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Grinder
post May 26 2013, 09:41 PM
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QUOTE (Stahlseele @ May 26 2013, 10:58 PM) *
right now, the discussion is like this because it was decided by someone to partially release information.


But that's the nature of a preview, isn't it? (IMG:style_emoticons/default/grinbig.gif)
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RHat
post May 26 2013, 09:42 PM
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QUOTE (LurkerOutThere @ May 26 2013, 08:42 AM) *
Less Human then a troll, a naga, or a shifter? Less human then someone with the ability to summon fireballs from their hands and fly free of gravity unaided? To summon forth and consort with spirits for the beyond? Basically my problem here is out of all the radical changes that have been laid against humanity in the 6th world, and their ability to interact with non humanity why is implants singled out for special hate? Especially 4 editions in.



I never said "humanity" was an accurate term for what was being lost. The idea, however, is that there is an actual thing being lost that impacts the character's state of adjustment, which changes everything - potentially to the point that they're no longer capable of experience actual emotion. It's not about their self-perception (though that may well change as a consequence).
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Stahlseele
post May 26 2013, 09:44 PM
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QUOTE (Grinder @ May 26 2013, 11:41 PM) *
But that's the nature of a preview, isn't it? (IMG:style_emoticons/default/grinbig.gif)

But the nature of bad PR is bad responses, isn't it? (IMG:style_emoticons/default/grinbig.gif)
They threw out something that many people seem to dislike without any kind of explanation behind the why.
Imagine what would have happened for example if they had decided to kill off Technomancers and make them into Otaku again because of the new wired matrix stuff and simply said:
"No more TM's, you go back to playing Otaku now" without anyting else.
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Grinder
post May 26 2013, 09:45 PM
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Well, every PR is PR. It keeps people talking about the game. And what would you have released instead of a preview?
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Stahlseele
post May 26 2013, 09:49 PM
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i'm guessing there's a would missing in there somewhere.

i would have expanded on stuff already known and kinda grudgingly accepted by most.
Deckers are back! Here's why, here's how, here's the difference between wired/unwired!
Here's how you can combine them to do stuff!

i'd maybe have tried to assauge fears that hackers now only need LOS like a magician, snap their fingers by rolling a simple skill check like shooting a gun and suddenly can switch off cyber-eyes or stuff like that.
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Grinder
post May 26 2013, 09:50 PM
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QUOTE (Stahlseele @ May 26 2013, 11:49 PM) *
i'm guessing there's a would missing in there somewhere.


Fixed.

QUOTE (Stahlseele @ May 26 2013, 11:49 PM) *
i would have expanded on stuff already known and kinda grudgingly accepted by most.
Deckers are back! Here's why, here's how, here's the difference between wired/unwired!
Here's how you can combine them to do stuff!

i'd maybe have tried to assauge fears that hackers now only need LOS like a magician, snap their fingers by rolling a simple skill check like shooting a gun and suddenly can switch off cyber-eyes or stuff like that.


Doesn't strike me as a much better idea, to be honest.
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Stahlseele
post May 26 2013, 09:52 PM
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It's way better than:"Oh, yeah, cyberware gets another drawback again."
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Grinder
post May 26 2013, 09:59 PM
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Your patron saint would give a negative response to everything CGL is releasing prior to SR5. I'm not saying that I agree with all concepts revealed for SR5 thus far, but constant negative response is certainly not helpful either.
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Stahlseele
post May 26 2013, 10:01 PM
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my patron saint?
you would not be talking about Frank eh?
if you are? shove it.
this reaction was from me not from him.
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CanRay
post May 26 2013, 10:06 PM
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Saint Nicholas: Patron Saint of Shadowrunners. (IMG:style_emoticons/default/biggrin.gif)
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Stahlseele
post May 26 2013, 10:07 PM
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QUOTE (CanRay @ May 27 2013, 12:06 AM) *
Saint Nicholas: Patron Saint of Shadowrunners. (IMG:style_emoticons/default/biggrin.gif)

Never heard of him . . oh, he's that good? O.o
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Seerow
post May 26 2013, 10:09 PM
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QUOTE (Stahlseele @ May 26 2013, 11:07 PM) *
Never heard of him . . oh, he's that good? O.o


Not sure if serious....
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Stahlseele
post May 26 2013, 10:13 PM
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QUOTE (Seerow @ May 27 2013, 12:09 AM) *
Not sure if serious....

what am i not getting here?
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Seerow
post May 26 2013, 10:15 PM
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QUOTE (Stahlseele @ May 26 2013, 11:13 PM) *
what am i not getting here?


Okay guess it is serious. Sorry, can't always tell online. (Poe's law applies always).


St Nicholas is another name for Santa Claus, the fictional guy who goes around the world on Christmas night sneaking into every house in the world and dropping off presents.

Parallels to shadowrunners, while obviously not intended by the legend, are rather amusing.
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Aaron
post May 26 2013, 10:19 PM
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Critias, you should have taken that bet. Or raised it. =i)

WAR! was two years ago, and written under like four different developers. At what point does it stop being like panning Sir Sean Connery for Zardoz? Serious answers preferred, trolls welcome.
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Grinder
post May 26 2013, 10:30 PM
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Trolls not welcome, dude. (IMG:style_emoticons/default/mad.gif)
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Fatum
post May 26 2013, 10:34 PM
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QUOTE (hermit @ May 26 2013, 12:43 PM) *
So? Initiation and buying up Magic is quite expensive in Karma, too.
Sure, but when Initiating and buying Magic, you get significant advances (an altogether new ability, +1 die to your main pools, +2 to the Force of the spells you can cast). When replacing an implant with a more advanced version, you get a minuscule improvement (not 1 Essence by far).

QUOTE (hermit @ May 26 2013, 12:43 PM) *
So ... Mages are overpowered, but downpowering them is unfair?
Yes, mages are overpowered, but going specifically after your player who elected to play a mage by the rules as presented is unfair. Because if you apply the rules unfavorably towards mages, why not hackers (strong encryption on everything, 1 day period) or anyone else (scanners everywhere, realistic forensics)?

QUOTE (hermit @ May 26 2013, 12:43 PM) *
Also, wards are a great way to prevent sustained spells from being taken everywhere and can be used in conjunction with cyberware scanners.
Wards are stationary, easily detectable, and recasting a spell takes only a couple of seconds.

QUOTE (hermit @ May 26 2013, 12:43 PM) *
A streetsam can shoot while wearing heavy military armour. While he cannot fly, a ward is an effective way of preventing people walking into everywhere with invisibility. Plus, they also make life a lot more difficult for spirits.
A sam can't bring a ward with him, and unless he has a mage of his own, he's all but defenceless against a mage.
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Fatum
post May 26 2013, 10:39 PM
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QUOTE (Tymeaus Jalynsfein @ May 26 2013, 08:37 PM) *
The problem is that the Mage cannot do everything the Sam can do as Readily. Sams can start at the top of their game in many things. The Mage can start with a Maximum of only 12 Spells (and in my experience most start with between 6 and 10).
Stunball, Trid Phantasm, Mob Control, Improved Invisibility. There, you're pretty much set to be better than a sam in what sams do, and can spend the rest of the spell roster on just being awesome in various ways.
Or just up Summoning.


QUOTE (hermit @ May 26 2013, 10:20 PM) *
Mooks follow slightly different rules (Professional rating) for a reason.
After Professional Rating 6 street punks (in one of the Artifacts adventure books I believe), Professional Ratings are pretty meaningless.


QUOTE (Aaron @ May 27 2013, 02:19 AM) *
WAR! was two years ago, and written under like four different developers. At what point does it stop being like panning Sir Sean Connery for Zardoz? Serious answers preferred, trolls welcome.
As soon as the new books don't have APCs with Improved Suspension, dragon hordes instead of hoards, and Tadeshi Shiawase shapeshifting between that and Tadashi four times in a single page. Or at least when there's errata.
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RHat
post May 26 2013, 10:42 PM
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QUOTE (Fatum @ May 26 2013, 04:34 PM) *
Sure, but when Initiating and buying Magic, you get significant advances (an altogether new ability, +1 die to your main pool, +2 to the Force of the spells you can cast). When replacing an implant with a more advanced version, you get a minuscule improvement (not 1 Essence by far).


This is disingenuous. Some upgrades are minor, but others (Muscle Toner 2 > 4, WR n > MBW n+1, etc) are very substantial.

Also, the whole Saint Nicholas thing - it's also a Leverage joke, where he was brought up as the patron saint of thieves.
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Stahlseele
post May 26 2013, 10:57 PM
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QUOTE (Aaron @ May 27 2013, 12:19 AM) *
Critias, you should have taken that bet. Or raised it. =i)

WAR! was two years ago, and written under like four different developers. At what point does it stop being like panning Sir Sean Connery for Zardoz? Serious answers preferred, trolls welcome.

it stops when stuff actually improves. and looking at clutch of dragons . . no i can't really see much of an improvement, sorry.
QUOTE (Grinder @ May 27 2013, 12:30 AM) *
Trolls not welcone, dude. (IMG:style_emoticons/default/mad.gif)

1.) You know it is
2.) look who's talking.
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Fatum
post May 26 2013, 11:00 PM
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Muscle Toner is significant, though already really expensive. Wired Reflexes into Move-by-Wire is in the price range that allows for a lifetime of partying on the Caribbean islands as an alternative.
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hermit
post May 26 2013, 11:06 PM
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QUOTE
Sure, but when Initiating and buying Magic, you get significant advances (an altogether new ability, +1 die to your main pools, +2 to the Force of the spells you can cast). When replacing an implant with a more advanced version, you get a minuscule improvement (not 1 Essence by far).

Muscle toners, switching from atrificial muscle to bioware muscles, upgraded wired reflexes ... there are many implants where upgrading a level gets you a substantial reward. Essence price reduction also is substantial (getting you up to half the price "back"), but miniscule in implants that cost little essence, obviously. You're comparing apples and oranges here, though. Also initiation gets progressively more expensive, while cyberware stays the same price.

QUOTE
After Professional Rating 6 street punks (in one of the Artifacts adventure books I believe), Professional Ratings are pretty meaningless.

An adventure written by (what it seems) trained monkeys is no rulebooks. Let's just keep this focused on the topic (the rules), and not some bad implementation of them by people apparently not informed about how they work?
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Seerow
post May 26 2013, 11:12 PM
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QUOTE (RHat @ May 26 2013, 11:42 PM) *
This is disingenuous. Some upgrades are minor, but others (Muscle Toner 2 > 4, WR n > MBW n+1, etc) are very substantial.


How often does your dedicated street samurai not already have most or all of his big ticket items (muscle toner, extra IPs, etc) right at character generation, or shortly afterwards?

You're not getting an upgrade from Muscle Toner 2->4. You're getting an upgrade from Muscle Toner 4 std -> Muscle Toner 4 Alpha, regaining .16 essence at the paltry cost of 32,000 nuyen, and now you have to fill that .16 essence with something else which is going to cost you more. These costs grow exponentially as well. Muscle Toner is relatively cheap. Going from Wired Reflexes 3 standard to delta is 900k nuyen, to save 2.5 essence. Upgrading from that to the Delta Synaptic Booster costs 1.4million to save another 1.75 essence. And this still isn't accounting for the cost of refilling the essence hole with something else to get an actual improvement.

Additionally, since you almost certainly went for the most important cyberware first, all this money you're dumping to improve? You're getting things that are progressively less important to you.

On the other end, the Mage is improving his initiation grade, both boosting his old metamagics and new ones. He's boosting his magic, boosting everything he does.
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RHat
post May 26 2013, 11:27 PM
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QUOTE (Fatum @ May 26 2013, 05:00 PM) *
Muscle Toner is significant, though already really expensive. Wired Reflexes into Move-by-Wire is in the price range that allows for a lifetime of partying on the Caribbean islands as an alternative.


For sake of comparison, subtract the fencing price of the old ware from the cost of the new ware, and divide the difference by 2500. That would be approximately the Karma amount, in theory, that it represents. Then compare to the cost for a rank of initiation and new Magic point: 43, taking both a group initiation and ordeal discount into account. Hell, I'll take the math away - that would generally be equivalent to 107500 nuyen. That's getting close to enough for a character to go from no Muscle Toner to Beta Muscle Toner 4.

And generally? I don't consider Muscle Toner 4 to be worth Restricted Gear, for example. Most well-built sams, I would submit, have a lot of upgrading they could do after creation in terms of major ware; this is especially true for more rounded semi-sam characters (who I'll often only give WR1 for the sake of putting the resources elsewhere).
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Black Swan
post May 26 2013, 11:40 PM
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QUOTE (Fatum @ May 26 2013, 10:34 PM) *
Wards are stationary, easily detectable, and recasting a spell takes only a couple of seconds.

A sam can't bring a ward with him, and unless he has a mage of his own, he's all but defenceless against a mage.


Can you direct me to where it says that wards have to be stationary? I got into an argument with my players about this. I said they were stationary and they said they weren't. I looked and looked and just couldn't find that piece of info to back me up. By rules that I found, a ward only needs an object to act as the centre of the ward, but it is still movable.

Thanks
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