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#1
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Been trying to find an answer to this on my own, and either no one's asked or talked about this on Dumpshock (or my search-fu is too weak), but I can't seem to find a clear answer. As I understand it, spirits don't have Immunity To Normal Weapons while on the astral and do while materialized on the material plane, but what about on their home metaplane? Does a spirit count as a physical entity there, with all the usual perks and drawbacks, including having ITNW, or is ITNW something a spirit gains only while on the material plane?
Particular scenario here is that the team is not projecting to a metaplane, but are there by having passed through an alchera, and obviously not all are awakened. |
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-August 09 From: Vancouver, Canada Member No.: 17,538 ![]() |
I think that depends on the plane and how it works. The meta-planes can work however you, as GM, want them to so I imagine on a plane that closely mirrors the physical, they would have ITNW. On some other plane they might be as susceptible to normal weapons as they are to magic.
However, if you don't want the whole adventure to be a cake walk combat-wise, I'd at least give the big bad some sort of armour or he will probably go down way to easy. |
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#3
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
I think that depends on the plane and how it works. The meta-planes can work however you, as GM, want them to so I imagine on a plane that closely mirrors the physical, they would have ITNW. On some other plane they might be as susceptible to normal weapons as they are to magic. However, if you don't want the whole adventure to be a cake walk combat-wise, I'd at least give the big bad some sort of armour or he will probably go down way to easy. So, I am curious, what normal weapons, exactly, are you taking with you on an astral quest? Kind of a moot point, really. |
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#4
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Moving Target ![]() ![]() Group: Members Posts: 576 Joined: 6-May 10 From: Front Range Free Zone Member No.: 18,558 ![]() |
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#5
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
'Runners are playing with Harley again, aren't they? He plays rough. (IMG:style_emoticons/default/wink.gif)
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#6
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
immunity to normal weapons is not (usually) a spirit power. it is part of the materialize power.
i would say that spirits do not materialize on their home plane, and therefore do not have the power. although, as was pointed out, that usually won't matter anyways. |
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#7
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Furthermore, you can't win against a spirit on it's home turf anyway.
Anything that is not a complex banishment ritual including the spirits true name simply disrupts the spirit and sends it back to it's home plane. So, you "kill" it, and it re-appears instantly right there before you and is now angry at you . . |
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#8
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Moving Target ![]() ![]() Group: Members Posts: 576 Joined: 6-May 10 From: Front Range Free Zone Member No.: 18,558 ![]() |
Furthermore, you can't win against a spirit on it's home turf anyway. Anything that is not a complex banishment ritual including the spirits true name simply disrupts the spirit and sends it back to it's home plane. So, you "kill" it, and it re-appears instantly right there before you and is now angry at you . . So the only way to "beat" a spirit on his home plane is to learn his true name and bind his services? That sounds like a pretty good run. |
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#9
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
yes, either bind him to service you, or outright destroy him.
but you do need the true name. which can only be found by a mage doing a metaplanar quest for it. so, basically the magicians way of telling the others to go get pizza while he does his thing for once. |
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#10
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Furthermore, you can't win against a spirit on it's home turf anyway. Kinda figured that a spirit wouldn't stay dead, but it immediately reappears at the same spot at full health once again?
Anything that is not a complex banishment ritual including the spirits true name simply disrupts the spirit and sends it back to it's home plane. So, you "kill" it, and it re-appears instantly right there before you and is now angry at you . . |
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#11
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
no idea about the same spot, but the rest? pretty much.
even if it does not appear at full health, spirits heal awfully fast. |
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#12
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,178 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Hmmm... that's not the way I've seen it. Following a spirit to its home plane and killing it there was one of the few ways to keep it dead, I thought. Any references either way?
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#13
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-August 09 From: Vancouver, Canada Member No.: 17,538 ![]() |
Yeah if you look on pg 133 of Street Magic, one of the reasons for an astral quest is destroying a spirit permanently. Go to its home plane and defeat it there and it is gone for good.
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#14
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Really?
Must have missed that. |
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#15
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
As far as I knew, it was the free spirits, those whom you have to research or track down their formula, that weren't permanently destroyed as long as a single copy of their formula existed.
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