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#1
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
New, from CGL (who else?) is The Way Of The Samurai!
Make your slicer-dicer-shooter even more slicey-dicey-shooty!!! |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 16-September 10 From: Moscow, Russia Member No.: 19,051 ![]() |
Just bought it. Haven't read the fluff yet, moved to the crunch, and it's really good. I like the idea that prerequisites suggest that if you want take the quality, you already have these traits/implants. It saves one part of players the need to buy useless traits and helps pointing the other part in the right direction!
But I didn't really get Boosted Reflex besides old school nostalgia. How are they better than present reaction/IP boosters? |
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#3
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 ![]() |
Any rules for bushido?
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#4
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Moving Target ![]() ![]() Group: Members Posts: 252 Joined: 30-October 09 From: Shadows of Copenhagen Member No.: 17,824 ![]() |
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#5
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
Any rules for bushido? No, sorry, doesn't seem to be (unless I missed it in there). A few qualities that help define your Samurai as one or another of a few archetypal examples (bodyguard, merc, etc), and which require an Essence of less than 3. A large list of cyberware suites. Two new implants, inlcuding the return of Boosted Reflexes (yayy?). ... Pretty much, that's it, crunch-wise. Teh fluff seems to center primarily around Miracle Shooter, and how well it does or doesn't comform to "real life" in the shadows. ... and which makes me wish I could run a game where the PCs weren't shadowrunenrs ... but instead, were just a guild in the Miracle Shooter game, madeof highschool and college age kids. (IMG:style_emoticons/default/smile.gif) |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 252 Joined: 30-October 09 From: Shadows of Copenhagen Member No.: 17,824 ![]() |
I finished it in a hurry too, heh.
It's mostly fiction and fluff, new positive qualities (in a new "tech-tree" style where you have to have prerequisite abilities, attribues and/or augmentations to take each one) a handful of cybersuites (probably the nicest crunch addition, I really like the gunfighter and heavy artillery platform ones!), a couple of augmentations (literally :/ ) and the last pages are made up of suggestions for a samurai build for each of the metatypes. To be honest, I'd hoped for a lot more, rules-wise. It'd be an obvious opportunity to add some weapons and gear, and more than just a couple of bits of new cyberware.. Solid fluff and gear for the money otherwise, can one spare the 5 bucks I guess you get your money's worth. E: and no rules for bushido or indigenous samurai culture - however, fluff and rules on bushido can be found in both Vice and Runner's Companion. From there, one can probably easy extrapolate, try the following links for inspiration: http://www.aikidofaq.com/essays/index.html http://en.wikipedia.org/wiki/Bushido:_The_Soul_of_Japan |
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#7
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Moving Target ![]() ![]() Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 ![]() |
Boosted Reflexes were already in Shadowrun 2050. Their availability has dropped from 3R to 2R, and the price has dropped from Rating x 20K to 15K/32K/47K.
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#8
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 16-September 10 From: Moscow, Russia Member No.: 19,051 ![]() |
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#9
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 ![]() |
Bushido's already in Runner's Companion.
The book looks pretty solid from cursory flipping through it. Cool qualities, seem useful, dunno if worth the cost though. The only question I have: the Urban Gunfighter cybersuite includes two cyberguns and also two holsters in cyberlegs. Are those for that rare moment when you need four guns at hand at once? |
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#10
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
The only question I have: the Urban Gunfighter cybersuite includes two cyberguns and also two holsters in cyberlegs. Are those for that rare moment when you need four guns at hand at once? What if it was just one guy with six guns?
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#11
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Moving Target ![]() ![]() Group: Members Posts: 252 Joined: 30-October 09 From: Shadows of Copenhagen Member No.: 17,824 ![]() |
Well, the arms "only" contain Heavy Pistols, so if you need to pack a little more punch, keep a shortnosed SMG or compact grenade launcher in the thigh holsters! I for one love the mental image of a gunfighter samurai empty two armguns, then pull full guns out of his legs and finish the job.
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#12
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Heavy Pistols in the arms, Tasers in the holsters is another suggestion. Not everything has to be deadly violent.
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#13
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
Hey guys, hopefully folks are enjoying it. It was a funny little project to write up, Devon got to roll up his sleeves and do a hojillion cyberware suites, and we're both glad to see it finally released, I'm sure. (IMG:style_emoticons/default/smile.gif)
But I didn't really get Boosted Reflex besides old school nostalgia. How are they better than present reaction/IP boosters? Not everything has to be "better" than existing gear. In this instance, it's meant to be something that bridges the gap between "Combat Drug Guy" and "Wired Reflexes Guy." It's the way-behind-SOTA, dirt cheap, gutter-sammie boosterware option, basically. Second-stringer chrome, but a step up from the guys who just shoot up or puff an inhaler before a big fight. As far as additional text on bushido, I shied away from that mostly because it's already been covered (and even has a Quality, albeit an already-optional one). I wasn't out to stomp on the toes of Runner's Companion, so much as to offer more than one interpretation of a street samurai. I wanted to show that not every character that fills that "mundane combat guy, dripping with chrome" niche is a Japanophile who follows that particular code (which I tried to hit home in the chatter with one of Jackpoint's few actual "street samurai" types, Hard Exit). |
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#14
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
But I didn't really get Boosted Reflex besides old school nostalgia. How are they better than present reaction/IP boosters? The way it used to be (not sure about SR 2050) was that Boosted Reflexes were far cheaper and Essence-friendly than the real thing, but irreversibly installed and incompatible with some other ware. So certainly an alternative for the rank-and-file, though rather uncommon for samurai... |
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#15
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Moving Target ![]() ![]() Group: Members Posts: 252 Joined: 30-October 09 From: Shadows of Copenhagen Member No.: 17,824 ![]() |
Hey guys, hopefully folks are enjoying it. It was a funny little project to write up, Devon got to roll up his sleeves and do a hojillion cyberware suites, and we're both glad to see it finally released, I'm sure. (IMG:style_emoticons/default/smile.gif) Not everything has to be "better" than existing gear. In this instance, it's meant to be something that bridges the gap between "Combat Drug Guy" and "Wired Reflexes Guy." It's the way-behind-SOTA, dirt cheap, gutter-sammie boosterware option, basically. Second-stringer chrome, but a step up from the guys who just shoot up or puff an inhaler before a big fight. It's fine to see rules for boosters and it's good as a flavor option too, but I really did expect to see more weapons, augmentations and gear after the brilliant cybersuite section (IMG:style_emoticons/default/cyber.gif) Fiction and commentary is well and good, but the sections vary on how well they "deliver", in my opinion.. |
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#16
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
Well. I DID nejoy reading this and it DOES have it's upside. teh writing's good, the intro fiction fun, I like most of the new stuff, and hey, it'S the guys from the Street Samurai Catalogue! And fluff names for cyberware! I'm a sucker for these things, so yeah, I like this. Chipped reflexes are back, finally, and there's a hand spur I'm not sure does anything ordinary spurs cannot, but hey, maybe there is some hidden use for it. Using some of the names dropped in Augmentation and never given life with stats also was a nice touch. I'd hoped for more cyberware, but hey, I'm happy about what I get. Countrary to Tiaz, though, I'm quite happy no space was wasted with yet more guns. More guns is about the last thing Shadowrun needs, with added up close to a hundred statted weapons that largely all do the same. I'm actually quite sick of it and would not have paid for this if it was yet another file of pew-pew.
The stuff's rules-wise usable, far as I can see; the new qualities with prerequisites are kind of at odds with the rest of the system but actually not a bad idea. However, I have two complaints. First, why a gear book so late in the edition cycle? And with another (Eurowar Antiques) looming, why announce YET ANOTHER gear book? I don't really see how this makes sense. Not that I complain much, but these would have been a lot more helpful earlier in the edition cycle. Why has there never been something like this for hackers, maybe around the time when Digital Grimoire came out? Why hasn't THIS been there at the time of Way of the Adept? And second, editing. This thing smells "editing didn't happen/was rushed at 3 AM". Several cybersuites have different names in their headers and fluff textx (Ares Bodyguard vs. Bodyguard Pro; UO Glenn Space Survivor vs. Armstrong Survivor). Minor glitches in reused cyberware names, okay, I'm probably the only one to notice the T317a should be TL317a, but this is avoidable and needs to be avoided. If you change a name, for instance, replace it using strg+H in Word. It's not rocket science, and it will not have the player wondering whether this was edited at all, which makes this product seem lower quality than it is. |
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#17
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Tilting at Windmills ![]() ![]() ![]() ![]() Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 ![]() |
It took longer on the back end to get this thing together; Peter Andrew was busy juggling things like day jobs and impending fatherhood. I don't know what else might have been going on, but as a father with a day job, I know that kind of thing takes a boatload of time away from fun things, like Shadowrun. The original intent was for it to come out considerably before the announcement for SR5; ditto for Eurowar Antitques, which shares much of the same checkered history for much the same reasons.
Some of those cybersuite names and stuff, I'm going to take the bullet for, since I was doing a lot of the proofreading and those slipped past me. Sorry. |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 ![]() |
Does the merc quality stack with a black market pipeline?
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#19
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 16-September 10 From: Moscow, Russia Member No.: 19,051 ![]() |
Not everything has to be "better" than existing gear. In this instance, it's meant to be something that bridges the gap between "Combat Drug Guy" and "Wired Reflexes Guy." It's the way-behind-SOTA, dirt cheap, gutter-sammie boosterware option, basically. Second-stringer chrome, but a step up from the guys who just shoot up or puff an inhaler before a big fight. Yeah, but it has to have it's perks compared to the other things. I mean, every character asks himself the question 'why would I install this piece of 'ware?' if he has a choice. If he has none, that's the other story of course. But if there's a choice, then the implant should offer some benefits in order to be considered. No one would willingly instal a thing that is weak, costly and drains a lot of Essence if there are cheaper and/or better replacements. With Boosted Reflexes you pay 1.8 Essence and 47K nuyen for +1 IP. Wired Reflexes give the same for 2 Essence and 11K (way cheaper). Synaptic Booster gives +1 IP for 80K and 0.5 Essence (way less). Of course, biowrare is expensive, but Alphaware Wired Reflexes would cost 22K and 1.6 Essence, which is two times cheaper than Boosted Reflexes and burns less Essence. Move-by-Wire is old too, but for 50K, 2 Essence and a nasty side effect it gives not only +1 IP, but also dodge, Reaction and skillrig. Which is a great example of an implant that is good on every side and is worth its cost, essence and negative quality. Now, if Boosted Reflexes were, for example, were compatible with drugs, that would give them an edge. PS: will say this again, great job with the qualities! They are really useful for the player who can't find their way. And second, editing. This thing smells "editing didn't happen/was rushed at 3 AM". Several cybersuites have different names in their headers and fluff textx (Ares Bodyguard vs. Bodyguard Pro; UO Glenn Space Survivor vs. Armstrong Survivor). Minor glitches in reused cyberware names, okay, I'm probably the only one to notice the T317a should be TL317a, but this is avoidable and needs to be avoided. If you change a name, for instance, replace it using strg+H in Word. It's not rocket science, and it will not have the player wondering whether this was edited at all, which makes this product seem lower quality than it is. Ares Bodyguard and Bodyguard Pro are two different suit. Pro is Alphaware set of the basic Bodyguard |
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#20
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
With Boosted Reflexes you pay 1.8 Essence and 47K nuyen for +1 IP. Wired Reflexes give the same for 2 Essence and 11K (way cheaper). Synaptic Booster gives +1 IP for 80K and 0.5 Essence (way less). OK, those numbers are really WAY off and leave nothing of the niche Boosted Reflexes used to fill. Here is how it looked liked in 3rd Ed: Boosted Reflexes: 0.5 Ess / 15,000 ¥ 1.25 Ess / 40,000 ¥ 2.8 Ess /90,000 ¥ Wired Reflexes: 2 Ess / 55,000 ¥ 3 Ess / 165,000 ¥ 5 Ess / 500,00 ¥ Disadvantages: Far lower REA bonus (+0/+1/+2 vs. +2/+4/+6), incompatible with other initiative enhancers and the Control Rig (which was absolutely essential for riggers), and the installation was PERMANENT, not even upgrades possible. PS: And MBW is still considered cutting edge (IMG:style_emoticons/default/wink.gif) |
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#21
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Moving Target ![]() ![]() Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 ![]() |
OK, those numbers are really WAY off and leave nothing of the niche Boosted Reflexes used to fill. Here is how it looked liked in 3rd Ed: Boosted Reflexes: 0.5 Ess / 15,000 ¥ 1.25 Ess / 40,000 ¥ 2.8 Ess /90,000 ¥ Wired Reflexes: 2 Ess / 55,000 ¥ 3 Ess / 165,000 ¥ 5 Ess / 500,00 ¥ Disadvantages: Far lower REA bonus (+0/+1/+2 vs. +2/+4/+6), incompatible with other initiative enhancers and the Control Rig (which was absolutely essential for riggers), and the installation was PERMANENT, not even upgrades possible. PS: And MBW is still considered cutting edge (IMG:style_emoticons/default/wink.gif) But for SR4 prices, essence and bonuses have changed: CODE Boosted Reflexes Rating Essence Cost Initiative IP 1 0.9 15K¥ +1 - 2 1.8 32K¥ +2 +1 3 2.7 47K¥ +3 +1 Wired Reflexes Rating Essence Cost Reaction IP 1 2 ?K¥ +1 +1 2 3 ?K¥ +2 +2 3 5 ?K¥ +3 +3 I can't remember the SR4 cost for WR, and do not have my book on me. But you are right, his numbers are way off, since you only need Boosted Reflexes 2 to get +1 IP, which us roughly equal to WR1, which will cost you 2 points of Essence and likely more than 11K¥ |
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#22
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 ![]() |
Wired Reflexes:
11.000 32.000 100.000 |
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#23
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Moving Target ![]() ![]() Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 ![]() |
Wired Reflexes: 11.000 32.000 100.000 OK I'm proven wrong... again (IMG:style_emoticons/default/wobble.gif) |
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#24
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 ![]() |
I found some errors in the Calculation of the "Universal Omnitech Infiltr8R" suite.
1. Essence should be 2,07 (forgot to add the chameleon modification essence cost) 2. Availablity of a R3 Chameleon Dermal Sheath is 22, the cybersuite has an avail of 20. Notes: The nanocybernetic versions are cheaper than the normal cyberware, why are only the dynamic handprints used? Using the nanocybernetic equivalents would reduce cost to 81900nY and 2,16 Essence. |
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#25
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
But for SR4 prices, essence and bonuses have changed: But obviously not equally: Wires cost a fifth of what they used to and ESS remains the same, Boosted Reflexes cost between the same and half of their old price (depending on Rating) and ESS on R. 1 is nearly twice of what it used to be. So by the numbers Boosted Reflexes are always inferior, even as budget choice Wires are better. |
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Lo-Fi Version | Time is now: 16th May 2025 - 09:06 PM |
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