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#26
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Target ![]() Group: Members Posts: 85 Joined: 14-July 12 Member No.: 53,036 ![]() |
In the case of a success, you draw and fire. In the case of a glitch, you do not draw and fire, and you lose any other remaining actions that pass. This ruling completely fails to account for a roll that succeeds, but that also glitches. Yes, taking that interpretation of "the gun is stuck in the holster or dropped, and no more actions are allowed" does tend to do stupid things with successes and glitches. I advise against reading it that way. Tends to fix the problem. |
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#27
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
Yes, taking that interpretation of "the gun is stuck in the holster or dropped, and no more actions are allowed" does tend to do stupid things with successes and glitches. I advise against reading it that way. Tends to fix the problem. if following the instructions given leads to a stupid result, the instructions need to be changed. i don't want stupid instructions in my book, therefore i am complaining about the fact that there are stupid instructions in my book, and suggesting that maybe, just maybe, they could be either removed, or replaced with non-stupid instructions. that way when i go to read the rules for quick-drawing, i am not slapped in the face with stupid. also, people who go to cons and play missions games where they have to follow the rules, don't have the freedom to just decide what is and isn't a stupid rule, and don't get to ignore stupid things. therefore, removing stupid things from the rulebook can only benefit the game. (and besides, i'm not convinced losing all your actions and not even getting to draw the gun is appropriate for a glitch even on a failure. if failure means you draw the gun but don't get a shot off fast enough, failure with a regular glitch should apply some *minor* penalty, not slap you with a gigantic penalty... and yes, losing all of your actions in a game where you can go from 100% to 0% health in less than a second *is* a massive penalty). |
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#28
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Moving Target ![]() ![]() Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 ![]() |
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Lo-Fi Version | Time is now: 17th May 2025 - 06:24 AM |
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