IPB

Welcome Guest ( Log In | Register )

86 Pages V  « < 40 41 42 43 44 > »   
Closed TopicStart new topic
Valnar
post Aug 23 2012, 12:02 PM
Post #1026


Target
*

Group: Members
Posts: 16
Joined: 15-September 11
Member No.: 38,070



QUOTE (Mantis @ Aug 23 2012, 08:48 AM) *
Found an issue with thrown grenades. The ranges aren't correct. For my Strength 3 adept with Power Throw 1 the range for a non-aerodynamic grenade should be 0-8(Str x 2), 9-16 (x4), 17-24 (x6), 25-40 (x10). Chummer lists the ranges as 0-10, 11-20, 21-30, 31-50, which is totally wrong, whether they are aerodynamic or non.
Could you also add a toggle to say whether the grenades are aerodynamic or non since that will affect ranges and scatter.


Afaik Power Throw adds 2 to your effective Strength when using throwing weapons, so chummer has it right.
Go to the top of the page
 
+Quote Post
forgarn
post Aug 23 2012, 02:44 PM
Post #1027


Moving Target
**

Group: Members
Posts: 250
Joined: 22-December 09
Member No.: 17,988



Valnar, you remember correctly.

Mantis, Chummer does have it listed correctly. Your strength is effectively a 5 for purpose of range and damage of thrown weapons.
Go to the top of the page
 
+Quote Post
b0bd3n4rd
post Aug 23 2012, 04:47 PM
Post #1028


Target
*

Group: Members
Posts: 6
Joined: 27-March 12
Member No.: 51,331



Hey there,

I don't know if it was addressed already, but Sprite names aren't being translated on the printed sheets, neither in French or German.

Keep up the good work!
Go to the top of the page
 
+Quote Post
Mantis
post Aug 23 2012, 07:41 PM
Post #1029


Running Target
***

Group: Members
Posts: 1,102
Joined: 23-August 09
From: Vancouver, Canada
Member No.: 17,538



Dammit. I conflated rating with the effect. (IMG:style_emoticons/default/embarrassed.gif) On the upside, I can throw those grenades even further.
I'd still like a toggle to select whether the grenades are aerodynamic or not. Unless I missed that too.
Go to the top of the page
 
+Quote Post
Makki
post Aug 24 2012, 07:49 AM
Post #1030


Running Target
***

Group: Members
Posts: 1,373
Joined: 14-January 10
From: Stuttgart, Germany
Member No.: 18,036



are you planning on adding training cost for animals? It's Running Wild p.35
Maybe as "plugin" for animals in the gear section?
Go to the top of the page
 
+Quote Post
Sengir
post Aug 24 2012, 04:12 PM
Post #1031


Great Dragon
*********

Group: Dumpshocked
Posts: 5,090
Joined: 3-October 09
From: Kohle, Stahl und Bier
Member No.: 17,709



Most of the entries for missiles and grenades in the weapons.xml only have a 0 listed for price and Availability, the result is that most <weapon> entries in the printout .xml don't have this info, either. Would it be possible to copy the price and Avail info from the gears.xml into the weapons.xml (and thereby have it present in the <weapon> tag)?
Go to the top of the page
 
+Quote Post
almost normal
post Aug 24 2012, 07:34 PM
Post #1032


Running Target
***

Group: Banned
Posts: 1,105
Joined: 23-August 10
Member No.: 18,961



A request, if possible. I'm not allowed to change the percentage cost of animals. I'd like to be able to, to represent trained or fertile animals.
Go to the top of the page
 
+Quote Post
Hellfire
post Aug 24 2012, 07:44 PM
Post #1033


Target
*

Group: Members
Posts: 74
Joined: 26-January 12
Member No.: 48,220



Hello Nebular,

just noticed a slight glitch. When adding a martial art advantage which adds DV to unarmed attacks this DV bonus is also added to unarmed attack weapons (like the shock glove or shock frills), I do not think that this is how this is supposed to be...
Go to the top of the page
 
+Quote Post
Minimax le Rouge
post Aug 26 2012, 12:53 PM
Post #1034


Target
*

Group: Members
Posts: 82
Joined: 4-July 11
From: The Hive Metaplan
Member No.: 32,709



hello,
i try to add an off road suspension to an ares mobmaster (UCL25), and i have this error back:

[ Spoiler ]


Go to the top of the page
 
+Quote Post
SpellBinder
post Aug 26 2012, 07:44 PM
Post #1035


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



Tested and got the same, and also an error when clicking to select the Off-Road Suspension mod or the vehicle itself (and other vehicles, if any are present). This doesn't happen with a vehicle that comes with the Off-Road Suspension mod (used the Tata Hotspur). It also did not happen when I added Off-Road Suspension to an Indian Pathfinder, though it showed up with the Entertainment Systems Papoose, and the BMW Trollhammer (and not the one with Metahuman Adaptation). I'm not sure if this is limited to just the vehicles from UCL or not (those are the only ones I tested), and errors seem to persist once they show until the Off-Road Suspension is removed from the affected vehicle.
Go to the top of the page
 
+Quote Post
ZenPollo
post Aug 26 2012, 09:41 PM
Post #1036


Target
*

Group: Members
Posts: 2
Joined: 26-August 12
Member No.: 53,817



Howdy folks

I love this application BTW -- I have referred everyone I know to use this as the generator of choice.

A quick issue/bug with the lastest release.

I seems the BP cost for contacts is not calculating. I tried manually adjusting the BP cost for contacts on the options-BP cost menu, but it doesn't seem to work either. All the contacts are coming up free, both on the BP remaining balance and the BP summary tab.

Anyone else having this issue?

Regards
ZP
Go to the top of the page
 
+Quote Post
bannockburn
post Aug 26 2012, 09:50 PM
Post #1037


Shooting Target
****

Group: Members
Posts: 1,648
Joined: 22-April 12
From: somewhere far beyond sanity
Member No.: 51,886



Do you have the optional houserule active to give free contact points based on charisma?
Go to the top of the page
 
+Quote Post
ZenPollo
post Aug 26 2012, 10:14 PM
Post #1038


Target
*

Group: Members
Posts: 2
Joined: 26-August 12
Member No.: 53,817



To answer your question, Bannock, No. However, we do use the house rule to give a free amount of BPs for contacts, which was activated. The issue was that no BP's were being charged for contacts under any circumstances.

Nevertheless, I closed the application completely and reopened a character. The BP's for contacts worked out correctly this time -- I suppose the contact BPs didn't update with the option change until the application was closed and re-opened.

False alarm!

--ZP
Go to the top of the page
 
+Quote Post
bannockburn
post Aug 26 2012, 10:16 PM
Post #1039


Shooting Target
****

Group: Members
Posts: 1,648
Joined: 22-April 12
From: somewhere far beyond sanity
Member No.: 51,886



Yeah, I was about to suggest that next (IMG:style_emoticons/default/smile.gif)
You need to restart the program to commit changes (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Hellfire
post Aug 27 2012, 11:04 AM
Post #1040


Target
*

Group: Members
Posts: 74
Joined: 26-January 12
Member No.: 48,220



Hi Nebular,

a feature/content request:

a few additions from Augmentations are missing: see p.46/47 Augmentations: some (if not all) modular plugins for cyberlimbs are not in the program. I was specifically looking for raptor cyberlegs, however also other things like the drone hand, jackhammer plugin etc. are missing.

Furthermore adding the equipment / cyberware from Shadowrun 2050 would be great.

Thanks and keep up the great work.
Go to the top of the page
 
+Quote Post
CeeJay
post Aug 27 2012, 01:21 PM
Post #1041


Moving Target
**

Group: Members
Posts: 250
Joined: 16-January 09
From: Nowhere near you... unless you happen to be near Cologne.
Member No.: 16,776



QUOTE (Hellfire @ Aug 27 2012, 01:04 PM) *
a few additions from Augmentations are missing: see p.46/47 Augmentations: some (if not all) modular plugins for cyberlimbs are not in the program. I was specifically looking for raptor cyberlegs, however also other things like the drone hand, jackhammer plugin etc. are missing.

These things are already in Chummer. They're just not easy to find...
If you want to have raptor cyberlegs, add two full leg replacements to your character. Than add the "Modular Cyberlimb" plug-in to your leg (it's under Cyberlimb Accessory). Now, if you add another plug-in to the now modular cyberlimb, you will notice another available category named "Modular Plug-in" that contains the raptor legs and all the other modular plug-ins.

-CJ
Go to the top of the page
 
+Quote Post
Hellfire
post Aug 27 2012, 03:17 PM
Post #1042


Target
*

Group: Members
Posts: 74
Joined: 26-January 12
Member No.: 48,220



QUOTE (CeeJay @ Aug 27 2012, 02:21 PM) *
These things are already in Chummer. They're just not easy to find...
If you want to have raptor cyberlegs, add two full leg replacements to your character. Than add the "Modular Cyberlimb" plug-in to your leg (it's under Cyberlimb Accessory). Now, if you add another plug-in to the now modular cyberlimb, you will notice another available category named "Modular Plug-in" that contains the raptor legs and all the other modular plug-ins.

-CJ


Thanks. I have now made more than 40 characters with chummer and wasn't aware o fhow to find these (IMG:style_emoticons/default/smile.gif)

@nebular: ok, delete my first request, but adding Shadowrun 2050 equipment and cyberware would still be great.
Go to the top of the page
 
+Quote Post
valavaern
post Aug 28 2012, 04:22 AM
Post #1043


Target
*

Group: Members
Posts: 34
Joined: 22-July 12
Member No.: 53,078



QUOTE (SpellBinder @ Aug 21 2012, 01:08 AM) *
I'd think Hero Labs has it wrong. Assensing an aura (as in, reading an aura for information and making a test on the chart on SR4a page 191) is not a perception test. The Perceptive quality would apply when you make an Assensing test to try and spot an astral entity that's trying to hide or otherwise sneak about, but not when you're trying to gauge someone's aura to see if their Magic is higher than your own.

Assensing an aura is absolutely a perception test. Anything using the Assensing skill is, by definition, and Astral Perception test.
Go to the top of the page
 
+Quote Post
valavaern
post Aug 28 2012, 04:35 AM
Post #1044


Target
*

Group: Members
Posts: 34
Joined: 22-July 12
Member No.: 53,078



using <movementpercent>MAG * 50</movementpercent> in an adept power is still returning an error, while <movementpercent>100</movementpercent> is calculating fine.

error message:
[ Spoiler ]
Go to the top of the page
 
+Quote Post
SpellBinder
post Aug 28 2012, 06:42 PM
Post #1045


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



QUOTE (valavaern @ Aug 27 2012, 10:22 PM) *
Assensing an aura is absolutely a perception test. Anything using the Assensing skill is, by definition, and Astral Perception test.

Perception tests are used to detect what is hidden from the senses, not to decipher information of what is in front of you.

Any further discussion on this should be taken to the Shadowrun discussion folder.
Go to the top of the page
 
+Quote Post
TonkaTuff
post Aug 29 2012, 03:06 AM
Post #1046


Moving Target
**

Group: Members
Posts: 199
Joined: 11-September 05
Member No.: 7,729



First off, big fan of the program. It's been a godsend after so many years away from the system. Thanks for putting in the effort, Nebular.

Anyway, an admittedly minor bug, but I didn't see it rep'd earlier in the thread. I'm using version 405.

In the summary column in creation mode, the CF line is tallying the number of complex forms purchased, not the BP spent. Though the running tally in the info bar at the bottom appears to keep current and correct. I don't have any of the houserule cost adjustments toggled.

Go to the top of the page
 
+Quote Post
Starmage21
post Aug 29 2012, 04:26 AM
Post #1047


Moving Target
**

Group: Members
Posts: 745
Joined: 13-April 07
From: Houston, Texas
Member No.: 11,448



This thread has become tl;dr and search didnt come up with this so:

New(?) issue:
Cyberware Commlink allows you to add a custom commlink as gear. Aside from that, you cannot do anything else, even dictate the stats of the cyberware commlink.
Go to the top of the page
 
+Quote Post
SpellBinder
post Aug 29 2012, 08:49 AM
Post #1048


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



The commlinks part has been brought up before, though I don't know if Nebular is going to expand the tree in that part or not.

What I do myself, and find it works just fine, is to create a new location in the gear section labeled something like "Implanted Commlink" and put all the guts of said commlink in that.
Go to the top of the page
 
+Quote Post
ChatNoir
post Aug 29 2012, 03:08 PM
Post #1049


Target
*

Group: Members
Posts: 95
Joined: 10-September 11
From: Lyon, FRANCE
Member No.: 37,728



QUOTE (SpellBinder @ Aug 29 2012, 10:49 AM) *
The commlinks part has been brought up before, though I don't know if Nebular is going to expand the tree in that part or not.

What I do myself, and find it works just fine, is to create a new location in the gear section labeled something like "Implanted Commlink" and put all the guts of said commlink in that.

There are already enough sub levels on a regular commlink.

With everything in the cyber panel it would be crazy.

Right now, it's just a place holder to pay for the essence (or capacity in a cyberpart) and it fine by me. Perharps adding an indication somewhere on the Cyberware Commlink could help people.
Go to the top of the page
 
+Quote Post
Nebular
post Aug 29 2012, 10:19 PM
Post #1050


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (Scarecrow @ Aug 22 2012, 03:28 PM) *
I wasn't trying to be a pain in the ass. If my post came off that way, all I can say is that I wasn't trying to be a dick.

Neb, I understand you are doing this in your free time. It's all good. I asked why, you answered. Far as I'm concerned, this is a non-issue.

No worries! I'm glad you pointed it out otherwise I might have missed them altogether. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post

86 Pages V  « < 40 41 42 43 44 > » 
Closed TopicStart new topic

 

RSS Lo-Fi Version Time is now: 8th July 2025 - 07:02 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.