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> Mechwarrior: Online, Calling all Mechwarriors! (I know theres at least a few of us here
Stahlseele
post Oct 19 2012, 03:29 PM
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Furthermore:
Try MWLL if you can.
Playing a BA is surprisingly fun!
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almost normal
post Oct 19 2012, 04:28 PM
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Raven is one of those mechs that's great in roleplaying, but bleh elsewhere.

Of course jumping is also pretty poorly handled in the online games. Jump 10 hexes and you're nearly impossible to hit. Have 10 jump jets on a mech in Mechwarrior and you might as well upgrade your life insurance policy now.
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Fabe
post Oct 20 2012, 01:59 AM
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QUOTE (almost normal @ Oct 19 2012, 12:28 PM) *
Raven is one of those mechs that's great in roleplaying, but bleh elsewhere.

Of course jumping is also pretty poorly handled in the online games. Jump 10 hexes and you're nearly impossible to hit. Have 10 jump jets on a mech in Mechwarrior and you might as well upgrade your life insurance policy now.

that'ss kind of funny since right now there is a thread in the beta forums complaining about JJ causing lag and its abuse by pilots.
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KarmaInferno
post Oct 20 2012, 12:47 PM
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QUOTE (CanRay @ Oct 5 2012, 03:31 AM) *
I'm still stuck on the Trial Mechs, so can't comment much on anything...

"mongoose" if anyone cares.


PerfectTommy here.

I seem to run mostly Hunchbacks for some reason.




-k
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_Pax._
post Oct 20 2012, 12:54 PM
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Haven't played in a week or two, but I favor my Awesome. Wish I'd taken that as my Founder Mech, instead of the Catapult; I can't find decent team-mates to play spotter for my LRMs. (IMG:style_emoticons/default/nyahnyah.gif)

May have to fire the thing up again, see what developments have happend since I last playd "how quickly can I get blown up". Also, remind myself what my in-game callsign is, so I can share it with you lot. (IMG:style_emoticons/default/smile.gif)
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_Pax._
post Oct 20 2012, 02:28 PM
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Okay, no, it's official: this game is a pile of shit.

I logged in, tried my best, oh hey I got defeated, no problem, wait a few and try again ... right?

Wrong. That defeat utterly destroyed the entire friggin' ENGINE. And I can't afford a replacement. Which means, I can't drive the mech I spent MC to buy. I can't drive the only mech I don't completely suck with ('cause at least I can usually get A kill, and several assists, in most matches - or did, while it still had a goddamned engine). Unless, of course, I want to spend real cash to be able to play again.

Screw this noise. >_< Not only is it "pay to win", it's even pay to lose.

/uninstall
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Tanegar
post Oct 20 2012, 02:46 PM
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QUOTE (_Pax._ @ Oct 20 2012, 09:28 AM) *
Okay, no, it's official: this game is a pile of shit.

I logged in, tried my best, oh hey I got defeated, no problem, wait a few and try again ... right?

Wrong. That defeat utterly destroyed the entire friggin' ENGINE. And I can't afford a replacement. Which means, I can't drive the mech I spent MC to buy. I can't drive the only mech I don't completely suck with ('cause at least I can usually get A kill, and several assists, in most matches - or did, while it still had a goddamned engine). Unless, of course, I want to spend real cash to be able to play again.

Screw this noise. >_< Not only is it "pay to win", it's even pay to lose.

/uninstall

What. Wait. Are you telling me - seriously telling me - that if your 'Mech becomes unusable and you don't have the in-game currency to fix it... you just can't play? Like, ever again? Unless you spend real-world currency?

Yeah, I am never buying this game.
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lorechaser
post Oct 20 2012, 03:14 PM
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QUOTE (Tanegar @ Oct 20 2012, 08:46 AM) *
What. Wait. Are you telling me - seriously telling me - that if your 'Mech becomes unusable and you don't have the in-game currency to fix it... you just can't play? Like, ever again? Unless you spend real-world currency?

Yeah, I am never buying this game.


That particular mech becomes unusable. You would have to use another mech you purchased, or one of the 4 "trial" mechs that are always available, don't cost repair and reload, and earn (iirc) 80% of normal profit. So it's hardly "Ever" or "unless you spend real-world currency." It is "Until you fix it" and "Unless you spend real money to speed it up, or spend time earning the in game money."

This is the same sort of gameplay in XCom that is being lauded as "A return to a time when games had consequences." And the sort of thing that people who denigrate WoW complain about ("Losing has no consequences! It's just push a button to respawn! There's no skill, there's no challenge!"). It's why EVE gets held up as the pinnacle of real MMO design, because your shit gets blown up, and it's on you to fix.

But yes, if you get your mech blown to hell, and can't afford to fix it, you can't use it again until you can afford to fix it. If the game *didn't* have unlimited use, no cost trial mechs, it would be amazingly broken. Since they do, it means you're penalized by having to use mechs that you may not like (most of them are not uber, but they are certainly servicable) until you can afford the repair costs.

I'm wondering how much an engine repair costs. You get money for every single match, win or lose, so it would be easy to figure out how long you would be in the penalty box to repair.

And I'm willing to be a bit of an ass, and pull out that old EVE standby: "If you can't afford to lose it, don't risk it." Given that in MWO you actively choose what Mech you go to combat in, rather than EVE, where "Risk it" means "Log in" I think it's a reasonable level of risk for people who are interested in games that include risk.

I'll readily acknowledge that's not for every one. Hell, I quit EVE before leaving the trial period, cause it sure wasn't for me. And often, it's not for me - I never even kept up with Ultima Online because of that - but MWO does it very well, imo. There's a penalty, but that penalty doesn't take you out of the game entirely, and they provide an ingame method to mitigate it.
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Stahlseele
post Oct 20 2012, 03:18 PM
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No, you can try and make the money to repair it using the free mechs you get i think . .
but that will take quite some time to do, depending on the engine for example . .
if you need 300k to repair the engine and you make 100k per game with the free mechs, you need to play at least 3 games with mechs you hate so you can play at least 1 game again with a mech you like . .
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lorechaser
post Oct 20 2012, 03:29 PM
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QUOTE (Stahlseele @ Oct 20 2012, 09:18 AM) *
No, you can try and make the money to repair it using the free mechs you get i think . .
but that will take quite some time to do, depending on the engine for example . .
if you need 300k to repair the engine and you make 100k per game with the free mechs, you need to play at least 3 games with mechs you hate so you can play at least 1 game again with a mech you like . .


I will grant that if there is exactly 1 mech which you like, and you can't stand any others, and you end up getting smoked in that mech, and it is destroyed, you will not enjoy the game until it's fixed.

That being said, try some other mechs! Or, alternatively, put a little bit of money in to the free game you've been playing for free, and get the mech back, so that you can use it again. If you enjoy the game, spending a bit of cash shouldn't be a huge deal (note, however, that I have no issues inherently with either subscriptions or microtransactions, so your view may vary).
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_Pax._
post Oct 20 2012, 04:37 PM
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IMPORTANT CLARIFICATION

I was a fool, who let surprise and anger cloud his judgement. The missing engine was a BUG.

Herp, derp, idiotcakes on me.
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_Pax._
post Oct 20 2012, 04:39 PM
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QUOTE (lorechaser @ Oct 20 2012, 10:14 AM) *
I'm wondering how much an engine repair costs.

A Standard 240 costs 950,000 C-bills.
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Fabe
post Oct 20 2012, 04:51 PM
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Remember people the game is still in Closed beta they are still making adjustments to to things,id they update on Tuesday then we could end up with a whole new game.
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lorechaser
post Oct 20 2012, 06:11 PM
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QUOTE (_Pax._ @ Oct 20 2012, 10:39 AM) *
A Standard 240 costs 950,000 C-bills.


That's a lot of cbills. Dayum.
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bannockburn
post Oct 20 2012, 06:13 PM
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You don't need to pay the full price for a repair most of the time, though. But yeah, reactors are expensive (IMG:style_emoticons/default/smile.gif)
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Stahlseele
post Oct 20 2012, 07:07 PM
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the engine is, canonically, the most important and expensive thing in any mech . .
An Assault Mechs XL-Engine might, for example, cost more than an entire medium mech, if you are particularly unlucky . .
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_Pax._
post Oct 20 2012, 07:30 PM
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Keep in mind, 'mechs "engines" are actually fusion-reactor power plants ...!

(I honestly wish MWO would properly model what happens when you put an AC/20 round through the core of a big fusion reactor that's going full-tilt with all the safeties disengaged. BEWM, hehehe.)
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Stahlseele
post Oct 20 2012, 07:53 PM
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You wanna KNOW what happens?
A whole lot of NOTHING!
Going Thermonuclear Boom (Stackpoling) is physically wrong.
You maybe get a little poof from air(oxygen/hydrogen) being burned up around the Machine, but afterwards the breach will have caused the needed temperature in the fusion chamber to have lowered so the fusion stops cold. heh.
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faultline
post Oct 20 2012, 08:12 PM
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QUOTE (Stahlseele @ Oct 20 2012, 11:53 AM) *
You wanna KNOW what happens?
A whole lot of NOTHING!
Going Thermonuclear Boom (Stackpoling) is physically wrong.
You maybe get a little poof from air(oxygen/hydrogen) being burned up around the Machine, but afterwards the breach will have caused the needed temperature in the fusion chamber to have lowered so the fusion stops cold. heh.


Hey to be fair it wasn't Stackpole's fault, engines exploding were in the rulebooks.
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Stahlseele
post Oct 20 2012, 08:38 PM
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Yes and no . . i think the actual rules came later, with tac ops first or so, but i am not sure about that.
And it's still damned hard to get one such explosion going. You need to take 3 or 4 (not sure again) engine hits IN ONE ROUND and THEN you have to roll on 2d6 and achieve a 10, 11 or 12 to get it going . .
So smaller engines still do not explode due to not being able to actually take the prerequisite engine hits in one round, and even bigger ones don't explode if they are damaged before, if the prerequisite engine crits ain't there anymore. After 3 engine hits every mech is dead, but to get it to explode is harder.
IS XL Engines have 3 crits in each torso SIDE to boot, meaning that as soon as one side torso is completely gone, so is the Mech.
CLAN XL only have 2 crits in the side torso, so they can keep working after one side torso is gone at least.
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_Pax._
post Oct 21 2012, 05:05 AM
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QUOTE (Stahlseele @ Oct 20 2012, 02:53 PM) *
Going Thermonuclear Boom (Stackpoling) is physically wrong.

For one, even Stackpoling isn't really going thermonuclear. If a 'mech engine could go thermonuclear, then it would wipe clear entire map-boards.

When a fusion reactor catastrophically fails, the plasma inside it's fusion bottle - and by "plasma", I mean "stuff that is under intense pressure and just so happens to be multiple times hotter than the surface of a typical main-sequence star" - anyway, that "fusion bottle", a magnetic field that keeps the plasma under pressure and away from the walls of hte reactor itself, fails. Said plasma is thus no longer constrained from (a) expanding, and (b) coming into contact with the metals and ceramics around it ... which, under such high temperatures, immediately sublimates into rapidly-expanding superheated gas, itself.

...

IOW, when a 'mech engine "Stackpoles", what is being modelled is NOT "a runaway nuclear reaction" ... it's the simple result of the plasma at the reactor's core being released into the world. It's a flashover, just like opening the door to a room that's on fire: you suddenly let in oxygen, and WHOOSH the fire and heat come running gleefully out into your face.

In MWO terms? It should be a large "explosion" that does a little damage, and jacks up the HEAT scale of nearby mechs. With a radius of, oh, maybe half the engine rating, in meters. Which is to say "Dude, take a few steps back before he blows up, would you kindly?"
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CanRay
post Oct 21 2012, 05:53 AM
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"Brew up" would likely be the appropriate term, and has been around for a long time.

Also, playing Bioshock now, so I'm taking a few steps back. (IMG:style_emoticons/default/wink.gif)
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Stahlseele
post Oct 21 2012, 11:58 AM
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the only thing i wish MWLL had that MWO has is the community size . . and even there i ain't 100% certain <.<
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_Pax._
post Oct 21 2012, 12:32 PM
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Sooooo ... I have found a weapons mix that I like. Base Chassis is an AWS-8Q; I run it with one PPC in the arm, and five Medium Pulse Lasers in the torso/head. PPC is group 1 (left-click), all the lasers are group 2 (right-click) and Cascade fired - I can basically stream a constant beam of medium-pulse-laser, without a single pause. Got enough heat sinks I can do that and, except in Caustic, not build any net heat. (IMG:style_emoticons/default/smile.gif)

I've actually gotten a kill or two with that one, and a boatload of Assists. Wish I'd taken an Awesomer for my Founders' Mech, in fact.

My callsign in MWO is, unoriginally: Pax
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bannockburn
post Oct 21 2012, 12:34 PM
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Can't take an Awesome as founder's mech (IMG:style_emoticons/default/smile.gif) Jenner, Hunchback, Catapult and Atlas only (IMG:style_emoticons/default/smile.gif)
But you can still contact the support, they may exchange it.
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