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Mach_Ten
post Oct 18 2013, 11:09 AM
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QUOTE (phlapjack77 @ Oct 18 2013, 12:00 PM) *
Ok now I'm really out the door. Just had to get this one last post in...no, really, I didn't HAVE to, I can stop any time I want! (IMG:style_emoticons/default/smile.gif)

have fun mate, catch you later
QUOTE (phlapjack77 @ Oct 18 2013, 12:00 PM) *
Gymnastics: uh oh, 1 hit

you do not lose your footing on the slippy metal stairs as you exit looking for cover, well done !
you got two hits on your demolitions roll, but needed a few more seconds to do a better job... shame (IMG:style_emoticons/default/smile.gif)
you potentially won't be needing percussive force to detonate the cluster of grenades
you may not be so "pretty in the face" for very long... sorry
you need to roll REA + 4 cover and resist 10P (-2AP) less any net hits on dodging flying doors and debris. (some days, there IS such a word as overkill (IMG:style_emoticons/default/biggrin.gif) )
You may potentially have just killed every mutha-fragger in the room ! (IMG:style_emoticons/default/biggrin.gif) love it
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Thanee
post Oct 18 2013, 11:14 AM
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Getting the Levitate spell up again... Force 5

Spellcasting -> 4 hits; no Drain

Bye
Thanee
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Mach_Ten
post Oct 18 2013, 11:32 AM
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QUOTE (Thanee @ Oct 18 2013, 12:14 PM) *
Getting the Levitate spell up again... Force 5

Spellcasting -> 4 hits; no Drain

okay, you easily make the stairs

and I'll let you keep the existing perception test you made,
to see the expanding bloom of fire and death coming down at you from where Crispy was.

make a REA test +4 cover + 5 from the levitate spell
then resist 10P (no AP)

This happens on 11 as the goons come out the door and trip the detonation.

so Billy, I presume you get into the door as well,
just in time to take a bomb in the face.
same tests for you please

-----

This is why we keep Crispy away from the explosives! and heavy weapons (IMG:style_emoticons/default/smile.gif)
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Mach_Ten
post Oct 18 2013, 01:03 PM
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on the last go this pass... the Slow-Ass Good Guys

Good guy one opens the door and trips the device that totally wasn't where he expected it to be
Good Guys Resists
Resist 15P (-2AP) point blank explosive to the face
(14d6.hits(5) =4, 14d6.hits(5) =4, 14d6.hits(5) =6)


one of them does not get a REA test, the remainder do:
Good Guys Reaction (And Captain)
Resist 15P (-2AP) point blank explosive to the face
(5d6.hits(5) =1, 5d6.hits(5) =4, 5d6.hits(5) =3)


resulting in :
guy @ door = messy smear (11P)
Guy covering him (bridge) messy smear (10P)
Drago = takes 5P .. OW! sonsidering the damage he already took, he is unconscious
Captain = takes 6P and is blown across the room.

Coming out of the TRID room on the passenger deck:

Good guys reaction
explosive to the face
(5d6.hits(5) =1, 5d6.hits(5) =2)


Good guys resist Resist 10P (no AP)
explosive to the face
(16d6.hits(5) =5, 16d6.hits(5) =8 )


results in one taking 5P and taking cover in the doorway
and the other guy ducks back in and dives for the floor for Zero damage

the device is damaged and ALL Comms are now back online !
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Mach_Ten
post Oct 18 2013, 01:14 PM
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QUOTE (Thanee @ Oct 18 2013, 11:24 AM) *
Yeah, quite possible, if she has 16+ hardened armor. The shot does 9P base + 3 hits + 4 AP, so 16 to compare with the hardened armor.

it's only Base DV that counts not net hits (IMG:style_emoticons/default/smile.gif) .. as far as I know,

AP-4 hurts though ! as does the +4 DV for called shot
hence the 13 DV base got through (with the AP-4) the 9DV base did not

I'll still be looking for YOU ! (IMG:style_emoticons/default/devil.gif)
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Thanee
post Oct 18 2013, 01:48 PM
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QUOTE (Mach_Ten @ Oct 18 2013, 03:14 PM) *
it's only Base DV that counts not net hits (IMG:style_emoticons/default/smile.gif) ... as far as I know


It's base DV + net hits and AP also figured in.

"If the modified Damage Value of an attack does not exceed the Armor rating (modified by Armor Penetration), then it bounces harmlessly off the critter."
"The base Damage Value of the weapon is modified by the attacker’s net hits, ammunition type, and other factors."

What does not figure in is DV increase from burst fire; though I cannot find that part right now, actually...

Bye
Thanee
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Mach_Ten
post Oct 18 2013, 02:42 PM
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QUOTE (Thanee @ Oct 18 2013, 02:48 PM) *
It's base DV + net hits and AP also figured in.

"If the modified Damage Value of an attack does not exceed the Armor rating (modified by Armor Penetration), then it bounces harmlessly off the critter."
"The base Damage Value of the weapon is modified by the attacker’s net hits, ammunition type, and other factors."

What does not figure in is DV increase from burst fire; though I cannot find that part right now, actually...

ok coolio, weird contradiction in terms "Base" versus "net" but if them's the rules then I concede the point and scratch off some more "Angry at Nova points!" (IMG:style_emoticons/default/smile.gif)
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Thanee
post Oct 18 2013, 02:50 PM
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Why is there a contradiction? The base DV is the one listed with the weapon. It is modified by the net hits (the hits you get over the defense of the target), among other factors, which results in the modified DV. It's quite logical, actually. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Mach_Ten
post Oct 18 2013, 02:57 PM
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QUOTE (Thanee @ Oct 18 2013, 03:50 PM) *
Why is there a contradiction? The base DV is the one listed with the weapon. It is modified by the net hits (the hits you get over the defense of the target), among other factors, which results in the modified DV. It's quite logical, actually. (IMG:style_emoticons/default/smile.gif)

Yeah, it's just me .. remembering Base DV and not reading modified DV.

Carry on, nothing to see here but Dumb GM trying to keep my pure and innocent monsters alive a little longer (IMG:style_emoticons/default/smile.gif)
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LordArcana
post Oct 18 2013, 03:12 PM
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So are we saying that the called shot counts towards Modified Damage Value or no?
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LordArcana
post Oct 18 2013, 03:44 PM
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Sorry i didn't see all the OOC before i posted in IC.

Reaction: Reaction(6) + Cover(4) = 10DP (10d6.hits(5)=5) = 5 hits!!!

Resist 10P - 5 net hits = 5P: Armor(14) + Body(5) = 19DP (19d6.hits(5)=6) = 6 Hits (No Damage taken)
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Mach_Ten
post Oct 18 2013, 04:08 PM
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QUOTE (LordArcana @ Oct 18 2013, 04:12 PM) *
So are we saying that the called shot counts towards Modified Damage Value or no?

called shot yes, auto/burst no.

well dodged, feel free to put up any IC
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LordArcana
post Oct 18 2013, 04:14 PM
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QUOTE (Mach_Ten @ Oct 18 2013, 12:08 PM) *
called shot yes, auto/burst no.

well dodged, feel free to put up any IC


Ok the only reason i ask is re-reading the entry for called shot, its worded exactly like the entry for burst except there is no disclaimer about the "not comparing the bonus DV to armor rating"

BTW i am working on rewriting the IC to reflect the OOC i missed.
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Mach_Ten
post Oct 18 2013, 04:23 PM
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QUOTE (LordArcana @ Oct 18 2013, 05:14 PM) *
Ok the only reason i ask is re-reading the entry for called shot, its worded exactly like the entry for burst except there is no disclaimer about the "not comparing the bonus DV to armor rating"

I'm taking the stance that ANY modifier to a SINGLE source of damage i.e. bullet
will work.

where multiple bullets will may not.

until you try, you never know,

it depends how desperate a situation this gets to, this is really only a side quest / distraction / additional info prior to arriving on scene.

I'm not aiming to kill the team, but if it happens then so be it ... I'm not pulling punches. (IMG:style_emoticons/default/eek.gif)

MAP IS UPDATED
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LordArcana
post Oct 18 2013, 04:27 PM
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Ok so is the area marked "Forward viewing area" the wheel house where teh bomb just went off? I have been trying to figure out where the levels connect. I guess i'm just thick headed. (IMG:style_emoticons/default/smile.gif)
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Mach_Ten
post Oct 18 2013, 04:30 PM
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QUOTE (LordArcana @ Oct 18 2013, 05:27 PM) *
Ok so is the area marked "Forward viewing area" the wheel house where teh bomb just went off? I have been trying to figure out where the levels connect. I guess i'm just thick headed. (IMG:style_emoticons/default/smile.gif)

the bomb was on the stairs where Crispy is located .. he is at the bottom, the whole "side rail" there is gone along with the staircase and the door at the top and the guy that was up there too (IMG:style_emoticons/default/nyahnyah.gif)

the Jammer "was" in the forward viewing area, now known as the TRID room

I know .. I should not steal maps from the internet .. but I did say ... LAZY GM (IMG:style_emoticons/default/biggrin.gif)
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LordArcana
post Oct 18 2013, 04:43 PM
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Ok i think i see that the actually map is trying to depict... just a little different that what i was originally thinking. I first looked at the stair icon as being just one set of stairs connecting two floors but i think what the actual map is showing is a double stair connecting three floors so Crispy would be at the top of the stairs heading down to the next level and i would be at the bottom of the stairs going up to the next level.

Nevermind me... I need food badly (IMG:style_emoticons/default/smile.gif)
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LordArcana
post Oct 18 2013, 05:53 PM
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Secret Intuition Test: Intuition(4) + Logic(3) = 7DP (7d6.hits(5)=3)

It figures i roll above average when it doesn't really matter (IMG:style_emoticons/default/smile.gif)
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Thanee
post Oct 18 2013, 09:56 PM
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QUOTE (LordArcana @ Oct 18 2013, 06:14 PM) *
Ok the only reason i ask is re-reading the entry for called shot, its worded exactly like the entry for burst except there is no disclaimer about the "not comparing the bonus DV to armor rating"


Well, you just gave the reason why... (IMG:style_emoticons/default/wink.gif)

And... ahh... that's where it was hidden (I only looked at Long Burst, and apprantly that part is only listed for Short Bursts and assumed to carry over to the other Burst Modes). (IMG:style_emoticons/default/biggrin.gif)

Bye
Thanee
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Mach_Ten
post Oct 18 2013, 10:46 PM
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Nova has a reaction and resist to do this pass
Murphy has his action and at least one target in the doors opposite him!

Then its fire spirit turn for pass 2
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LordArcana
post Oct 18 2013, 11:02 PM
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QUOTE (Thanee @ Oct 18 2013, 05:56 PM) *
Well, you just gave the reason why... (IMG:style_emoticons/default/wink.gif)

And... ahh... that's where it was hidden (I only looked at Long Burst, and apprantly that part is only listed for Short Bursts and assumed to carry over to the other Burst Modes). (IMG:style_emoticons/default/biggrin.gif)

Bye
Thanee


"Note that this DV modifier does not apply when comparing the DV to the armor rating."

well it doesn't specifically say doesn't count when comparing to armor ONLY during resistance tests but it doesn't say it doesn't count against Hardened Armor checks either. As its worded it looks like the DV modifier to bursts simply doesn't alter the outcome if the weapons damage is going to be physical or stun based on the armor itself. Now i suppose i can see your point that its not a far stretch that the check for Hardened Armor is a similar check except its to negate the damage entirely. Either way its all cool. I think i have a cool trick up my sleeve... i'm not sure anymore since Mach_Ten just sent me a PM that makes me think my idea might not work (IMG:style_emoticons/default/nyahnyah.gif)

Ignore me... my brain is working at a different speed than my hands (IMG:style_emoticons/default/smile.gif)
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LordArcana
post Oct 18 2013, 11:11 PM
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QUOTE (Mach_Ten @ Oct 18 2013, 06:46 PM) *
Murphy has his action and at least one target in the doors opposite him!


Does that target have a weapon and or armor? Is he dressed like a crewman? Does he resemble the image of any of the other team members?
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LordArcana
post Oct 18 2013, 11:53 PM
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Ok i am going to take the liberty to say the explosion has damaged any of the main lighting in this area with possible back up lighting kicking in if available. With this in mind i'm going to keep low-light vision going and take the "light smoke" modifier -1.

Simple Action: Narrow Burst Automatics(5) + Agility(9) + Specialization(2) + Smartlink(2) - Smoke(1) = 17DP (17d6.hits(5)=5)

Resist 12P(minus opposed roll) [-2AP] +2DV from the burst. [Probably should have just said Resist 14P (-2AP)]

If he drops i will use the rest of the IP to move. If he doesn't drop i will shoot again.
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Thanee
post Oct 19 2013, 05:58 AM
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Oh, good that you remind me, since I totally missed this post here:

QUOTE (Mach_Ten @ Oct 18 2013, 01:32 PM) *
make a REA test +4 cover + 5 from the levitate spell
then resist 10P (no AP)


Is that damage from fire? i.e. does Fire Resistance help?


Reaction +9 (-3) -> 3 hits

Damage Resistance 10P -3 hits = 7P -> 5-6 hits (5 w/o and 6 with Fire Resistance)

So, either 1 or 2 boxes of damage for Nova.

Bye
Thanee
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LordArcana
post Oct 19 2013, 07:02 AM
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QUOTE (Thanee @ Oct 19 2013, 01:58 AM) *
Oh, good that you remind me, since I totally missed this post here:



Is that damage from fire? i.e. does Fire Resistance help?


Reaction +9 (-3) -> 3 hits

Damage Resistance 10P -> 5-6 hits (5 w/o and 6 with Fire Resistance)


Bye
Thanee


I asked the same question (IMG:style_emoticons/default/smile.gif)
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