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#1126
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 ![]() |
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#1127
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Target ![]() Group: Members Posts: 1 Joined: 9-September 12 Member No.: 55,233 ![]() |
There is an issue with Technocritters in Chummer. Their stats should be based off of the stats for their base critter (as they are physical creatures with technomancer abilities). In addition, their Response & System are treated as if they are AIs, but they should be treated as Technomancers, with their System, Response, Firewall & Signal being based on their Mental Attributes, rather than being treated as 'force creatures'.
I created an override file updating their stats to reflect those of the base critter, but it doesn't fix the Response & System problems. |
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#1128
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Is there a way to make Chummer display pre-installed cyber accessories in a custom file? Like the cyber eyes show an Image Link by default? And has the processor load of commlinks been fixed yet? For the pre-installed components, you can look at the current cyberware.xml file for an example. Specifically the Image Link and Ear Recording Unit entries. If an item has a <capacity> of [*], it will automatically be added to any item that belongs to the same <category> (such as Eyeware) and has a <capacity> that does not contain square brackets, such as <capacity>1</capacity>. So for the Image Link, because it has <category>Eyeware</category> and <capacity>[*]</capacity>, it will automatically be added to any Cyberware that belongs to the Eyeware category and grants capacity, such as the Cybereyes Basic System. As far as the processor bit with Commlinks, I was aware of an issue. What seems to be wrong with it? |
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#1129
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Got a new error when trying to do the update. I think most of it actually got through with some repeated attempts. CODE See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.InvalidDataException: The magic number in GZip header is not correct. Make sure you are passing in a GZip stream. at System.IO.Compression.GZipDecoder.ReadHeader(InputBuffer input) at System.IO.Compression.Inflater.Decode() at System.IO.Compression.Inflater.Inflate(Byte[] bytes, Int32 offset, Int32 length) at System.IO.Compression.DeflateStream.Read(Byte[] array, Int32 offset, Int32 count) at System.IO.Compression.GZipStream.Read(Byte[] array, Int32 offset, Int32 count) at Chummer.OmaeHelper.Decompress(Byte[] gzip) at Chummer.frmUpdate.wc_DownloadFileCompleted(Object sender, AsyncCompletedEventArgs e) at System.Net.WebClient.OnDownloadFileCompleted(AsyncCompletedEventArgs e) at System.Net.WebClient.DownloadFileOperationCompleted(Object arg) There are occasionally times where a compressed file might not have been downloaded properly which would cause this to happen. I'll fix the update mechanism to treat a corrupted zip file as a failed download and retry the file. |
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#1130
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Additionally, I've got a strange problem: When trying to load a character on my XP Netbook, which works perfectly fine on my Windows 7 desktop machine, I get an error. I already downloaded the latest chummer .zip file and reinstalled it, but that doesn't seem to help. Installing the latest .NET Updates also doesn't seem to change anything. It looks like the Technomancer Stream that you have selected may come from a custom data file that is present on your Windows 7 machine that is missing from your XP machine. If you have any custom data files, copy them over to your XP machine, then try opening it again. If that's the issue, that should solve the it. |
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#1131
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Right click the sensor and select notes If only that worked. I thought it did as well. Apparently that's not the case right now. (IMG:style_emoticons/default/wink.gif) This seems to be happening with all Gear attached directly to a Vehicle. |
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#1132
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Found a small bug: The Urban Explorer Jumpsuit comes equipped with a biomonitor (and a music player (IMG:style_emoticons/default/smile.gif) ) SR4A p. 326/327 I've updated the Armor file so that the Urban Explorer Jumpsuit includes its Biomonitor. There's no actual item for the music player in Gear and no information given for it, so that one can't be added. I think that one's more of a flavour piece. (IMG:style_emoticons/default/smile.gif) |
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#1133
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 15-July 12 From: Everywhere that's in the middle of nowhere. Member No.: 53,043 ![]() |
If only that worked. I thought it did as well. Apparently that's not the case right now. (IMG:style_emoticons/default/wink.gif) This seems to be happening with all Gear attached directly to a Vehicle. DOH!!! |
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#1134
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 15-July 12 From: Everywhere that's in the middle of nowhere. Member No.: 53,043 ![]() |
I've updated the Armor file so that the Urban Explorer Jumpsuit includes its Biomonitor. There's no actual item for the music player in Gear and no information given for it, so that one can't be added. I think that one's more of a flavour piece. (IMG:style_emoticons/default/smile.gif) Couldn't you use your custom placeholder under odds & ends? (IMG:style_emoticons/default/biggrin.gif) |
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#1135
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Target ![]() Group: Members Posts: 2 Joined: 21-August 12 Member No.: 53,410 ![]() |
Hi,
I have two bugs to report, concerning the translation of Chummer: The Strings "Menu_EditCopy", "Menu_EditPaste", "Menu_SpecialCreateBiowareSuite" and "Menu_SpecialAddBiowareSuite" are present but the corresponding menus are not translated into other languages. |
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#1136
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Moving Target ![]() ![]() Group: Members Posts: 138 Joined: 10-July 12 Member No.: 53,016 ![]() |
Feature Request
Currently, the tool tips for the dice pools for skills give very generic information, such as Skill Rating (3) + REA (7) + Dice Pool Modifiers (3). Is there any chance that instead of this we could actually get a breakdown of what the Dice Pool Modifiers are? A lot of GMs for PBP games (myself included) want to see the entire string for dice rolls, and this would be really helpful instead of having to constantly hunt down what modifiers are included for what skills. |
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#1137
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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 12-October 03 From: Germany, Regensburg Member No.: 5,709 ![]() |
It looks like the Technomancer Stream that you have selected may come from a custom data file that is present on your Windows 7 machine that is missing from your XP machine. If you have any custom data files, copy them over to your XP machine, then try opening it again. If that's the issue, that should solve the it. Thanks for the tip. The solution was much simpler: Somehow chummer forget my settings, so all the source books I own were not longer enabled in the settings, including Unwired. |
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#1138
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Target ![]() Group: Members Posts: 9 Joined: 3-September 12 Member No.: 54,512 ![]() |
Hello. I don't know if this was ever brought up.
I found something that is missing in Chummer Character Generator. Military Helmet found in AR 51 "Military Helmet: Each helmet incorporates a wireless military commlink (Firewall, Response, Signal, System, and Encryption Rating 4), a camera, and fl are compensation, image link, and smartlink enhancements. The helmet’s military commlink can be upgraded to hardware ratings of 5 (+2,500¥) or 6 (+8,500¥). These helmets can also be upgraded with any of the vision or audio enhancements or sensors detailed on pp. 58–60 or pp. 323–326, SR4." What is missing is the military commlink. I can not find a militarty commlink in chummer at all. Currently the helmet does have the camera, and flare compensation, image link, and smartlink enhancements but no military commlink. An idea. Exchangeable Weapon Modification found in AR 150 "Exchangeable Weapon Modification: Th is is a special option that can be chosen for many of the modifications described in this list (underbarrel weapons are the most likely candidates, but with the gamemaster’s permission a character may also choose other modifications to become exchangeable). When designing a new modification, the player character has to announce that this will be an exchangeable modification. Once built, this special type of modification does not become a fixed part of the weapon but rather a standalone object that can only be attached to a weapon via a powered slide mount (p. 152). Th e number of slots mentioned in the modification’s description becomes the slot size of the exchangeable weapon modification." Can we get a flag or modification option to put on the modification or weapon? Thanks! |
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#1139
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Moving Target ![]() ![]() Group: Members Posts: 150 Joined: 5-April 04 Member No.: 6,219 ![]() |
Nebular, Chummer is pretty awesome! However, I am encountering a minor error that I hope you have insight with. Chummer is kicking out an error when I try to save a character as completed (ie, check the box to move from BP creation to Karma playing), and then failing to save as such. I was on build 401, I tried updating to the current build. I still get the same error, but before I had to uncheck the box to close Chummer. Since updating, I can hit "continue" and close Chummer, but the character is not converted, and the box is unchecked when I reopen the character.
Thoughts? I've tried on both an XP and a Vista machine and get the same error. |
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#1140
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Moving Target ![]() ![]() Group: Members Posts: 138 Joined: 10-July 12 Member No.: 53,016 ![]() |
I am on the latest build, and I just moved a character to created/completed/career mode this morning, and it worked fine. Can you post the error that you are getting?
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#1141
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Target ![]() Group: Members Posts: 94 Joined: 28-July 11 From: NE Pennsylvania Member No.: 34,232 ![]() |
As far as the processor bit with Commlinks, I was aware of an issue. What seems to be wrong with it? Commlinks are running with a processor limit of System*3 but as far as I can tell, normal commlinks are supposed to be limited to System QUOTE SR4A P.222-223 At every multiple of the processor limit, a device’s Response is reduced by 1, to a minimum of 0. For example, if a commlink has a processor limit of 5, then its Response is reduced by 1 for every 5 programs running on it. Peripheral devices and commlinks have a processor limit equal to their System rating. Nexi have larger processor limits (System x3). The only thing countering that that I could find is from Unwired. QUOTE Unwired P.50 Nexi have a minimum processor limit of 10 and a maximum of 50. In Chummer, if I have a commlink with a system of 2 it takes 6 programs to reduce the response. Which is 3 x system. |
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#1142
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Moving Target ![]() ![]() Group: Members Posts: 150 Joined: 5-April 04 Member No.: 6,219 ![]() |
I am on the latest build, and I just moved a character to created/completed/career mode this morning, and it worked fine. Can you post the error that you are getting? Sure thing, it is as follows: Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. Input string was not in a correct format. Details: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info) at System.Convert.ToInt32(String value) at Chummer.frmCreate.GetAvailInt(String strAvail) at Chummer.frmCreate.ValidateCharacter() at Chummer.frmCreate.ConfirmSaveCreatedCharacter() at Chummer.frmCreate.SaveCharacter() at Chummer.frmCreate.tsbSave_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.269 (RTMGDR.030319-2600) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Chummer Assembly Version: 0.0.0.409 Win32 Version: 0.0.0.409 CodeBase: file:///C:/Stuff/Shadowrun/Old%20Characters/Chummer.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.278 built by: RTMGDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.282 built by: RTMGDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.269 built by: RTMGDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. |
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#1143
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Target ![]() Group: Members Posts: 47 Joined: 7-June 10 Member No.: 18,674 ![]() |
I noticed a few things:
Responsive Gear Interface (War 161) is only taking up one capacity instead of two in the armor. RIG is also supposed to take one capacity in the helmet. [edited to add] Should the RIG have the option for Hot Sim modification since it has a sim module? I came across the following post in the ShadowRun forums: http://forums.shadowrun4.com/index.php?top...51123#msg151123 I read over the sections he mentions, and it looks like all armor has a limit on rating points. Armor Suits additionally have a Capacity Rating to limit what they can hold. This post has been edited by bonehead: Sep 13 2012, 06:40 AM |
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#1144
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
Out of technical curiosity: It appears that Chummer is now downloading the data in .zip files and decompresses them locally....why that effort instead of just serving the files with Content-Encoding: gzip?
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#1145
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Moving Target ![]() ![]() Group: Members Posts: 150 Joined: 5-April 04 Member No.: 6,219 ![]() |
Technical question: What setting do I need to adjust in order to break up a skill group during character creation (I want to purchase a skill group, then add a specialization to one of the skills, this is allowed in the campaign).
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#1146
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Moving Target ![]() ![]() Group: Members Posts: 138 Joined: 10-July 12 Member No.: 53,016 ![]() |
Technical question: What setting do I need to adjust in order to break up a skill group during character creation (I want to purchase a skill group, then add a specialization to one of the skills, this is allowed in the campaign). It's not currently an option at character generation with Chummer. I think (think, but I might be off on this) Nebular has this in his sights and is working on it. |
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#1147
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 ![]() |
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#1148
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Moving Target ![]() ![]() Group: Members Posts: 150 Joined: 5-April 04 Member No.: 6,219 ![]() |
It's not currently an option at character generation with Chummer. I think (think, but I might be off on this) Nebular has this in his sights and is working on it. Ah, I must have seen the request and thought it was already a feature. Thanks! I'll specialize somewhere else and manually adjust. |
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#1149
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Moving Target ![]() ![]() Group: Members Posts: 181 Joined: 9-October 10 Member No.: 19,106 ![]() |
Love the program, Nebular, many thanks! I did find something though - the Wild Technomancer quality (Unwired, pg. 38) is listed as giving a bonus of 5 BP, while it should be a bonus of 10. An easy fix, but it might be something nice to adjust. Also, I noticed that the maximum rating for Cyberlimb Customization is 10, when higher numbers can be reached. I might be missing a ruling on this, but it's also an easy fix for those willing to look in the xml.
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#1150
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Got another gear fix. The Steyr AUG-CSL in the LMG format is set to not accept accessories despite all the other LMGs being able to. On top of that, it's supposed to come with a Stock and Laser Sight automatically (like the other three formats). See Arsenal, page 27 for the details.
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