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FuelDrop
post Jul 5 2014, 02:57 PM
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I tend to use herolab, but Chummer is fine if that's your poison and if you want to do things by hand then power to you. Anything 4th edition goes, and if you want to import something from another edition give me a yell and I'll try and make things work.

As far as I know EVO (formerly Yamatetsu) is the big powerhouse on mars, with the main infrastructure. To the best of my knowledge mars has never received much love in any of the source books so I'm basically going to run it as follows:

Central hub is Mars City. This is where the space elevator is, and holds most of the population. It provides food, power ect for the entire mars settlement, with satellite environments connected via monorail. From this hub are the main labs (Alpha, Beta, Delta). This is EVO's setup. As far as I know they're the only ones with significant holdings on mars, though it is possible that another power has covertly settled elsewhere...

Warning: the following is not standard Shadowrun Canon.
Above Mars City is an orbital habitat, which is central to a new project that EVO is commencing: Asteroid Smelting. While still in the proof of concept stage, EVO plans to tow Asteroids into their space station, mine their cores, and convert their shells into either orbital habitats or spaceships, though this is still in the theory stage.
This is ambitious, to say the least, but if successful then it will give EVO a massive material advantage in the space race, possibly even an overwhelming advantage.

The base is about 5 years old at the time of this game, which will be set around 2073.

Posting rate is a minimum of once per week, preferably more. I'm going to try and post on mondays, and will probably post more.
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nezumi
post Jul 5 2014, 03:31 PM
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If it's a space elevator, should we assume it's located on Mount Olympus?

What's the population of the base? How self-sufficient is it? I assume it gets most of its raw materials locally, possibly with a super-cool futurey fusion generator, plus basic manufacturing facilities, but then equipment requiring more high-tech manufacturing, plus certain organics are imported from Earth. Additional resources (especially water) is trucked in via either suborbital or, more frequently, automated heavy trucks.
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FuelDrop
post Jul 5 2014, 03:47 PM
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I was going to steal Doom 3's device that separates martian sand into oxygen and iron, giving air and building materials in one fell swoop. Wasn't certain on the population, but I was thinking about 10 thousand between all labs, remote sites and orbital facilities.

Water is brought down from the poles, with a small base there getting it ready and automated trucks actually hauling it (There's a monorail under construction, but it's still a work in progress. Who'd have thought crossing the surface of the planet with a single track would take so long?)

The base is pretty much self sufficient, though I hope you like algae as that's the basis of 99% of the food you'll be getting. Forget about real meat, they'd have to import that from earth and no-one is going to be able to swing that.

Power is provided by a fusion power plant, with sufficient wind turbine backup to run basic life support indefinitely and battery backups for each location with power for life support for about 4 days, give or take.

I was planning to give out a lot of this stuff in game, either through your guides or your new colleagues giving you an introduction to the place.
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pbangarth
post Jul 5 2014, 04:15 PM
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So, here's a question that bears strongly on how I might build Dr. Jones in your universe.

Say an adept has 6 points of Magic, and therefore 6 Power Points. He goes into an area that sucks Mana/Magic to the tune of 4. That leaves the adept with two Power Points. There are a stricter and a looser interpretation of how this affects what Powers are available.

The stricter says he loses 4 Points of his choice and they don't come back till he gets out of the negative environment. The looser one says he is cut to 2 Points max active at any one time, but can swap one out for another. Clearly the latter is less of an inconvenience than the former. I'm not lobbying particularly for either of these, but I would like to know how it will work on your Mars.
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Marcus Tarrow
post Jul 6 2014, 12:13 AM
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Sounds good, I'll go with the combat-trained medic then. I honestly didn't see him running around with anything more lethal than a shotgun of gels at any point so will plan accordingly. In terms of die pools I'll defer to the more experienced players. My preliminary workout has him rolling (with a good medkit) about 15 dice on first aid tests with 8-11 die in other pools, but there's of room for movement in those figures to bring him in line with the other characters either by spreading the skills out a bit more or focusing more tightly on specific areas.

Was mulling over one thing during the day - will there be any major effects on skills as a result of the reduced gravity on mars, or should we just look at it as something we can have a bit of fun RPing around? 0.38g is going to make for an interesting first trip to the gym that's for sure.
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FuelDrop
post Jul 6 2014, 01:22 AM
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QUOTE (pbangarth @ Jul 6 2014, 12:15 AM) *
So, here's a question that bears strongly on how I might build Dr. Jones in your universe.

Say an adept has 6 points of Magic, and therefore 6 Power Points. He goes into an area that sucks Mana/Magic to the tune of 4. That leaves the adept with two Power Points. There are a stricter and a looser interpretation of how this affects what Powers are available.

The stricter says he loses 4 Points of his choice and they don't come back till he gets out of the negative environment. The looser one says he is cut to 2 Points max active at any one time, but can swap one out for another. Clearly the latter is less of an inconvenience than the former. I'm not lobbying particularly for either of these, but I would like to know how it will work on your Mars.

I'm going with the latter. You still know how to do your stuff, you've just got limited juice to power it.
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FuelDrop
post Jul 6 2014, 01:26 AM
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QUOTE (Marcus Tarrow @ Jul 6 2014, 08:13 AM) *
Was mulling over one thing during the day - will there be any major effects on skills as a result of the reduced gravity on mars, or should we just look at it as something we can have a bit of fun RPing around? 0.38g is going to make for an interesting first trip to the gym that's for sure.

Well, there'll be penalties to a few skills like Gymnastics for a few hours after touchdown... which shouldn't be an issue at all, as I doubt there'll be any call for jumping around during that time.

Obviously jump distances will be increased, as will throwing distances.
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pbangarth
post Jul 6 2014, 05:01 AM
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OK, just so I understand the new meta magic, Inner Strength, Initiation level of 3 drops Magic decrease by 1 or 2?
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FuelDrop
post Jul 6 2014, 05:10 AM
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Round up to 2.
Honestly, if it weren't for the Mana Vacuum being a long-standing aspect of Shadowrun space I'd consider nixing it entirely.
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pbangarth
post Jul 6 2014, 05:22 AM
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QUOTE (FuelDrop @ Jul 6 2014, 01:10 AM) *
Round up to 2.
Honestly, if it weren't for the Mana Vacuum being a long-standing aspect of Shadowrun space I'd consider nixing it entirely.

No problem. I figure any Awakened character willing to go to Mars would be considered an asset!

..... or crazy.

Do you have access to a copy of Street Magic? I'm wondering how you interpret the phrase "enhance an existing power beyond its normal range."
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FuelDrop
post Jul 6 2014, 05:41 AM
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QUOTE (pbangarth @ Jul 6 2014, 01:22 PM) *
No problem. I figure any Awakened character willing to go to Mars would be considered an asset!

..... or crazy.

Do you have access to a copy of Street Magic? I'm wondering how you interpret the phrase "enhance an existing power beyond its normal range."

Unfortunately, all my digital copies have mysteriously vanished and DrivethroughRPG is giving me trouble (IMG:style_emoticons/default/frown.gif)
I'll fix that the moment I can, but for now I'm going to need to ask you for context for "enhance an existing power beyond its normal range."
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pbangarth
post Jul 6 2014, 05:56 AM
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QUOTE (FuelDrop @ Jul 6 2014, 01:41 AM) *
Unfortunately, all my digital copies have mysteriously vanished and DrivethroughRPG is giving me trouble (IMG:style_emoticons/default/frown.gif)
I'll fix that the moment I can, but for now I'm going to need to ask you for context for "enhance an existing power beyond its normal range."

This will make it easy. I've changed my mind and don't think Infusion is the way to go. So ... never mind.
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FuelDrop
post Jul 6 2014, 06:14 AM
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QUOTE (pbangarth @ Jul 6 2014, 01:56 PM) *
This will make it easy. I've changed my mind and don't think Infusion is the way to go. So ... never mind.

Huh, you're right. That does simplify things immensely.
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Bastard
post Jul 6 2014, 09:04 PM
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Still looking for players? I have to read the second page of this thread still, but I didn't want to miss the opportunity.

I have some SR5 knowledge and no SR4. I finally am moving up from SR3!

It looks like you have a medic, techie and a archeologist, so I guess you still need a straight security guard, so I can do that.
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e-do
post Jul 6 2014, 09:23 PM
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Got room for one more? *waves*

In case you do, I'm thinking about either (1) a Soviet hacker/face information pimp type, or maybe (2) a darkly twisted cyber/nano-tech researcher.

I would of course like to avoid overlapping too much with either nezumi or Marcus; which skills/areas are you two focusing on?
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pbangarth
post Jul 6 2014, 11:06 PM
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So, here goes the draft for Dr. Nathaniel Jones, Archaeologist to the Stars. (Well, planets anyway.)

I've built him with 750 karma points, and Initiation has been allowed, though I assume limits to starting Attributes remain. I'm also assuming a date in 2074 for the timeline of the story. I would adjust Jones' birth year accordingly if that is wrong.

Story
[ Spoiler ]


Stats {karma costs of sections in curly brackets}
[ Spoiler ]
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FuelDrop
post Jul 7 2014, 12:13 AM
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Hey there Bastard, e-do! I think it shouldn't be too much of a problem to go up to 5 players, so welcome aboard!

pbangrath, I love the character. One thing I did notice was no Arcana skill, something I figured he might have basic training in so he can recognize any ancient spell formula he runs across during his expedition.
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FuelDrop
post Jul 7 2014, 12:23 AM
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Re: Roles we still need:

Well, we're short a dedicated people person, a hacker/decker (As I understand it nezumi isn't interested in grappling with the matrix), a rigger, a combat oriented type, or a mage (though being a mage on mars is playing with fire).

Note: if you do decide to go a combat focused character, I suspect you'll find yourself lending a hand to the others a lot more than actually fighting stuff, so a smattering of secondary skills will be useful (Don't take this to mean you won't get spotlight time as a combat character, it's just that combat is unlikely to be a regular occurrence). Also, subdual combat is a really good thing to have on this one.

It looks like we may be doing 4th edition with karmagen, but I'll happily help anyone who's new to that system do the nitty gritty stuff.
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pbangarth
post Jul 7 2014, 01:31 AM
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QUOTE (FuelDrop @ Jul 6 2014, 08:13 PM) *
Hey there Bastard, e-do! I think it shouldn't be too much of a problem to go up to 5 players, so welcome aboard!

pbangrath, I love the character. One thing I did notice was no Arcana skill, something I figured he might have basic training in so he can recognize any ancient spell formula he runs across during his expedition.

Makes sense. I'll fiddle with him and post when I'm done.
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pbangarth
post Jul 7 2014, 02:03 AM
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OK, I dropped a couple of languages and added Arcana at level1. Maybe various Analytical Mind capabilities will be useful in this skill.

Aw, c'mon! Let's have a sizeable percentage of the magic talent on Mars on our team! We could write our own paychecks!
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FuelDrop
post Jul 7 2014, 02:10 AM
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I'm not a linguist, but isn't translating an obscure language pretty much a logical puzzle, and thus benefits from Analytical Mind?

Also, I'd suggest that speaking... what, 13 languages, might imply that our friend Dr Jones has kinda got pretty good at working out how people communicate. So yeah, if you run into a language you don't speak, you're probably going to get a check to try and get the general idea of what's being said anyway.
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pbangarth
post Jul 7 2014, 02:19 AM
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I was thinking more of the Arcana skill, and figuring out patterns, shapes, etc in the formula. Nathaniel already has the Linguist Quality and the Linguistics Power to make picking up languages relatively easy.

If we meet native Martians, he should be conversing with them within a day. (IMG:style_emoticons/default/biggrin.gif)
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e-do
post Jul 8 2014, 08:58 AM
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QUOTE (FuelDrop @ Jul 6 2014, 08:23 PM) *
Re: Roles we still need:

Well, we're short a dedicated people person, a hacker/decker (As I understand it nezumi isn't interested in grappling with the matrix), a rigger, a combat oriented type, or a mage (though being a mage on mars is playing with fire).

Note: if you do decide to go a combat focused character, I suspect you'll find yourself lending a hand to the others a lot more than actually fighting stuff, so a smattering of secondary skills will be useful (Don't take this to mean you won't get spotlight time as a combat character, it's just that combat is unlikely to be a regular occurrence). Also, subdual combat is a really good thing to have on this one.

It looks like we may be doing 4th edition with karmagen, but I'll happily help anyone who's new to that system do the nitty gritty stuff.



Got it!

nezumi--Is your tech expert geared more towards a greasy space-monkey piloty type, a lab-lurking drone-operating tech wiz type, or something else entirely?
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Bastard
post Jul 8 2014, 02:18 PM
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QUOTE (pbangarth @ Jul 6 2014, 07:19 PM) *
I was thinking more of the Arcana skill, and figuring out patterns, shapes, etc in the formula. Nathaniel already has the Linguist Quality and the Linguistics Power to make picking up languages relatively easy.

If we meet native Martians, he should be conversing with them within a day. (IMG:style_emoticons/default/biggrin.gif)


Just don't listen to them if they tell you to start the reactor.
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nezumi
post Jul 8 2014, 02:45 PM
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QUOTE (e-do @ Jul 8 2014, 04:58 AM) *
Got it!

nezumi--Is your tech expert geared more towards a greasy space-monkey piloty type, a lab-lurking drone-operating tech wiz type, or something else entirely?


Probably greasy in-the-field. Combination mechanic and pilot/driver.
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