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#1
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Moving Target ![]() ![]() Group: Members Posts: 702 Joined: 21-August 08 From: France Member No.: 16,265 ![]() |
I'm writting a scenario/campaign using a Winternight group as opponent. 3 toxic mages + mundanes are the opponent in this one.
They are supposed to face the first toxic mage around half the scenario. Let's say they manage to take him alive. How can you force him to reveal things? He can astrally project so he can inform the others as well as suicide. I remember goods that prevent astral projection, but that's by making the subject unable to concentrate, and in such a state, he couldn't answer clearly to PC. a room surrounded by living things so he can't flee? (ps: It would be nice if the NPC could speak with them -for a teasing scene- but I don't want him to be tortured for x day nor want to use that tooth with cyanure pink mohawk thing. So I have to be preparred). |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 26-September 11 Member No.: 39,030 ![]() |
You can use a magemask. It responds to astral projection or magic use with a strong electric shock (10S) as well as blocking LOS.
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#3
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Moving Target ![]() ![]() Group: Members Posts: 110 Joined: 24-May 13 From: Chicago Member No.: 103,325 ![]() |
Mind probe come to mind but difficult on an awakened, likely high W target. My option would be psycomitry, learn what you need from his stuff. 'whats the dager used for? kinda fancy'. Also awakened plants, fab walls, etc. make good containment rooms.
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-August 09 From: Vancouver, Canada Member No.: 17,538 ![]() |
Magemask and magecuffs plus some good old fashioned interrogation. These devices sense any magic use (spells, summoning, astral, etc) and zap you for it. They don't interfere (any more) with concentration so the victim can hear and listen to the questions being asked. Mind Probe is good if your magician is better than the other guy but otherwise not likely to be much use unless you get a lucky roll. Don't forget to dose him with laes afterwards so if he escapes he can't remember what he did or said.
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#5
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
Ship the mage to the nearest orbital.
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#6
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Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 15-April 10 From: AGS Member No.: 18,455 ![]() |
What they say + some Force 10+ spirits to guard him astrally.
You got a decent Summoner, don't you? |
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#7
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Target ![]() Group: Members Posts: 65 Joined: 1-March 13 From: Awakened Lands Member No.: 77,269 ![]() |
These guys seem to have the interrogation stuff covered but have you considered what your players will do with the million plus Nuyen?
This bits from Dunkies will and the main reason I don't run my players into Toxic/Blood mages. In order to discourage the proliferation of toxic shamans, I offer a bounty of 1 million nuyen on any toxic shamans captured alive and delivered to the Dunkelzahn Institute of Magical Research for the purposes of studying the effects of toxicity on the physical and astral presence of such shamans, and how they in turn impact the physical and astral world. Because I believe that we will not eliminate the poison of toxic shamans until we eliminate the poisons fouling the earth, I further offer substantial rewards to those parties willing and able to detoxify polluted areas across the globe. Interested parties should contact the Draco Foundation for funds and and a description of the conditions accompanying those funds. |
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#8
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Moving Target ![]() ![]() Group: Members Posts: 702 Joined: 21-August 08 From: France Member No.: 16,265 ![]() |
These guys seem to have the interrogation stuff covered but have you considered what your players will do with the million plus Nuyen? This bits from Dunkies will and the main reason I don't run my players into Toxic/Blood mages. In order to discourage the proliferation of toxic shamans, I offer a bounty of 1 million nuyen on any toxic shamans captured alive and delivered to the Dunkelzahn Institute of Magical Research for the purposes of studying the effects of toxicity on the physical and astral presence of such shamans, and how they in turn impact the physical and astral world. Because I believe that we will not eliminate the poison of toxic shamans until we eliminate the poisons fouling the earth, I further offer substantial rewards to those parties willing and able to detoxify polluted areas across the globe. Interested parties should contact the Draco Foundation for funds and and a description of the conditions accompanying those funds. It happens in 2052. I replaced the awfully bad German story from Harlequin 1 with one thing of my own. And I revisit full SR background. It will take me years tough. |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 702 Joined: 21-August 08 From: France Member No.: 16,265 ![]() |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 702 Joined: 21-August 08 From: France Member No.: 16,265 ![]() |
Mindprobe doesn't belong to their spelllist. Just the magemask could cause me some trouble so.
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#11
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Drink them under the table.
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#12
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
If it's older editions, squirtgun filled with trauma patch juice.
(IMG:style_emoticons/default/smile.gif) -k |
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#13
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,973 Joined: 4-June 10 Member No.: 18,659 ![]() |
Drag him to the nearest street doc, and have them give him four nonfunctional cyberlimbs, as well as disconnecting his optic nerve.
Tell him you'll go for the torso next unless he talks. |
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#14
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Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 26-September 11 Member No.: 39,030 ![]() |
Drag him to the nearest street doc, and have them give him four nonfunctional cyberlimbs, as well as disconnecting his optic nerve. Tell him you'll go for the torso next unless he talks. Awesome. While he's at it you might as well have a cranial bomb implanted. |
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#15
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,973 Joined: 4-June 10 Member No.: 18,659 ![]() |
Awesome. While he's at it you might as well have a cranial bomb implanted. Why? It's not like he can dodge. (IMG:style_emoticons/default/grinbig.gif) |
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