IPB

Welcome Guest ( Log In | Register )

7 Pages V  < 1 2 3 4 > »   
Reply to this topicStart new topic
Cain
post Feb 6 2008, 06:43 PM
Post #26


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



QUOTE
Meh - the "no room for improvement" line is way overused. Almost noone caps an attribute during character creation, and you aren't allowed to cap the half-dozen or so skills it takes, at minimum, to have a complete, functional character. I suspect a lot of the people making that claim design characters who can't buy a microwave burrito without a bodycount.

The natural caps, maybe. But the augmented caps can be hit quite easily, especially by sammies. Getting that Quickness of 9 is a trivial matter, even with a natural Quickness of 5.
Go to the top of the page
 
+Quote Post
ElFenrir
post Feb 6 2008, 06:45 PM
Post #27


Neophyte Runner
*****

Group: Members
Posts: 2,168
Joined: 15-April 05
From: Helsinki, Finland
Member No.: 7,337



QUOTE
I'd have to disagree on this point. SR4 intended for players to start lower, but even non-extreme builds can start off as semi-gods, and quickly spiral out of control. The skill caps don't help this, because you can bypass them far too easily: they don't restrict, they just mean everyone will get there quickly. You can start out as equal to the legends and then stagnate, is the OP's complaint.


I integrated a houserule specifically to help this(the skill cap, anyway) out. It involves doing away with Aptitiude as it stands; instead, it just grants +1 die to one skill, kind of like the old one. It's really not that unbalanced in the grand scheme of things, at 10 BPs.

Anyone can branch over 6. Not at chargen; but eventually. It utilizes a rising cost for each skill.

Thus, going to 6 in game, would cost 12 Karma. 7 costs 21 karma. 8 costs 32 karma. 9 costs 45 karma. And so on.

It allows someone who REALLY wants to branch out, to be able to. It also makes those big movers and shakers like the old time, bigwig runners that much scarier, having had so much experience. But stuff is still pretty much in check; for the cost of reaching a 9(21+32+45=98 karma), that person could have raised a boatload of skills instead.

Still, i like to have the option there. I like options, and i like opening up options. I admit, i was in the boat of not liking hard caps on skills. Again, ive always had that sort of ''Don't tell me i can't...tell me i can, but just make it difficult'' frame of mind.
Go to the top of the page
 
+Quote Post
Mr. Unpronouncea...
post Feb 6 2008, 07:48 PM
Post #28


Moving Target
**

Group: Members
Posts: 829
Joined: 26-February 02
Member No.: 770



QUOTE (Cain @ Feb 6 2008, 06:43 PM) *
The natural caps, maybe. But the augmented caps can be hit quite easily, especially by sammies. Getting that Quickness of 9 is a trivial matter, even with a natural Quickness of 5.


Not if you use the errata that says reaction enhancers are not compatible with initiative enhancers. Yeah, it doesn't make any sense to me, either. But apparently you can either have a high reaction OR more than one pass...and what sammy would skip the extra passes?
Go to the top of the page
 
+Quote Post
Blade
post Feb 6 2008, 08:57 PM
Post #29


Runner
******

Group: Members
Posts: 3,009
Joined: 25-September 06
From: Paris, France
Member No.: 9,466



In SR4 getting a Quickness of 9 is strictly impossible at Chargen... and can't be achieved with karma/cyber/spells/powers either.
Actually even getting a Quickness of 1 is impossible, since there is no Quickness attribute.
Go to the top of the page
 
+Quote Post
Grinder
post Feb 6 2008, 09:05 PM
Post #30


Great, I'm a Dragon...
*********

Group: Retired Admins
Posts: 6,699
Joined: 8-October 03
From: North Germany
Member No.: 5,698



Ah, minor details. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
nathanross
post Feb 6 2008, 09:58 PM
Post #31


Moving Target
**

Group: Members
Posts: 811
Joined: 30-January 07
From: Portland, OR
Member No.: 10,845



QUOTE (Blade @ Posted Today, 03:57 PM)
In SR4 getting a Quickness of 9 is strictly impossible at Chargen... and can't be achieved with karma/cyber/spells/powers either.
Actually even getting a Quickness of 1 is impossible, since there is no Quickness attribute.

(IMG:style_emoticons/default/rotfl.gif) HAHAHHAHAHHAHAHHAHAHAHAHAH (IMG:style_emoticons/default/rotfl.gif)

Thank you so much for that! Totally made my day.

I do miss Quickness though, the days when elves were accurate AND fast. When we had more combat pool and were on the top of the heap, (IMG:style_emoticons/default/smokin.gif)

Those days are gone though, and Orcs have taken the Samurai throne. Not necessarily a bad thing. Poor trogs need something to look forward too in their pathetically short life. We elves are near immortal, ageless, second most magically potent, and sexy in all ways. When we were quicker, no one stood a chance. We might be back on top when our nocturnal brethren reappear. But even then, 30BP!

OOC, I must say that SR4 is the Shadowrun we always dreamed of but may not have known. I see no way someone can go back to SR3 after having acclimated to SR4. Sure, there are a LOT of holes, but the rules are SOOOOOOO much more obvious and simple, that it is really easy to tweak and balance. It is very important though to change your frame of mind when approaching SR4, because thing are definitely different.
Go to the top of the page
 
+Quote Post
Fortune
post Feb 6 2008, 10:24 PM
Post #32


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Mr. Unpronounceable @ Feb 7 2008, 06:48 AM) *
Not if you use the errata that says reaction enhancers are not compatible with initiative enhancers. Yeah, it doesn't make any sense to me, either.


I believe it is the SR4 FAQ (I could find nothing on the subject in the Errata), and it doesn't even say that! It only specifically prohibits Wired Reflexes to be used in conjunction with Reaction Enhancers. Which is still dumb!
Go to the top of the page
 
+Quote Post
Cain
post Feb 6 2008, 10:27 PM
Post #33


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



QUOTE (Mr. Unpronounceable @ Feb 6 2008, 11:48 AM) *
Not if you use the errata that says reaction enhancers are not compatible with initiative enhancers. Yeah, it doesn't make any sense to me, either. But apparently you can either have a high reaction OR more than one pass...and what sammy would skip the extra passes?

I wasn't talking about Reaction, I was talking about Quickness.

QUOTE (Blade @ Feb 6 2008, 12:57 PM) *
In SR4 getting a Quickness of 9 is strictly impossible at Chargen... and can't be achieved with karma/cyber/spells/powers either.

Don't have my books handy, but Muscle Replacement 4 + Natural Quickness 5 is, IIRC, a perfectly valid tactic.
Go to the top of the page
 
+Quote Post
Stahlseele
post Feb 6 2008, 10:32 PM
Post #34


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



wasn't quickness split into agility and reaction?
you'd get an AGILITY of 9 with those mods, but no Reaction of 9 . . and no Quickness either *g*
Go to the top of the page
 
+Quote Post
Naysayer
post Feb 6 2008, 10:54 PM
Post #35


Moving Target
**

Group: Members
Posts: 325
Joined: 9-December 06
From: the Maaatlock-Expressway!
Member No.: 10,326



Muscle Replacement is rating x5 availability, so level 4 is off limits at CG.
Besides, burning 4 points of essence seems even less sensible than pumping all those precious BP into Exeptional Attribute just to start the game with maxed-out Agility... (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
Cardul
post Feb 6 2008, 10:56 PM
Post #36


Moving Target
**

Group: Members
Posts: 992
Joined: 2-August 06
Member No.: 9,006



QUOTE (Cain @ Feb 6 2008, 06:27 PM) *
I wasn't talking about Reaction, I was talking about Quickness.


Don't have my books handy, but Muscle Replacement 4 + Natural Quickness 5 is, IIRC, a perfectly valid tactic.


Well, since you hate and despise SR4, yeah, you can be forgiven for forgetting that that there is no more Quickness attribute. Period, zero, zilch. Thus, since there is no such attribute, it is impossible to get a Quickness of even 0(since a zero rating implies it exists)
Go to the top of the page
 
+Quote Post
Mr. Unpronouncea...
post Feb 6 2008, 10:59 PM
Post #37


Moving Target
**

Group: Members
Posts: 829
Joined: 26-February 02
Member No.: 770



Heh - I kept autotranslating quickness into reaction since it's the most similar current term, and that before the errata you could easily cap reaction at chargen with a natural stat of...3 I believe.
Go to the top of the page
 
+Quote Post
Eurotroll
post Feb 6 2008, 10:59 PM
Post #38


Target
*

Group: Members
Posts: 87
Joined: 11-September 07
From: Saeder-Krupp Rhine-Ruhr Regional HQ
Member No.: 13,215



QUOTE (Cain @ Feb 6 2008, 11:27 PM) *
Don't have my books handy, but Muscle Replacement 4 + Natural Quickness 5 is, IIRC, a perfectly valid tactic.

Muscle Replacement and its Bioware equivalent Muscle Toner have an Availability of Rating*5, so 2 is maximum for starting characters.

Aaaand I am just Too Damn Slow. Stupid Troll racial mali, grmph. (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
Stahlseele
post Feb 6 2008, 11:04 PM
Post #39


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



no mali in SR4 either, just lowered maximum, the mali are in SR3 sadly *grumbles* <.<
ok, i will stop and go to bed now <.< . .
Go to the top of the page
 
+Quote Post
Fortune
post Feb 6 2008, 11:11 PM
Post #40


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Mr. Unpronounceable @ Feb 7 2008, 09:59 AM) *
Heh - I kept autotranslating quickness into reaction since it's the most similar current term, and that before the errata you could easily cap reaction at chargen with a natural stat of...3 I believe.


And you still can. As I said above (you may have missed it), there is nothing in the Errata about this at all. The FAQ however, stupidly forbids Reaction Enhancers being used with Wired Reflexes (only!). No mention of Synaptic Enhancers anywhere, which means they are still compatible with Reaction Enhancers.
Go to the top of the page
 
+Quote Post
Naysayer
post Feb 6 2008, 11:19 PM
Post #41


Moving Target
**

Group: Members
Posts: 325
Joined: 9-December 06
From: the Maaatlock-Expressway!
Member No.: 10,326



Hmm... Reaction Enhancers (2) + Synaptic Watchamajiggs (2), at a natural REA of 3 gives you 7. How do you get the last two to hit the cap? And, after spending 180k (IMG:style_emoticons/default/nuyen.gif) upwards on trying to prove a point, how many BP are left to purchase something useful?
Go to the top of the page
 
+Quote Post
Ryu
post Feb 6 2008, 11:25 PM
Post #42


Awakened Asset
********

Group: Members
Posts: 4,464
Joined: 9-April 05
From: AGS, North German League
Member No.: 7,309



QUOTE (nathanross @ Feb 6 2008, 10:58 PM) *
OOC, I must say that SR4 is the Shadowrun we always dreamed of but may not have known. I see no way someone can go back to SR3 after having acclimated to SR4. Sure, there are a LOT of holes, but the rules are SOOOOOOO much more obvious and simple, that it is really easy to tweak and balance. It is very important though to change your frame of mind when approaching SR4, because thing are definitely different.


Exactly my sentiment. Not that I minded the rules complexity before, but discussions about rules have become MUCH shorter.
Go to the top of the page
 
+Quote Post
Whipstitch
post Feb 6 2008, 11:29 PM
Post #43


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



You just buy 5 reaction as per normal, Naysayer. It's really not that hard to afford and still have decent attributes; you still have 70,000 nuyen to play with if you take the full 50 bps of resources, so you could still take Muscle Toners & Augmentation or Muscle Replacements and Synthacardium and have enough cash for other toys as well as the points laying around to be a pretty decent samurai, especially if you're an ork. I mean, I'll grant you it's hard to make such a character into much else but a samurai, but what else would you try taking THAT level of jacked up Initiative for anyway?
Go to the top of the page
 
+Quote Post
Naysayer
post Feb 6 2008, 11:39 PM
Post #44


Moving Target
**

Group: Members
Posts: 325
Joined: 9-December 06
From: the Maaatlock-Expressway!
Member No.: 10,326



Yeah, I kinda figured that too, but since there was talk of hitting the cap with a REA of 3 I was wondering whether I had overlooked some other REA-boosts.
And, yes, going for the maxed Reaction may not totally gimp your build, but it definitely does narrow down other options. And 70k isn't that much when you try to get some guns, a doss, one or two decent IDs and maybe a vehicle...
I just don't think that it's worth it, but then, I never much saw a point in optimizing/min-maxing in a halfway functional group. (Plus, am a pretty pathetic at it (IMG:style_emoticons/default/wink.gif) )
Go to the top of the page
 
+Quote Post
Whipstitch
post Feb 7 2008, 12:09 AM
Post #45


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



It's actually not that hard at all to get most of your living and firearm expenses handled with under 30k worth of gear, actually, provided you stick within your specialty, don't buy more than three or four guns and are willing to live with a motorcycle instead of a car, low lifestyle instead of middle or high and are OK with giving up a die or two here and there from specialized gear. I just live with it by accepting that I'd rather live with goggles at first and buy cybereyes a few runs in rather than try to save up for Synaptic 2 once on the streets, basically. I've got an Ork Samurai build with 2.45 essence left, 14 initiative, 15 dice in automatics, has 9 reaction, 14-15 dice in the Athletics group, 11 dice & 6 base damage with his spur, 7-9 dice in the Stealth group, 10 points worth of contacts and no negative qualities. He's a good combat monkey, but he is somewhat one dimensional although his only real glaring weakness is that he's somewhat dumb and a somewhat crappy conversationalist; he's only got 2 logic, 2 charisma and only 1 level of the Influence group, so he's about as dull to chat with as the average joe off the street. Luckily he could take on an allergy and an addiction or something and shore that up a bit fairly easily without doing anything overtly cheesey. So, yeah, there is a bit of traction to the idea that a character can be extremely good in a few areas straight out of the box if they fiddle with the numbers a bit. Whether that's a problem or not is in the eye of the beholder though, especially since such a character could simply choose to expand his skillset rather than hone his specialties much further.
Go to the top of the page
 
+Quote Post
Naysayer
post Feb 7 2008, 12:25 AM
Post #46


Moving Target
**

Group: Members
Posts: 325
Joined: 9-December 06
From: the Maaatlock-Expressway!
Member No.: 10,326



Well, being a somewhat dumb, crappy conversationalist, in exchange for unleashing a dicefest of epic proportions in the sneaking and flipping out department could reasonably be described as "narrowing down other options", though, couldn't it?
And I'm not criticizing that. I simply prefer lower-key chars for regular play.
I actually somewhat envy competent min-maxers. As I said, I suck at it.
Go to the top of the page
 
+Quote Post
Whipstitch
post Feb 7 2008, 12:36 AM
Post #47


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



Pretty much, but epic dicefests hit me as more useful than "Whoa... I got a whole 6 dice in conversations! I'm now twice the crappy conversationalist," and then just get shunted aside by the Face anyway. Really though, once you decide to back down from the 9 Reaction plateau and stick with plain ol' regular Wired 2, you actually can become something of a Samurai-Face and other such hybrid builds without too much trouble. These days, I try to min-max my mundane characters for good rather than evil; I'm more likely to build a character that's really great at something that's almost profoundly useless while still being competent in other areas now, although usually I just say screw it and build a mage.
Go to the top of the page
 
+Quote Post
Cain
post Feb 7 2008, 03:37 AM
Post #48


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



QUOTE
wasn't quickness split into agility and reaction?

No, it was pointlessly renamed into agility; reaction was simply made into a purchasable attribute. (Which, incidentally, I think was a very good idea.) Since I don't buy into hype, I'm going to call a duck a duck here, and use the proper name: "Quickness". I think everyone here is smart enough to follow the meaning.

QUOTE
Muscle Replacement is rating x5 availability, so level 4 is off limits at CG.

So start with Q:6, buy Muscle Replacement/Toner 2, and gene watchamacallit, then buy your Quickness up one more. Quickness = 9.

QUOTE
Hmm... Reaction Enhancers (2) + Synaptic Watchamajiggs (2), at a natural REA of 3 gives you 7. How do you get the last two to hit the cap? And, after spending 180k (IMG:style_emoticons/default/nuyen.gif) upwards on trying to prove a point, how many BP are left to purchase something useful?

It costs 36 pts to have 180k to spend, so you have 14 BP left for buying stuff, or 70,000. More than enough for guns, gear, and lifestyles, plus some other choice bits of cyber. Add to that the 40 BP required for a Reaction of 5, you've only spent 76 BP out of 400, leaving you a whole passel to buy more stuff with.
Go to the top of the page
 
+Quote Post
BishopMcQ
post Feb 7 2008, 04:21 AM
Post #49


The back-up plan
**********

Group: Retired Admins
Posts: 8,423
Joined: 15-January 03
From: San Diego
Member No.: 3,910



Cain--I would question whether or not renaming an attribute to more aptly describe its purpose can be called "pointless," but as you continue to disparage a system for all of the differences between it and its predecessors, I'm not sure that I should expect better.

Genetic Optimization specifically states that the attribute can be bought up with karma to the new max, suggesting therefore that BPs cannot be used. This would remove Genetic Optimization from any plans to reach a maximum Agility at Character Generation. We can ignore that problem for a moment though.

The route of Agility 6, Toner 2, Genetic Optimization costs 102 BPs
(40 BP for 2-5, 25 BP for 6, 3 BP for Muscle Toner 2, 9 BP for Genetic Opt, 25 BP for 7 (9))

Tracking out the Reaction boost as requested Reaction 3, React. Enh 2, Synaptic Booster 2 costs 56 BPs
(20 BP for 2-3, 4 BP for Reaction enhancers 2, 32 BP for Synaptic Booster 2) Yields Reaction 3 (7)

With these purchases, the character has already spent 239,000 (IMG:style_emoticons/default/nuyen.gif) That leaves 11,000 (IMG:style_emoticons/default/nuyen.gif) to buy a gun, ammo, armor, a place to live, a fake SIN, etc which I don't think is really enough.
Already at more than 2,000 (IMG:style_emoticons/default/nuyen.gif)

You've now spent almost half your points, and have not purchased any other Attributes or Skills. So where are we going with the rest of this?
Go to the top of the page
 
+Quote Post
Cain
post Feb 7 2008, 05:08 AM
Post #50


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



QUOTE
I would question whether or not renaming an attribute to more aptly describe its purpose can be called "pointless,"

The same is true of the renaming of deckers and otaku. *shrug* There were no actual mechanical changes involved in this switch; they all do what they did before. If it looks like a duck, and it quacks like a duck...

As for the rest of your question: You can get away with a very small amount of points spent in Skills, by carefully selecting them and buying up Specialties; you only have to select one skill to max out. That leaves quite a bit left for Attributes, and the leftovers can be spent on Contacts plus whatever extras you want. And don't forget about 35 points of freebie Flaws for more BP to play with.

Don't forget, I did this with Mr. Lucky (whose e-sheet was lost to a hard drive crash); I think he spent less than 60 pts on extraneous skills, minus his ungodly Pistols skill. He also didn't spend the max on attributes or on gear. He just has an Edge of 8, a Quickness of 5( 8 ), and Pistols of 7 (+2); which when totaled up with other gear, gives him 19-20 dice for Pistols and 8 Edge dice usable anytime he feels like it. Everything else is average to above-average; not spectacular, but not helpless, either.

Like Whipstich pointed out, it's not difficult to build a hyperspecialist who's competent in many other areas. And it takes effort to gimp such a character, by making their hyperspecialization into something profoundly useless. It's easier to build a character that simply trashes generalists and ordinary specialists in the main areas, and isn't noticeably any worse than them in other areas.
Go to the top of the page
 
+Quote Post

7 Pages V  < 1 2 3 4 > » 
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 10th May 2025 - 02:30 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.