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SquirrelDude
post Oct 25 2017, 01:59 PM
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"Both my helmets have Trode nets if someone needs to borrow one."
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Volker
post Oct 25 2017, 03:09 PM
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As the questions clearly is not directed at bnc, she simply ignores it. Instead, she asks:
"Is there any kind of marker to differentiate what is only fake and what I may acutally attack in the simulation?"
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Jack_Spade
post Oct 25 2017, 05:49 PM
Post #228


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"Yes, in fact, there is." Schmitt had appeared through the door and made a beckoning motion:
"Come on in, it's cold out there and the soycaf is ready."

Inside they found a table that looked like a small buffet with cake, donuts, soycaf and all necessary peripherals to enjoy them.
In the rest of the large hall someone had erected a kind of jungle gym out of lumber and perspecs plates. Three stories high it looked like a particularly elaborate hamster maze.

A ramp led up to the second level where the entrances were located.

"Thanks to the help of Krestov and some of Flatline's stronger spirits we now have a pretty accurate representation of the bank building.
The lowest level is the vault. The second level represents the banks official business area and the top level is the place where offices and the security center is located.
As for differentiating between simulation and hack-objectives: Everything you are supposed to hack is running normally, the simulated bits are running silent.
We have some crawler drones that simulate people walking around. I have cheap commlinks with simsense adapters, so you can interact with the AR constructs - just don't try to tackle them.
Each wall and floor has an RFID chip that displays it's part of the environment. The whole thing runs on a rigger console directed by Kite. Flatline will assist me with Watchers and spirits.
The inside of the bank is based on information I acquired over the last several days. It's not 100% recent, especially the top floor, but all in all it should be accurate.

I suggest you familiarize yourself with the place first, before we start to train our plan of action."
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SquirrelDude
post Oct 26 2017, 02:16 PM
Post #229


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Slobber quickly took the position of one of the guard-bots, he pointed towards the door and snapped his fingers, and sprinted towards the security room. He simulated grabbing a rifle and running back into the main room to get a timing for how long it would take for security to respond. After that he pulled out his HK-227, removed the magazine and made sure it was unloaded, and began taking different entrance points through the bank to check angles. While he did he asked Schmidt a few technical questions.

"How quickly would gas grenades fill up the atrium? Do we know what kind of PPE the security team has? Do we have any idea what kinds of magical wards are in place to detect spirit intrusions after they had the one come up through the floor?"
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Jack_Spade
post Oct 26 2017, 02:44 PM
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Slobber noticed that he had to overcome three doors in total to get into the security room: The back entrance, the door for the staircase and the door of the security room. Even unlocked it took him 40 seconds to reach the weapons locker. From a tactical point of view the bank contained a lot of blind corners, that made a firefight pretty much a melee.

Schmidt looked through his notes as he answered:
"On normal guard duty they carry only lightly armored uniforms with electricity resistant inserts, integrated bio-monitors and micro transceivers. In an emergency they have access to armor jackets and helmets - electricity and chemical resistant, the helmets have smartlink, flash compensation, low light and IR vision integrated.

For gas to be effective you'd have to sabotage the filters and the air condition first, otherwise a gas grenade would be sucked away within 5 seconds. That said, from a volume standpoint you'd need about three standard doses to fill the complete atrium and about one per room.

The building is warded on its outer walls with patrolling watchers outside and inside. If necessary the wage mage would deploy bound spirits to counter spirits that manage to overcome the barrier. Spirits can't move through the earth itself - what you refer to was the mage that used his matter control powers to tunnel in and conjure a spirit on the inside."
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SquirrelDude
post Oct 27 2017, 08:12 PM
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"bnc, would it be possible for you to remotely hack and disable the vent system. I've got a few gas grenades and it may be our best crowd control solution."

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Volker
post Oct 30 2017, 06:23 AM
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"I guess. Depends on whether I find an access point to create a direct connection quick. How tough is the host?"
bnc, too, looks around, comparing it with and adjusting the digital map Schmitt gave them ages go (that is, unless he provides an update himself). She adds severall additional layers to the map, in which she adds information about patrol routes, traps, sensors, hackable gear and cables, locks and so forth.
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Jack_Spade
post Oct 30 2017, 10:14 AM
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"The bank has an R7 security host with a 8/7/10/9 ASDF configuration - a pretty tough cookie so to speak. But luckily, the utilities run on a different system - an R5 5/6/8/7 commercial host that takes care of heating, air conditioning, water and electricity for the non-security features.
Locks, cameras and drones run on the security host."


The updated map looked pretty complicated until bnc zoomed in. There were no known traps - if you didn't count self locking doors and taser armed crawler drones.
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Volker
post Oct 31 2017, 11:54 AM
Post #234


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bnc whistles softly. "Sheesh, this is one mucho malo badass piece of hoe.
Looks like I can rape that vent sys, but I'm gonna need a direct connection if you want me to do anything else reliably. One needs to know one's limits, and there it is."


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SquirrelDude
post Oct 31 2017, 01:58 PM
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"Where are the locations she can physically jack-in, and which one will it be easiest for her to reach."

"Do you have a plan or at least entry plan you prefer doc, or are you trusting our decision making there? Don't want to step over toes."
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Jack_Spade
post Nov 1 2017, 09:51 AM
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Schmitt replied: "I don't want to impose any preconceived plan on you, but I can give you my thoughts on the matter:
You have Zola's SOK, so you can use the back door with impunity and open any door within the bank at your leisure. If you take out the spider the drones will recognize the SOK as well. The main problem will be the security team patrolling the place, as well as their back up upstairs. Gassing them is a viable solution. Mike can organize the necessary narcoject grenades.
Direct connection to the host will be easiest achieved by attaching a micro wire to one of the cameras. As far as I can see, they are the only exposed parts of the security system - unless you fancy catching a crawler drone or dismantling one of the scanners.
Assuming you manage to gas the operations room and take out the guards without raising any alarms, it should be trivial to make your way down to the vault.
We'll have about 10 minutes until someone notices the lack of response from the bank and sends someone to investigate."
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SquirrelDude
post Nov 1 2017, 02:49 PM
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"bnc, do you think you and Anna can get in there and inconspicuously connect to a camera to make it possible. It seems like a viable plan for the moment.

"Also, after the 10 minutes expires we'll likely be dealing with a blood mage, his magically linked adept, and a sociopath tinman. Any thoughts on how to decrease that threat?"
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Volker
post Nov 3 2017, 11:42 AM
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"Inconspicuously? No, I don't think so. I've never even been inside a bank building in my entire life. I'll almost certainly attract attention.
Maybe Anna can. It's not really like you needed any brains for doing that. I can just give her the tech and she'll do perfectly fine. Smiling, displaying fingernails, attaching a cable to a cam. Her sort of thing, really.

About the blood mage. We control the sprinklers, right? What can go wrong?

Jest aside. Most important thing I can think of is a good escape plan. I don't know whether fighting them is really such a good idea. We should be off and gone when they arrive here. Other than that, I suggest we try to bar doors, lay traps, and Summon an army of spirits until we're swimmings balls-high in them."
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SquirrelDude
post Nov 3 2017, 12:29 PM
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"Not sure we'll be gone. We'll only have 10 to 20 minutes before a response, and that's if everything goes well.

"What do we know about vault security and how long it will take us to strip it clean?"
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Jack_Spade
post Nov 3 2017, 12:52 PM
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Vault
https://pyrophilios.files.wordpress.com/201.../bank-vault.png

Ground
https://pyrophilios.files.wordpress.com/201...bank-ground.png

1st. Floor
https://pyrophilios.files.wordpress.com/2017/11/bank-1st.png


"The Vault is secured through a 50cm thick wall and a corresponding heavy steel door, locked electronically and mechanically.
There is a heavy duty lift that can be used to transport everything to the ground floor and from there out the back door.

The individual locker boxes are easy to break and as long as we have the SOK with us we won't trigger any alarms.
Here, I updated the simulation. That should make it easier to plan your approach."

Schmitt replied.
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SquirrelDude
post Nov 3 2017, 02:35 PM
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"Too thick for a monofilament chainsaw and thermite burning bars, then?"
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Jack_Spade
post Nov 3 2017, 03:23 PM
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"Nothing is to thick for a mono saw - but it will take a while. Maybe longer than we have." Schmitt replied.
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SquirrelDude
post Nov 3 2017, 10:34 PM
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"Probably. Just going through the things we have on hand.

"bnc, got any explosives that could put a dent it in first?"
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Volker
post Nov 4 2017, 07:03 AM
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“Mike has, I suppose. I'll just have to do the maths and see whether explosives will do the job. I'll let you know asap"
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Jack_Spade
post Nov 4 2017, 09:58 AM
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Mike replied:
"No problem, just tell me what you need and I'll have the lab cook it up.

But if you don't mind me asking: What exactly do you want to blow up? The vault? You've got the SOK, right? So you can enter the vault at any time, even when the time lock is engaged. That was kind of the whole point of having one of you so dangerously close to Zola, wasn't it?"
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Gilga
post Nov 4 2017, 03:07 PM
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Anna replied "How difficult is it to sneak a tiny holdout? The Street line should be enough for me. As for the cameras no problem. Perhaps even buy a safety deposit box for some of our gear?"
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SquirrelDude
post Nov 4 2017, 05:16 PM
Post #247


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QUOTE (Jack_Spade @ Nov 4 2017, 04:58 AM) *
Mike replied:
"No problem, just tell me what you need and I'll have the lab cook it up.

But if you don't mind me asking: What exactly do you want to blow up? The vault? You've got the SOK, right? So you can enter the vault at any time, even when the time lock is engaged. That was kind of the whole point of having one of you so dangerously close to Zola, wasn't it?"
Slobber shrugged

"I'll be honest, I forgot, but might as well have a backup plan."


Looking to Anna, 'A tricked out taser can be as, if not more, effective for dealing with a single target than a holdout, and is less likely to cause problems if detected."

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Gilga
post Nov 5 2017, 04:00 AM
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"Well their clothes will be non conductive, but indeed if we can smuggle a tasser it is better. "
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Volker
post Nov 6 2017, 06:29 AM
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"To be frank, I must admit that my experience with, erm, establishments like that are limited. But I assume that they won't mind any dau who brings a taser or holdout with them. It's a public building. They'd have to chop my hands off if they try to disarm all people before they get in.
And they're gonna make sure that a taser or holdout will be as useful as candy corn if you are dumb enough to try and rob a bank with it. Except if you're a berserk decker with a cleaning drone, that is."


bnc looks around for someplace to seat, then continues whether she found something or not.
"Righty. We should agree on a basic strategy, I suppose. What's it gonna be: Take your time, blend in and do all this without forcing attraction on us? The ninja approach: quick, sneaky and with socks in our faces? Or get in, seize control by force and make sure we make the elemental bastante rápido?
I'd prefer staying somewhere outside eather way. I'd just hold you up and so."
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SquirrelDude
post Nov 6 2017, 05:32 PM
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QUOTE (Volker @ Nov 6 2017, 01:29 AM) *
"To be frank, I must admit that my experience with, erm, establishments like that are limited. But I assume that they won't mind any dau who brings a taser or holdout with them. It's a public building. They'd have to chop my hands off if they try to disarm all people before they get in.
And they're gonna make sure that a taser or holdout will be as useful as candy corn if you are dumb enough to try and rob a bank with it. Except if you're a berserk decker with a cleaning drone, that is."


bnc looks around for someplace to seat, then continues whether she found something or not.
"Righty. We should agree on a basic strategy, I suppose. What's it gonna be: Take your time, blend in and do all this without forcing attraction on us? The ninja approach: quick, sneaky and with socks in our faces? Or get in, seize control by force and make sure we make the elemental bastante rápido?
I'd prefer staying somewhere outside eather way. I'd just hold you up and so."


"As for plan preferences. I suggest we go in chill, fry their ventilation and automated security systems and ability to call for backup. Maybe we can set up a dummy response to make it appear that their team is still responding, and loop their cams so they won't call for pawns or Zola and his men. Once that's in place, we go in hard with gas and stun grenades to neutralize the wageslaves and other bystanders."

Turning to bnc
"So you're going in there. We need you jacked into their systems to hose their Spyder and other matrix security and give us more control of the place.

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