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#51
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Mr. Quote-function ![]() ![]() ![]() Group: Dumpshocked Posts: 1,316 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 ![]() |
How do you get 26 dices? Huh What? As I said: It's an extreme form of min-/maxing. Some aspects of the second dwarf are bound to ignite a serious discussion (one that was lead on this board many times and with no definite answer). For the sake of keeping this thread clean, I will have to ask from anyone who is reading this post to refrain from commenting what he/she might perceive as rule breaking or against SR3's RAW, since all aspects involved have been discussed "to death" on various occasions and I'm absolutley positive that no one would be able to bring up any new arguments that would invalidate the involved interpretations. In particlular anyone looking at the numbers must also carefully read the comments below the "code"-section. Otherwise I (or Jon) will have to request moderation to take actions. [ Spoiler ] @ Stahlseele ... I thought that I had shown you these dwarfs on previous occasions on a different board. |
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#52
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Moving Target ![]() ![]() Group: Members Posts: 702 Joined: 21-August 08 From: France Member No.: 16,265 ![]() |
ah, okay. that 2 hand fight rule is an optional one I guess since I haven't seen it in the books. And I imagine I wouldn't allow adding half focus and adept power again.
That plus the risk of breaking the bond... Well it's a nicely done min/maxing tough not a real PC in a sense. |
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#53
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
@cochise:
possible, my memory ain't what it used to be anymore . . furthermore: please, spoiler-tags? ^^ |
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#54
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,009 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
I'd argue that improved ability explicitly raises the connected skill level and thus the correct number of combat pool dice for the main hand (since the dual-wield rules explicitly limit it to main weapon) is actually 12 (but starting characters not reaching that number under normal conditions). In an event of astounding rarity, the text is actually clear about the treatment of something that is sort-of-but-not-quite like some other well-defined thing. P169, SR3: "Remember that Improved Ability does not actually improve a skill's rating, it only provides additional dice for tests involving the skill." The justification for applying the IA bonus comes from p96, CC: "Only half of any bonus dice applied to the off-hand skill (from adept skills and son [sic] on) apply." As for point 6, I can enforce it to the extent that I can ignore criticisms based on combinations of my rules with stuff in SotA:64 (IMG:style_emoticons/default/wink.gif) but yes, being Liber Non Grata just means that I assume it isn't in the game and don't balance or analyze based on anything within it; it doesn't mean that I react violently to anything that makes reference to it (though I still recommend against repeatedly poking me with Social Adepts). sk8bcn: two-weapon combat is "optional" in the sense that it's in the Advanced Rules section of Cannon Companion, but it isn't labeled optional (unlike some other rules in that section). ~J |
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#55
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Mr. Quote-function ![]() ![]() ![]() Group: Dumpshocked Posts: 1,316 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 ![]() |
In an event of astounding rarity, the text is actually clear about the treatment of something that is sort-of-but-not-quite like some other well-defined thing. P169, SR3: "Remember that Improved Ability does not actually improve a skill's rating, it only provides additional dice for tests involving the skill." The justification for applying the IA bonus comes from p96, CC: "Only half of any bonus dice applied to the off-hand skill (from adept skills and son [sic] on) apply." I guess I mixed up weapon focus and improved ability there. |
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#56
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,009 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
For what it's worth, my reaction when I read your post was "of course, why was I treating IA like real skill points in one place but not the other?" I had entirely forgotten that bonus dice are explicitly addressed separately.
~J |
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#57
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,009 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Oh ho ho ho, no! STR, under SR3, is very much a master Stat for any combat oriented Character. STR based weapons are the end all be all of SR3 basically, because of the way how the Power and Damage Levels of the SR3 Damage-System work O.o You can get a Troll up to 18 STR if you want to really hardmax. A certain Bow can, if you can get it, deal 22M Damage over 1.5 Kilometers. It's potent, don't get me wrong, but it's essentially non-concealable, can't take a… wait, actually, it can take a Smartlink, what do you know? They can only take a single accessory, though, so no Rangefinder; Short range is very short compared to longguns, and Medium is generally anemic as well; it also requires a lot of character specialization to eke out that 18 Strength. Add in the hit to Combat Pool, Reaction, and Perception, and there are an awful lot of limitations. QUOTE A Pole-Arm with Dikote will Deal STR+4=22D Damage with a 3 reach combined. Granted, these are extremes, but this is doable in Char-Gen. Of course, but you're still looking at a non-concealable melee weapon, which is pretty limiting. There's some fun potential for a ballistic riot shield+assault cannon+bayonet combo (Reach 3, (STR+2)M melee before Dikote™ (-1 Power, +1 TN while holding the shield, but see Reach and base Power), and all the ranged potential of the Assault Cannon), but that's far from chargen. QUOTE And it Adds Recoil. At STR18 3 Points. The return on investment is far from worthwhile in base SR3—it takes roughly six points of Strength to pick up a single point of Recoil Compensation, and provides almost no other bonus to ranged combat. QUOTE Out of combat, stuff like lifting/carrying Gear makes STR important too. The thing is, the Encumbrance rules are incoherent, rarely enforced due to high bookkeeping costs, and I'm pretty sure they're largely toothless in most situations. I haven't done a comprehensive item weight inventory, but even a Strength 1 character can wear a Secure Jacket, Secure Long-Coat, Full Shadowrunner Underoos, and carry a Predator-III with reasonable ammo and not go over. I did a quick "excessive" loadout (the heaviest non-military armor set, heaviest melee weapon, heaviest sniper rifle, max-gyro, ten IPE grenades, maybe some other stuff) and IIRC it only took STR 5 to carry (closing in on requiring STR 6)—which means that even if we take that as an argument for Strength, it doesn't apply to Trolls whose Strength starts at 5. QUOTE And yes, an Adept can get 6+6+6 = 18 dice Pool at char gen for several skills too. Which is one of the most broken builds you can actually get under SR3 i think . . I don't think it's so bad. They can't take cyberware with impunity, and it's only three more dice than Riggers can get (6 Gunnery, 6 Pool, 3 Sensor-Enhanced Gunnery—though actually, that's just based on the Sensors level I always took, you might be able to get a bit more). I mean, that is kind of the Adept's thing, and they spend half their Power Points for the privilege. ~J |
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#58
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Smartlink is the inferior choice for any weapon you are not planning on using at close range.
Get Image Magnification 3 for your eyes. You ALWAYS shoot at short range with that. And with a Laser-Pointer you get a -1 for a 3 TN at all ranges with most weapons. Concealability depends entirely on wether or not you allow stuff like weapon mods to be applied to melee weapons too. And even if you don't, if you can get your Troll up to 16 STR and still maanage to fit in Titan or even just Ceramic Bones, then you can get your unarmed BASE Damage up to 19/20 or 20/21 M Stun Damage, depending on wether or not you allow Hardliner Gloves to stack with the Bones. If you add in 2 Cyber-Limbs, you actually get +2 Power again still. You CAN do better in Raw Power with Cyber than you can with Magic. Magic takes the ball in Damage though, because you can actually start with D Damage if you so chose. Most take Serious though, because D is unneeded in most cases due to Net hits. And if you go with the magic of skill enhancements, then you don't care for higher base damage at all, since even Trolls will have truble staging with enough net hits . . |
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#59
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Moving Target ![]() ![]() Group: Members Posts: 702 Joined: 21-August 08 From: France Member No.: 16,265 ![]() |
Of course, but you're still looking at a non-concealable melee weapon, which is pretty limiting. There's some fun potential for a ballistic riot shield+assault cannon+bayonet combo (Reach 3, (STR+2)M melee before Dikote™ (-1 Power, +1 TN while holding the shield, but see Reach and base Power), and all the ranged potential of the Assault Cannon), but that's far from chargen. Melee damages remain unconsistent IMO when STR goes too high. A rhino hitting a wall wouldn't do more damage to it than a missile. |
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#60
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
SR3 Missles deal 12M to 22D AV Damage, depending on Model.
Which gets doubled against barriers, if you allow the demolitions rules to apply to them. A Rhino clocks in at about 16S i think, which gets halved against Barriers. If you don't coat the Horn with Dikote at least. |
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#61
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,009 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Melee damages remain unconsistent IMO when STR goes too high. A rhino hitting a wall wouldn't do more damage to it than a missile. Well, there's also skill; remember that the missile will be rolling half Power in dice to stage damage, and those successes will need to be burned off before staging down (so even praying for one soak success and then buying more by burning Karma Pool may not work). That said, damage is wonky in many places—heavy blunt maces, thrown bricks, and even bowling balls all deal Stun which is inconsistent with their bone-crushing real-world effects. It's just something we're going to have to accept. ~J |
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#62
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Under SR, Blunt Damage is Stun, no matter how big.
The only non stun blunt damage is the Earth hitting you on your way down i think. Oh, right, and Bone-Lacing . . but not cyberlimbs . . |
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#63
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,009 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Under SR, Blunt Damage is Stun, no matter how big. The only non stun blunt damage is the Earth hitting you on your way down i think. Vehicle ramming damage! Ignores armor, too. Also whips, curiously. And a bunch of Critters without pointed horns, sharp teeth, claws, or other pointy implements. But yes, for the most part Shadowrun follows the action-movie convention of "blunt damage is transient". ~J |
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#64
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,009 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
So the resource formula is proving ugly enough to suggest that I may want to simply reconsider the marginal value of nuyen so that I can get some flexibility on the endpoints, but that's a whole big messy problem of its own so I'm going to go with what I have at the moment and maybe handwave some intermediate costs if I need them for certain character types. It's something I'd been getting requests to work on anyway; I've had multiple GMs complain about the problem of setting rewards for runs that on the one hand allowed the meganuyen Rigger to keep up with vehicle maintenance with a little saved up on the side but on the other hand didn't leave the dumpster-diving Street Shaman (or the Shapeshifter, for that matter) building a swimming pool filled with credsticks.
In my usual compulsive-programmer-self way, after realizing how much effort would be saved if I built a character generator I dropped most of my work on other things here until I finished that. I'll try to prioritize it, and will hopefully be reemerging within a month or two (depending on how much spare time I have from other things). ~J |
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#65
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
commendable.
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#66
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 ![]() |
s3cksy
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#67
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,009 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Ok, I'm coming to terms with just how much my UI development skills have rotted away, but as I work to rebuild them I've noticed that there's a very important outstanding issue that I can at least give some preliminary/setup attention to: since I've proposed making attribute bonuses from 'ware "first class", in the sense of counting towards skill improvement and possibly pools, the question of what stat bonuses you can get from 'ware becomes very important. A quick rundown (skipping cyberlimbs) follows; I mark the bonuses as follows:
*: the bonus is not to the attribute, but to the attribute for certain tests. Example: Tailored Pheromones. %: the bonus is explicitly limited to certain uses of the attribute. Example: Dermal Plating ("does not assist in healing") ?: The bonus is not explicitly limited, but something about the mechanism or description implies a limitation. Example: Muscle Toner, often interpreted not to help with, say, Rigging. Cyberware: Bodyware: Bone Lacing: BOD+1? (Plastic/Aluminium/Kevlar/Ceramic), BOD+2? (Titanium) Boosted Reflexes: REA+[0-2] Dermal Plating: BOD+[1-3]%? Muscle Replacement: STR+[1-4], QCK+[1-4]% Reaction Enhancer: REA+[1-6] VCR: REA+[2-6]% Wired Reflexes: REA+[2-6]% Dermal Sheath: BOD+[1-3]? Magnetic System: STR+4% Move-By-Wire: QCK+[1-4]%, REA+[2-8] Headware: Encephalon: INT+[1-2]% Bioware: Adrenal Pump: QCK+1%, STR+2, WIL+1, REA+2% (temporary) Enhanced Articulation: REA+1% Muscle Augmentation: STR+[1-4] Muscle Toner: QCK+[1-4]? Nephritic Screen: BOD+1* Suprathyroid Gland: STR+1, QCK+1%, BOD+1, REA+1% Tailored Pheromones: CHA+[1-4]* Cerebral Booster: INT+[1-2] Pain Editor: WIL+1,INT-1 (temporary) Actually, that isn't as bad as I was expecting. The big problem seems to be that there are a few attributes that have multiple distinct facets that are lumped together in the abstract but that start to come apart when you attach a specific mechanism for improving them; the two big ones are Quickness (which is physical quickness most of the time but also some "x factor" that applies to Rigging and some Decking) and Body (which is damage resistance most of the time but also folds in physical fitness and immune system strength). Charisma also has this issue, but since no 'ware gives direct CHA bonuses it never becomes an issue. ~J |
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#68
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,009 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Bit shy of ten years here, but a question: anyone have any thoughts on what to do with Otaku stat progression? The canonical method doesn’t provide stat boni or penalties, just adjusting the racial max, but 54/70kp for 7/8 feels steep. For that matter, do we keep the idea of some kind of bonus for taking physical stats at 1? I suppose if we were to scrap it it would be too easy to spend 12 karma bumping everything up to 2. I’ll have to run some numbers, but between mental stats (which really need to be in the 7-8 range if not higher from edges to be competitive with Deckers) and Computers 6-8 (30-52kp) they could be looking at 366/425kp being spent on just reaching baseline competency in their specialty. Converting to stat boni would return 42/90bp, and if we give the physical stats penalties we might be able to just offer a choice between +1/-1 and +2/-2 given the enhanced costs for penalized stat levels.
Any thoughts? ~J |
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#69
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,009 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Edges/Flaws Edges:
Flaws:
I figure I should go over the Edge/Flaw list and talk through why the ones that didn’t get costs didn’t. This will also serve to help reconstruct my memory of the reasons, and maybe bandy about some ideas. SRComp Edges/Flaws Edges:
Flaws:
And this is taking longer than expected, so I’ll call it there for now. Edit: finished off the rest. ~J |
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#70
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,009 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Looking at Otaku again, if we assume that we convert the RML shifts to standard racial boni we get a 1/1/1/8/8/8 Human Otaku with Computer 8, Electronics 6, Electronics B/R 6, and Etiquette 4 for 40*3+52+30*2+14=246kp. If we ditch the free Channel Points then that gives a cost for the standard 6/5/4/3/3 loadout of 30+21+14+8*2=81, for 327/425 kp spent. I think that would make ~75kp a reasonable cost for being an Otaku? That gives 402/425 which is enough for a utility skill or two or enough for any metatype other than Troll, with some wiggle room. This sounds plausible, any opinions?
~J |
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#71
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,009 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
So for some reason after more than ten years I finally thought about the fact that I took 425 Karma from BeCKS, but they didn’t pull that number out of a hat, they chose it because it was the average of the cost of the SR3 Archetypes. I’m not sure that’s a good thing to base it on, but it’s certainly worth investigating how much karma they’re worth under S3CKS.
THE ADEPT (75kp) RACE (E): Human (0BP) ATTRIBUTES (A) B Q S C I W E M R 5 6 6 (7) 3 6 4 6 6 6 (8) (176kp) ACTIVE SKILLS © (161kp) Athletics 6 (21+12=33) Clubs (Rattan Sticks) 5 (7) (21+3+3=27) Etiquette 3 (8) Stealth 6 (30) Throwing Weapons 6 (30) Unarmed Combat 6 (7) (33) KNOWLEDGE SKILLS Chinese 4 Read/Write 2 English 5 Read/Write 2 Filipino 4 Read/Write 2 Legendary Martial Artists 3 Magic Background 4 Medicine 4 Meditation 4 Philosophy 4 Professional Bodyguarding 4 Sculpture 3 RESOURCES (D): 20,000¥ (17kp) That’s 429kp before Knowledge Skills. ~J |
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#72
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,009 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
COMBAT DECKER
RACE (D): Ork (15kp) ATTRIBUTES © B Q S C I W E M R 6 4 5 (7) 2 5 5 1.54 0 4 (6) (10+18+10+6+36+28=108) ACTIVE SKILLS (B) (14*5+79=149) Bike 4 (1+3+4+6=14) Computer 6 (21+12=33) Computer B/R 4 (14) Cyber-Implant Combat (Spur) 4 (6) (14+2+3=19) Electronics B/R 4 (14) Etiquette (Matrix) 1 (3) (3) Pistols 5 (14+10=24) Stealth 4 (14) Unarmed Combat 4 (14) KNOWLEDGE SKILLS Data Havens 5 English (Decker Lingo) 3 (5) Read/Write 2 (NA) Jackpoint Locations 4 Japanese 3 Read/Write 1 Matrix Gangs 4 Seattle Corporate Hosts 4 Seedy Ork Bars 4 20th Century Comic Books 4 RESOURCES (A): 1,000,000¥ (100) For 372 (???) kp. I don’t know if that’s really the total or if I’m tired enough to have screwed this up, so I’ll call it a night and look again in the morning. Edit: looks like I made a minor error, off by 8kp on the attributes. ~J |
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#73
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,009 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Combat Mage (75kp)
RACE ©: Troll (35kp) ATTRIBUTES (B) B Q S C I W E M R 6 (7) 5 6 4 4 6 6 6 4 (0 + 36 + 4 + 30 + 30 + 40 = 140kp) ACTIVE SKILLS (E) 109kp Conjuring 6 (30) Etiquette (Street) 2 (4) (4+3=7) Intimidation 4 (14) Edged Weapons (Sword) 4 (6) (14 + 5 = 19) Sorcery (Spellcasting) 5 (7) (21 + 3 + 7 = 31) Submachine Gun 3 (8) KNOWLEDGE SKILLS Chinese (Triad) 1 (3) English (Cityspeak) 3 (5) Read/Write 1 (NA) Gang Identification 4 Magic Background 4 Paranormal Animals (Urban) 1 (3) Redmond Barrens 4 Seattle Ork Underground 4 Triad Politics 2 SPELLS Heal 4 Increase Reaction 3 Lightning Bolt 4 Manaball (E) 5 Mana Bolt 4 Powerball (E) 5 Stunbolt 4 I’m going to assume both those Exclusive spells are for Drain, not Cost, so that’s 4+3+4+5+4+5+4=29kp. RESOURCES (D): 20,000¥ (17kp) For 405kp. ~J |
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#74
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,009 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
COVERT OPS SPECIALIST
RACE ©: Elf (20kp) ATTRIBUTES (D) B Q S C I W E M R 3 5 3 6 4 3 3.22 0 4 (10+18+10+18+18+10=84kp) ACTIVE SKILLS (A) (152kp) Athletics 6 (8+20=28) Clubs (Stun Baton) 3 (5) (8+9=17) Computers 4 (14) Electronics (Maglock Systems) 3 (5) (8+2+5=15) Etiquette (Corporate) 5 (7) Negotiations (Fast Talking) 5 (7) Pistols 4 (14) Stealth 6 (21+12+33) Unarmed Combat (Kick Attacks) 3 (5) (17) KNOWLEDGE SKILLS Corporate Finances 4 Corporate Politics 4 Elven Wines 1 English 4 Read/Write 2 Japanese Culture 4 Japanese 4 Read/Write 2 Modern Jazz 1 Psychology 4 RESOURCES (B): 400,000¥ (66kp) For 322kp (!!!!!). Considering the huge amount of buying over the linked attribute I’m surprised at how cheap she comes in at. The power of staying well clear of RML, I suppose. ~J |
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#75
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Moving Target ![]() ![]() Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 ![]() |
Just posting to congratulate Kagetenshi on their Thread Necromancy skills, and be in awe of the dogged way in which they're still making headway on a system used 3 editions ago.
It's still superior though (IMG:style_emoticons/default/smile.gif) Many thanks Kagetenshi - you're doing great work. Regards, Tir. |
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