works well, so far, but it's pure houserule because something vital is missing in the description of the power. |
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#4
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Yeah, you could use Perception the way Motion Sense does, though Perception is a notoriously cheap DP.
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#5
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 662 Joined: 25-May 11 Member No.: 30,406 ![]() |
Never come up in my game, but I would probably go with Magic + Initiate levels, as per most adept powers. This would perhaps make it less powerful than the mage spell until the adept had initiated a number of times, but apples and oranges ...
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#7
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Never come up in my game, but I would probably go with Magic + Initiate levels, as per most adept powers. This would perhaps make it less powerful than the mage spell until the adept had initiated a number of times, but apples and oranges ... Going that route, I'd create a new Adept Metamagic: Mana Sensitive Add you Initiate level to your Magic Sense dice pool. Essentially you get your initiate level twice, but if I'm not mistaken, there's already a metamagic that does just that. |
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#8
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
That's true, Draco18s, dunno what I was thinking. (IMG:style_emoticons/default/smile.gif) It's still a strong DP, but not crazy.
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#9
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
That's true, Draco18s, dunno what I was thinking. (IMG:style_emoticons/default/smile.gif) It's still a strong DP, but not crazy. Yup. I also wouldn't consider any specialization for perception other then "magic." |
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#10
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Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
Perhaps someone can correct me on this, or perhaps people would be kind enough to divulge their take on it, but the Magic Sense adept power seems to miss a vital ingredient. It says to treat it like the Detect Magic spell at a Force equal to the adept's Magic rating, but there's no equivalent to the spell-casting test so how good is it? Should it count as though Force hits were rolled? Should Force dice be rolled? Should the adept learn all that it is possible to learn about all the magic within range without even trying? Straight perception, without modifiers. Penalizing an adept by making him spend additional karma is wrong. |
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#11
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Moving Target ![]() ![]() Group: Members Posts: 497 Joined: 16-April 08 From: Alexandria, VA Member No.: 15,900 ![]() |
I'd use Assensing skill, personally. Just because they're so close.
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#12
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
But adepts can't learn that skill.
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#13
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Moving Target ![]() ![]() Group: Members Posts: 651 Joined: 20-July 12 From: Arizona Member No.: 53,066 ![]() |
I believe if they take the Astral Perception power they can also take Assensing as they can now perceive into the Astral Plane.
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#14
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
Assenssing itself is much stronger than Magic Sense. That's why it costs double and needs an extra skill.
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#15
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
Thanks for the responses. I think the Perception skill does it for me. Don't much like the idea of a skill purely for a single power - that would change a flat cost into a higher variable cost. I can see the reasoning behind Assensing but as well as being otherwise useless to most adepts it's otherwise purely for the astral plane and that kind of change is much too big for such a specific issue.
Modifiers can be allowed I think, so long as they are non-sense-specific. I.e. Attention Coprocessor and Enhanced Perception adept power yes, Vision Enhancement and Audio Enhancement no. |
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