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#1651
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Moving Target ![]() ![]() Group: Members Posts: 448 Joined: 13-August 13 Member No.: 142,622 ![]() |
If everone is in the van I guess I take off towards the exit gate. I guess I should have been clear on this (I assumed since I was in cold sim it was self evident and of course you know what happens when we assume): This is actually the simple action to jump in vehicle and then starting to drive (no vehicle control test with this action) During the last pass I'll do the complex action of Control Vehicle to avoid a crash test. |
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#1652
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,696 Joined: 8-August 13 Member No.: 140,284 ![]() |
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#1653
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
I guess I should have been clear on this (I assumed since I was in cold sim it was self evident and of course you know what happens when we assume): This is actually the simple action to jump in vehicle and then starting to drive (no vehicle control test with this action) During the last pass I'll do the complex action of Control Vehicle to avoid a crash test. Ok - I get it now - so that actually leaves you with an extra Action Phase. At 22, you switch to Cold Sim (Simple Action), increasing your Initiative to 24, and then you jump into the vehicle (Simple Action). At 14, you perform the Complex Action to Drive At 4, you have another Action Phase - what do you do? |
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#1654
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Moving Target ![]() ![]() Group: Members Posts: 448 Joined: 13-August 13 Member No.: 142,622 ![]() |
Other than drive to the gate, I pass on this pass.
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#1655
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Ok - next round:
Snap 4d6+11=17 Sisco 3d6+9=23 - 1 =22 Jack 2d6+7=18 Mel 1d6+9=15 Sisco 22 Jack 18 Snap 17 Mel 15 I've taken the doberman out of the initiative since he is inside the van and not really able to participate. If you guys want to have him leave the van, I can certainly roll initiative for him. IC post is current (next time I'll add in that Snap has moved to the back of the van). Actions? |
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#1656
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
Did I suppress last CT? If so, I need to reload (although I probably need to check to see if I have the ammo for it). I guess in retrospect, I probably should have waited until the van was passing the bad guys to suppress them.
As far as I can tell, I crossed the border with three full magazines of REG ammo, a magazine of GEL, and a magazine of APDS. I need to check to see what I've actually used, although I imagine I would have at least cross-loaded ammo to have a full magazine available. |
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#1657
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Did I suppress last CT? If so, I need to reload (although I probably need to check to see if I have the ammo for it). I guess in retrospect, I probably should have waited until the van was passing the bad guys to suppress them. As far as I can tell, I crossed the border with three full magazines of REG ammo, a magazine of GEL, and a magazine of APDS. I need to check to see what I've actually used. Jack - as far as I recall, apart from the ammo used at the estate (which is already on the ammo tracker) you have only used suppressive fire once - (so you've used 20 rounds this battle). |
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#1658
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
OK, then I have to reload at the top of this CT. I guess I'll reload a fresh magazine and shoot a short 6-round FA burst at someone. Next pass, I'll suppress again if necessary.
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#1659
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
OK, then I have to reload at the top of this CT. I guess I'll reload a fresh magazine and shoot a short 6-round FA burst at someone. Next pass, I'll suppress again if necessary. Ok so: Sisco 22 Jack 18 - Simple Action - 6 round FA burst, Free Action, eject clip, Simple Action Load clip Snap 17 Mel 15 |
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#1660
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,696 Joined: 8-August 13 Member No.: 140,284 ![]() |
I'm not sure I understand the situation well. Where are we and where is the opposition with respect to our position? What are they doing?
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#1661
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
I'm not sure I understand the situation well. Where are we and where is the opposition with respect to our position? What are they doing? No problem asking questions happy to clarify. Currently you are on the northern side of the building, heading down a relatively wide alley in an easterly direction. You were 75 meters from the northeast corner, but after the lat combat turn, you moved 40 meters, and are now a mere 35 meters from the corner. Three triad members were at the corner of the building, one of which twisted his ankle trying to jump into the illusionary hole in the ground you created. They were getting ready to fire at the van when Jack laid down suppressing fire, causing them to drop prone. This action, Sisco will have to make a drive test to turn the corner at speed, and head south toward the exit. There are two SUVs, with two more triad members outside of them, currently exchanging gunfire with the two of Hun Lao's guards who you left behind. Hung Lao's guards are inside the building, the two triad members are outside the east entrance, taking cover behind their SUVs. It is possible there are drivers inside the SUVs, you cant tell. These SUVs are about 50 meters or so south of the three Triad members at the corner, and so assuming Sisco makes his test, you'll be passing them on the next combat turn. Finally, there are three more Triad members on the southern side of the building, who you will eventually pass on the way to the exit. They were heading west to come around behind you, but the others will radio your position, and they will start heading back east. They won't catch you (since they are on foot) but when you come around to the southern side toward the exit, they'll be able to shoot at you. Any other questions - I'm happy to elaborate more if you would like. |
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#1662
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,696 Joined: 8-August 13 Member No.: 140,284 ![]() |
Any other questions - I'm happy to elaborate more if you would like. That was perfect, thanks! Very exciting scene (IMG:style_emoticons/default/smile.gif) Since Snap is at the back of the van, I think she needs to wait until we have targets to our back before she can be useful. Not sure if this will happen this round or not. If so, she'd cast Mass confusion F4 on the 3 gunmen at the corner. |
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#1663
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Moving Target ![]() ![]() Group: Members Posts: 310 Joined: 3-November 14 Member No.: 190,980 ![]() |
Is my flash-bang still a viable option? If it looks like people are close to it or heading toward it, I'll get ready to activate. Otherwise, I'll pop it anyway.
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#1664
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Is my flash-bang still a viable option? If it looks like people are close to it or heading toward it, I'll get ready to activate. Otherwise, I'll pop it anyway. The flash bang might affect the three guys in front of you - since the van will block most of the flash, and they are too far for the shockwave to affect them really. (If you set it off, Snap is currently looking out the back of the van right at it, so you may want to warn her first.) Not sure if you noticed in the IC post, but you did spot an icon that did not belong to either your team or Hung Laos.... |
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#1665
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Moving Target ![]() ![]() Group: Members Posts: 448 Joined: 13-August 13 Member No.: 142,622 ![]() |
Question-the back of the van, are the doors open or closed?
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#1666
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
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#1667
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Moving Target ![]() ![]() Group: Members Posts: 448 Joined: 13-August 13 Member No.: 142,622 ![]() |
Okay- continue to head towards the gate and out, taking a vehicle test for turning the corner at speed.
14 dice minus wound modifier. |
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#1668
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Sisco 22 - Complex Action - perform drive test
Jack 18 - Simple Action - 6 round FA burst, Free Action, eject clip, Simple Action Load clip Snap 17 - Delay Action Mel 15 - ?? |
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#1669
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Moving Target ![]() ![]() Group: Members Posts: 310 Joined: 3-November 14 Member No.: 190,980 ![]() |
Concentrate on that hidden icon. Matrix Perception check.
Also, forget about the flash-bang for now. |
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#1670
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Sisco 22 - Complex Action - perform drive test
Jack 18 - Simple Action - 6 round FA burst, Free Action, eject clip, Simple Action Load clip Snap 17 - Delay Action Mel 15 - Complex Action - Matrix Perception First up the Drive test: Threshold = base 2 an Average test. Decreased by 2 (level of Sisco's VCR) Increased by 2 for Restricted Terrain - means Sisco needs 2 hits. His dice pool is 14, -1 for wounds: 13d6.hits(5)=6 He easily makes the turn (IMG:style_emoticons/default/smile.gif) Next is Jack's shot: Agility 5, Automatics 4, SM +2 = 11 -4 for movement speed -6 for recoil, +1 for RC of HK227, +4 for Strenght = -1 Total of 6 dice 6d6.hits(5)=3 3 hits Triad attempts to dodge, base dice = 8, -6 from Full Auto, -2 because he was prone, so he cannot dodge. Base damage on an HK227 = 7, +3 for net hits, or 10P, changed to 10 S due to body armor. Armor 12 + Body 4 = 16 dice 16d6.hits(5)=3 So the goon takes 7 points of Stun Damage, "knocking him down" - although he is already prone. Mel's Matrix Perception: Comp 6, Perception 5, Codeslinger +2 13d6.hits(5)=2 Device resists with Logic 3d6.hits(5)=1 So you get to ask one question. The two remaining Triad Members will fire back at the van: Automatics 4, Agility 4, SM +2 = 10 dice -4 for speed differential +1 for Size -6 for Recoil, +2 for weapon modifications, +3 for strength = -1 = 6 dice 6d6.hits(5)=2 Base Damage of the weapon is not higher than the armor of the vehicle, so no damage. The second Triad member shoots (identical modifiers) 6d6.hits(5)=3 Same result The third Triad member, seeing the ineffectiveness of their weapons against the vehicle, ejects his mag, puts in a new one, and talks into his mic. Snap still has an action (although she can't see anything at the moment, we still need to see what question Mel wants to ask, but then it is IP 2 Sisco 12 Jack 8 Snap 7 Mel 5 - |
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#1671
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Moving Target ![]() ![]() Group: Members Posts: 310 Joined: 3-November 14 Member No.: 190,980 ![]() |
Question is what was the last Matrix action taken by the device.
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#1672
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
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#1673
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,696 Joined: 8-August 13 Member No.: 140,284 ![]() |
Snap still needs to see something to have anything useful to do, well except maybe summoning a spirit!
Let's summon a F4 human spirit with Optional Power: Spell(Mass Confusion). I'm considering using it for Guard, Accident and/or casting. Note: Up to you, but she could have done that on IP1 after delaying. |
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#1674
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Snap still needs to see something to have anything useful to do, well except maybe summoning a spirit! Let's summon a F4 human spirit with Optional Power: Spell(Mass Confusion). I'm considering using it for Guard, Accident and/or casting. Note: Up to you, but she could have done that on IP1 after delaying. I would say you could, except you still have the first spirit using its power of Movement on you. Dismissing that is a Simple Action, which you can do on IP 1, and then on IP 2 you can summon a new one. Since movement is only done at the beginning of the Round, you won't be in a position to see anything until IP 1 of the next combat turn. So, on IP 1, you Dismiss the Spirit (and still have another Simple Action, should you wish to take it) and then on IP 2 at Initiative 7 you summon the spirit. Lets get that out of the way: You summon 12d6.hits(5)=4 = 4 hits It resists 4d6.hits(5)=0 You resist 2DV Drain 13d6.hits(5)=5 Sisco 12 Jack 8 Snap 7 - Summon Force 4 Spirit of Man (Spellcasting), 4 services, no drain. Mel 5 - |
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#1675
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
If the nearest threat is the group that has been shooting at us and we can still see them, Jack will Take Aim and fire another Simple Action FA burst at the guy who changed out his magazine.
He'll also text Sisco and warn him that they're about to probably start using armor piercing rounds. I don't think Sisco has used Evasive Driving yet, but he could in case he gets shot at again. Since it works like Full Defense, it would add Intuition to his defense rolls for the rest of the CT, if that matters. Aside: I think it's a pretty good call, but is there an actual penalty for speed differential to shooting? I just don't remember it if it is. I know there's a penalty to firing an unmounted weapon from a vehicle (-2), but I wasn't sure if that was subsumed here. |
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Lo-Fi Version | Time is now: 10th May 2025 - 01:52 AM |
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