IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
SpellBinder
post May 21 2013, 08:08 AM
Post #1


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



Been trying to find an answer to this on my own, and either no one's asked or talked about this on Dumpshock (or my search-fu is too weak), but I can't seem to find a clear answer. As I understand it, spirits don't have Immunity To Normal Weapons while on the astral and do while materialized on the material plane, but what about on their home metaplane? Does a spirit count as a physical entity there, with all the usual perks and drawbacks, including having ITNW, or is ITNW something a spirit gains only while on the material plane?

Particular scenario here is that the team is not projecting to a metaplane, but are there by having passed through an alchera, and obviously not all are awakened.
Go to the top of the page
 
+Quote Post
Mantis
post May 21 2013, 08:19 AM
Post #2


Running Target
***

Group: Members
Posts: 1,102
Joined: 23-August 09
From: Vancouver, Canada
Member No.: 17,538



I think that depends on the plane and how it works. The meta-planes can work however you, as GM, want them to so I imagine on a plane that closely mirrors the physical, they would have ITNW. On some other plane they might be as susceptible to normal weapons as they are to magic.
However, if you don't want the whole adventure to be a cake walk combat-wise, I'd at least give the big bad some sort of armour or he will probably go down way to easy.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 21 2013, 01:05 PM
Post #3


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Mantis @ May 21 2013, 02:19 AM) *
I think that depends on the plane and how it works. The meta-planes can work however you, as GM, want them to so I imagine on a plane that closely mirrors the physical, they would have ITNW. On some other plane they might be as susceptible to normal weapons as they are to magic.
However, if you don't want the whole adventure to be a cake walk combat-wise, I'd at least give the big bad some sort of armour or he will probably go down way to easy.


So, I am curious, what normal weapons, exactly, are you taking with you on an astral quest? Kind of a moot point, really.
Go to the top of the page
 
+Quote Post
DeathStrobe
post May 21 2013, 07:39 PM
Post #4


Moving Target
**

Group: Members
Posts: 576
Joined: 6-May 10
From: Front Range Free Zone
Member No.: 18,558



QUOTE (Tymeaus Jalynsfein @ May 21 2013, 06:05 AM) *
So, I am curious, what normal weapons, exactly, are you taking with you on an astral quest? Kind of a moot point, really.

I assume the hypothetical scenario, we are a mundane that is traveling to the meta planes through some kind of astral rift.
Go to the top of the page
 
+Quote Post
CanRay
post May 21 2013, 08:12 PM
Post #5


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



'Runners are playing with Harley again, aren't they? He plays rough. (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
Jaid
post May 21 2013, 08:24 PM
Post #6


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



immunity to normal weapons is not (usually) a spirit power. it is part of the materialize power.

i would say that spirits do not materialize on their home plane, and therefore do not have the power.

although, as was pointed out, that usually won't matter anyways.
Go to the top of the page
 
+Quote Post
Stahlseele
post May 21 2013, 08:31 PM
Post #7


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Furthermore, you can't win against a spirit on it's home turf anyway.
Anything that is not a complex banishment ritual including the spirits true name simply disrupts the spirit and sends it back to it's home plane.
So, you "kill" it, and it re-appears instantly right there before you and is now angry at you . .
Go to the top of the page
 
+Quote Post
DeathStrobe
post May 21 2013, 08:46 PM
Post #8


Moving Target
**

Group: Members
Posts: 576
Joined: 6-May 10
From: Front Range Free Zone
Member No.: 18,558



QUOTE (Stahlseele @ May 21 2013, 01:31 PM) *
Furthermore, you can't win against a spirit on it's home turf anyway.
Anything that is not a complex banishment ritual including the spirits true name simply disrupts the spirit and sends it back to it's home plane.
So, you "kill" it, and it re-appears instantly right there before you and is now angry at you . .

So the only way to "beat" a spirit on his home plane is to learn his true name and bind his services? That sounds like a pretty good run.
Go to the top of the page
 
+Quote Post
Stahlseele
post May 21 2013, 08:49 PM
Post #9


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



yes, either bind him to service you, or outright destroy him.
but you do need the true name. which can only be found by a mage doing a metaplanar quest for it.
so, basically the magicians way of telling the others to go get pizza while he does his thing for once.
Go to the top of the page
 
+Quote Post
SpellBinder
post May 22 2013, 05:15 AM
Post #10


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



QUOTE (Stahlseele @ May 21 2013, 02:31 PM) *
Furthermore, you can't win against a spirit on it's home turf anyway.
Anything that is not a complex banishment ritual including the spirits true name simply disrupts the spirit and sends it back to it's home plane.
So, you "kill" it, and it re-appears instantly right there before you and is now angry at you . .
Kinda figured that a spirit wouldn't stay dead, but it immediately reappears at the same spot at full health once again?
Go to the top of the page
 
+Quote Post
Stahlseele
post May 22 2013, 07:52 AM
Post #11


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



no idea about the same spot, but the rest? pretty much.
even if it does not appear at full health, spirits heal awfully fast.
Go to the top of the page
 
+Quote Post
pbangarth
post May 22 2013, 04:13 PM
Post #12


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,178
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



Hmmm... that's not the way I've seen it. Following a spirit to its home plane and killing it there was one of the few ways to keep it dead, I thought. Any references either way?
Go to the top of the page
 
+Quote Post
Mantis
post May 22 2013, 04:43 PM
Post #13


Running Target
***

Group: Members
Posts: 1,102
Joined: 23-August 09
From: Vancouver, Canada
Member No.: 17,538



Yeah if you look on pg 133 of Street Magic, one of the reasons for an astral quest is destroying a spirit permanently. Go to its home plane and defeat it there and it is gone for good.
Go to the top of the page
 
+Quote Post
Stahlseele
post May 22 2013, 04:43 PM
Post #14


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Really?
Must have missed that.
Go to the top of the page
 
+Quote Post
SpellBinder
post May 22 2013, 08:41 PM
Post #15


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



As far as I knew, it was the free spirits, those whom you have to research or track down their formula, that weren't permanently destroyed as long as a single copy of their formula existed.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 30th April 2025 - 02:53 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.