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> Nothing's Free in the Free Zone (OOC), Adventure 2: A Dish Best Served Cold
Lobo0705
post Nov 14 2014, 04:26 PM
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QUOTE (Melpomene @ Nov 13 2014, 08:50 PM) *
I definitely agree with Jack's reasoning, and I would like that House Rule.


That being the case, you will have that info around 6:18 then, instead of 6:25.
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Lobo0705
post Nov 14 2014, 04:27 PM
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I've updated the file (Crime Politics and Geography) in the dropbox - I've made the new sections Red in color so it is easy to see what I've added.

I'll change them to black in a couple days or so, once everyone has read them.
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Jack VII
post Nov 14 2014, 04:42 PM
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Thanks. I'm going to try and synthesize that into something a bit less lengthy for the map if that's okay.
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Lobo0705
post Nov 14 2014, 04:51 PM
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QUOTE (Jack VII @ Nov 14 2014, 11:42 AM) *
Thanks. I'm going to try and synthesize that into something a bit less lengthy for the map if that's okay.


Of course - no problem.
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Jack VII
post Nov 14 2014, 05:22 PM
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OK, I put something in the description. I think I got most of the gist.

I'm also done with Jingfei, I believe. Although I think we need to talk to Chapel after she leaves...
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Lobo0705
post Nov 14 2014, 05:34 PM
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QUOTE (Jack VII @ Nov 14 2014, 12:22 PM) *
OK, I put something in the description. I think I got most of the gist.

I'm also done with Jingfei, I believe. Although I think we need to talk to Chapel after she leaves...


Ok - let's see if the rest of the team has questions, if not, then I can transition.
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DrZaius
post Nov 14 2014, 05:34 PM
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QUOTE (Jack VII @ Nov 14 2014, 12:22 PM) *
OK, I put something in the description. I think I got most of the gist.
I'm also done with Jingfei, I believe. Although I think we need to talk to Chapel after she leaves...

Given my reprimand about payment, I presume any negotiations around the distribution of funds should go through Chapel, not Jingfei?
Also, I just reviewed the border crossing section in the Dropbox folder. Overall; not as bad as I thought! I have an initial scheme hatching..

Interesting / Relevant parts:
QUOTE
Vehicular Crossings
Getting through a vehicular crossing point is much more of a production than passing through a pedestrian crossing. The actual procedure varies from sector to sector, but generally everybody in a vehicle has to get out and submit to the same kind of checkpoint process as a traveler at a pedestrian crossing. At the guard’s request, all luggage and objects in the car must be unloaded for a hand inspection. Meanwhile, the car – or whatever the vehicle happens to be – gets its own going-over.
The level of attention, shall we say, varies depending on a wide range of factors – whether the driver and passenger look harmless or suspicious, whether there’s any reason to suspect something amiss, the level of suspicion prevalent between the sectors, the phase of the moon, and the way you happen to comb your hair on the morning in question can all figure into this. You can never be sure. One day the border grunts give your car a quick once over with a hand –held chem-sniffer and scope out the underside with mirrors, taking a grand total of maybe sixty seconds. The next day they fraggin near strip it down to the frame. There’s no way of predicting what treatment you’ll get.
Frequent traveler passes are available for vehicles as well, but usually only for certified delivery vehicles and the personal vehicles of corporate or government officers. Like the personal pass card, the vehicle pass contains a transponder encoded with a drekload of relevant and irrelevant data. The data – the appearance, weight, configuration, number of passengers, and so on – is compared against the data on file. If it matches, wiz, if not, you’re fragged.
All deliveries have to be logged into the system at least 24 hours ahead of time. Special transit passes are available for certified and bonded couriers who handle same-day inter-sector delivery, but most data is shifted via the Matrix, so few companies work that turn.

QUOTE
Travel Passes
Any border-crossing post can issue a travel pass, but yours must be pre-authorized by sector management (oh, joy). You can apply for a pass electronically from any commlink, or by paying the sector management office a virtual visit via the Matrix. The datawork is relatively painless and short (shock!) , but don’t expect the rubber-stamp process. Applications can get bounced for the flimsiest of reasons.
As in most sectors, CAS Sector authorities record your citizenship data, landed immigrant status, work visas, or travel passes on your personal credstick. You must present your stick on request to any Knight Errant sec-guard who takes an interest in you.

QUOTE
Weapons
The CAS has a long standing love affair with “personal defense” weapons. Provided your credstick shows the appropriate license datawork, you can pack anything up to and including a heavy pistol. Another kind of license allows you to own, transport, and use semi-automatic longarms, and even certain kinds of autofire assault-style weapons. Of course, such weapons are licensed strictly for hunting. (Sure. Right. Uh-huh).
Everyone who’s ever tried it agrees that importing any kind of bang-bang brings more trouble than its worth. In theory, you can get the necessary import licenses, but the datawork and bureaucratic hoops and crosschecks (and on and on) make the whole experience about as pleasant as gargling cyberspurs. You might as well come in empty handed and buy what you need in-sector. (which is just what the CAS-based gun companies have in mind, I’m sure.)


I can see Grease laying on a thick CAS accent, talking about defending honor to justify his taking a concealed weapon across the border..
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Melpomene
post Nov 14 2014, 05:40 PM
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Mel has all the info she needs from the woman.
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Jack VII
post Nov 14 2014, 05:47 PM
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I've been considering options, but hadn't thought to really post anything yet, but it might be a good idea to hash some of it out here before we start asking Chapel questions that we would know IC (but don't know OOC).

I think we have two basic options:
1) Coyote
2) Border Crossing

Coyote
PRO
- We can probably bring whatever personal gear we need.
- If done right, little interaction with security forces.
CON
- Won't be registered with the Sector government. We're foreign citizens based on our SINs and won't show any of the appropriate visas if stopped.
- Probably can't bring any vehicles and larger drones are questionable.

Border Crossing
PRO
- If we succeed, we'll legitimately be in the sector for all intents and purposes
- If we pull the job off with little fuss, we should be able to get back relatively easily.
- We may be able to get one of Grease's vehicles in, although I would imagine it is going to be searched pretty thoroughly.
CON
- Lots of interaction with security forces, including the need to acquire travel documents.
- If the run goes badly and we are either seriously injured or our covers are burned, this option probably won't be available as a return trip.
- Gear is likely to be very limited, particularly anything not firearms related.

Just a few thoughts off the cuff. The Border document is great, but I don't know if it really articulates the risks well enough to judge what would be our best choice. I figure that's what we might need to talk to Chapel about. I should probably check to see if my ZDF Border Guard buddy is working tonight, he might be able to help.
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DrZaius
post Nov 14 2014, 05:57 PM
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QUOTE (Melpomene @ Nov 14 2014, 12:40 PM) *
Mel has all the info she needs from the woman.

Let's wait for Chrome to post, but I can't think of anything else Grease could ask.

QUOTE (Jack VII @ Nov 14 2014, 12:47 PM) *
I've been considering options, but hadn't thought to really post anything yet, but it might be a good idea to hash some of it out here before we start asking Chapel questions that we would know IC (but don't know OOC).

I think we have two basic options:
1) Coyote
2) Border Crossing

Coyote
PRO
- We can probably bring whatever personal gear we need.
- If done right, little interaction with security forces.
CON
- Won't be registered with the Sector government. We're foreign citizens based on our SINs and won't show any of the appropriate visas if stopped.
- Probably can't bring any vehicles and larger drones are questionable.

Border Crossing
PRO
- If we succeed, we'll legitimately be in the sector for all intents and purposes
- If we pull the job off with little fuss, we should be able to get back relatively easily.
- We may be able to get one of Grease's vehicles in, although I would imagine it is going to be searched pretty thoroughly.
CON
- Lots of interaction with security forces, including the need to acquire travel documents.
- If the run goes badly and we are either seriously injured or our covers are burned, this option probably won't be available as a return trip.
- Gear is likely to be very limited, particularly anything not firearms related.

Just a few thoughts off the cuff. The Border document is great, but I don't know if it really articulates the risks well enough to judge what would be our best choice. I figure that's what we might need to talk to Chapel about. I should probably check to see if my ZDF Border Guard buddy is working tonight, he might be able to help.


My thinking is that there's no reason they need to be exclusive. I think we should try to get in with Grease's car, and if things go to drek on the way out we have a Coyote available as a backup plan to get us out. Part of the issue is that none of us really know that many people in the CAS, so there are fewer places for us to hole up. I think Mel might be able to mock us up some fake travel documents. Failing that, she may be able to spoof the guards at the time of the inspection. I don't think we'd be able to bring too much in with us; we may need to lean on Chapel to get us connected to a weapons dealer inside the CAS. Sneaking a pistol in I can see working; a combat drone with a machinegun in the trunk not so much. The Rotodrone would get shot down by a series of missiles if I tried to fly it over the border I am sure.

I guess I am saying plan A should be trying to get across on our own; plan B involves paying out a Coyote.
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Jack VII
post Nov 14 2014, 06:05 PM
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Yeah, I feel like these are some of the things that we need to get a game feel for... like anything hacking related with the borders. Remember when Overkill tried to hack that simple street camera?

I would rather go in legitimately. I think the most ideal plan is going to have us going in tonight and out either tonight or tomorrow. I think we could put together a reasonable cover relatively easily. If we went with something like Grease as a high-roller, Amy and Mel as "Lady Friends," and Jack as his bodyguard, my contact may be able to help us out since he thinks I'm a bodyguard. Actually, he's with the ZDF and border crossings are manned by Sector Security, so no real help there.

A lot of it is going to depend on how we want to try to accomplish the run.
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DrZaius
post Nov 14 2014, 06:16 PM
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QUOTE (Jack VII @ Nov 14 2014, 01:05 PM) *
Yeah, I feel like these are some of the things that we need to get a game feel for... like anything hacking related with the borders. Remember when Overkill tried to hack that simple street camera?

I would rather go in legitimately. I think the most ideal plan is going to have us going in tonight and out either tonight or tomorrow. I think we could put together a reasonable cover relatively easily. If we went with something like Grease as a high-roller, Amy and Mel as "Lady Friends," and Jack as his bodyguard, my contact may be able to help us out since he thinks I'm a bodyguard.

A lot of it is going to depend on how we want to try to accomplish the run.

I knew buying a sports car would pay dividends!

It seems to be that we have to make a decision: try to go tonight (a rush, with less prep, intel, options); or wait for tomorrow when security should be tighter.
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Lobo0705
post Nov 14 2014, 06:22 PM
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QUOTE (Jack VII @ Nov 14 2014, 01:05 PM) *
Yeah, I feel like these are some of the things that we need to get a game feel for... like anything hacking related with the borders. Remember when Overkill tried to hack that simple street camera?

I would rather go in legitimately. I think the most ideal plan is going to have us going in tonight and out either tonight or tomorrow. I think we could put together a reasonable cover relatively easily. If we went with something like Grease as a high-roller, Amy and Mel as "Lady Friends," and Jack as his bodyguard, my contact may be able to help us out since he thinks I'm a bodyguard.

A lot of it is going to depend on how we want to try to accomplish the run.


Here is my out of character take on how the borders work.

There are criminal organizations who have spent years building up resources and techniques to bypass border security, and in return, the sector security has been developing ways of countering those techniques. If a starting character could simply hack their way through security, then I would say the security failed miserably at their jobs.

You all have Fake SINs, this is what they are used for - they are put together by these criminal organizations to be able to fool security - allowing you to get the travel visas that match your fake SIN, and then pass through security with them.

Certain things are out, for example, anything forbidden, or things restricted by the particular zones (coming from the CAS to the UCAS with a heavy pistol is easier than the other way around, even if you are licensed for it).

You are also going to have to have a reason for going in, and equipment to match. If you are traveling across a border to go to the opera, and you have a heavy machine gun in the trunk, there is going to be an issue.

Now, searching - as I said, you really don't know how much they are going to search your car. In some cases, you could have something highly illegal in the trunk, and they just don't look - but do you want to take the chance that they do?
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Jack VII
post Nov 14 2014, 06:23 PM
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QUOTE (DrZaius @ Nov 14 2014, 12:16 PM) *
It seems to be that we have to make a decision: try to go tonight (a rush, with less prep, intel, options); or wait for tomorrow when security should be tighter.

As well as how we want to try to attempt the theft.

Direct: B&E the house with Johnson's intel supplemented with whatever we develop.
Sneaky: Replace the transportation crew with ourselves and never show up at the auction house.
If All Else Fails: B&E the auction house dealing with unknown security.

P.S. In every case, we need to consider what to do about RFID tags. An eraser can take care of everything but a security tag. I think Mel can take care of all of them through matrix combat with the device icon.

ETA: OK, I think we've got some stuff to chew over and can probably hash it out with Chapel once Mrs. Johnson leaves. Since we want Chrome to have a chance to RP and ask questions here, I'm going to hold off on anything further for now.
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Chrome Head
post Nov 15 2014, 04:58 AM
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Hey guys. Missed work today, I have a virus of some sort. I'm sleeping most of the time and dunno when I'll be back on my feet. Consider me AWOL for a few more days. Feel free to NPC me a bit.
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Jack VII
post Nov 15 2014, 05:07 AM
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That's no good! Hope you feel better soon.

P.S. Did you have any questions for Mrs. Johnson? I'm sure Lobo could ask the questions on your behalf.
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DrZaius
post Nov 15 2014, 05:11 AM
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QUOTE (Jack VII @ Nov 15 2014, 12:07 AM) *
That's no good! Hope you feel better soon.

P.S. Did you have any questions for Mrs. Johnson? I'm sure Lobo could ask the questions on your behalf.


Agreed. Feel better!
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Chrome Head
post Nov 15 2014, 08:06 PM
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Oh what I had in mind was to ask about magic security a bit more. Something about how one can sense magic as goose bumps sometimes, to try to get some information about wards/sec mages/spirits.

I'm feeling a little bit better today than I have for the past few days. But it's not great.
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Lobo0705
post Nov 15 2014, 08:47 PM
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QUOTE (Chrome Head @ Nov 15 2014, 03:06 PM) *
Oh what I had in mind was to ask about magic security a bit more. Something about how one can sense magic as goose bumps sometimes, to try to get some information about wards/sec mages/spirits.

I'm feeling a little bit better today than I have for the past few days. But it's not great.


Glad to hear you are feeling better (IMG:style_emoticons/default/smile.gif) Hope you continue to recover.

Later on tonight I'll throw up a question or two about magical security and as much as Jingfei knows about it. (if someone else wants to pose the question, or even give some specifics, by all means throw up something in the OOC and I'll incorporate it in.)
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Jack VII
post Nov 15 2014, 09:02 PM
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I can't think of anything I would expect Jingfei to have much insight about other than what Chrome asked about. Knowing if there were spirits or wards would be helpful, but I don't really know if she would have any idea about it. Maybe ask if she is aware of there being any mages as part of the guard force...
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Lobo0705
post Nov 16 2014, 01:20 PM
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Ok, couple things:

1) Jack, Grease, and Snap recognize the two that leave with Jingfei as being the two who greeted them when they met with Valkyrie at the Bifrost.
2) I've uploaded her sketch maps of the relevant portions of the mansion to the drop box in the "Target Layout subfolder of the Adventure 2 Folder (better floorplans may be available through other means.)
3) I've edited IC post#72 to have her sketch it on a napkin.
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Jack VII
post Nov 16 2014, 09:07 PM
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I'm just wondering if anyone else is worried that both of these items depict dragons in some way.
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Lobo0705
post Nov 16 2014, 10:46 PM
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QUOTE (Jack VII @ Nov 16 2014, 04:07 PM) *
I'm just wondering if anyone else is worried that both of these items depict dragons in some way.


If it makes you feel better, it doesn't worry me....
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Lobo0705
post Nov 16 2014, 11:21 PM
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Ok, for the payout:

So, first we have Jack's teamwork test:
8d6.hits(5)=3

Not bad (IMG:style_emoticons/default/smile.gif)

So now Grease rolls, adding 3 dice from Jack's assist:
Cha 6, + Negot 5 + Tailored Phermones 1

15d6.hits(5)=5

Now we'll do Chapel :
14d6.hits(5)=4

So you manage to talk him up 5%

Now for the advance:

Jack's assist
8d6.hits(5)=2

Grease's roll
14d6.hits(5)=5

Chapel's roll
14d6.hits(5)=3

So you manage to talk him up 10%

Jack - can you put a quick post up representing your teamwork test, and then I will post Chapel's response.

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Jack VII
post Nov 16 2014, 11:25 PM
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I'll throw up something short, I think I already sort of made the Advance Negotiation post a little while ago. Let me throw up something about more base pay.
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