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ShadowDragon8685
post Sep 7 2013, 06:43 AM
Post #26


Horror
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QUOTE (grid.samurai @ Sep 7 2013, 02:33 AM) *
This writer primarily writes the story portions of the books, not as much on the game mechanics.


That's possibly worse. He can slip alterations to wide swathes of the setting in. (IMG:style_emoticons/default/smile.gif)
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pragma
post Sep 7 2013, 07:15 AM
Post #27


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Role of choice: GM

If playing:
1. I most prefer tech/face types. Techies (core hacking/rigging/demo/mechanic competency) who are con men and investigators on the side.
2. Mobility and stealth adepts are an excellent second choice.

My main emphasis is to make sure that I as a player have to make interesting and tactical choices, not just throw around dice pools. Those two options seem to let me do a lot of that while doing stuff I find fun and interesting.
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Tymeaus Jalynsfe...
post Sep 7 2013, 02:08 PM
Post #28


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QUOTE (grid.samurai @ Sep 7 2013, 12:33 AM) *
This writer primarily writes the story portions of the books, not as much on the game mechanics.


Care to out him/her?
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Laodicea
post Sep 7 2013, 04:47 PM
Post #29


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Role of choice: Usually GM, but when playing - anything non-typical.

I'm bored of the typical archetypes in shadowrun. I ask players to build characters that are unique and interesting. Being a gunbunny or a ninja or a combat mage isn't enough to make a character interesting. I ask players to create characters that are particularly good at something quite specific. They may well also be good gunbunnys or ninjas or mages, but they also have a niche.

For example, a character who is great at capturing hostile targets ALIVE is far more interesting than a character who just kills things. Similarly, an assassin who always makes their all their wetwork look like an accident is far more interesting than an assassin who is simply a sniper.

I recently wrote up an NPC(who could be a PC with a little tweaking) who is very good with a PAB unit and can alter memories. He can also do some sneaking, rigging, gunning, fighting, and capturing.
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Cain
post Sep 7 2013, 09:07 PM
Post #30


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I have no preferences, but my favorite characters in SR 2-3 were a troll tank and a decker/rigger. IN SR4-4.5, I played a gun bunny and a magician. SR5, I've only played a couple of sessions as the gun bunny.

As long as a character is good at what they do, the roleplay interests me more than the character. I prefer to get the stats out of the way, so I can focus on playing.
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binarywraith
post Sep 8 2013, 02:51 AM
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On those (twice per decade, lately) times I get to play, I play a security specialist. A deck, some tech toys, and an absolute metric ton of skills makes for the ultimate in breaking and entering.

The other 99.9999% of the time I GM. (IMG:style_emoticons/default/nyahnyah.gif)
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Tyro
post Sep 8 2013, 07:05 AM
Post #32


Shooting Target
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Well-rounded B&E (Electronics, Explosives, pistols, sniper rifles, thrown weapons/grenades, basic social skills)

[Edit:] I generally go human & get plenty of edge. That way I can sub for another team member in a pinch or fill a role the team doesn't have a dedicated specialist in/doesn't have enough of.
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quentra
post Sep 8 2013, 06:39 PM
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I typically GM, but that's mainly because it's hard to find good GMs. Otherwise, I run a moderately cybered ex-MI6 PI. I remember once when he was following a lead through the Corpse Dump in Redmond and ended crawling his way through mounds of corpses while chased by devil rats...Those were good days. *wipes away a nostalgic tear*
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grid.samurai
post Sep 8 2013, 09:23 PM
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QUOTE (Tymeaus Jalynsfein @ Sep 7 2013, 07:08 AM) *
Care to out him/her?


Rusty Childers. Has written work in the following books:

Attitude
Sixth World Almanac
Spy Games
99 Bottles (author)

Also, have had Michaela Eaves in my group of runners. One of the artists on the following books:

Arsenal (cover layout)
Augmentation (cover layout)
Runner's Companion (cover layout)
Seattle 2072 (faux ads)
Shadowrun 4th Edition (various layout)

Always nice to have some of the creative talent in my games, but like I said - a touch intimidating. I jest mostly. But yeah..
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FuelDrop
post Sep 8 2013, 11:41 PM
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QUOTE (grid.samurai @ Sep 9 2013, 05:23 AM) *
Rusty Childers. Has written work in the following books:

Attitude
Sixth World Almanac
Spy Games
99 Bottles (author)

Also, have had Michaela Eaves in my group of runners. One of the artists on the following books:

Arsenal (cover layout)
Augmentation (cover layout)
Runner's Companion (cover layout)
Seattle 2072 (faux ads)
Shadowrun 4th Edition (various layout)

Always nice to have some of the creative talent in my games, but like I said - a touch intimidating. I jest mostly. But yeah..

Tell him that he does excellent work. Spy games and Attitude are two of my favorite books.
However, tell him that he needs to do a bit more research on Australia next time he does a Sixth World Almanac. a lot of that section was hilariously wrong. Other than that, I'm a massive fan of his work.
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DMiller
post Sep 9 2013, 12:12 AM
Post #36


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Rather than listing what I like to play (as I really don't have a favorite archtype), I'll list what I don't like to play... Party Leader... Guess what role I usually end up with...*sigh*
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grid.samurai
post Sep 9 2013, 12:44 AM
Post #37


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QUOTE (FuelDrop @ Sep 8 2013, 04:41 PM) *
Tell him that he does excellent work. Spy games and Attitude are two of my favorite books.
However, tell him that he needs to do a bit more research on Australia next time he does a Sixth World Almanac. a lot of that section was hilariously wrong. Other than that, I'm a massive fan of his work.


I see that you're from Australia according to your information. I'm ignorant of what the errors are, not knowing much about the country's history - or are you referring to things that don't jive in Shadowrun history? (IMG:style_emoticons/default/rotate.gif)
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FuelDrop
post Sep 9 2013, 02:14 AM
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QUOTE (grid.samurai @ Sep 9 2013, 08:44 AM) *
I see that you're from Australia according to your information. I'm ignorant of what the errors are, not knowing much about the country's history - or are you referring to things that don't jive in Shadowrun history? (IMG:style_emoticons/default/rotate.gif)

I don't have the book on me, but I think that the stand out issue was that Canberra was listed as becoming the capital fairly recently when in fact it's was purpose built for the job.

Personally, I think that one look at Australia's actual megafauna from way back would spawn an entire book of paracritters, but that might just be national pride.

EDIT: check out the extinct list. a 2 ton wombat? we are so dead if they startccoming back with magic.
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Tymeaus Jalynsfe...
post Sep 9 2013, 02:59 PM
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QUOTE (FuelDrop @ Sep 8 2013, 07:14 PM) *
EDIT: check out the extinct list. a 2 ton wombat? we are so dead if they startccoming back with magic.


A Two-ton, Awakened, Rabid, Rampaging, Wombat. Yep, glad I don't live there. (IMG:style_emoticons/default/smile.gif)
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Sendaz
post Sep 9 2013, 04:30 PM
Post #40


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QUOTE (Tymeaus Jalynsfein @ Sep 9 2013, 09:59 AM) *
A Two-ton, Awakened, Rabid, Rampaging, Wombat. Yep, glad I don't live there. (IMG:style_emoticons/default/smile.gif)

Actually you should be more worried about what made THEM extinct in the first place, because if womtons ever come back odds favour so are the others.
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Tymeaus Jalynsfe...
post Sep 9 2013, 04:38 PM
Post #41


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QUOTE (Sendaz @ Sep 9 2013, 09:30 AM) *
Actually you should be more worried about what made THEM extinct in the first place, because if womtons ever come back odds favour so are the others.


Which still won't bother me, as Australia is a long way away. (IMG:style_emoticons/default/smile.gif)
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FuelDrop
post Sep 9 2013, 09:30 PM
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A viable breeding pair awakened in the Seattle zoo and escaped back in 2012. Still feeling safe?
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Tymeaus Jalynsfe...
post Sep 9 2013, 10:00 PM
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QUOTE (FuelDrop @ Sep 9 2013, 02:30 PM) *
A viable breeding pair awakened in the Seattle zoo and escaped back in 2012. Still feeling safe?


Hmmmm... Indeed, Seattle is a long way away, though. (IMG:style_emoticons/default/smile.gif)
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Daier Mune
post Sep 9 2013, 10:05 PM
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I used to lean twoards cyber-heavy weapon specialists; but in group after group of uneducated, uncouth gun-bunnies I started to lean twoards the face role. I really grew to like it, too, and always made sure that I was passable with a handgun and just took pot-shots at wounded targets when in combat. Worked pretty well. I regret that our group stopped playing before I could try my nano/biotech focused doppleganger face.
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