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#876
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
Ok now I'm really out the door. Just had to get this one last post in...no, really, I didn't HAVE to, I can stop any time I want! (IMG:style_emoticons/default/smile.gif) have fun mate, catch you later Gymnastics: uh oh, 1 hit you do not lose your footing on the slippy metal stairs as you exit looking for cover, well done ! you got two hits on your demolitions roll, but needed a few more seconds to do a better job... shame (IMG:style_emoticons/default/smile.gif) you potentially won't be needing percussive force to detonate the cluster of grenades you may not be so "pretty in the face" for very long... sorry you need to roll REA + 4 cover and resist 10P (-2AP) less any net hits on dodging flying doors and debris. (some days, there IS such a word as overkill (IMG:style_emoticons/default/biggrin.gif) ) You may potentially have just killed every mutha-fragger in the room ! (IMG:style_emoticons/default/biggrin.gif) love it |
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#877
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,461 Joined: 26-February 02 Member No.: 463 ![]() |
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#878
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
okay, you easily make the stairs and I'll let you keep the existing perception test you made, to see the expanding bloom of fire and death coming down at you from where Crispy was. make a REA test +4 cover + 5 from the levitate spell then resist 10P (no AP) This happens on 11 as the goons come out the door and trip the detonation. so Billy, I presume you get into the door as well, just in time to take a bomb in the face. same tests for you please ----- This is why we keep Crispy away from the explosives! and heavy weapons (IMG:style_emoticons/default/smile.gif) |
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#879
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
on the last go this pass... the Slow-Ass Good Guys
Good guy one opens the door and trips the device that totally wasn't where he expected it to be Good Guys Resists Resist 15P (-2AP) point blank explosive to the face (14d6.hits(5) =4, 14d6.hits(5) =4, 14d6.hits(5) =6) one of them does not get a REA test, the remainder do: Good Guys Reaction (And Captain) Resist 15P (-2AP) point blank explosive to the face (5d6.hits(5) =1, 5d6.hits(5) =4, 5d6.hits(5) =3) resulting in : guy @ door = messy smear (11P) Guy covering him (bridge) messy smear (10P) Drago = takes 5P .. OW! sonsidering the damage he already took, he is unconscious Captain = takes 6P and is blown across the room. Coming out of the TRID room on the passenger deck: Good guys reaction explosive to the face (5d6.hits(5) =1, 5d6.hits(5) =2) Good guys resist Resist 10P (no AP) explosive to the face (16d6.hits(5) =5, 16d6.hits(5) =8 ) results in one taking 5P and taking cover in the doorway and the other guy ducks back in and dives for the floor for Zero damage the device is damaged and ALL Comms are now back online ! |
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#880
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
Yeah, quite possible, if she has 16+ hardened armor. The shot does 9P base + 3 hits + 4 AP, so 16 to compare with the hardened armor. it's only Base DV that counts not net hits (IMG:style_emoticons/default/smile.gif) .. as far as I know, AP-4 hurts though ! as does the +4 DV for called shot hence the 13 DV base got through (with the AP-4) the 9DV base did not I'll still be looking for YOU ! (IMG:style_emoticons/default/devil.gif) |
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#881
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,461 Joined: 26-February 02 Member No.: 463 ![]() |
it's only Base DV that counts not net hits (IMG:style_emoticons/default/smile.gif) ... as far as I know It's base DV + net hits and AP also figured in. "If the modified Damage Value of an attack does not exceed the Armor rating (modified by Armor Penetration), then it bounces harmlessly off the critter." "The base Damage Value of the weapon is modified by the attacker’s net hits, ammunition type, and other factors." What does not figure in is DV increase from burst fire; though I cannot find that part right now, actually... Bye Thanee |
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#882
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
It's base DV + net hits and AP also figured in. "If the modified Damage Value of an attack does not exceed the Armor rating (modified by Armor Penetration), then it bounces harmlessly off the critter." "The base Damage Value of the weapon is modified by the attacker’s net hits, ammunition type, and other factors." What does not figure in is DV increase from burst fire; though I cannot find that part right now, actually... ok coolio, weird contradiction in terms "Base" versus "net" but if them's the rules then I concede the point and scratch off some more "Angry at Nova points!" (IMG:style_emoticons/default/smile.gif) |
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#883
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,461 Joined: 26-February 02 Member No.: 463 ![]() |
Why is there a contradiction? The base DV is the one listed with the weapon. It is modified by the net hits (the hits you get over the defense of the target), among other factors, which results in the modified DV. It's quite logical, actually. (IMG:style_emoticons/default/smile.gif)
Bye Thanee |
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#884
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
Why is there a contradiction? The base DV is the one listed with the weapon. It is modified by the net hits (the hits you get over the defense of the target), among other factors, which results in the modified DV. It's quite logical, actually. (IMG:style_emoticons/default/smile.gif) Yeah, it's just me .. remembering Base DV and not reading modified DV. Carry on, nothing to see here but Dumb GM trying to keep my pure and innocent monsters alive a little longer (IMG:style_emoticons/default/smile.gif) |
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#885
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Moving Target ![]() ![]() Group: Members Posts: 666 Joined: 21-July 08 From: Syracuse, NY Member No.: 16,155 ![]() |
So are we saying that the called shot counts towards Modified Damage Value or no?
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#886
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Moving Target ![]() ![]() Group: Members Posts: 666 Joined: 21-July 08 From: Syracuse, NY Member No.: 16,155 ![]() |
Sorry i didn't see all the OOC before i posted in IC.
Reaction: Reaction(6) + Cover(4) = 10DP (10d6.hits(5)=5) = 5 hits!!! Resist 10P - 5 net hits = 5P: Armor(14) + Body(5) = 19DP (19d6.hits(5)=6) = 6 Hits (No Damage taken) |
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#887
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
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#888
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Moving Target ![]() ![]() Group: Members Posts: 666 Joined: 21-July 08 From: Syracuse, NY Member No.: 16,155 ![]() |
called shot yes, auto/burst no. well dodged, feel free to put up any IC Ok the only reason i ask is re-reading the entry for called shot, its worded exactly like the entry for burst except there is no disclaimer about the "not comparing the bonus DV to armor rating" BTW i am working on rewriting the IC to reflect the OOC i missed. |
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#889
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
Ok the only reason i ask is re-reading the entry for called shot, its worded exactly like the entry for burst except there is no disclaimer about the "not comparing the bonus DV to armor rating" I'm taking the stance that ANY modifier to a SINGLE source of damage i.e. bullet will work. where multiple bullets until you try, you never know, it depends how desperate a situation this gets to, this is really only a side quest / distraction / additional info prior to arriving on scene. I'm not aiming to kill the team, but if it happens then so be it ... I'm not pulling punches. (IMG:style_emoticons/default/eek.gif) MAP IS UPDATED |
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#890
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Moving Target ![]() ![]() Group: Members Posts: 666 Joined: 21-July 08 From: Syracuse, NY Member No.: 16,155 ![]() |
Ok so is the area marked "Forward viewing area" the wheel house where teh bomb just went off? I have been trying to figure out where the levels connect. I guess i'm just thick headed. (IMG:style_emoticons/default/smile.gif)
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#891
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
Ok so is the area marked "Forward viewing area" the wheel house where teh bomb just went off? I have been trying to figure out where the levels connect. I guess i'm just thick headed. (IMG:style_emoticons/default/smile.gif) the bomb was on the stairs where Crispy is located .. he is at the bottom, the whole "side rail" there is gone along with the staircase and the door at the top and the guy that was up there too (IMG:style_emoticons/default/nyahnyah.gif) the Jammer "was" in the forward viewing area, now known as the TRID room I know .. I should not steal maps from the internet .. but I did say ... LAZY GM (IMG:style_emoticons/default/biggrin.gif) |
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#892
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Moving Target ![]() ![]() Group: Members Posts: 666 Joined: 21-July 08 From: Syracuse, NY Member No.: 16,155 ![]() |
Ok i think i see that the actually map is trying to depict... just a little different that what i was originally thinking. I first looked at the stair icon as being just one set of stairs connecting two floors but i think what the actual map is showing is a double stair connecting three floors so Crispy would be at the top of the stairs heading down to the next level and i would be at the bottom of the stairs going up to the next level.
Nevermind me... I need food badly (IMG:style_emoticons/default/smile.gif) |
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#893
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Moving Target ![]() ![]() Group: Members Posts: 666 Joined: 21-July 08 From: Syracuse, NY Member No.: 16,155 ![]() |
Secret Intuition Test: Intuition(4) + Logic(3) = 7DP (7d6.hits(5)=3)
It figures i roll above average when it doesn't really matter (IMG:style_emoticons/default/smile.gif) |
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#894
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,461 Joined: 26-February 02 Member No.: 463 ![]() |
Ok the only reason i ask is re-reading the entry for called shot, its worded exactly like the entry for burst except there is no disclaimer about the "not comparing the bonus DV to armor rating" Well, you just gave the reason why... (IMG:style_emoticons/default/wink.gif) And... ahh... that's where it was hidden (I only looked at Long Burst, and apprantly that part is only listed for Short Bursts and assumed to carry over to the other Burst Modes). (IMG:style_emoticons/default/biggrin.gif) Bye Thanee |
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#895
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
Nova has a reaction and resist to do this pass
Murphy has his action and at least one target in the doors opposite him! Then its fire spirit turn for pass 2 |
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#896
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Moving Target ![]() ![]() Group: Members Posts: 666 Joined: 21-July 08 From: Syracuse, NY Member No.: 16,155 ![]() |
Well, you just gave the reason why... (IMG:style_emoticons/default/wink.gif) And... ahh... that's where it was hidden (I only looked at Long Burst, and apprantly that part is only listed for Short Bursts and assumed to carry over to the other Burst Modes). (IMG:style_emoticons/default/biggrin.gif) Bye Thanee "Note that this DV modifier does not apply when comparing the DV to the armor rating." Ignore me... my brain is working at a different speed than my hands (IMG:style_emoticons/default/smile.gif) |
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#897
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Moving Target ![]() ![]() Group: Members Posts: 666 Joined: 21-July 08 From: Syracuse, NY Member No.: 16,155 ![]() |
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#898
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Moving Target ![]() ![]() Group: Members Posts: 666 Joined: 21-July 08 From: Syracuse, NY Member No.: 16,155 ![]() |
Ok i am going to take the liberty to say the explosion has damaged any of the main lighting in this area with possible back up lighting kicking in if available. With this in mind i'm going to keep low-light vision going and take the "light smoke" modifier -1.
Simple Action: Narrow Burst Automatics(5) + Agility(9) + Specialization(2) + Smartlink(2) - Smoke(1) = 17DP (17d6.hits(5)=5) Resist 12P(minus opposed roll) [-2AP] +2DV from the burst. [Probably should have just said Resist 14P (-2AP)] If he drops i will use the rest of the IP to move. If he doesn't drop i will shoot again. |
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#899
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,461 Joined: 26-February 02 Member No.: 463 ![]() |
Oh, good that you remind me, since I totally missed this post here:
make a REA test +4 cover + 5 from the levitate spell then resist 10P (no AP) Is that damage from fire? i.e. does Fire Resistance help? Reaction +9 (-3) -> 3 hits Damage Resistance 10P -3 hits = 7P -> 5-6 hits (5 w/o and 6 with Fire Resistance) So, either 1 or 2 boxes of damage for Nova. Bye Thanee |
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#900
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Moving Target ![]() ![]() Group: Members Posts: 666 Joined: 21-July 08 From: Syracuse, NY Member No.: 16,155 ![]() |
Oh, good that you remind me, since I totally missed this post here: Is that damage from fire? i.e. does Fire Resistance help? Reaction +9 (-3) -> 3 hits Damage Resistance 10P -> 5-6 hits (5 w/o and 6 with Fire Resistance) Bye Thanee I asked the same question (IMG:style_emoticons/default/smile.gif) |
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