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_Pax._
post Feb 1 2013, 10:02 PM
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So, a new Dev Blog article just got posted. I'll let you read it for yourself, but the gist of it is: gone are the days where gear could outshine skill, when it comes to building DPs.

Point by point:

Skill ratings will be 1-12 (again) ... but costs are not coming down. The upper echelons of skill ratings will be rewards for development and progression (and survival).

Matrix actions are going to be Skill + Attribute ... though they did not specify which attribute(s).

Weapons are being given a new statistic, "accuracy", that will limit how many hits can be counted when using them ... it seems likely that thins like Laser Sights and Smartlinks will become Accuracy modifiers. It also seems logical to infor that one's programs, and/or commlink stats, will work like "accuracy" for matrix actions. A direct comparison was made to how the hits you can count for spellcasting are directly limited by the Force you cast the spell at.

Limits and Edge interact in some unspecified way (detailed in the next article, yet to be published ... *shrug* ... lots of room for speculation, here.
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Bull
post Feb 1 2013, 10:05 PM
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This should be an interesting topic of conversation.

I'll be hiding in my fallout shelter if anyone needs me. (IMG:style_emoticons/default/smile.gif)
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Darksong
post Feb 1 2013, 10:10 PM
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I guess no hope for the return of combat pool and the like. Too bad.
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_Pax._
post Feb 1 2013, 10:14 PM
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Well, as I said on FB ... I'll have to see how its actually laid out before I have a final opinion.

But having a few more minutes to think about it, I will add that I am "guardedly optimistic". It's not a bad idea, really; I just wonder how it was implemented.

Certainly, Accuracy (and shifting many bits of gear to affect that, instead of DPs directly) have the potential to make it harder for huge power imbalances between characters. I mean, DP of 12 or DP of 20, if both have an accuracy of 5 ... then the huge-DP character may consistently hit that accuracy limit, but even their best, won't be better than the low-DP character's best. I see the huge starting DP being more resistant to negative circumstance modifiers, more than anything else. And that, IMO, would be a good thing.

So, like I said ... "guardedly optimistic". The concept at least has some good possibilities going for it.
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_Pax._
post Feb 1 2013, 10:15 PM
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QUOTE (Darksong @ Feb 1 2013, 05:10 PM) *
I guess no hope for the return of combat pool and the like. Too bad.

Really, all those pools (and the Karma Pool, ofc) got rolled into the Edge statistic.
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Lionhearted
post Feb 1 2013, 10:16 PM
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Intriguing, kinda love it...
I wonder if they will extend the accuracy concept to other tests and make the hits represent respectively.
Example on top of my head.
Let's say we apply the system to jumping the unaugmented limit for jumping is 5 hits modified by the speed of your metatype.
So for a troll it would be 6 and a dwarf 4, similarly affected with someone who had kid stealth legs or was a satyr.
Each hit gives you 2 meters per hit, so a human scoring 5 hits would be at world record lengths.

If you were to say get an adept power or hydraulic jacks, each point would increase the hit limit by one, so someone with jacks 6 would have truly super human jumping capacity.
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Darksong
post Feb 1 2013, 10:17 PM
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edge stat and the opposed combat test, yeah
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UmaroVI
post Feb 1 2013, 10:21 PM
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Yeah, this is not an inherently bad idea - it's going to come down to execution, editing, and playtesting.
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Glyph
post Feb 1 2013, 10:26 PM
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I don't want to read too much into a few hints, but it looks like they are addressing a few of the core issues with SR4 dice pools.

Having a higher cap for skills will make skills a more important component in dice pools, and it will put a halt to characters who are able to reach the skill caps at character creation. On the fluff side, it should ameliorate the hyperbole of the skill descriptions, where differences of a point (one third of a success on average) were presented as being far more meaningful than they were in actual play.

I don't have enough information to judge the "accuracy" mechanic, but it seems like an elegant way to cut down on the dice pool bloat from modifiers, while still ensuring that augmentations and tech mean something in a fight (important!).

QUOTE (Darksong @ Feb 1 2013, 02:10 PM) *
I guess no hope for the return of combat pool and the like. Too bad.

They are keeping the Attribute + skill dice pool mechanic and a fixed target number. It is just the skills will be a more significant component of those dice pools, and modifiers will be less significant (only letting you uncap your hits, rather than adding dice). Could be good or bad. Like UmaroVI said, it comes down to how they will implement it.
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Bull
post Feb 1 2013, 10:30 PM
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QUOTE (Glyph @ Feb 1 2013, 05:26 PM) *
They are keeping the Attribute + skill dice pool mechanic and a fixed target number. It is just the skills will be a more significant component of those dice pools, and modifiers will be less significant (only letting you uncap your hits, rather than adding dice). Could be good or bad. Like UmaroVI said, it comes down to how they will implement it.


He's actually referring to the SR1-3 Pool mechanic, which was significantly different from SR4's.
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Darksong
post Feb 1 2013, 10:30 PM
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right, I'm talking about pre-fourth edition, where attributes weren't an inherent part of your starting dice pools, but instead gave you access to ______ pools that could be used to enhance your rolls (either offensively or defensively, depending on your strategic decision)

for me, that was always something iconic about SR that I was sort of hoping might return

this just seems further away (although mechanically I think I like the idea of it)
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thorya
post Feb 1 2013, 10:35 PM
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I will second the cautiously optimistic opinion. I like not having ballooning dice pools. I like skills mattering more. And I like equipment effecting rolls differently than skills and attributes. But we'll see how it's implemented.
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Umidori
post Feb 1 2013, 10:44 PM
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Accuracy is a cool concept that makes sense, that already has an equivalent mechanic in magic, and that appears elegant and manageable.

Very eager to see more specifics.

~Umi
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Draco18s
post Feb 1 2013, 11:06 PM
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QUOTE (Umidori @ Feb 1 2013, 05:44 PM) *
Accuracy is a cool concept that makes sense, that already has an equivalent mechanic in magic, and that appears elegant and manageable.

Very eager to see more specifics.


Quite. Not something I'd have come up with on my own, but I can totally see it.
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_Pax._
post Feb 1 2013, 11:10 PM
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And here Bull thought he needed to hunker down in a bomb shelter ... ha!
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NightRain
post Feb 1 2013, 11:14 PM
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You can call me cautiously dubious about limits. Whilst I don't mind the idea of hard upper limits on successes for magic or the matrix, I'm concerned that it might end up being frustrating for everything else.

It should always be possible in theory for someone with a pistol to take down a troll in one hit. I don't mind whether they have to call shots, spend edge and roll well to achieve such a result, but I'll be unhappy if it's simply outright impossible. The reason I'm concerned about such a possibility is because if the "average" limit enforced by accuracy is low enough to be a point of differentiation between characters, then it's likely to make single shot troll dropping a literal impossibility. And if the "average" accuracy limit is high enough to allow for skilled shooters to drop a troll in the right circumstances, then the limits are unlikely to be relevant for the most part.

That being said, having only seen a tiny window in to the future, I'm not going to get too worried at this point. I'll see how it plays out...
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Umidori
post Feb 1 2013, 11:27 PM
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Well I imagine there are going to be high power / low accuracy weapons for things like dropping a troll. Something like a Warhawk on steroids, dealing out Massive Damage™, but relying practically on chance to actually HIT anything with it. If you DO hit, that Troll goes down. The only problem is actually managing to hit the troll in the first place.

And to be honest, a Troll SHOULD be hard to drop. They're friggen TROLLS. To take one down in a single hit you either need to connect with a very precise and skilled shot, or a very lucky but monstrously overpowering shot.

The more I think about what Accuracy is going to mean for the game, the happier I get. Sniping with actual Sniper Rifles is likely going to be superior to sniping with Assault Cannons (which currently are just as concealable as sniper rifles, and can easily be silenced and modded for semi-auto fire). There's probably going to be meaningful variation between similar weapons of the same basic category. Shotguns might even get reworked, and people might actually use them! (They're actually pretty decent currently, but for some reason highly unpopular and viewed as terrible.)

~Umi
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_Pax._
post Feb 1 2013, 11:36 PM
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QUOTE (NightRain @ Feb 1 2013, 06:14 PM) *
It should always be possible in theory for someone with a pistol to take down a troll in one hit. I don't mind whether they have to call shots, spend edge and roll well to achieve such a result, but I'll be unhappy if it's simply outright impossible.

Based on the article, there will be a clear interaction between Edge and Accuracy (and other limits). One can also posit that a Called Shot's direct boost to DV, may not be affected by Accuracy. Or may even serve to increase accuracy.

QUOTE
The reason I'm concerned about such a possibility is because if the "average" limit enforced by accuracy is low enough to be a point of differentiation between characters, then it's likely to make single shot troll dropping a literal impossibility.

In 3E, I had a troll whose entire raison d'etre was "stop bullets and say they tickle".

First combat scene, he took a full, long burst from a Stoner-Ares GPMG firing APDS rounds - with a LOT of successes (the player apologised to me for the lucky roll). My troll's soak roll, which was a shade below average, combined with a trauma damper, converted the entire hit to 1 point of Stun damage. He looked up at the shooter, and said "Right; you and me, we gotta have words. I'll be right up." (That was a fun night - my introduction started off being misperceived as an enemy by the party, but ended up being counted as a very useful asset ... "unobtanium bullet sponge" was the term they used, I believe.)

Pistol, shotgun, even a rifle? Don't make me laugh. nd no, he wasn't wearing milspec armor, either. But he had 19 dice for soak (this is SR3 rules, mind), and I think 10 or 12 Ballistic armor, gelpacked to boot. In SR3 terms, he'd have a 15 body, and armor / DP modifiers to bring his soak pool into the 45-50 range. And I don't care HOW good you are, if you're not sniping with a frelling Tank cannon (or a Thor shot), you are not dropping that kind of character in one shot.

... just to put some perspective on that. (Also: now I know what character to build for fun, next!!)

QUOTE
And if the "average" accuracy limit is high enough to allow for skilled shooters to drop a troll in the right circumstances, then the limits are unlikely to be relevant for the most part.

Right tool for the right job. I'm pretty sure a Light Pistol is going to have a lower accuracy in general, than a sniper rifle.

QUOTE
That being said, having only seen a tiny window in to the future, I'm not going to get too worried at this point. I'll see how it plays out...

(IMG:style_emoticons/default/smile.gif)
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Sengir
post Feb 1 2013, 11:40 PM
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  • Higher skill limits: All for it, provided hitting the cap at chargen is (near) impossible. It makes attributes less important, gives characters room to improve, and also allows for better fluff associated with skill levels
  • Accuracy stat: I can understand the reasoning, a crack shot still needs a decent rifle. But it's yet another stat added to weapons, and breaks up the beautiful simplicity of "skill + attribute +- modifiers". Besides, crack shots with prehistoric rifles are certainly not such a widespread problem that it warrants a whole new mechanic.
  • Attributes in the matrix: Many wanted it, I'm still not one of them. If metasploit has not been updated in a year you can't hack, and even the best reflexes will help you if [random FPS] lags badly on your rig.
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Lionhearted
post Feb 1 2013, 11:43 PM
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It's reasonable to think that your programs and rig gonna act as "accuracy" for the matrix Sengir, given how they want all three worlds to have the same type of combat
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NightRain
post Feb 1 2013, 11:48 PM
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QUOTE (Umidori @ Feb 2 2013, 09:27 AM) *
And to be honest, a Troll SHOULD be hard to drop. They're friggen TROLLS. To take one down in a single hit you either need to connect with a very precise and skilled shot, or a very lucky but monstrously overpowering shot.


Yes, I agree there. They should be /very/ hard to drop with a pistol. But if you're lucky/skilled/focused enough, it shouldn't be totally impossible.
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Stahlseele
post Feb 1 2013, 11:48 PM
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Skills are Rating 1 to 12 . . again . . since when?
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NightRain
post Feb 1 2013, 11:57 PM
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QUOTE (_Pax._ @ Feb 2 2013, 09:36 AM) *
In 3E, I had a troll whose entire raison d'etre was "stop bullets and say they tickle".


I'm not talking about those guys though (IMG:style_emoticons/default/smile.gif)

I just mean an average troll, not armoured, not particularly skilled. It should be possible to drop him in one shot if you're optimised for it. I'm perfectly happy with the idea of not being able to one shot a troll optimised towards not being able to be one shotted (IMG:style_emoticons/default/smile.gif)

As I said though, I'm happy to wait and see.
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Lionhearted
post Feb 2 2013, 12:00 AM
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I don't get why an average troll should be more prone to stand up after a shotgun blast then any other bloke. They're flesh and blood afterall not a race of Terminators
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ChromeZephyr
post Feb 2 2013, 12:04 AM
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I am very intrigued, especially about the Accuracy stat. I can totally see (as an example I'm pulling out of thin air, no foreknowledge at all) an AK-97 having a barely adequate stat whilst an M22A2 has a much higher one, to reflect the differences in how the two weapons are designed. Which, of course, allows for MOAR GEAR PR0N.

Perhaps Edge can be used to push successes over the Accuracy stat, or maybe increase the stat itself for a combat turn? Just spitballing here.
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