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#326
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 ![]() |
And the concentric rings were supposed to blast radius, BUT it works perfectly as visibilty modifiers, the closer to the bomb site the thicker the smoke pouring from the engine casings makes sense...and nooooooooooooo... ZERG is the zermax group acronym, your hummer, i'll label the truck with ZERGLING if that helps you? I'll update my IC post with the smoke on the right side not being as bad, if that's alright. |
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#327
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,493 Joined: 26-February 02 Member No.: 463 ![]() |
oh, and maybe Crispy should've said the same thing to Nova about not being freaked out, since she probably can't see him either! (IMG:style_emoticons/default/nyahnyah.gif) Try harder, ninja-boy! (IMG:style_emoticons/default/biggrin.gif) Bye Thanee |
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#328
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
Try harder, ninja-boy! (IMG:style_emoticons/default/biggrin.gif) I LOL'ed Right lets have initiative then people Let me know your intended actions and we'll get cracking |
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#329
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 ![]() |
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#330
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,493 Joined: 26-February 02 Member No.: 463 ![]() |
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#331
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,493 Joined: 26-February 02 Member No.: 463 ![]() |
Let me know your intended actions and we'll get cracking Take the non-smoke-filled stairs down and get to the chopp... hummer! (IMG:style_emoticons/default/smile.gif) Then gear up, free Longshot (not necessarily in the order), find a boat and set sails. Bye Thanee |
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#332
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 ![]() |
Right lets have initiative then people Initiative: 12, 2 passesLet me know your intended actions and we'll get cracking Crispy's heading down the stairs with pistol drawn in a "tactical crouch". He intends to 1. make sure Longshot's ok and secure, and 2. Get to the ZERG-mobile and get gear out. He'll def. be on the lookout for creepy-crawlies, and hopefully Baller can help in this regard somewhat. |
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#333
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 ![]() |
Take the non-smoke-filled stairs down and get to the chopp... hummer! (IMG:style_emoticons/default/smile.gif) Hehe - I have a feeling we might be yelling that at Brian..
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#334
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
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#335
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,493 Joined: 26-February 02 Member No.: 463 ![]() |
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#336
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 ![]() |
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#337
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
I'm not so sure these are bees... Sensor test for BALLER please Do robots have FEAR circuits? Cause if so make a willpower test for it (IMG:style_emoticons/default/wink.gif) |
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#338
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 ![]() |
Sensor test for BALLER please Baller is leaving a little trail of motor oil as it rolls away...Do robots have FEAR circuits? Cause if so make a willpower test for it (IMG:style_emoticons/default/wink.gif) Sensor: 0 hits (but no glitch either) |
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#339
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
Baller is leaving a little trail of motor oil as it rolls away... Sensor: 0 hits (but no glitch either) Ok, post up ur ic for him, static filled images and shadows of fast moving insectile things the size of labradors running past, vehicles crashing together and screaming guards, no details though sorry, the things are too fast. And the dar and smoke is not helping |
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#340
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,493 Joined: 26-February 02 Member No.: 463 ![]() |
Oh, Longshot is in his own, personal horror movie. And he didn't even have to pay for it! (IMG:style_emoticons/default/smile.gif)
Bye Thanee |
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#341
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 ![]() |
IC post up.
@Thanee/Raiden I was thinking: would it be a better plan for Crispy and Nova to go to Longshot's location together, then all 3 of us get to the humvee? OR have Nova get to the humvee first while Crispy goes to help Longshot - since Nova's invisible, there's a good chance she can make it there unmolested, and maybe either there's gear in the humvee that can really help the situation, or maybe the humvee itself could help (with weapon mounted-weapons or a winch to move other vehicles or something) |
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#342
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,493 Joined: 26-February 02 Member No.: 463 ![]() |
Since it is just a couple meters between those, we should check on Longshot first, yeah.
Bye Thanee |
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#343
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Moving Target ![]() ![]() Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 ![]() |
okz. initiative 9 9d6.hits(5)=3 total of 12, 3 passes, -2 hurts haha.
perception 4 int. 4 perception 2 visual, +3 actively looking +3 vision enhance. -2 wounds, and -1 for fog/smoke? 13dice 13d6.hits(5)=4 if its -2 for smoke still have 4 hits. (drop the last dice) |
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#344
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
okz. initiative 9 9d6.hits(5)=3 total of 12, 3 passes, -2 hurts haha. perception 4 int. 4 perception 2 visual, +3 actively looking +3 vision enhance. -2 wounds, and -1 for fog/smoke? 13dice 13d6.hits(5)=4 if its -2 for smoke still have 4 hits. (drop the last dice) not just smoke, Dark, the lights are nearly all off apart from the green "emergency exits" Low light vision would possibly get away with it .. but it's fine,, you spot some stuff. INIT ORDER IP 1 Nova - 18 LongShot - 12 Crispy - 12 bad guys & Friends - 10 IP 2 Nova - 18 LongShot - 12 Crispy - 12 bad guys & Friends - 10 IP 3 Nova - 18 LongShot - 12 IP 4 (what the hell?) Nova - 18 |
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#345
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
and by stuff, I mean,
you see the booted feet of a soldier vanish into the smoke cloud billowing across the ceiling. Baller catches a glimpse of that too, but nothing more Longshot you can pick out a shape up there to target but at -3 for visibility and size k? Nova, You are UP ! roll me a BOD roll please, -1 for the heat and smoke, yes I know you chose the "clearer side" it's clearer but by no means clear Same for El Crispio please, you swear you can hear elven laughter in your tacnet feed, but it's probably just a glitch and for the sake of clarity, you are gonna get to Longshot at the end of the next Combat turn, as the boat tilts back and forth dangerously the slippery ground makes it hard going. not going to make anyone roll agility unless you want to make athletics tests to go faster across the uneven surface |
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#346
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 ![]() |
IP 4 (what the hell?) I've noticed a trend, where Thanee is like addicted to having super initiative on most (all?) of her characters...(IMG:style_emoticons/default/biggrin.gif) Nova - 18 roll me a BOD roll please, -1 for the heat and smoke, yes I know you chose the "clearer side" it's clearer but by no means clear BOD: 1 hitSame for El Crispio please, you swear you can hear elven laughter in your tacnet feed, but it's probably just a glitch and for the sake of clarity, you are gonna get to Longshot at the end of the next Combat turn, as the boat tilts back and forth dangerously the slippery ground makes it hard going. not going to make anyone roll agility unless you want to make athletics tests to go faster across the uneven surface Smoke must be getting to him, he's hearing things... Slow and steady |
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#347
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Moving Target ![]() ![]() Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 ![]() |
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#348
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 ![]() |
YOU maybe. LOL The "us" could've been Crispy and Nova (IMG:style_emoticons/default/nyahnyah.gif)
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#349
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
The "us" could've been Crispy and Nova (IMG:style_emoticons/default/nyahnyah.gif) Does crispy HAVE a speed other than slow n steady? (IMG:style_emoticons/default/wink.gif) |
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#350
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,493 Joined: 26-February 02 Member No.: 463 ![]() |
I've noticed a trend, where Thanee is like addicted to having super initiative on most (all?) of her characters...(IMG:style_emoticons/default/biggrin.gif) Sorry! (IMG:style_emoticons/default/smile.gif) Mages just have it so darn easy to get there... in SR5 they made it a good deal harder, though. Bye Thanee |
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