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mister__joshua
post Nov 7 2012, 10:37 AM
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Hello there. I seek opinions from the community about what to do with a character of mine.

First, an outline:
For a pnp game I'm in I decided I wanted to try and make a character that didn't have a specific role, but rather developed towards fulfilling a role as the game went along. I've done this before in other games and always enjoyed it, the early struggle eventually being overcome and the character developing.

To this end, I made my character. An Latino Ork former ganger from Puyallup.

The character has good physical stats and average mental stats.
B A R S C I L W
8 4 5 7 2 5 2 3

He has the athletics, stealth and influence skill groups. He has good perception and dodge.
He has Latent Awakening
His only 'ware is a datajack

The problem I'm having is that I don't really know how to develop him first. I can't decide what to focus on or how to quickly get good at any one thing. I'm enjoying the character but it's taking longer to improve than I though due to low karma awards and irregular play.

After our last run I managed to score big. Came out with over 300,000 (IMG:style_emoticons/default/nuyen.gif) . I'm now deciding what to spend it on. I figured that kind of windfall should allow me to at least buy some 'ware to improve my abilities in key areas. I'll probably have about 20karma to play with too when it gets dished out. What do people think would be the best way to go?

N.B. I realise I probably haven't explained myself very well here but have a go anyway (IMG:style_emoticons/default/nyahnyah.gif)
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NiL_FisK_Urd
post Nov 7 2012, 11:39 AM
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Get a Synaptic Booster and Muscle Toner / Augmentation, and an Attention Coprocessor. If your regulary get such payouts, invest in skillwires.
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Dakka Fiend
post Nov 7 2012, 12:39 PM
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Maybe you want to have a look at these characters. Especially the Generalist and other multi-role ones. That way you can compare your character with the archetypes, find one that's similar enough and pick up some ware and other tricks. Without knowing the rest of your group (roles already covered, dice pool dice, holes that regularly bite you) it's kinda hard to advise.
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mister__joshua
post Nov 7 2012, 01:35 PM
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This payout is very much a one-off.

I thought about MBW2 for the IPs and skillwires together. I was thinking of getting Cerebral Booster too.

The rest of the group is pretty combat oriented. That's the reason I tried to stay general cos I knew everyone else would be combat-heavy. We've only been playing regularly for just over a year and most people are still on their first character. We had a Technomancer who died, so now have no matrix support at all. We do have a mage though he's combat heavy. An infiltrator/sniper, a weapon specialist and 2 melee goons round out our very narrow scope. I've been trying to pick up skills here and there to fill the gaps.
I do have a pretty decent Commlink so may pick up a few matrix skills to patch up that gaping void in party ability
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Lantzer
post Nov 7 2012, 06:26 PM
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Yep, if you go for the role of "the go-to guy" for anything tech related, you'll have the rest of the team vying for the right to jump in front of bullets for you - because otherwise they can't get past the next locked door. So I'd use that cash to get the MBW or a set of skillwires. Load up on tech skills and computer/hacking skills, and if you have any money left over, get the appropriate kits/gear. It's a hard choice between the two peices of ware, because the MBW is nice, but the skillwires leave more money for skills and gear.

That combat heavy group needs someone who has a way in besides kicking in the door.
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Whipstitch
post Nov 7 2012, 09:25 PM
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I dunno how you guys are handling the latent awakening thing, but a Kinesics & Tailored Pheromones combo could go a long way towards making up for your crappy Charisma and if you pick up Intimidate being a big ork with a gun can swing you some situational modifiers to boot. Muscle toners are always good.
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Midas
post Nov 8 2012, 12:36 AM
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Yeah, unless you are set on MBW (which, don't get me wrong, is fine if you use Dodge and want the Skillwires), I would go Synaptic Booster 3 and buy skill wires (and that expert system) separately, and you are way up on Essence. MBW is very essence-intensive (unless you go alpha or better) and won't leave room for much more 'ware at a later time ...

If you do want cash and essence left over for Bioware such as Muscle Toner, Muscle Augmentation, Suprathyroid Gland, Tailored Pheremones, Cerebral Boosters and the like, alpha MBW2 could be doable.
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Tymeaus Jalynsfe...
post Nov 8 2012, 12:56 AM
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QUOTE (Midas @ Nov 7 2012, 05:36 PM) *
Yeah, unless you are set on MBW (which, don't get me wrong, is fine if you use Dodge and want the Skillwires), I would go Synaptic Booster 3 and buy skill wires (and that expert system) separately, and you are way up on Essence. MBW is very essence-intensive (unless you go alpha or better) and won't leave room for much more 'ware at a later time ...

If you do want cash and essence left over for Bioware such as Muscle Toner, Muscle Augmentation, Suprathyroid Gland, Tailored Pheremones, Cerebral Boosters and the like, alpha MBW2 could be doable.


Or, if you want that list of stuff above, skip the MBW2, and get Synaptic Boosters 2 instead. Stick with all Bioware, except for a Skillwire system. (IMG:style_emoticons/default/smile.gif)
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Neraph
post Nov 8 2012, 01:56 AM
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All these augmentations are great... if you hope your Latent Awakening quality goes to waste. I'd absolutely never suggest people take that quality, as it demands such a massive amount of karma to be useful to a character that it'd simply be better starting as a mage (which are karma-sinks to begin with), but as you already have the quality I'd bring it up with the GM.

You could also take a dip into rigging fairly well with that amount of cash - invest in a few good drones and a decent commlink and you're gold.

Here are some extraordinarily important questions that need to be answered for us to properly help your character though:

1) What exactly are your skills?

2) How frequently does your group do combat?

3) Are you actually interested in using that Latent Awakening?
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Glyph
post Nov 8 2012, 07:47 AM
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It depends on what he gets. If he is going to get one of the lame 1-magic-point-and-can't-improve-it powers like astral sight or a spell/spirit knack, then it's better to cram in 'ware until he has a smidge over one Essence, because getting it afterwards will mean the quality gets wiped out, and was wasted. If he gets mage, then he's screwed. He will be so far behind skill, spell, and Magic rating-wise that, with the low pace of advancement he describes, it would be hopeless to try to develop it. The only decent quality is adept. Fortunately, adept powers and augmentations tend to have synergy together.



The biggest trouble with developing this character is that, frankly, despite him saying he doesn't want a combat-focused character like everyone else, his Attributes point him in that direction. His low Charisma and Logic kind of lock him out of the face and techie roles in a game with slow advancement. With his high Intuition, and already having the athletics and stealth skill groups, he could develop into a B&E character, only needing the hardware skill with a specialization in MagLocks. But personally, I would probably use the windfall to focus on beefing up his combat capabilities - at least get something that will give him multiple IPs. Things like synthcardium, muscle toner, an attention coprocessor, and cerebral boosters would help him be better at B&E, too.
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Makki
post Nov 8 2012, 08:12 AM
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latent awakening is awesome for becoming an augmented adept. All those augmentation so is reduce your maximum magic, but that doesn't matter, because you will start with Mag 1 only anyways.
Say you lost 2.7 points of essence. This makes your max Magic 3, which will cost you 10+15 karma to get. Fairly cheap for that 3 power points you now have. Later on you can initiate and increase your max magic further.

I agree, that latent awakening to a mage is aweful. You'd need too much karma to get all those skills, spells and magic.
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mister__joshua
post Nov 8 2012, 10:47 AM
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Cheers for all the replies

If I'm honest most of where the character fails is down to me incorrectly estimating our advancement, and the fact that it was a first character.

I ran the first few missions our group did and I was awarding 3-4 karma a night. When I built my character I worked on that principle but the current GM only gives out 4-5 karma a mission, with missions typically taking 4 or so sessions. I was trying to be too clever really.
The reason he has low mental/high physical stats is cos as an Ork they start higher and I figured cos of the BP/Karma transfer it'd be easier to raise my Logic from 2 to 3 than it would to increase my body from 6 to 7. I didn't account for it taking me so long to do though so now they're lacking behind. Thats why I considered Cerebral Booster 3.

The Latent Awakening again comes down to us starting out. No-one knew the magic rules well so no-one build a mage. I decided to take the quality so that when we were more comfortable with the rules I could maybe provide that support. Again, a low karma rate has put pay to that idea but I'd still like to make use of it at some point.

His actual skills are Athletics Group 4; Stealth Group 2; Influence Group 2; Intimidate 2; Perception 4; Dodge 6; Heavy 1 (LMG spec); Pilot Ground 1.
That's it. Again, I was trying to buy a few higher-level things rather than loads of low level. I picked up heavy cos I found an LMG so that's my main attacking skill at the moment. He's great at escaping and getting away (high dodge and athletics) but not very good at fighting back. Conceptually, he was kind of a drug runner / street rat who made his living through making drops and not getting caught rather than fighting. It's letting me down now though.

One thing I do already have is a good commlink. I (again found, he's a bit of a scavenger) a Battle Buddy Basic so with a few upgrades that'll be singing.

I also have First Impression (didn't mention it above) so that compensates a little for a lower charisma when trying to talk and stuff. I have the best contacts in the group too, and am the only one who regularly uses them (which is how I've ended up with a load of money (IMG:style_emoticons/default/nyahnyah.gif) )


Of course, there's always my hidden final option. Background wise, I tried to make the move from Street to Shadows prematurely as he's trying to support his missus and child. Now I've got some cash I could retire into the countryside and live off my il-gotten gains and just start over with a better idea (IMG:style_emoticons/default/smile.gif)
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UmaroVI
post Nov 8 2012, 11:51 AM
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I think you can bootstrap your way to meh OK hacking ability. Having low skills is sad, but if you can cough up for at least 1 point so you aren't defaulting in the key stuff, buy a good commlink and programs, and buy Log-linked skill boosters, you can pull it off. You won't be a superb hacker but you can manage pretty decent.
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Midas
post Nov 8 2012, 04:27 PM
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QUOTE (Tymeaus Jalynsfein @ Nov 8 2012, 01:56 AM) *
Or, if you want that list of stuff above, skip the MBW2, and get Synaptic Boosters 2 instead. Stick with all Bioware, except for a Skillwire system. (IMG:style_emoticons/default/smile.gif)

Yeah, I think you're right. SB2 takes about half the cash, which allows him to cherry pick a fair few other bio and cyber options, and a few nice new toys besides.

QUOTE (mister__joshua @ Nov 8 2012, 11:47 AM) *
The reason he has low mental/high physical stats is cos as an Ork they start higher and I figured cos of the BP/Karma transfer it'd be easier to raise my Logic from 2 to 3 than it would to increase my body from 6 to 7. I didn't account for it taking me so long to do though so now they're lacking behind. Thats why I considered Cerebral Booster 3.

I always thought it would be interesting from a RP perspective for a LOG 2 character to suddenly become a lot more cerebral after he got his "brain boosters" put in, perhaps with his newfound intellect becoming intrigued by the virtual world, and getting a R6 Agent with tutorsofts to teach him the dark arts of hacking ...

QUOTE
First Impression (didn't mention it above) so that compensates a little for a lower charisma when trying to talk and stuff.

Sounds like Tailored Pheremones are your friend here.

How about this for a loadout:
SB2, Cerebral Booster 3, Tailored Pheremones 3, Sleep Regulator, Cybereyes, a R5 or R6 Agent ...
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Dolanar
post Nov 8 2012, 06:15 PM
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just be aware, from a choice aspect, the more cyber you have the less useful your awakening will be when it eventually comes around. I know this is sort of a metagaming look at it, but at the same time, you took the quality & too much cyber will have made you waste BP.
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Tymeaus Jalynsfe...
post Nov 8 2012, 07:26 PM
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QUOTE (Dolanar @ Nov 8 2012, 11:15 AM) *
just be aware, from a choice aspect, the more cyber you have the less useful your awakening will be when it eventually comes around. I know this is sort of a metagaming look at it, but at the same time, you took the quality & too much cyber will have made you waste BP.


As long as is Essence is above 2 or so, he should be just fine. (IMG:style_emoticons/default/smile.gif)
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Dolanar
post Nov 8 2012, 07:41 PM
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unless he wants more than a 2 magic eventually
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Tymeaus Jalynsfe...
post Nov 8 2012, 08:20 PM
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QUOTE (Dolanar @ Nov 8 2012, 12:41 PM) *
unless he wants more than a 2 magic eventually


That is what initiations are for... (IMG:style_emoticons/default/smile.gif)
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Halinn
post Nov 8 2012, 08:24 PM
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QUOTE (Tymeaus Jalynsfein @ Nov 8 2012, 09:20 PM) *
That is what initiations are for... (IMG:style_emoticons/default/smile.gif)

Even just 1 magic 1 essence can go initiate to go above.
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Neraph
post Nov 9 2012, 05:55 AM
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QUOTE (mister__joshua @ Nov 8 2012, 04:47 AM) *
His actual skills are Athletics Group 4; Stealth Group 2; Influence Group 2; Intimidate 2; Perception 4; Dodge 6; Heavy 1 (LMG spec); Pilot Ground 1.
That's it. Again, I was trying to buy a few higher-level things rather than loads of low level. I picked up heavy cos I found an LMG so that's my main attacking skill at the moment. He's great at escaping and getting away (high dodge and athletics) but not very good at fighting back. Conceptually, he was kind of a drug runner / street rat who made his living through making drops and not getting caught rather than fighting. It's letting me down now though.

One thing I do already have is a good commlink. I (again found, he's a bit of a scavenger) a Battle Buddy Basic so with a few upgrades that'll be singing.

Those skills with those stats aren't bad. The easy answer would be "moar Heavy!", but I think that it'd be prudent to take either Automatics (my first suggestion) or Pistols/Longarms (either/or). Two points and a specialization gets you four dice to throw, six with a Smartlink, ten with your Agility, and eleven with P4MO. You can even toss in a Reflex Recorder to squeeze out a nice, even 12 dice for only 12,000 (IMG:style_emoticons/default/nuyen.gif) and something like 10 karma. You can RP it as the street rat finally getting sick of always running and deciding to finally take a stand for himself, finding his proverbial backbone.

That 'link is really good. With the proper loadout you can do what I suggest above and become competent at hacking - see [shameless plug] this thread for some ideas [/shameless plug]. And again, with only a Command program you can be a fairly effective rigger using Remote Control rigging.

QUOTE (Halinn @ Nov 8 2012, 02:24 PM) *
Even just 1 magic 1 essence can go initiate to go above.

Again, unless he gets Spell/Spirit Knack.
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mister__joshua
post Nov 9 2012, 02:16 PM
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On Latent Awakening, when I picked it I was under the impression from the GM I'd get to choose which quality I ended up with. He wouldn't deliberately give me something useless. Adept is looking best, though I'm also tempted to go Mystic Adept and pay the extra Karma just cos, well, you never know, one day.... plus I love spirits.


Another thing, and I admit this wouldn't bother most people, is the roleplaying issue. I always like my characters to have motvations. This character was trying for a 'quick buck' to get his family out of the barrens and improve their quality of life. Most often, this doesn't come off. In this case it actually has and I find myself thinking 'well, maybe I should buy 2 years worth of High lifestyle and settle down'. It's one of those spend money to make money things though, or in this case, spend money to increase fun for me
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Neraph
post Nov 9 2012, 05:37 PM
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QUOTE (mister__joshua @ Nov 9 2012, 08:16 AM) *
.... plus I love spirits.

[shameless plug] Fun with Free/Ally Spirits!, specifically sections four and five. [/shameless plug] You don't need to be Awakened to enjoy spirits.

I'll track down a character I'm playing who is an Ares SINner who uses Calling with a free spirit that's a contact of his and he's entered into a Spirit Pact with. He was actually really fun to play.
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Neraph
post Nov 9 2012, 06:09 PM
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Found him: Alexander Lee.
[ Spoiler ]


The Formula Pact allows the PC to use himself as the formula to call the spirit Ventosus (latin for something like whirlwind or somesuch - a F6 Free Air spirit) and then uses a combination of Conjuring Free Spirit and Calling rules to gain favors (ie: uses Negotiation and Binding mats). The fact that if Alex dies Ventosus may be perma-banished also helps sometimes. Alex uses Ventosus as an ally, not a tool, and usually only in times of specific need - the proverbial trick up his sleeves.

He's tossing 9 dice for Pistols (+2 Smartlink, +2 Semi-Auto) and 9 for Unarmed Combat (+2 Martial Arts, +2 Touch Attack). He doesn't have it now, but Alex was going to be training in Firefight. He's also throwing 7 dice for Perception (+2 Visual, +3 Audio), 9 dice for the Influence group, and about 6 for the Stealth group, so he can stealth in a pinch (IIRC Ventosus has Concealment) and can be a workable Face if the need arises, in addition to being competent in Combat while not being amazing at any one thing. One of the most conservative, lower-end-of-the-power-scale builds I've done.
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NiL_FisK_Urd
post Nov 9 2012, 06:14 PM
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QUOTE (Neraph @ Nov 9 2012, 07:09 PM) *
R2 Second-Hand Synaptic Booster (<-- Amazing idea, if I do say so myself)


QUOTE (AUG @ p.61)
Only basic bioware can be found second-hand—alpha or better grade and cultured bioware are by definition protein-matched and cannot be implanted in another body.
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Neraph
post Nov 9 2012, 09:01 PM
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Bah, I knew it was too good to be true. Oh well.
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