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#1076
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Target ![]() Group: Members Posts: 34 Joined: 22-July 12 Member No.: 53,078 ![]() |
New bug found: bioware suites throw an error when adding a suite that has a piece with a variable cost, such a moderate bio-sculpting. Clicking through the error allows you to add the suite just fine (and brings up the price selection menu for the offending piece).
[ Spoiler ]
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#1077
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Target ![]() Group: Members Posts: 34 Joined: 22-July 12 Member No.: 53,078 ![]() |
Error found: Program Suites (such the FTL Matrix Wizard) cannot be gotten in hacked form, like the normal matrix programs (and program bundles listed in that category) can.
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#1078
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Target ![]() Group: Members Posts: 74 Joined: 26-January 12 Member No.: 48,220 ![]() |
Error found: Program Suites (such the FTL Matrix Wizard) cannot be gotten in hacked form, like the normal matrix programs (and program bundles listed in that category) can. Also if a program suite is part of a custom PACKs kit, the price is deducted twice when you add the custom PACKs kit: once for the suite and once for each and every program in the suite. |
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#1079
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Target ![]() Group: Members Posts: 34 Joined: 22-July 12 Member No.: 53,078 ![]() |
request for new house rule options: Free Spirits get power points equal to their Magic instead of Edge.
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#1080
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Moving Target ![]() ![]() Group: Members Posts: 171 Joined: 4-August 12 From: Cincinnati, OH Member No.: 53,107 ![]() |
Bug (maybe?): Can't figure out a way to remove a week entry in the Calendar of a created character. Just being able to edit start date would be helpful for my current character.
Just got the new update and it still looks like we still have the Smartlink dice pool mod applied to Pistols & Automatics (haven't checked other firearm types) on the Skills tab for created or non-created characters, but no dice pool mod for a personalized grip on a melee weapon. No biggy, just thought I'd mention in case you thought this was addressed. |
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#1081
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,647 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 ![]() |
Interestingly enough, I've just checked an older character in career mode, and her lifestyle qualities have vanished. I also can't add them again (IMG:style_emoticons/default/smile.gif)
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#1082
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Something else, I got the latest Chummer update as bycatch in a Wireshark log and it seems you transmit the XML files uncompressed -- isn't that a bit wasteful on your bandwidth? Very, yes. (IMG:style_emoticons/default/smile.gif) The critters.xml file is 965 KB and compresses quite nicely down to 44 KB. Omae compresses all of its content to save bandwidth and disk space and to make downloading things much quicker. The update stuff, however, came long before any of that. The server host doesn't seem to care about disk space and bandwidth (or I'm coming nowhere near any limits if there are any). This was also long before I started really working with compression, had about half as many data files, all of the data files were much smaller, and had only a handful of users as opposed to the thousands I now have. The expectation was I'd be lucky if a dozen people used it, so it never seemed like an issue to me. (IMG:style_emoticons/default/biggrin.gif) EDIT: I managed to get this implemented fairly quickly. I'll have this in the next update. |
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#1083
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
What if you just named it (for example) Ares Predator 2050 or something like that? And I'm sorry I didn't see the post you referenced before I asked the question...for some reason I didn't think to search... No worries. There's a lot of stuff between this thread and the previous one so it gets pretty hard to see what has been said before. (IMG:style_emoticons/default/smile.gif) I do like the idea of just adding 2050 to the name, so I'll likely go with that method. |
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#1084
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
A simple gear update. Arsenal, page 142, the Shielded Smuggling Compartment is listed with a cost of ¥3,000+ and Chummer is locked at ¥3,000. You'd think so, but this also requires a change to the code. Vehicle Mods don't currently support variable costs. I'll have this in the next update. (IMG:style_emoticons/default/wink.gif) |
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#1085
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Interestingly enough, I've just checked an older character in career mode, and her lifestyle qualities have vanished. I also can't add them again (IMG:style_emoticons/default/smile.gif) Could you email me one of your affected save files so I can see what's happening? (nebular@shaw.ca) |
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#1086
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Error thrown when adding PACKS. ".", hexadecimal value 0x00, is an invalid character. Line 2, position 1. I can't seem to reproduce this. It looks like this happens when the PACKS Kit window opens. Do you have any custom PACKS Kits created? If you do, could you please email them to me (nebular@shaw.ca) so I can see what the issue might be? |
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#1087
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Bug (maybe?): Can't figure out a way to remove a week entry in the Calendar of a created character. Just being able to edit start date would be helpful for my current character. Just got the new update and it still looks like we still have the Smartlink dice pool mod applied to Pistols & Automatics (haven't checked other firearm types) on the Skills tab for created or non-created characters, but no dice pool mod for a personalized grip on a melee weapon. No biggy, just thought I'd mention in case you thought this was addressed. The Calendar is design to not allow you to remove a week, the idea that each week should happen in sequence so removing one didn't seem appropriate. I do, however, now realise the need to adjust the starting period in case the wrong values were selected. I'll add this to my list of stuff to do. The Smartlink bonus really should come out of the Skills bonuses. This was put in long before Weapons showed their Dice Pool so it is really no longer needed. The Smartlink bonus should only appear in the Weapon's Dice Pool value, not in any Active Skill total. The current method is redundant and misleading since it applies only to Weapons that have Smartgun and not to the Active Skill as a whole. So the way Personalized Grip, Melee currently works should be correct - it should only increase the Weapon's Dice Pool and not be reflected in an Active Skill's total. I'll hopefully have this cleaned up in the next update. |
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#1088
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Build 408
Weapons have displayed their own calculated Dice Pools since build 314. As a result, showing the Smartlink bonus in an Active Skill has become redundant and rather misleading since it is applied on a per-Weapon basis instead of the Active Skill as a whole. The Weapon Dice Pool accurately reflects any Smartlink bonuses the character receives. New Strings
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#1089
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
You'd think so, but this also requires a change to the code. Vehicle Mods don't currently support variable costs. I'll have this in the next update. (IMG:style_emoticons/default/wink.gif) Well, that explains the "Special Equipment" mod I tried creating last week, and the fit Chummer threw when I tried to test it.
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#1090
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Target ![]() Group: Members Posts: 34 Joined: 22-July 12 Member No.: 53,078 ![]() |
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#1091
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 15-July 12 From: Everywhere that's in the middle of nowhere. Member No.: 53,043 ![]() |
I can't seem to reproduce this. It looks like this happens when the PACKS Kit window opens. Do you have any custom PACKS Kits created? If you do, could you please email them to me (nebular@shaw.ca) so I can see what the issue might be? Thanks. It was the customPACKS.xml. Same one I sent you earlier if you still have it. If not I can resend it. |
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#1092
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Target ![]() Group: Members Posts: 34 Joined: 22-July 12 Member No.: 53,078 ![]() |
Okay, probably a stupid question, but..... what file are the free spirit powers in? I wanted to do so adjustments to the point costs, but I can't find them. :x
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#1093
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
BUG - Throwing weapons doesn't seem to be properly pulling from the table. Only the Boomerang and Net show up for me.
Also, given the entry for the boomerang, it seems there is no math currently in place to calculate the bonus distance and damage for Power Throw and Missile Mastery. |
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#1094
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Target ![]() Group: Members Posts: 74 Joined: 26-January 12 Member No.: 48,220 ![]() |
BUG - Throwing weapons doesn't seem to be properly pulling from the table. Only the Boomerang and Net show up for me. Also, given the entry for the boomerang, it seems there is no math currently in place to calculate the bonus distance and damage for Power Throw and Missile Mastery. All other Throwing Weapons (for example Knives, Shuriken, Grenates etc. ) are under "Ammunition" in the Gear tab (but they show up under the Weapons tab once you have bought some). |
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#1095
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Target ![]() Group: Members Posts: 74 Joined: 26-January 12 Member No.: 48,220 ![]() |
Found a small bug:
The Urban Explorer Jumpsuit comes equipped with a biomonitor (and a music player (IMG:style_emoticons/default/smile.gif) ) SR4A p. 326/327 |
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#1096
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 15-July 12 From: Everywhere that's in the middle of nowhere. Member No.: 53,043 ![]() |
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#1097
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
All other Throwing Weapons (for example Knives, Shuriken, Grenates etc. ) are under "Ammunition" in the Gear tab (but they show up under the Weapons tab once you have bought some). For part 1, you are correct. I didn't see them under ammunition. But there's no math linking them to the adept powers. |
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#1098
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Moving Target ![]() ![]() Group: Members Posts: 171 Joined: 4-August 12 From: Cincinnati, OH Member No.: 53,107 ![]() |
Build 408
Weapons have displayed their own calculated Dice Pools since build 314. As a result, showing the Smartlink bonus in an Active Skill has become redundant and rather misleading since it is applied on a per-Weapon basis instead of the Active Skill as a whole. The Weapon Dice Pool accurately reflects any Smartlink bonuses the character receives. ... Cool, thanks for clearing that up. In relation to this, I guess I have a bug and a feature request. Bug: Dice pool displayed for melee weapons on the Street Gear\Weapons tab isn't adding specialization dice as firearms are (specifically tested w/ Katanas on character w/ Swords specialization) . Feature Request: On the Character Sheet, add dice pool value to weapon stat block that includes all standard bonuses for that particular weapon in the hands of the character. Feature Request 2: Include applicable Martial Arts advantage DV bonuses in weapon DV in Street Gear\Weapons and on weapon stat block on Character Sheets. I realize this probably involves more work as I'm not sure the martial arts advantages have any code machinery behind them to apply the bonuses at this point from what I could see. Thanks again for a very cool and useful app! |
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#1099
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
Feature Request 2: Include applicable Martial Arts advantage DV bonuses in weapon DV in Street Gear\Weapons and on weapon stat block on Character Sheets. I realize this probably involves more work as I'm not sure the martial arts advantages have any code machinery behind them to apply the bonuses at this point from what I could see. It should do this already. I know it works for blades at least, I had a +1DV advantage for blades and it gave me the extra DV on all bladed weapons in the list. |
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#1100
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
I've just noticed a rather hideous issue with updating the language files that is the result of the recent change I made to download compressed versions of data files; it doesn't use compression with the language files which I thought would be OK (turns out I was wrong). I'll have a fix for this available this evening. If you update the application manually, everything will be OK. If you're using automatic updates, chances are the app will get stuck in an infinite loop trying to update the French language files that it will never successfully update. If you're encountering this issue, you can download the files manually using the links below. Once they're downloaded, place both files in your Chummer\lang directory and you should be back to normal.
http://www.chummergen.com/dev/chummer/lang/fr.xml http://www.chummergen.com/dev/chummer/lang/fr_data.xml |
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Lo-Fi Version | Time is now: 6th June 2025 - 04:55 AM |
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