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RHat
post May 28 2013, 11:52 PM
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QUOTE (Black Swan @ May 28 2013, 03:48 PM) *
Then why should a high-body troll suffer such a massive penalty then?


I never said the existing structure was perfect. I do like the idea of evening out the penalties suffered, basing when they're suffered perhaps on the overall length of the condition monitor.
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Epicedion
post May 29 2013, 04:23 AM
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Just ditch the variable track lengths and give everyone the same number of boxes regardless of their attributes.
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RHat
post May 29 2013, 06:01 AM
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... That doesn't sound like a great idea to ma.
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SpellBinder
post May 29 2013, 06:38 AM
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I'd have to look into it, but I think that's how it was done in SR3.
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Critias
post May 29 2013, 06:54 AM
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Done up to and including SR3, actually (it was around for a long time, though it evolved). Everyone used to have a set condition monitor with the same number of boxes, weapon damages were (initially) a lot more fixed (doing either 1, 3, 6, or 9 boxes base), and all kinds of stuff worked very, very, differently than it does in SR4.
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RHat
post May 29 2013, 07:06 AM
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Was there a satisfying way to build "big and tough" concepts? Seems like that's the risk in having everything fixed like that.
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Cochise
post May 29 2013, 07:07 AM
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QUOTE (Critias @ May 29 2013, 08:54 AM) *
(doing either 1, 3, 6, or 9 boxes base)

1,3,6,10 in accordance to the main condition monitor's damage levels of L,M,S,D and their associated number of boxes.
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Critias
post May 29 2013, 07:11 AM
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QUOTE (Cochise @ May 29 2013, 01:07 AM) *
1,3,6,10 in accordance to the main condition monitor's damage levels of L,M,S,D and their associated number of boxes.

Well, I know what I meant to type there, even if I was betrayed by falling into the 3-6-9 pattern. (IMG:style_emoticons/default/wink.gif) Ah, good ol' Deadly base damage. You were truly sick. Some days I miss Light, Moderate, Serious, and Deadly. But mostly Deadly.
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DMiller
post May 29 2013, 07:17 AM
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QUOTE (Critias @ May 29 2013, 04:11 PM) *
Well, I know what I meant to type there, even if I was betrayed by falling into the 3-6-9 pattern. (IMG:style_emoticons/default/wink.gif) Ah, good ol' Deadly base damage. You were truly sick. Some days I miss Light, Moderate, Serious, and Deadly. But mostly Deadly.

I often miss L, M, S, D damage codes.

@RHat,
Yes, you could easily build the "tough guy" build.
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Cochise
post May 29 2013, 07:30 AM
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QUOTE (RHat @ May 29 2013, 09:06 AM) *
Was there a satisfying way to build "big and tough" concepts? Seems like that's the risk in having everything fixed like that.


High body for damage resistance in combination with armor (which acted as a reduction of the varying TN) and moderate to high Quickness to wear higher armor values without penalties. Particularly trolls with double digit body stats and maximized armor usually shrugged off attacks that didn't include sniper rifles, full auto with machine guns or assault cannons
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RHat
post May 29 2013, 08:26 AM
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Ah, that would get around that issue - and the difference in damage mechanics is a reason why a static condition monitor might not work so well in SR4.
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Black Swan
post May 29 2013, 09:48 PM
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QUOTE (Cochise @ May 29 2013, 08:30 AM) *
High body for damage resistance in combination with armor (which acted as a reduction of the varying TN) and moderate to high Quickness to wear higher armor values without penalties. Particularly trolls with double digit body stats and maximized armor usually shrugged off attacks that didn't include sniper rifles, full auto with machine guns or assault cannons


or manabolts.
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