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Ancient History
post Feb 14 2008, 03:24 AM
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Lofwyr is Gold Master, Ghostwalker is Icewing
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Raven Bloodeyes
post Feb 14 2008, 05:51 AM
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Harlequin is most likely a 2nd world elf (discussing living through an Awakening before where Ehran hadn't, see Tom Dowd's short stories), and Alachia definately is a 2nd world elf.

While, the 2nd age is the Age of Dragons, we do know lots of bits and pieces from Earthdawn.... dragon culture forming, Names of some big dragons, like Dunkie and Ghostwalkers mother, etc. [see Ancient History's site], the immortal elves being literal children of the dragons via impregnated elves, and being their slaves....until they rebelled and then took over in the downtime of the 3rd world....; dragons calling huge elementals to fight the Horrors during their onslaught in the 2nd Age, everyone hiding in dragon lairs during the height of it....; a few possible buried cities where the IEs were trained by the dragons in magic....; not much more big picture stuff is known than that....

Also, if you believe the dragon world creation myths presenting in ED material, the 1st Age, was the Age of the Dark One, him being Verjigorm, one of the biggest, baddest Horrors, and the dragons are actually descendants of the Horrors, whom Verjigorm spawned... with the rest of metahumanity (aka "Name-givers") being created by the first Horror to rebel against Verjigorm....; this means the 1st world may have been high in magic too, with a big change at the end, when the sire of the dragons booted Verji et al. out of Dodge...

Hints for most of this are apparent on Ancient History's site and a really careful reading of that free Dragons pdf that was mentioned earlier....
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darthmord
post Feb 14 2008, 06:22 AM
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QUOTE (Ancient History @ Feb 13 2008, 10:24 PM) *
Lofwyr is Gold Master, Ghostwalker is Icewing


I could have sworn that Ghostwalker was Doll-Maker.

Right or wrong, I had best dig out my dragons books.
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MITJA3000+
post Feb 14 2008, 06:37 AM
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QUOTE (darthmord @ Feb 14 2008, 02:22 AM) *
I could have sworn that Ghostwalker was Doll-Maker.

Right or wrong, I had best dig out my dragons books.



You are right. All the cool kids have many names.
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Ancient History
post Feb 14 2008, 12:38 PM
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QUOTE (Raven Bloodeyes @ Feb 14 2008, 06:51 AM) *
Harlequin is most likely a 2nd world elf (discussing living through an Awakening before where Ehran hadn't, see Tom Dowd's short stories)

Strike that, and reverse it.
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Kagetenshi
post Feb 14 2008, 12:46 PM
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After it gets reversed does he unstrike it, or does it stay struck?

~J
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Prime Mover
post Feb 14 2008, 12:48 PM
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See Redbricks version of ED mentioned on boards here, wondering as an SR player if was looking to pick up a version of ED, is Redbricks revised ED the way to go?
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Kagetenshi
post Feb 14 2008, 12:52 PM
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No. The way to go is to buy the Horrors sourcebook. You will then achieve enlightenment.

~J
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Prime Mover
post Feb 14 2008, 12:56 PM
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Actually had alot of the 1st edition ED stuff, but its long gone now and considering picking up a newer version of ED for reference and maybe some play, Redbrick version seems closer to the old stuff then LG's version. Am I right in that assumption?
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the_dunner
post Feb 14 2008, 12:57 PM
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QUOTE (Prime Mover @ Feb 14 2008, 07:56 AM) *
Redbrick version seems closer to the old stuff then LG's version. Am I right in that assumption?

Quite correct.
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Ancient History
post Feb 14 2008, 01:03 PM
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RedBrick is "Earthdawn Classic," which means they've collated and reprinted a lot of older sourcebooks into two mammoth books, the compendiums (and they fixed a couple wee mistakes while they were at it). The other English-language publisher, Living Room Games, had released a 2nd Edition (no huge changes, really), but now appears not going to release new material. Basically, all three "editions" (First, Second, and Classic, from FASA, LRG, and RB respectively) are interchangeable.
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Ryu
post Feb 14 2008, 01:12 PM
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I´d clearly prefer RedBrick, combined with the discipline design system available for free from www.earthdawn.com (which you could use with the LRG version with minor adjustments due to slightly changed disciplines).

LRG fixed a few balance problems, and has more chargen skills, but there is generally no fix that you can not implement on your own. They took a very careful approach.

And what AniH said. The different versions are so interchangeable that we played with FASA+LRG at one table (the FASA one is mine, thats why I´d prefer RedBrick).
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Grinder
post Feb 14 2008, 02:04 PM
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QUOTE (Ancient History @ Feb 14 2008, 02:03 PM) *
RedBrick is "Earthdawn Classic," which means they've collated and reprinted a lot of older sourcebooks into two mammoth books, the compendiums (and they fixed a couple wee mistakes while they were at it). The other English-language publisher, Living Room Games, had released a 2nd Edition (no huge changes, really), but now appears not going to release new material. Basically, all three "editions" (First, Second, and Classic, from FASA, LRG, and RB respectively) are interchangeable.


RB also releases new material like Burning Desires (an adventure), Shards (short adventures) and next a sourcebook about Kratas.
Books like Nations of Barsaive Vol1. (Throal and the Serpent River) and Name-givers Compendium are re-collections of FASA-books, but with new material added.
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Magus
post Feb 14 2008, 03:22 PM
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QUOTE (Prime Mover @ Feb 14 2008, 07:48 AM) *
See Redbricks version of ED mentioned on boards here, wondering as an SR player if was looking to pick up a version of ED, is Redbricks revised ED the way to go?



Personally I would recommend hanging yourself from the World Tree, losing an eye and watch the twigs and leaves that fall from the tree form into the words and letters from the PDF. This would take about seven days. This is the true path to enlightenment.

Or just go ask the Old Wise Drop Bear at the summit of the highest mountain in the top of the tallest tree.
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Ravor
post Feb 15 2008, 08:01 AM
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Of course, whenever talking about the First and Second Worlds the question that always comes to my mind is; "If we aren't supposed to deal with the fraggers why in the hells do we belive their myths?"


In other words, other then the book that lead to the protection rituals what Second World artifacts survived to give us more tidbits on what really happened in the previous ages so we don't have to rely on a the myths of overgrown lizards? (IMG:style_emoticons/default/cyber.gif)
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knasser
post Feb 15 2008, 08:36 AM
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QUOTE (Ancient History @ Feb 14 2008, 12:38 PM) *
Strike that, and reverse it.


Wait - Harlequinn is Ehran's junior? No way! Where did that come from?

-K.
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jago668
post Feb 15 2008, 09:31 AM
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I would advise against getting the Living Room games second edition. I picked it up and they changed some stuff just enough that I didn't like it, and I would play first edition FASA Earthdawn over any rpg (either pen and paper or video game). I can't speak about the Redbrick one, I just ordered the gamemaster, players, and namegiver books a week ago. So I can't say how good or bad they are.

So up to you, but you can get the old FASA mainbook off amazon for less than $10, the companion (players guide and necessary for higher end play) for less than $5. Also a few Horrors books up for under $20. Various other interesting books as well, the two magic books were good, adepts way was interesting if you want to know about the various "classes", stuff like that. Was a very fun system and game, though the dice system was a bit odd, fun but odd.
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CircuitBoyBlue
post Feb 15 2008, 07:01 PM
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For what it's worth (nothing), I've always felt that there's no Fourth World like Jack Kirby's Fourth World. On one level, it's a weird sci-fi tale about your Mother Box telling you to use your Astro-Glider to go through a Boom Tube, but on another level, it's a Homeric epic about Orion of the New Gods, and his amazing propensity for flipping the hell out. It has absolutely nothing to do with Shadowrun, other than that it gives you an idea of just how badass things can be.

Other than that, if you're using throwbacks to Earthdawn eras, you should keep in mind that it seems every time there's a new magical age, the magic is weaker, so even 2nd Agers won't be as powerful as they once were (of course, that leaves a LOT of leeway for them to be uber-powerful). Also, Horrors are amazing, because it's such a loose term. You seriously get to just make up whatever you want. It's great, and flexible, and can be tailored to any campaign you want.
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MITJA3000+
post Feb 18 2008, 06:29 AM
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QUOTE (knasser @ Feb 15 2008, 04:36 AM) *
Wait - Harlequinn is Ehran's junior? No way! Where did that come from?

-K.


Yeah, that's absurd! Ehran is like the Dr. Phil of immortals.
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