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#76
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Moving Target ![]() ![]() Group: Members Posts: 285 Joined: 22-April 06 From: Stuttgart, Germany Member No.: 8,495 ![]() |
What does the 46/10 mean in the Skill Priority?
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#77
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
I think the second number is supposed to be the number of ranks you get for skill groups.
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#78
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Moving Target ![]() ![]() Group: Members Posts: 285 Joined: 22-April 06 From: Stuttgart, Germany Member No.: 8,495 ![]() |
Even if they don't explicitly include a point build system, since they have included karma rules for customization and upgrading, it should be pretty easy to construct a karmagen system immediately. I don't think so, the including of Karma as Freebees is totally fucked up, because I would think that a Adept cannont buy Power Points for 2 Karma ingame, but in character creation he can. Also the Qualities are really cheap. If you can buy these for the same Karma ingame I woud buy a lot of qualities ingame. Exeptional Attr for 14Karma instead of 40; Focused Concentration 2 for 8 Karma etc. that is really cheap. If the ingame Karma Cost and the Karma Cost at chargen is different why even call it Karma at all? The reason for Karmagen is that you pay the same at Chargen and ingame. I really don't see that happening here... |
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#79
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Target ![]() Group: Members Posts: 7 Joined: 26-September 12 Member No.: 56,286 ![]() |
The Increased costs for trolls was one of the balancing things we tried to do for SR5. Pound for Pound, Point for Point, especially under Build Points, trolls be BROKEN in SR4. Rebuild the SR4 Archetypes sometime using a Karmagen method, it's crazy how many Karma points the Troll is worth. Bull Bull, all the respect I could possibly have. But this isn't really a good metric to use here, and I hope its not too far along to tweak things a bit. Basically, Trolls large "karma advantage" is mitigated by the fact that much of their stats have either diminished value (Str on a non-melee for example), or diminishing returns (Bod over 8ish, post 'ware etc). Like, its just not that useful to have a starting Bod of 9 or 10. An Ork can start with 8 just as easily as a Troll, which allows an 8/6 Armor Jacket, 6/2 FFBA, a full set of 2/6 SercureTech, and a 2/1 Ballistic Mask for an encumbrance total of 15/14 and effective rating of 18/15. Taking the Troll up to a Bod of 10, and his natural armor point, means hes rolling maybe 29 dice instead of 26 dice vs gunfire.... pretty small advantage in a relative sense. Sure, after 100s of Karma it might be a nice option to have available, but for the majority of game-play time spent at the table, its a relative non-issue... the Ork probably got more mileage out of his 20 extra BP than the Troll's one more average hit on dmg resistance tests. I am not saying the above example is practical or whatever.... only that having gained an "extra" 95 karma worth of points on Bod there really didn't change much. If a character sank that into Bod during gameplay, the rest of the team would undoubtedly get better returns elsewhere for a chunk that large. Its not really a valid way of measuring gain to simply extrapolate free karma. If anything, the number of Trolls Ive seen has diminished relative to 3rd, with Orks showing up much, much more frequently. That said, 100% lifestyle is a seemingly large annoyance. Its reasonable to increase a cost here (Trolls will undoubtedly need more space to live, stronger furnishings, more food, higher renters insurance, etc) but double seems punative. I would suggest maybe 50% more lifestyle, as that fits more logically with what "should be" relative to reality (a teen's car insurance might double, but the cost of his car won't... same idea with trolls, not everything will increase by double, etc). If there needs to be more penalty, somewhere else might make more sense. As it is, this only really penalizes characterful trolls who may try to play against type by living the High Life... and really lifestyle is more of a character flavor thing than a crunchy bit people will min/max around. I would hate to lose a lot of character concepts to impracticality over such a large margin of difference between player races. Finally, I realize this feedback is made about a new system which has not been revealed fully, from the standpoint of an old system. Thus, it may be completely invalid. But I am wary of metrics like "free karma" being used because they tend towards abstract measures and away from practical gameplay. At least in my humble opinion, anyhow. Thanks for taking the time, cheers. |
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#80
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Moving Target ![]() ![]() Group: Members Posts: 934 Joined: 26-August 05 From: Earth - Europe - AGS - Norddeutscher Bund - Hannover Member No.: 7,624 ![]() |
After reading the three previews and the quickstart rules I am asking myself if this is really Shadowrun 5 or some kind of Shadowrun 3 revised. (IMG:style_emoticons/default/dead.gif)
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#81
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
After reading the three previews and the quickstart rules I am asking myself if this is really Shadowrun 5 or some kind of Shadowrun 3 revised. (IMG:style_emoticons/default/dead.gif) yes |
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#82
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
I don't think so, the including of Karma as Freebees is totally fucked up, because I would think that a Adept cannont buy Power Points for 2 Karma ingame, but in character creation he can. Also the Qualities are really cheap. If you can buy these for the same Karma ingame I woud buy a lot of qualities ingame. Exeptional Attr for 14Karma instead of 40; Focused Concentration 2 for 8 Karma etc. that is really cheap. If the ingame Karma Cost and the Karma Cost at chargen is different why even call it Karma at all? The reason for Karmagen is that you pay the same at Chargen and ingame. I really don't see that happening here... I suppose you haven't considered that the Karma costs in SR5 could be a great deal different from where they are now, such that those numbers are not, in relative terms, so low? Or that Power Points would be capped by Magic (and thus, presumably, the standard Adept wouldn't need to buy them in the first place)? |
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#83
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
I don't think so, the including of Karma as Freebees is totally fucked up, because I would think that a Adept cannont buy Power Points for 2 Karma ingame, but in character creation he can. Also the Qualities are really cheap. If you can buy these for the same Karma ingame I woud buy a lot of qualities ingame. Exeptional Attr for 14Karma instead of 40; Focused Concentration 2 for 8 Karma etc. that is really cheap. If the ingame Karma Cost and the Karma Cost at chargen is different why even call it Karma at all? The reason for Karmagen is that you pay the same at Chargen and ingame. I really don't see that happening here... I suppose you haven't considered that the Karma costs in SR5 could be a great deal different from where they are now, such that those numbers are not, in relative terms, so low? Or that Power Points would be capped by Magic (and thus, presumably, the standard Adept wouldn't need to buy them in the first place)? |
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#84
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 21-July 07 Member No.: 12,332 ![]() |
I have never been all that fond of the priority system. The BP system is pretty much the only way I've been able to realize my characters. The SR5 priority system? I love. I *like* the way it works. On the other hand, I'm kinda curious what we're missing for mystic adepts. The 2 karma cost per adept power point (max magic) doesn't seem to be all that bad. The "cost" of being a mystic adept doesn't seem all that costly when compared to the magician and the adept.
One of the reasons I never played a mystic adept in SR4 was the time (and karma) it took to get "on par" with the rest of the group. My group's games don't ever really last that long. Don't get me wrong, I like the change. I'm just worried it went too much on the opposite direction. |
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#85
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Moving Target ![]() ![]() Group: Members Posts: 934 Joined: 26-August 05 From: Earth - Europe - AGS - Norddeutscher Bund - Hannover Member No.: 7,624 ![]() |
Concerning the increased cost for playing trolls: At least in my groups, trolls have already been the least common type of metahuman. The increased cost will make troll characters non-existent. Actually most of the trolls were being played for fluff and not for bonus attributes. We had a few troll mages and shamans. The non-point disadvantages, like being easily recognizable, being just way too big or too heavy for many accomodations and problems with being stealthy have been a large enough disincentive, at least in my eyes.
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#86
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
Concerning the increased cost for playing trolls: At least in my groups, trolls have already been the least common type of metahuman. The increased cost will make troll characters non-existent. Actually most of the trolls were being played for fluff and not for bonus attributes. We had a few troll mages and shamans. The non-point disadvantages, like being easily recognizable, being just way too big or too heavy for many accomodations and problems with being stealthy have been a large enough disincentive, at least in my eyes. Remember - the 'ware price increase thing is a typo. |
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#87
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Meaning if the Errata-Priority has not changed, it will be correct in the german version but not in the american one.
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#88
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Moving Target ![]() ![]() Group: Members Posts: 202 Joined: 24-May 13 From: UCAS Member No.: 103,046 ![]() |
Sure, now let's also calculate the cost for all of the stats (which are more generally useful) that the troll now has a lower cap in. Also let's not forget to count how many people are going to raise either strength or body to 6, let alone 9, let alone the 15 the troll gets access to. Like I said, trolls are fun for niche builds where you want to show off big numbers. For 4e a year or two back I made a cyber-adept troll built to punch his way through tanks with his bare hands. I'm pretty sure that was about all that character was capable of doing, but that sort of thing can be fun as a thought exercise. However, most actual characters are better served with the increased versatility that taking another race gives. Trolls are balanced by the fact that they give up a huge load of versatility, in exchange for being awesome at a role that is frankly not particularly optimal. Anyway, I'm not sure why you're arguing this point. My whole argument is that trolls are relatively balanced as they are, as long as that 50% cost increase stays far far away from ever hitting bookshelves. Given it's already been confirmed that the intention is it does go away, why are you continuing to make the argument that the troll is somehow objectively superior? I'm not arguing at all. I'm just discussing. I'm sorry if you thought I was arguing with you. |
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#89
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Moving Target ![]() ![]() Group: Members Posts: 202 Joined: 24-May 13 From: UCAS Member No.: 103,046 ![]() |
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#90
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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 ![]() |
What is the difference between spells known and formula known?
SYL |
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#91
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Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 26-February 02 From: Columbus, OH Member No.: 875 ![]() |
Forgive me if I am wrong, I am not involved with professional editing and proofreading; CGL stated that the core rulebook had already gone to the printers as week or two ago. Doesn't the hardcopy book use the same text files as the PDF? If so, I have to say I'm worried about this edition already due to the incredible number of errors in these three previews.
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#92
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Moving Target ![]() ![]() Group: Members Posts: 285 Joined: 22-April 06 From: Stuttgart, Germany Member No.: 8,495 ![]() |
following the tradition of the last books, there will be errors in this book, they will be fixed in 1-2years when the second print run is published, which will introduce new errors. And when these are fixed in the 3rd print run, they forget to include the errata from the 2nd run and the original errors will reappear.
Good thing the German publisher is not that neglectful of errata and proofreading. |
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#93
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,089 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
Forgive me if I am wrong, I am not involved with professional editing and proofreading; CGL stated that the core rulebook had already gone to the printers as week or two ago. Doesn't the hardcopy book use the same text files as the PDF? My thoughts exactly. But don't worry, errata is already in the pipeline to be released around Christmas. Oh wait, that was the errata for Augmentation ca. 2009... But they did announce that "everything has a price", didn't they? Well, looks the price for playing 5th Ed is learning German (IMG:style_emoticons/default/biggrin.gif) |
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#94
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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 ![]() |
On the other side, there is something positive in SR5: the "life for a magig user / technomancer" are very good (and should have been included in SR1234.
SYL |
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#95
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 ![]() |
After reading the three previews and the quickstart rules I am asking myself if this is really Shadowrun 5 or some kind of Shadowrun 3 revised. (IMG:style_emoticons/default/dead.gif) We did, indeed, reach back through all of Shadowrun history when we worked on it, yeah. Good catch. |
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#96
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Moving Target ![]() ![]() Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 ![]() |
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#97
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,089 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
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#98
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Target ![]() Group: Members Posts: 33 Joined: 14-August 11 Member No.: 35,797 ![]() |
That would be in Run Faster http://rpggeek.com/rpgitem/143045/run-faster Thanks! I knew it was something like that, but couldn't remember off the top of my head. |
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#99
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 ![]() |
Really liking art in this preview. Fiction decent. I'm good with priority system, old gamers with limited time welcome a system that speed up char creation day. Was totally against moving to another edition anytime soon, maybe its the fanboy or just the GM in me but now I'm really wanting to see the whole thing and put it into practice.
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#100
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
My thoughts exactly. But don't worry, errata is already in the pipeline to be released around Christmas. Oh wait, that was the errata for Augmentation ca. 2009... But they did announce that "everything has a price", didn't they? Well, looks the price for playing 5th Ed is learning German (IMG:style_emoticons/default/biggrin.gif) and people call me mean ^^ |
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Lo-Fi Version | Time is now: 20th June 2025 - 07:22 PM |
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