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#1
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
Anyone playing this? It's stupidly addicting.
Right now I'm still trying to learn how to accomplish a rendevous. |
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#2
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
It's on my wishlist, but I have precisely $0.00 worth of disposable income right now.
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#3
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
Someone bought it for me a short time ago. My most recent accomplishment was, after three days of trial and failure and quickloading, and delivering more fuel and monopropellant, unsuccessfully crashing* Bill, Bob and Jebediah, and four other Kerbals, onto the Mun, along with most of a massive six-wheeled rover the size of a large American recreational vehicle.
*An unsuccessful crash is a crash-landing wherein the principal components of the lander remain intact and functional. It came to a rest on its side, but I was able to right it using what remained of the descent stage. Most of it was intact, unfortunately the RCS tanks on the sides were broken off in the crash. This is the photograph taken of the landing. To the left of the picture you see what remains of the top of the descent stage, which was intended to land upright with the rover below it, then detach and blast up and away on some SRBs. The thing to the right was the lower descent stage, intended to provide some extra thrust for stabalizing the lander on its way down, then being jettisoned when its tanks were dry. Unfortunately, things didn't go to plan, I had to bring it all down coupled to the Rockomax BIG transfer stage because the rockets on both halves of the ascent stage simply had insufficient fuel and thrust to decelerate the damn thing, and when I made the landing using the Mainsail, I had to jettison that stage. Unfortunately, things went wonk, it unbalanced, rolled across the terrain, smashing bits off, and finally came to a halt mostly intact and on its side. |
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#4
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
*An unsuccessful crash is a crash-landing wherein the principal components of the lander remain intact and functional. It came to a rest on its side, but I was able to right it using what remained of the descent stage. Most of it was intact, unfortunately the RCS tanks on the sides were broken off in the crash. If that's an unsuccessful crash, what constitutes a "successful" crash? |
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#5
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
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#6
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
This is obviously some strange new usage of the word "successful" of which I was not previously aware.
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#7
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
I managed to break my Kerbal system....
I created a rover in the aircraft assembly hanger. I drove it up on the landing pad and then EVA'd all three kerbalnauts on the landing pad. I was experimenting to see if the kerbnauts could stand underneath a launching rocket and whether they would survive. I find out the launch pad would not accept a rocket flight while the kerbnauts were on the pad. So I took one of the kerbnauts and had him jump off the pad at the max time acceleration possible while on the ground. He disappeared so I canceled the flight. When I went into the space center I couldn't see my solar system. I could see all the objects listed. I selected one of my space station cores (which I have yet to rendevous with) and the planet Kerbal was screwed up. Really screwed up. I'm talking landmass was entirely invisible and water didn't look right either. So I went back to the space center and looked at my 2 remaining kerbnauts and the rover. All three were on "trajectory out of the solar system". I peeked in on the kerbnauts, I couldn't even see a sign of the sun. I suspect they were either launched at FTL speeds out of the system or were stuck on the inside of the sun. Either way, I wasn't able to actually cancel the flight like you can with other flights in progress. Fortunately, I was able to save file edit and forcibly remove those objects which restored everything back to normal. My second bizarre even is related to the inherent structural weakness between parts. I was in my solar probe, which is orbiting the sun at ~3,600,000m altitude. I pitched my probe into a head over heels spin then cranked the speed up. My engine separated and went off into space. I aborted that flight since I was actually trying to get that to orbit as low as possible around the sun. I have 4 space station cores at various altitudes (to practice rendevous). Two in low orbit (100km and 110km) then one at geosynchronous orbit (~4008km) and then another one around 8000km between the geo sync station and the Mun. |
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#8
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Moving Target ![]() ![]() Group: Members Posts: 770 Joined: 19-August 11 From: Middle-Eastern Europe Member No.: 36,268 ![]() |
Are Munbases possible, or is it just space stations?
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#9
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
Are Munbases possible, or is it just space stations? In theory, you can make a Munbase. I don't think you would be able to assemble it on the ground, unless it was a massive structure made of multiple rovers. I suspect the best way to make a Munbase would be to assemble it in orbit around the moon and then land it. Right now I've been playing with infinite fuel/rcs/eva while I keep trying to rendevous. I'm not concerned with fuel usage in this task. |
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#10
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
This is obviously some strange new usage of the word "successful" of which I was not previously aware. There are some linguistic contortions necessary to explain the events surrounding Jebediah and crew coming to rest in one piece on the Mun. It sure wasn't a successful landing, that's for damn sure. It wasn't an unsuccessful landing, because that would mean they were still flying. It wasn't a complete, successful crash, either, because they and the rover were in one piece, just on their sides and with some bits and bobs having fallen off. Hence, an unsuccessful crash. |
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#11
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
There are some linguistic contortions necessary to explain the events surrounding Jebediah and crew coming to rest in one piece on the Mun. It sure wasn't a successful landing, that's for damn sure. It wasn't an unsuccessful landing, because that would mean they were still flying. It wasn't a complete, successful crash, either, because they and the rover were in one piece, just on their sides and with some bits and bobs having fallen off. Hence, an unsuccessful crash. Once you've hit ground, you've landed. If they never touched down and were still flying it wouldn't be an unsuccessful landing. It would be a landing followed by an immediate take off. This is definitely an unsuccessful landing. I would say there a number of criteria for defining a successful landing and failing to meet any one of those criteria would make it unsuccessful. The landing craft lands intact and is capable of ascent. The cargo of the landing craft is intact and functional. The passengers of the landing craft are intact and functional. |
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#12
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
Utterly addicted here, after an impulse steam buy!
Landed on the mun last night, unfortunately jebediah is left without fuel for a return home, so other than a half eaten jam sandwhich and a slightly used copy of kerbonauts monthly playkerb edition. He is screwed til i get a rescue going. Chances of me landing in the exact same place? Verrrrry slim (IMG:style_emoticons/default/smile.gif) . Poor jeb |
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#13
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
Utterly addicted here, after an impulse steam buy! Landed on the mun last night, unfortunately jebediah is left without fuel for a return home, so other than a half eaten jam sandwhich and a slightly used copy of kerbonauts monthly playkerb edition. He is screwed til i get a rescue going. Chances of me landing in the exact same place? Verrrrry slim (IMG:style_emoticons/default/smile.gif) . Poor jeb Aside from trying to figure out how to perform rendevous, I've been using my launch pad for far more useful tasks..... launching ICBMs. |
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#14
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
Mach_Ten: My advice is to get MechJeb 2. It's still in beta, so you have to get it on the forums rather than from Kerbal Spaceport, but it's so, sooooooo worth it.
With MJ2, and a good lander design, you should be able to get a rescue mission within range of Jebediah, even if he has to hoof it. Alternatively, if you use the full Lazors mod, you can use Engineering Lazors to transfer more liquid fuel and oxidizer to his ship. |
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#15
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
Mach_Ten: My advice is to get MechJeb 2. It's still in beta, so you have to get it on the forums rather than from Kerbal Spaceport, but it's so, sooooooo worth it. I second this. MechJeb is what I've been using to get my rockets to ascend to orbits for rendevous. It's also fantastic for gettings your circular orbits are practically precise altitudes. With MJ2, and a good lander design, you should be able to get a rescue mission within range of Jebediah, even if he has to hoof it. Alternatively, if you use the full Lazors mod, you can use Engineering Lazors to transfer more liquid fuel and oxidizer to his ship. You can also quantum teleport him back to Kerbal by ending the flight. The other option is Alt+F12 (I think, may be Alt+F10) which enables the debug window which lets you toggle infinite fuel, infinite RCS, infinite EVA, and unbreakable joints among a few other things. I've had fuel/rcs/eva on infinite while trying to do these damn rendevous. I want to figure it out, not worrying about fuel usage while trying to figure it out. |
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#16
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
I second this. MechJeb is what I've been using to get my rockets to ascend to orbits for rendevous. It's also fantastic for gettings your circular orbits are practically precise altitudes. You can also quantum teleport him back to Kerbal by ending the flight. The other option is Alt+F12 (I think, may be Alt+F10) which enables the debug window which lets you toggle infinite fuel, infinite RCS, infinite EVA, and unbreakable joints among a few other things. I've had fuel/rcs/eva on infinite while trying to do these damn rendevous. I want to figure it out, not worrying about fuel usage while trying to figure it out. No no no, this has become full on Thunderbirds Are Go! Im building orbital refueling stations and a complex system of recovery, all done manually. Its the challenge now! Not going for haxxoring it. (IMG:style_emoticons/default/smile.gif) Asparagus... ! Its a word to learn Also if using orange tanks the put a smaller tank between it and the mainsail to avoid overheating. |
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#17
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
The degree to which I crave this game increases logarithmically with each post... YET. I. HAVE. NO. MONEY.
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#18
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
No no no, this has become full on Thunderbirds Are Go! Im building orbital refueling stations and a complex system of recovery, all done manually. Its the challenge now! Not going for haxxoring it. (IMG:style_emoticons/default/smile.gif) Asparagus... ! Its a word to learn Also if using orange tanks the put a smaller tank between it and the mainsail to avoid overheating. MechJeb 2 isn't hacking, it's recieving the benefit of a good autopilot - which is something that if you ask the fine folk at NASA today, they wouldn't even conceive of launching any sort of space mission without. |
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#19
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
My experiments with rockets that launch rockets hasn't been faring too well. I've attempted this by building a verticle stack around which other detachable rockets are mounted. The most frequent problem I've run into is when detaching more than 1 rocket often times ends up with the rockets colliding.
On the other hand, I've launched large rockets that whip about in the air like a flexible straw..... and achieved orbit. |
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#20
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
MechJeb 2 isn't hacking, it's recieving the benefit of a good autopilot - which is something that if you ask the fine folk at NASA today, they wouldn't even conceive of launching any sort of space mission without. was talking more around LAZORZ ... while while I really love the name and general usage, I will not "Beam Fuel" or teleport my minions back to base (IMG:style_emoticons/default/smile.gif) there is a matter of professional pride involved here, launched "Orbital One" into Kermin orbit last night, this is the core satellite with docking connectors all over it for building the "Kermin Space Station" refueling and orbital launch platform (IMG:style_emoticons/default/smile.gif) this is getting GOOD ! |
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#21
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
The most frequent problem I've run into is when detaching more than 1 rocket often times ends up with the rockets colliding. On the other hand, I've launched large rockets that whip about in the air like a flexible straw..... and achieved orbit. only detach when fuel is expended, this should avoid colision, or, use TT-70 Radial Decoupler use struts to strengthen "Whip Like" rockets to reduce lag and make steering easier with ASAS. (Struts decouple if the stack is launched, they don't hang on) I'll upload some pics later, but my satellite launch rig has NINE mainsails in asparagus staging until only one remains mostly full at orbit. |
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#22
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
only detach when fuel is expended, this should avoid colision, or, use TT-70 Radial Decoupler use struts to strengthen "Whip Like" rockets to reduce lag and make steering easier with ASAS. (Struts decouple if the stack is launched, they don't hang on) I'll upload some pics later, but my satellite launch rig has NINE mainsails in asparagus staging until only one remains mostly full at orbit. I know all of this. It was whipping after I used struts. Before I was using struts various areas would break their coupling and so I lost connection to the main rocket engine which ended up in an unguided ballistic trajectory. I think you misunderstand my goal. I was attempting to launch unguided rockets from my guided rocket, thus I want them to have fuel when I decouple. |
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#23
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
I know all of this. It was whipping after I used struts. Before I was using struts various areas would break their coupling and so I lost connection to the main rocket engine which ended up in an unguided ballistic trajectory. I think you misunderstand my goal. I was attempting to launch unguided rockets from my guided rocket, thus I want them to have fuel when I decouple. ahhh gotcha All I can envisage would be a probe brain in the "Dumb" missile that you activate and the slowly accelerate after decoupling, but I think that defeats your objective of dumb missiles. maybe you could design a launch tube ? from chassis parts ?to guide the rocket and keep it from colliding with your rocket |
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#24
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
Hmmm ... I think I have it
your missiles need to use Solid fuel (they cannot be fuel adjusted) and your Rocket needs the tiny version boosters in a reverse position to counter the pre detachment forces, missile goes forward ,, rocket shoots back into a wider orbit |
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#25
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
Stack the missiles you want to go flying away on top of the main rocket, preferably with something ablative between them and the next missile.
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