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#176
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Moving Target ![]() ![]() Group: Members Posts: 651 Joined: 20-July 12 From: Arizona Member No.: 53,066 ![]() |
took 4 bikes, but we kept those most of the group didn't have bikes, now we do.
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#177
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
Another mundane build that works well: Demolitions expert. Let the aug-up troll blow stuff up with rockets, that's not your thing. Your job is to remove inconvenient doors, walls, buildings and suburbs with a few well-placed charges. You're also a defensive expert, whipping up shaped-charge shrapnel mines and collapsing key areas of the landscape for tactical advantage. Sure, there are a couple of augs that could help this build, but they're a few extra dice rather than a must-have I-win button (Like extra IPs are for a combat expert). Off the top of my head.... Cerebral Booster (+1-3 Logic) Encephalon (+1 die for Demolitions) Math-SPU (+2 die for Demolitions [if you can argue that you use math in demolitions]) PuSHeD (+1 die for Demolitions) |
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#178
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Moving Target ![]() ![]() Group: Members Posts: 651 Joined: 20-July 12 From: Arizona Member No.: 53,066 ![]() |
if you're going Ware route the yes, however Adept route has other options.
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#179
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 ![]() |
Off the top of my head.... Cerebral Booster (+1-3 Logic) Encephalon (+1 die for Demolitions) Math-SPU (+2 die for Demolitions [if you can argue that you use math in demolitions]) PuSHeD (+1 die for Demolitions) NeoCortical Nanites (most of the time, +3 to demolitions) Reflex Recorder (+1 to demolitions) Genetic Optimization (Logic) (lets you get 1 more logic) Why do people keep arguing mundanes are better at being generalists? That is totally backwards, it's where mundanes fail the hardest compared to augmented characters. If your goal is to be competent in as many different things as possible (where competence is defined as something like 8-12 dice or whatever), a mundane will trail so far behind an augmented character it isn't funny. |
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#180
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
NeoCortical Nanites (most of the time, +3 to demolitions) Reflex Recorder (+1 to demolitions) Genetic Optimization (Logic) (lets you get 1 more logic) Reflex recorder is not an option. Demolitions is a Technical skill not a Combat or Physical skill. Why do people keep arguing mundanes are better at being generalists? That is totally backwards, it's where mundanes fail the hardest compared to augmented characters. If your goal is to be competent in as many different things as possible (where competence is defined as something like 8-12 dice or whatever), a mundane will trail so far behind an augmented character it isn't funny. Attribute boosters are probably the single largest part of the issue. Cerebral Booster +1-3 to all logic linked skills (2 BP or 4 Karma per +1). Muscle Augmentation +1-4 to all strength linked skills (1.4 BP or 2.8 Karma per +1). Muscle Toner +1-4 to all agility linked skills (1.6 BP or 3.2 Karma per +1). Tailored Pheromones +1-3 to charisma linked skills (3 BP or 6 Karma per +1). So no matter what, at some point during character creation it is cheaper for a character to advance that augment over the skill itself. I think the conception that mundanes are better generalists stems from the fact that they're eschewing expensive augmentation and thus have more points to use on raising skills. This has some merit if you are hitting your wealth cap without augmentations, but hitting 250k of wealth without augments is tough for a mundane (riggers excluded). |
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#181
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 ![]() |
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#182
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
Why do people keep arguing mundanes are better at being generalists? Who, exactly, said that? I think you've misinterpreted something. It's been stated that augments are clearly better "hyper-specialists" in most areas, but that hyperspecialisation itself often leaves you less-capable in other areas. But that is not the same as saying "mundanes are better generalists". |
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#183
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Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 26-September 11 Member No.: 39,030 ![]() |
Well, in our group there are two of those, maybe even three. Out of seven total. I've been thinking a lot about wholly mundane characters, part because there are/were three of those in the party, part because I need to create an npc of the type and part because there are some mundanes in the setting - for example, Tit Nan Og elves who despise augmentations, but not all of whom are awakened. And I would really like to see some examples of capable mundanes. Especially combat specialists. As far as I got, everything a mundane can do, an awakened or cybered can do better. The advantages are dismal. It's like comparing elves to humans - elves are better in every way save Edge, but I haven't seen characters with Edge 7 at all. Mundanes can probably be better skillmonkeys, being able to cross over many fields, but in each field they would be trumped by a non-mundane character, not even necessarily a specialist in the field. In the end GM has to tone down the opposition just because otherwise they will rape mundanes. And to save the argument, I know all about roleplaying. This doesn't stop me from trying to make as highly optimised character as the concept allows. And When I want to make a, say, capable security specialist, and I see that certain implants would greatly benefit him, I need a reason not to use them. PS: the rigger talk was enlightening. Thanks a lot! Well, capable mundanes are easy to do, especially with the right meta-type. A capable vanilla human is much harder. Mr. Lucky is pretty capable at everything, several times a run at least. An unaugmented troll loaded down with armor, good body, and a decent automatics skill is pretty capable combat wise. Throw in the close combat skill group to round it out (because it's got the strength for it). My first character was almost completely mundane (might have had muscle toner, don't remember). He was a demolition/knowledge skill/junkie character. He was capable even in combat, but he speed balled jazz, cram, nitro, kamikaze, and/or novacoke to compete with everyone else. In combat he relied on grenades, automatic fire, and dynamite. Sadly he died when he critically glitched on a demolition test involving 47 kg of cheap explosives. I think drugs are a viable route for mundanes to stand up with everyone else. They let you compete at international levels, just ask Lance Armstrong. |
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#184
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Why do people keep arguing mundanes are better at being generalists? That is totally backwards, it's where mundanes fail the hardest compared to augmented characters. If your goal is to be competent in as many different things as possible (where competence is defined as something like 8-12 dice or whatever), a mundane will trail so far behind an augmented character it isn't funny. I have yet to see an Augmented/Awakened Character with 50 skills at start, Most of which (slightly over half, IIRC 28 of them) are in the 7-12 Dice pool range (with 10 of them at 12 Dice, IIRC), and with none of them less than 5 Dice. Yet, I have seen a Mundane character with just such a build. That particular character is often MUCH more useful than the specialists in the team due to his crazy amount of skills. *shrug* Now granted, the skill pools for the Augmented/Awakened characters are in the 9-14 DP range for their important skills, but they are NOT generalists at that point, they are specialists. |
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#185
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 ![]() |
Who, exactly, said that? I think you've misinterpreted something. It's been stated that augments are clearly better "hyper-specialists" in most areas, but that hyperspecialisation itself often leaves you less-capable in other areas. But that is not the same as saying "mundanes are better generalists". Well, Tymaeus just did. QUOTE I have yet to see an Augmented/Awakened Character with 50 skills at start, Most of which (slightly over half, IIRC 28 of them) are in the 7-12 Dice pool range (with 10 of them at 12 Dice, IIRC), and with none of them less than 5 Dice. Yet, I have seen a Mundane character with just such a build. That particular character is often MUCH more useful than the specialists in the team due to his crazy amount of skills. *shrug* Now granted, the skill pools for the Augmented/Awakened characters are in the 9-14 DP range for their important skills, but they are NOT generalists at that point, they are specialists. You might not have personally seen one, but that just means nobody has actually built and played it. I don't suppose you have the character sheet of such an unaugmented mundane starting character on hand? In the interest of comparing apples to apples I would like to compare to an actual character instead of Schroedinger's Mundane. |
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#186
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
You might not have personally seen one, but that just means nobody has actually built and played it. I don't suppose you have the character sheet of such an unaugmented mundane starting character on hand? In the interest of comparing apples to apples I would like to compare to an actual character instead of Schroedinger's Mundane. Not only that, but having a sheet and seeing how the skills are arrayed can tell if the character is actually better than an augmented character or not. Augments often provide dice to a large number of skills at prices cheaper than raising each of the skills by one. Unless you have a direct need to have ranks in the skill, more often than not the first rank + augments + further ranks is cheaper. So the consideration is whether or not the augments are too expensive more than anything else and if the augments are too expensive, you'll still likely end up worse off. When you're talking about 50 skills, however, the odds are that you're going to have most of the skills the augment boosts. Enhanced Articulation is 40,000 (8BP) and grants a total of 9 dice. To raise Climbing, Diving, Escape Artist, Gymnastics, Infiltration, Palming, Parachuting, Running, and Swimming all by 1 rank would cost 36BP. The only conceivable way that the mundane is better is if they have a rank of 1 in every skill and even then that's questionable. That's because for 4 BP you're effectively increasing your DP by 2 rather than 1 (+1 and eliminating the -1 from defaulting) but even if you assume the first rank is effectively doubled in value you're still comparing 8BP for enhanced articulation against 18BP for the skills. |
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#187
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Well, Tymaeus just did. You might not have personally seen one, but that just means nobody has actually built and played it. I don't suppose you have the character sheet of such an unaugmented mundane starting character on hand? In the interest of comparing apples to apples I would like to compare to an actual character instead of Schroedinger's Mundane. Not handy, no... And to be clear, I am not saying that the Mundane is BETTER than the Awakened/Augmented. But he IS generally more effective in more areas. Yes, he only has a Single IP pass, but he always goes first in the Combat Sequence (A Quality), and he also has a 12 Initiative (as a backup). His EDGE sucks a bit (I think it is a 2 or 3), so he cannot augment his skills with Edge use much. His combat skills are 10 (Melee)-12 (Guns) Dice (Specialties), so he can fight well, but with one pass, he is hampered by the lack of IP unless he takes a combat drug for the 2nd IP. Where he really shines is in the supplemental skill areas. He has a ton of them. Far more than the other characters combined. They may not be at specialist levels (7-10 Dice for most of these, also specialized), but they are all functional. Will a Specialist in a given category do better? Yeah, probably, but the nice thing is that we do not have enough specialists to cover all those skills, so he is quite useful in that regard. *shrug* |
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#188
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Not only that, but having a sheet and seeing how the skills are arrayed can tell if the character is actually better than an augmented character or not. Augments often provide dice to a large number of skills at prices cheaper than raising each of the skills by one. Unless you have a direct need to have ranks in the skill, more often than not the first rank + augments + further ranks is cheaper. So the consideration is whether or not the augments are too expensive more than anything else and if the augments are too expensive, you'll still likely end up worse off. When you're talking about 50 skills, however, the odds are that you're going to have most of the skills the augment boosts. Enhanced Articulation is 40,000 (8BP) and grants a total of 9 dice. To raise Climbing, Diving, Escape Artist, Gymnastics, Infiltration, Palming, Parachuting, Running, and Swimming all by 1 rank would cost 36BP. The only conceivable way that the mundane is better is if they have a rank of 1 in every skill and even then that's questionable. That's because for 4 BP you're effectively increasing your DP by 2 rather than 1 (+1 and eliminating the -1 from defaulting) but even if you assume the first rank is effectively doubled in value you're still comparing 8BP for enhanced articulation against 18BP for the skills. No arguments on Augments. Yes, Augments would make the character MUCH better, especially with the array of skills he already possesses. And I have never argued otherwise. However, the original premise was not whether Augments were better (at least that was never my stance), it was whether you could make a Mundane Character that could compete with Augmented/Awakened Characters on a team. And the answer is an unequivocal Yes. *shrug* And the character is question does not have any antipathy for Augmentations, so it is not a philosophical refusal to possess any. It has just not come up. He has had no REASON to implant any augments, and even if he did have a reason, he has not had the Money to do so (part of his background). When he is injured, and has need (and the money) to get implants, he likely will. As a note: The character was an exercise in seeing if you could make a Mundane that could compete in the world of Shadowrun, as a "Runner. I think he was pretty successful at doing so. AS for Gear, his gear budget was only 40k Nuyen (those skills eat up a lot of starting resources), so ... (IMG:style_emoticons/default/smile.gif) |
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#189
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
You might not have personally seen one, but that just means nobody has actually built and played it. I don't suppose you have the character sheet of such an unaugmented mundane starting character on hand? In the interest of comparing apples to apples I would like to compare to an actual character instead of Schroedinger's Mundane. You do realise, that challenge cuts both ways, right? Maybe we'll want to see an actual example, rather than Schroedinger's Adept or Schroedinger's Cybernaut ... |
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#190
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
No arguments on Augments. Yes, Augments would make the character MUCH better, especially with the array of skills he already possesses. And I have never argued otherwise. However, the original premise was not whether Augments were better (at least that was never my stance), it was whether you could make a Mundane Character that could compete with Augmented/Awakened Characters on a team. And the answer is an unequivocal Yes. *shrug* How can that be? Your statements are in direct contradiction. If augmentation can be used to build the same character more efficiently which allows for higher dice pools, how can the unaugmented compete with that? In all categories the augmented would be better. An unaugmented mundane generalist can compete with augmented/awakened specialists because he covers areas they don't. He can't compete with an augmented generalist because the generalist will be better in most things than the unaugmented mundane generalist. We need to compare apples to apples here. |
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#191
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 ![]() |
You do realise, that challenge cuts both ways, right? Maybe we'll want to see an actual example, rather than Schroedinger's Adept or Schroedinger's Cybernaut ... Yes, that is the point. If you would like to provide an actual example of an unaugmented mundane generalist, then I am happy to provide an actual example of how much that character could be improved by being augmented. And no, I'm not going to show you the augmented character first, because then someone will claim that because a mundane could theoretically have 5 dice in Knowledge: Feng Shui that they are better in some situations and impossible to compare etc etc etc. |
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#192
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 ![]() |
Not handy, no... And to be clear, I am not saying that the Mundane is BETTER than the Awakened/Augmented. But he IS generally more effective in more areas. My point is that he is only "generally more effective in more areas" because you are comparing apples to oranges. If you compare an unaugmented mundane generalist to an augmented mundane generalist, the augmented mundane generalist will be as effective in some areas and more effective in some areas. I'm not going to argue about whether this means the unaugmented mundane can or can't "compete." This is a waste of everyone's time as much as trying to argue whether someone is tall or whether a collection of sand is a heap or a pile. |
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#193
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
My point is that he is only "generally more effective in more areas" because you are comparing apples to oranges. If you compare an unaugmented mundane generalist to an augmented mundane generalist, the augmented mundane generalist will be as effective in some areas and more effective in some areas. I'm not going to argue about whether this means the unaugmented mundane can or can't "compete." This is a waste of everyone's time as much as trying to argue whether someone is tall or whether a collection of sand is a heap or a pile. No doubt... Augmentations in the same areas will always do better than a non-augmented. I never said otherwise. (IMG:style_emoticons/default/smile.gif) |
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#194
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
How can that be? Your statements are in direct contradiction. If augmentation can be used to build the same character more efficiently which allows for higher dice pools, how can the unaugmented compete with that? In all categories the augmented would be better. An unaugmented mundane generalist can compete with augmented/awakened specialists because he covers areas they don't. He can't compete with an augmented generalist because the generalist will be better in most things than the unaugmented mundane generalist. We need to compare apples to apples here. The unaugmented character will have more areas of use than the Augmented character. Those augmentations do use resources that the Mundane can otherwise use for Skills. The question is one of scale, I guess. I have never managed to create an Augmented character with as many skills as the totally unaugmented character. I guess it could be done, I have just never quite accomplished that task. Something to look at I guess. (IMG:style_emoticons/default/smile.gif) |
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#195
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Yes, that is the point. If you would like to provide an actual example of an unaugmented mundane generalist, then I am happy to provide an actual example of how much that character could be improved by being augmented. Which has never been a point of contention, at least from me. Take the same character and add Augmentations and of course he will be better. That is obvious. |
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#196
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
The unaugmented character will have more areas of use than the Augmented character. Those augmentations do use resources that the Mundane can otherwise use for Skills. The question is one of scale, I guess. I have never managed to create an Augmented character with as many skills as the totally unaugmented character. I guess it could be done, I have just never quite accomplished that task. Something to look at I guess. (IMG:style_emoticons/default/smile.gif) Augments use money, yes, but the amount of BP/Karma it takes to acquire them gives a far greater benefit than if you were to individually purchase those skills. Qualia and PuSHeD together cost 40,000 and they give you a collective +1 to all logic and intuition linked skill tests. So for 8 BP you raise all your knowledge skills dice pools by 1. |
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#197
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Augments use money, yes, but the amount of BP/Karma it takes to acquire them gives a far greater benefit than if you were to individually purchase those skills. Qualia and PuSHeD together cost 40,000 and they give you a collective +1 to all logic and intuition linked skill tests. So for 8 BP you raise all your knowledge skills dice pools by 1. No arguments here. In the case of the character I played, however, that 40k was more useful in actually acquiring some equipment (rather than benefiting a +1 DP for a bunch of those skills). Augments can always come later (when funds are less tight); it is hard to run with absolutely no equipment, though I did have a ganger who did so for a bit. (IMG:style_emoticons/default/smile.gif) |
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#198
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,973 Joined: 4-June 10 Member No.: 18,659 ![]() |
No arguments here. In the case of the character I played, however, that 40k was more useful in actually acquiring some equipment (rather than benefiting a +1 DP for a bunch of those skills). Augments can always come later (when funds are less tight); it is hard to run with absolutely no equipment, though I did have a ganger who did so for a bit. (IMG:style_emoticons/default/smile.gif) Seems like that's a pretty obvious benefit there. A lot faster to gain (IMG:style_emoticons/default/nuyen.gif) and buy augs later than to get the karma for all those skills. (IMG:style_emoticons/default/grinbig.gif) |
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#199
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Seems like that's a pretty obvious benefit there. A lot faster to gain (IMG:style_emoticons/default/nuyen.gif) and buy augs later than to get the karma for all those skills. (IMG:style_emoticons/default/grinbig.gif) Should work nicely. Though it really depends upon how fast your cash flow is in game. Ours is not too bad; it has been good enough to get me some great toys to date. I am seeing how long I can go before I HAVE to augment to stay competitive. In comparison, I have only received about 16 Karma so far. But that is enough to Specialize 8 Skills. (IMG:style_emoticons/default/smile.gif) |
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#200
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 ![]() |
At a glance it seem to be that edge would be fairly important for our unaugmented hero.
Especially for a generalist, let's you do what skillwires don't, nice for extra IPs in a pinch aswell. |
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