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#1251
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
I'm just leaving time for PG or Mel to respond to Jack's last post before continuing.
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#1252
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Moving Target ![]() ![]() Group: Members Posts: 310 Joined: 3-November 14 Member No.: 190,980 ![]() |
Don't wait for Mel...no need for her to respond here.
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#1253
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
@PG,
I think you are a little confused - you can't see the multi-purpose room from the lobby. Jack can see into it as he passes by the door on his way down the hallway - so you can't take a picture of the two guys there (unless you and Huiquing also were walking down the hallway.) |
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#1254
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Moving Target ![]() ![]() Group: Members Posts: 448 Joined: 13-August 13 Member No.: 142,622 ![]() |
My assumption was we were going to wait at the door at the bottom of the stairwell Jack went up... so yeah, I thought we were still with him...
Jack- if you wanted me to stay in the lobby, tell me so I can change the post. |
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#1255
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
I figured y'all were hanging in the lobby for ready access to the van. But given we're all new to working with each other, confusion can certainly be the name of the game.
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#1256
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
@PG,
It is your call - whether or not you walk by the multi-purpose room, it does affect events going forward. I'm fine either way, just let me know what you decide. |
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#1257
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Moving Target ![]() ![]() Group: Members Posts: 448 Joined: 13-August 13 Member No.: 142,622 ![]() |
I feel more comfortable securing Jack's access back down so I'll leave it as is.
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#1258
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
I feel more comfortable securing Jack's access back down so I'll leave it as is. Ok you will still have to edit your IC post a little (IMG:style_emoticons/default/smile.gif) 1) You don't see anyone in the multi-purpose room who matches Jack's description. You see several people in school uniforms, but all are in their teens. 2) You do, however, see two of the teens stiffen slightly as they see Huiquing walk by the door. |
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#1259
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Hello all,
I just noticed that PG updated his post - I didn't see it before because I was waiting for it to pop to the top of the forum, but I forgot when you just edit a post it doesn't do that. Any IC responses to his post, or should I continue? |
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#1260
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Moving Target ![]() ![]() Group: Members Posts: 310 Joined: 3-November 14 Member No.: 190,980 ![]() |
None from Mel.
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#1261
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
It kind of confirmed what Jack was assuming. Jack has already made his suggestions. He's focused on getting Bai and getting out of here.
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#1262
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Ok - so Jack will continue to climb the stairs all the way to the 8th floor, while Sisco and Huiquing stand in the hallway near the stairwell?
Any precautions being taken should the two people that were spotted do anything? If not, then I'll put up an IC post shortly. |
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#1263
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Moving Target ![]() ![]() Group: Members Posts: 448 Joined: 13-August 13 Member No.: 142,622 ![]() |
We'll wait at the bottom of the stairwell, Huiquing against the wall in the corner on the same side as the door (not the one the door opens towards, the other one. I'll stay pressed against the wall right next to the door.
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#1264
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Moving Target ![]() ![]() Group: Members Posts: 310 Joined: 3-November 14 Member No.: 190,980 ![]() |
Mel will attempt to isolate the lighting control in the first floor stairwell, and if she can, she'll try to kill the lights.
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#1265
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Ok - a quick Matrix Search:
Comp+Int 11d6: 41 [11d6=2, 5, 4, 6, 5, 1, 2, 3, 5, 3, 5 So in a matter of seconds you find the icon controlling the lights Next up, putting a mark on it Hacking+Logic 12d6: 52 [12d6=3, 6, 4, 6, 3, 1, 4, 5, 5, 3, 6, 6] = 6 hits - reduced to 5 by limit The Host Resists 6d6: 28 [6d6=6, 5, 3, 3, 6, 5] = 4 hits So you put your Mark on it, and your OS is now 17 Next up, Control Device EW + Int 9d6: 43 [9d6=4, 3, 6, 5, 6, 2, 6, 6, 5]= 6 hits - reduced to 5 by limit Host Resists 6d6: 20 [6d6=3, 6, 1, 3, 1, 6] = 2 hits You shut the lights off, and your OS is now 19 |
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#1266
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Ok - some OOC stuff.
Forgot to do this before, but every time Mel does a Sleaze action, there is a chance that the Patrol IC spots her. Host makes a Matrix Perception test 10d6: 33 [10d6=6, 1, 6, 1, 5, 2, 3, 3, 2, 4] = 3 hits Mel resists Logic + Sleaze (This is the value of running Silent - it does negate the +2 you would get from being in Hot Sim VR, but without it, the Patrol IC would have automatically seen you. 13d6: 53 [13d6=3, 5, 5, 4, 1, 5, 4, 4, 2, 5, 6, 6, 3] = 6 hits So the Patrol IC that is coming into the car will see you as any other ordinary visitor to the Host. Back over to Sisco - and surprise tests: Sisco gets Reaction + Intuition +6 dice because he is ambushing 17d6: 60 [17d6=4, 5, 5, 4, 2, 4, 5, 1, 1, 1, 5, 2, 6, 3, 6, 3, 3] - so he is not surprised. The person walking through the door gets Reaction + Intuition + 3 dice (his is not ambushing, but is aware of the potential danger) 11d6: 31 [11d6=4, 3, 2, 6, 2, 1, 2, 2, 3, 2, 4] = 1 hit, so he is surprised. Initiative Unidentified Male Teenager 2d6+9: 13 [2d6=1, 3] - 10 for being surprised = 3 Sisco 2d6+11: 20 [2d6=4, 5] So Sisco goes first - anything special, or just a right cross to the mouth? |
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#1267
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Update - should have included this:
Mel 4d6+11: 25 [4d6=1, 5, 4, 4] Jack 2d6+7: 15 [2d6=4, 4] Huiquing 1d6+8: 10 [1d6=2] So Initiative is: Mel 25 Sisco 20 Jack 15 Huiquing 10 Unidentified Male 3 |
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#1268
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Moving Target ![]() ![]() Group: Members Posts: 448 Joined: 13-August 13 Member No.: 142,622 ![]() |
Nothing special, just an unarmed attack.
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#1269
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
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#1270
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
Until I get an idea that something is going on, I'm still heading up the stairs.
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#1271
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Ok - Sisco strikes the guy
Unarmed + Agility 13d6: 49 [13d6=1, 6, 5, 3, 3, 4, 5, 4, 5, 2, 3, 6, 2] = 5 hits Actually - going to give you Superior Position 2d6: 6 [2d6=1, 5] So 6 hits, he is surprised so no resistance test, so you are dealing 7P base + 6 = 13P He rolls Body + Armor of 11 11d6: 41 [11d6=5, 4, 6, 1, 2, 4, 6, 4, 1, 3, 5 = 4 hits, so he takes 9 boxes of Physical damage, well above his Physical Limit, knocking him to the ground. |
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#1272
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Assuming that neither Jack nor Mel does anything, it is Sisco's turn again. (the 9 boxes of damage reduced his initiative score to 0, not allowing him to act).
Mel 15 Sisco 10 Jack 5 |
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#1273
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
I'm not sure how far up Jack is or if he would have heard the punch. I do have my ear buds in though, which gives me a decent bonus to my dice pool to hear stuff.
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#1274
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
I'm not sure how far up Jack is or if he would have heard the punch. I do have my ear buds in though, which gives me a decent bonus to my dice pool to hear stuff. Depends if you are walking or running up the stairs. I figure you would have had 15 seconds before the punch was thrown. A normal walking rate would probably put you at about 5 floors up. Here is your Perception test to hear: 11d6: 42 [11d6=2, 5, 5, 3, 4, 4, 2, 2, 4, 5, 6] That is Int + Perception + Ear buds + 3 for being alert, -2 for not being in the vicinity = 4 hits So while you might not have heard the punch land, I would say you heard the body hit the ground. |
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#1275
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
The only thing I would do would be to send a text message across the comms asking for an update.
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