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Dak
post Feb 13 2013, 09:31 PM
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Hammerson's chum file updated.
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Thanee
post Feb 13 2013, 10:53 PM
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QUOTE (Dak @ Feb 13 2013, 05:18 PM) *
Unless anyone finds any goofs in any of the chummer files.


Have taken a quick glance at the other sheets now.

Sgt. Hammer:
That Armor requires the Restricted Gear quality (AV 16).
The Battle Rifle (AV 16) as well.
The SMGs (AV 16) also. And you do not have the correct ammo for those, anyways. They require high-power rounds (which also require Restricted Gear).

Comms: (is this phlapjack's char?)
Total of 405 Karma spent in Attributes, only 375 allowed (no clue why this was even possible... did Chummer not protest?)

Khote:
Intuition 1? Wow! That's not much. Not an error, just noteworthy, esp. since it is not exactly unimportant (Initiative, Perception, etc).
And I must have missed so far, that Khote is an elf. Thought he was human.
You could still add a PPP Leg and Arm Casing or Vitals Protector (for +1/+1 armor).

Brian:
Looks good! (IMG:style_emoticons/default/smile.gif)
Likewise, some of the PPP stuff is quite nice, i.e. Forearm Guards and Shin Guards (for +0/+2).

Bye
Thanee
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Slacker
post Feb 13 2013, 11:19 PM
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Yep it's intentional. He's just plain unintuitive and relies on his tools and instincts heavily. Keep in mind that combat sense helps him in any sort of surprise situation.
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Mach_Ten
post Feb 14 2013, 08:12 AM
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Cheers thanee.. the armor and guns are purchased post generation with excess cash and first wage. I'll get back on it and amend the ammo though.. bought that first before modding the guns

Will do it tonite after work.

Might just abandon the mil spec armor and layer in PPP with the form fit.

Not played before. How does that stack?
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Dakka Fiend
post Feb 14 2013, 08:43 AM
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IIRC PPP stacks with everything and counts fully for encumbrance.

So full FFBA (6/4) + full PPP (2/6)
should give 8/10 armor but encumber for 5/8.

Which means you really want to find some piece of 5/2 gear so you get 13/12 for 10/10.
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Thanee
post Feb 14 2013, 09:18 AM
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QUOTE (Mach_Ten @ Feb 14 2013, 09:12 AM) *
Cheers thanee.. the armor and guns are purchased post generation with excess cash and first wage.


You cannot keep any resources from character generation. At most, you can add some bonus to your starting resources (up to 3x the number of dice you roll; for each +1 to that roll you have to spend 100¥ during character generation; any resources left over after that are simply wasted).

QUOTE
Not played before. How does that stack?


Works just like a helmet. You add it to your total armor. The nice thing is, that it is multiple seperate pieces, making it quite variable, and you can add some Impact Armor without raising Ballistic Armor (which hits the limit quite easily).

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Thanee
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Mach_Ten
post Feb 14 2013, 09:18 AM
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QUOTE (Dakka Fiend @ Feb 14 2013, 08:43 AM) *
IIRC PPP stacks with everything and counts fully for encumbrance.

So full FFBA (6/4) + full PPP (2/6)
should give 8/10 armor but encumber for 5/8.

Which means you really want to find some piece of 5/2 gear so you get 13/12 for 10/10.


so throwing a long coat on the top would be acceptable ?
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Thanee
post Feb 14 2013, 09:26 AM
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I would use it the other way around, start with the base armor, then add stuff to it.

For example:

Armor Vest 6/4

FFBA Full Body +6/+2 (counts as +3/+1 for encumbrance)

At this point you are at 9/5 for encumbrance purposes.

Adding PPP:

Leg and Arm Casings +1/+1
Forearm Guards +0/+1
Shin Guards +0/+1
Helmet +0/+2

Result: 13/11 (or 13/9 w/o the helmet) with encumbrance 10/10 - perfect fit for Body 5

Bye
Thanee
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Mach_Ten
post Feb 14 2013, 09:31 AM
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QUOTE (Thanee @ Feb 14 2013, 09:26 AM) *
I would use it the other way around, start with the base armor, then add stuff to it.

For example.

Armor Vest 6/4

FFBA Full Body +6/+2 (counts as +3/+1 for encumbrance)

At this point you are at 9/5 for encumbrance purposes.

Adding PPP:

Leg and Arm Casings +1/+1
Forearm Guards +0/+1
Shin Guards +0/+1
Helmet +0/+2

Result: 13/11 with encumbrance 10/10 - perfect fit for Body 5

Bye
Thanee


I think I (IMG:style_emoticons/default/love.gif) you !
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Mach_Ten
post Feb 14 2013, 09:48 AM
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QUOTE (Thanee @ Feb 14 2013, 09:18 AM) *
You cannot keep any resources from character generation. At most, you can add some bonus to your starting resources (up to 3x the number of dice you roll; for each +1 to that roll you have to spend 100¥ during character generation; any resources left over after that are simply wasted).

Bye
Thanee


BAH ... I bought 10,000 (IMG:style_emoticons/default/nuyen.gif) of credsticks in order to get the weapons of choice.

no matter, back to the drawing board tonite
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Thanee
post Feb 14 2013, 10:00 AM
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If you want to have more Nuyen available at start, you need a higher lifestyle.

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Thanee
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Dakka Fiend
post Feb 14 2013, 10:08 AM
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Well....

QUOTE ("Dak")
If anyone wishes to SELL any equipment purchased in chargen, and use that nuyen to buy higher availability gear during "training", you can sell gear for 1/2 its purchase price. Bear with me - this may seem odd to you ("Why can't I just save all that cash and buy the higher avail stuff??"), it is intended to simulate that you have access to more weaponry once you are part of the PMC.


Guess you could buy a sports car in chargen and trade it in for guns in boot camp.
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Mach_Ten
post Feb 14 2013, 10:20 AM
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QUOTE (Dakka Fiend @ Feb 14 2013, 10:08 AM) *
Well....



Guess you could buy a sports car in chargen and trade it in for guns in boot camp.


yeah but I want to avoid wasting the Karma I used to get cash ... I'm on a tight budget, some skills may need "tweaking" to get the Restricted gear PQ's

I'll play around on Chummer again tonight though, I had fun for a couple hours last night and saved a backup (pre-career) so I don't have to start from scratch
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Thanee
post Feb 14 2013, 10:30 AM
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Speaking of which... where do you do that "career mode" change to the character in Chummer?

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Thanee
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Mach_Ten
post Feb 14 2013, 10:38 AM
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QUOTE (Thanee @ Feb 14 2013, 10:30 AM) *
Speaking of which... where do you do that "career mode" change to the character in Chummer?

Bye
Thanee


once complete in the char details there's a tick box .. you then hit "SAVE" and it converts you and says

CHUMMER CAREER MODE
you have bought all this gear that's above 12F .. you muppet, go back and fix it.

(IMG:style_emoticons/default/smile.gif)
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Dakka Fiend
post Feb 14 2013, 10:40 AM
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In the "Character Info" tab, select "Mark Character as Created" and save.
And yes, saving a backup just before doing that is highly recommended.
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Thanee
post Feb 14 2013, 11:02 AM
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Ok, thank you! Will try it out later. (IMG:style_emoticons/default/smile.gif)

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Thanee
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Thanee
post Feb 14 2013, 11:43 AM
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Also, one small error in my sheet. The Underbarrel Weight Modification works with pistols, but the Accessory does not. I will change it. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Mach_Ten
post Feb 14 2013, 01:47 PM
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Dak, can you advise on posting protocol please ?

i.e. we obviously have IC Chat in cyan, but what other channels and emotes etc. are we using please

ta
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Dak
post Feb 14 2013, 02:20 PM
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Uh, I don't have anything specific in mind, honestly. How about you take a stab at it, and we'll go from there. I'm sure other forum games have some established protocols. Lets wing it (IMG:style_emoticons/default/smile.gif)
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Mach_Ten
post Feb 14 2013, 02:35 PM
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QUOTE (Dak @ Feb 14 2013, 02:20 PM) *
Uh, I don't have anything specific in mind, honestly. How about you take a stab at it, and we'll go from there. I'm sure other forum games have some established protocols. Lets wing it (IMG:style_emoticons/default/smile.gif)


Righty Ho

Char / NPC Names in Bold

speaking aloud in light blue
i.e. "Hi there good looking, wanna buy me a drink?"


Thoughts and inner monologue in darkkhaki
<I think I'm going slightly mad>


Text messages, emails, pagers or other digital medium in
@Thanee - Hi, please don't kill me ...


Out Loud Commlink and Radio comms in green
@Brian - Brian, the Ancient Aztlan relics are not "to be ridden like a pony!"


<< @Team [Nova] violet for silent communication, i.e. commlink messaging / subvocal speech >>

Shouting, screaming, yelling, dying in agony and otherwise making a helluva noise in RED
"OHH GAAWD ... OOOH THE PAIN, I'm Dyyyying ...Dyyyyiiinggg .... Haaaalp me !" etc.


PINK is reserved for GM use (IMG:style_emoticons/default/smile.gif)
STOP TOUCHING ME - I KILL YOO !


Magics, Technomancers and Mediums contacting "the other side" in flesh
"Isss therrre annny boddyyy theeeere ?!!"



anything I've missed ? .. still not done this before so if there's additions or better ideas .. speak up (IMG:style_emoticons/default/smile.gif)

--Edited--
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Dakka Fiend
post Feb 14 2013, 02:40 PM
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Maybe a colour for mental parlaying with otherworldly entities; for them mage types, you know?
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Mach_Ten
post Feb 14 2013, 02:44 PM
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QUOTE (Dakka Fiend @ Feb 14 2013, 02:40 PM) *
Maybe a colour for mental parlaying with otherworldly entities; for them mage types, you know?


Damn .. I already used Pink (IMG:style_emoticons/default/love.gif)


Conversing with the dearly departed and otherwise kicking table legs while making Lamps shake in... Teal?

yuck .. not teal

how about zombie flesh skin colour ?
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Thanee
post Feb 14 2013, 03:51 PM
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The color codes used quite a bit around here are:

"cyan for speech"
<< @Team [Nova] violet for silent communication, i.e. commlink messaging / subvocal speech >>
darkkhaki for thoughts

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Thanee
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Dak
post Feb 15 2013, 05:11 PM
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I have updated Hammerson's chummer file in the box.

Anyone who's interested, please have another look at the characters today/this weekend. Lets fix any mistakes or last minute stuff, and then we'll roll.
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