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#176
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 ![]() |
It is clearly meant to stack. Hence the warning about max. 4 IP instead of the usual "no other initiative enhancers".
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#177
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 ![]() |
It is clearly meant to stack. Hence the warning about max. 4 IP instead of the usual "no other initiative enhancers". That might also mean that if you have an uber mage who's throwing a force 8 Improved Reflexes spell with a Power Focus and high Sorcery, he can only get 3 extra IP. |
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#178
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Moving Target ![]() ![]() Group: Members Posts: 691 Joined: 27-February 08 From: Pismo Beach, CA Member No.: 15,715 ![]() |
I'd be more interested to see if wired reflexes and the like affects a character's VR initiative passes. The text on the matter lists the additional passes you get in VR as a bonus (+ 1 for VR, or +2 for hot sim VR, as I recall)--yet Technomancers get their 3 VR passes as a flat number, so by the RAW, it wouldn't work for them--weird.
Anyway, since the OP specified that price isn't an object--and one of the posters clarified that you can get delta grade bioware--I'd say Synaptic Booster all the way. Anything worth doing is worth doing three or four times a turn, and .5 to .75 escense is a small price to pay for that. |
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#179
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Target ![]() Group: Members Posts: 48 Joined: 9-March 07 Member No.: 11,188 ![]() |
I'd be more interested to see if wired reflexes and the like affects a character's VR initiative passes. The text on the matter lists the additional passes you get in VR as a bonus (+ 1 for VR, or +2 for hot sim VR, as I recall)--yet Technomancers get their 3 VR passes as a flat number, so by the RAW, it wouldn't work for them--weird. Physical initiative and reaction bonuses do not affect VR (though they do affect AR as it happens at regular "meat" speeds): you take into account different factors to get your Physical/Astral/VR "reaction" and initiative values/passes and though the rules handling said "factors" are similar, the sources to do it are not. While on VR, initiative (for metahumans) is equal to Intuition+Response (+1 if "Hot Simmed" and usually you also get a penalty as well if you are running too many programs) and you have two initiative passes (add one more pass to that if "Hot Simmed"): Technomancers are always considered to be "Hot Simmed" (poor bastards (IMG:style_emoticons/default/wobble.gif) ) and that is the reason for them boasting 3 passes while on VR. By the way, you can get a Simsense Booster to add one to your VR passes (if you are a poor bast... I mean, Technomancer you can also choose going Overclocking instead (IMG:style_emoticons/default/biggrin.gif) ) |
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#180
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Moving Target ![]() ![]() Group: Members Posts: 263 Joined: 18-October 03 From: Cal Free State Member No.: 5,734 ![]() |
Wow. I have a question! *waves hand wildly in the air* Can any of you actually remember the name of the thread you're fighting in? *ducks*
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#181
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
...
Who's fighting? |
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#182
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Moving Target ![]() ![]() Group: Members Posts: 565 Joined: 7-January 04 Member No.: 5,965 ![]() |
looks to me like its more of an effort to summon a high-force fire elemental.
really, you want cyber to do things you cannot do otherwise. cybereyes are useful for targeting, and extra IP always help. a datajack is great for knowsofts/linguasofts. Synaptic booster 2 (.8e alpha, 320,000 (IMG:style_emoticons/default/nuyen.gif) ), rating 2 cybereyes[vision mag, thermographic, flare comp, smartlink] (.15e), dtajack (.05e) not exactly affordable at chargen, but that dosent stop too many people. it may be affordable after a few well paying runs. now, if your magic-user is type O (and you can technically only do that with an adept), synaptic booster 3, with muscle toner 2 and datajack. |
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#183
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 ![]() |
looks to me like its more of an effort to summon a high-force fire elemental. really, you want cyber to do things you cannot do otherwise. cybereyes are useful for targeting, and extra IP always help. a datajack is great for knowsofts/linguasofts. Synaptic booster 2 (.8e alpha, 320,000 (IMG:style_emoticons/default/nuyen.gif) ), rating 2 cybereyes[vision mag, thermographic, flare comp, smartlink] (.15e), dtajack (.05e) not exactly affordable at chargen, but that dosent stop too many people. it may be affordable after a few well paying runs. now, if your magic-user is type O (and you can technically only do that with an adept), synaptic booster 3, with muscle toner 2 and datajack. As was stated in previous posts (in this thread I think), Type O does nothing for cultured bioware. It doesn't make it any better compatability (getting delta grade for standard grade prices). |
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Lo-Fi Version | Time is now: 17th May 2025 - 07:24 AM |
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