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#1076
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,696 Joined: 8-August 13 Member No.: 140,284 ![]() |
No worries - I understand your character doesn't have as much to do at this particular moment, I'm sure once that changes you will be back to posting more (IMG:style_emoticons/default/smile.gif) Yeah, I'm still around and having a lot of fun even when I'm not posting. (IMG:style_emoticons/default/smile.gif) |
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#1077
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Moving Target ![]() ![]() Group: Members Posts: 310 Joined: 3-November 14 Member No.: 190,980 ![]() |
Mel will do a Matrix Search on Huiquing's son, looking for as much info as I can find on him, and then a Matrix Search on the Triads, specifically whether heredity comes into play for ascension in the ranks.
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#1078
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Mel will do a Matrix Search on Huiquing's son, looking for as much info as I can find on him, and then a Matrix Search on the Triads, specifically whether heredity comes into play for ascension in the ranks. Ok - I'm posting from my phone as I am currently in Michigan to visit my wife's grandmother for her 90th birthday - so while I can post OOC it will be difficult to post IC and do all the necessary changes to the formatting - so I ask your forbearance and help. @Mel, your Matrix search pulls up the following: 1) Huiquing does in fact have a son, Bai, who is his only child. Bai is 15, and attends a prestigious private school. The school - Vandermay Academy - is located in the CAS. (I'll throw the entry up later on today in the campaign locations document) 2) Rank is not inherited directly the way of European kings, but it would be expected that Bai would join the Triad upon his majority, and he would gain a higher ranking position due to his father's rank. |
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#1079
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Moving Target ![]() ![]() Group: Members Posts: 448 Joined: 13-August 13 Member No.: 142,622 ![]() |
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#1080
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
So - I'm just checking in - what, if anything do you need from me? Are you done asking questions?
Should I move the van to the factory? |
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#1081
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,696 Joined: 8-August 13 Member No.: 140,284 ![]() |
I have nothing to add. And not really any idea of what has been said either OOC or IC. If there isn't any other discussion, a little summary would be nice.
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#1082
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
I have nothing to add. And not really any idea of what has been said either OOC or IC. If there isn't any other discussion, a little summary would be nice. I'm going to leave it to PG and Jack to sum up IC - I think it is neat that this format allows language skills to come into play (IMG:style_emoticons/default/smile.gif) . |
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#1083
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,696 Joined: 8-August 13 Member No.: 140,284 ![]() |
I'm going to leave it to PG and Jack to sum up IC - I think it is neat that this format allows language skills to come into play (IMG:style_emoticons/default/smile.gif) . I agree! |
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#1084
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
I was waiting until a point where we could provide some substantive answers to people's questions. I think we're sort of at that point now. I'll post up an IC in a little bit.
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#1085
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,696 Joined: 8-August 13 Member No.: 140,284 ![]() |
I was waiting until a point where we could provide some substantive answers to people's questions. I think we're sort of at that point now. I'll post up an IC in a little bit. It only makes sense once the conversation slows down anyway, I'm not in a hurry. It's just Snap being a bit hyper.. or should I say snappy? (IMG:style_emoticons/default/wink.gif) |
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#1086
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
Ummm... so we got a response from Huiquing about payment. I guess we have to talk about this IC. When I get a chance, I'll post up the response stuff from him and then I guess we can talk it over.
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#1087
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Hello,
So, I am officially back from Michigan and have full access to the forums (IMG:style_emoticons/default/smile.gif) Just checking - I saw PG's latest post, and I looked back, and while you've talked about killing Huiquing via your messages, if you go back to where you originally hired him, you don't mention anything about getting paid to kill Huiquing. (Post 242 and the next couple of posts). You've all had plenty of time to clue him in about the money for killing Huiquing, and whether or not you agreed to it, but I don't think any of you actually did. Is this something you would have told Sisco? If so, no worries, we'll assume someone told him earlier. If not, then I would just ask PG to amend that last post. |
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#1088
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
While I don't think we ever explicitly said anything about killing him (maybe we did?), I think enough IC hints were dropped for Sisco to kind of figure out the deal. Jack called him the 50,000 nuyen man and we sort of jumped to suggestions of killing him pretty quickly.
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#1089
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
While I don't think we ever explicitly said anything about killing him (maybe we did?), I think enough IC hints were dropped for Sisco to kind of figure out the deal. Jack called him the 50,000 nuyen man and we sort of jumped to suggestions of killing him pretty quickly. Ok - no worries (IMG:style_emoticons/default/smile.gif) We will assume he knows what's going on. |
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#1090
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Moving Target ![]() ![]() Group: Members Posts: 448 Joined: 13-August 13 Member No.: 142,622 ![]() |
I modified the last post slightly.... as 5ok man could mean either killing or abducting him.
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#1091
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
So, if you continue in English with Huiquing, he speaks with pronounced Chinese accent, and his English is barely passable, although he can get by in a pinch.
To reflect that, I'm only going to communicate simple ideas in English, and not use the ssame vocabulary I might were he speaking in Chinese. To avoid offending anyone, however, I'm not going to try and use a "pigeon-English" type accent when I type, just use your imagination. |
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#1092
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Leaving work now and heading to my PnP game of Shadowrun - will be able to post again around midnight or so.
Hope you guys have a great rest of the day (IMG:style_emoticons/default/smile.gif) Feel free to post as always. |
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#1093
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Back home - looks like there is still some RP to do between you guys, as always, if you need anything let me know.
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#1094
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
I think I'm waiting for a response from Huiquing. I asked a question in English in my second to last post.
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#1095
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Ok, Surprise Test for Sisco:
Int + Reaction -2 for wounds http://invisiblecastle.com/roller/view/4800235/ - 6 hits! (You actually get 1 more die, but you don't need it). Snap gets one because of her Adept ability (not that it really helps her here, since she is in the back of the van, but she does get one). http://invisiblecastle.com/roller/view/4800241/ = 2 hits, so she is surprised. Initiative: Sisco: 19 (including -1 for wounds) http://invisiblecastle.com/roller/view/4800244/ Snap: 24 (including -1 for wounds) http://invisiblecastle.com/roller/view/4800245/ Jack:17 (including -2 for wounds) http://invisiblecastle.com/roller/view/4800246/ Mel: 15 http://invisiblecastle.com/roller/view/4800247/ Spirit of Man 21 http://invisiblecastle.com/roller/view/4800249/ Spirit of Earth 14 http://invisiblecastle.com/roller/view/4800250/ IP 1, CT 1 Spirit of Man 21 (awaiting Snap's instructions) Sisco: 19 (including -1 for wounds) Snap: 14 (including -1 for wounds) - loses 10 from Init and is surprised. Spirit of Earth 14 (awaiting Snap's instructions) Jack:7 (including -2 for wounds) - loses 10 from Init and is surprised. Mel: 5 - loses 10 from Init and is surprised. As the car comes flashing out of the side street, it attempts a ram maneuver: Time for an Opposed Vehicle + Reaction[Handling] Test Sisco's dice pool is: Reaction 6 + Groundcraft 6 + Wheeled Specialization 2 + he is in VR +2, +2 for a Control Rig 2, -1 for wounds = 17 dice http://invisiblecastle.com/roller/view/4800251/ = 6 hits, reduced to 5 since the handling of the Renault is 3 (increased to 5 by his CR). The opposing driver rolls 10 dice - only getting 2 hits. http://invisiblecastle.com/roller/view/4800252/ Sisco avoids the ram attempt neatly, and now has an action. Remember that during each CT one action has to be spent as a "Drive Vehicle" action, otherwise you have to make a Crash Test. The area you are in now is considered a Handling Environment, and Light Terrain (+1 to all Thresholds for Vehicle Tests) Again, just to keep the damage current: Snap 7 boxes Stun (feeling 3 boxes worth) Sisco 5 boxes Stun Jack 6 boxes Stun Mel 6 boxes of Matrix Damage (Mel pointed out to me last night that Virtual Machine makes you take an additional point of Matrix Damage (unresisted) each time you take Matrix Damage. Since she was hit twice, she has 6 boxes of Matrix Damage, not 4. Some other notes. Snap, Mel, and Huiquing can't see anything other than out the front windshield (and to a lesser extent, out the driver and passenger front windows if they lean forward, as they are in the back of a panel van. Jack will be able to see out the passenger side window and the front windshield easily, and out the driver side window with his view partially blocked by Sisco's head. Sisco has access to the sensor suite of the van, and can see all around. |
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#1096
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
Dodging a ramming attack in a vehicle is resisted with Reaction + Intuition, although I imagine that the VR and Control Rig bonuses still apply (since the Handling limit applies, it should be considered a Vehicle Test). Or did we change that?
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#1097
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Dodging a ramming attack in a vehicle is resisted with Reaction + Intuition, although I imagine that the VR and Control Rig bonuses still apply (since the Handling limit applies, it should be considered a Vehicle Test). Or did we change that? I was going off of this: Ramming: - page 204 The acting vehicle attempts to collide with a target vehicle. Make an Opposed (Vehicle Skill) + Reaction [Speed or Handling] Test. If the Ram is taking place in a Speed Environment use Speed as the limit, and use Handling if the Ram is taking place in a Handling Environment. If the ramming vehicle achieves more hits, the vehicles have collided. The target of the Ram takes damage equal to the Body of the ramming vehicle plus any Net Hits achieved. The vehicle that did the Ramming takes damage equal to half its Body. Although it wouldn't surprise me that it says something different somewhere else... ETA - Aha! - literally the page before: RAMMING - page 203 If a driver wants to ram something (or someone) with the vehicle, treat it as a melee attack. The target must be within the vehicle’s Walking or Running Rate (a –3 dice modifier applies if the driver has to resort to running). The driver rolls Vehicle skill + Reaction to attack. The target rolls Reaction + Intuition if a pedestrian, or Reaction + Intuition [Handling] if driving another vehicle. Pedestrians may use the Full Defense (p. 191) or Dodge (p. 191) Interrupt Action but not Block or Parry. If the driver gets more hits, he rams the target. Make the Damage Resistance Test as normal. The base Damage Value of the attack is determined by the ramming vehicle’s Body and speed, as noted on the Ramming Damage Table. The ramming vehicle must resist only half that amount (round up). Characters resist ramming damage with Body + Armor – 6 AP. So, the first paragraph I quoted is the ramming using the "Chase Combat" Rules - where "When a combat situation involves two or more parties that are all in moving vehicles, the Chase Combat rules are used instead of the standard combat rules." So, if we were in a combat where not everyone was in a moving vehicle, you would use the rules for ramming on page 203, but in Chase Combat you would use the rules on page 204. |
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#1098
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
Ah, there's different ramming rules for Chase and Tactical combat. Of course there are... It makes no sense, but then again, SR5.
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#1099
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Ah, there's different ramming rules for Chase and Tactical combat. Of course there are... It makes no sense, but then again, SR5. I think - think mind you, the idea is that Tactical Combat is supposed to be the same, i.e. all attacks are dodged by Int + Reaction, and Ramming attacks would be no different. Chase Combat is supposed to be more fluid, and really center only on the drivers, and how good they are at their respective skills. Pretty much everything in the Chase Combat section are Vehicle checks. Not sure that it is wise to do that, but I think that is the rationale. |
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#1100
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
The SR5 definition for Chase Combat (when all combatants are in vehicles) just doesn't really make a lot of sense, IMO. I get that they are trying to make it more fluid, but I don't think the results work out very well unless you are decidedly in a "classical" chase scenario (a vehicle being followed by other vehicles). Judging by my reading of the IC, it sounds like that guy tried to T-Bone us. That's going to do way more than (Body) Damage plus net hits, IMO. The damage modeling for tactical combat seems like it would work better, but RAW says it doesn't.
Just my feelings on the matter, not lobbying for a ruling change or anything. I also like how Evasive Maneuvering uses Intuition instead of Willpower for some reason, even though it is the Full Defense of driving. :SR5: |
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