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> Effecient ways to kill SR4 Cyberzombies, Lowest 'cost', highest chance of success
WearzManySkins
post Mar 11 2008, 11:12 PM
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I believe a CSA MBT Stonewall Jackson would do the trick so to speak. (IMG:style_emoticons/default/grinbig.gif)

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All modded to Fire FA. (IMG:style_emoticons/default/grinbig.gif)

Firing from well over a 1km the CyberTarget/Zombie does not see what vaporizes him. His Cybereyes lack the range or details.

WMS
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nathanross
post Mar 11 2008, 11:35 PM
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Just something I thought of: Why the hell is it the team against the CZ alone? Isn't this thing worth many millions if not a Billion nuyen? Do you not think its owner would be pretty pissed if you kill it/destroy the company's investment?

If I were the owner I would support it with at least a team of mages excelling in Filtering. I'd also have a recovery/monitoring team providing dedicated matrix overwatch and drone support for the CZ. It will be hard enough to kill off his support alone, and with him there distracting you, things rapidly go downhill.

By the way, where do you usually run into CZ's? I find it hard to rationalize to myself why any corporation would be willing to front that much money for something that highly trained and dedicated team could accomplish just as well. Sure it is totally bad-ass, but it just doesn't make financial sense. It completely goes against the corps bottom line. Whole teams of accountants would be committing suicide just looking at the bill.
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Lyonheart
post Mar 11 2008, 11:49 PM
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I'd use a truck bomb, the explosives rules in Arsenal get into really huge amounts of damage very quickly. 2 metric tons of ANFO will do for the cyberzombie, and the block around him.
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Larme
post Mar 12 2008, 12:11 AM
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QUOTE (FrankTrollman @ Mar 11 2008, 06:04 PM) *
Step 1: Astrally Project
Step 2: Fly over its head.
Step 3: Cast Mana Bolts down into its Background Count repeatedly until it dies.

Seriously. Cyberzombies are fast, tough, and brutally effective, and they can fit astral enemies with their unarmed combat. But astral opponents can attack them (however ineffectually), in ranged combat. That's a problem.

Cyberzombies need astral cover or to stay in enclosed spaces where they can avoid line of sight from projecting hostile mages.

-Frank


I thought about this, and it probably wouldn't work. Your cyberzombie is incredibly fast and quick. He'll be difficult to suprise, and if you don't, he'll go first. If you're not up high enough, he might be able to pull some crazy climbing jumping bullcrap and kill you with a dual natured cyberspur. Or more likely, he'll just hide behind some hard cover and you won't be able to target him with mana spells.
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GryMor
post Mar 12 2008, 12:37 AM
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QUOTE (Larme @ Mar 11 2008, 07:11 PM) *
I thought about this, and it probably wouldn't work. Your cyberzombie is incredibly fast and quick. He'll be difficult to suprise, and if you don't, he'll go first. If you're not up high enough, he might be able to pull some crazy climbing jumping bullcrap and kill you with a dual natured cyberspur. Or more likely, he'll just hide behind some hard cover and you won't be able to target him with mana spells.


Not high enough is a non issue, the movement rates are so disproportionate it's silly, just stay outside 100m of the cyberzombie. Mana barriers are also, mostly a non issue, blow the damned things down, they will either bee weak from background count or your spells will be at full strength against them. Cover is slightly more of an issue, but air dropped conventional explosives can probably deal with that, depending on how good the cyberzomie's AAA is (the cyberzombie is likely more durable than the cover, and harder to hit).

This is of course a bit of a scorched earth method of dealing with the cyberzombie, but, it is a cyberzombie, so you're already dealing with scorched earth issues.
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Fix-it
post Mar 12 2008, 12:48 AM
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QUOTE (Lyonheart @ Mar 11 2008, 05:49 PM) *
I'd use a truck bomb, the explosives rules in Arsenal get into really huge amounts of damage very quickly. 2 metric tons of ANFO will do for the cyberzombie, and the block around him.


we have a winner.
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Synner667
post Mar 12 2008, 12:54 AM
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If you want crude and don't care about the consequences, just initiate an orbital strike or an aeroplane crashing into him.
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Vegetaman
post Mar 12 2008, 01:00 AM
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Pay Kid Stealth a lot of money to finish the job for you.
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Sir_Psycho
post Mar 12 2008, 01:27 AM
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Hire a psychotherapist to sit down with the cyber-zombie, and really talk. Talk about his abusive father, his BTL addict mother, his poor upbringing. Maybe no-one ever believed in him. Maybe all he really wants to do is paint. The psychotherapist then tells the cyber-zombie to "just let it out, just let out all that pain!". Of course, this will most likely inadvertently cause the cyber-zombie to let his spirit out of his shell. Oops.

Isn't it wonderful what the team's pornomancer can do with a white coat, a clipboard, a nanopaste disguise and a reclining leather couch?
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Feshy
post Mar 12 2008, 01:39 AM
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QUOTE
Isn't it wonderful what the team's pornomancer can do with a white coat, a clipboard, a nanopaste disguise and a reclining leather couch?


Man, but I took that sentence in a totally different direction than psychoanalysis in my head. Sometimes being ambiguous is a good thing.
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kanislatrans
post Mar 12 2008, 01:39 AM
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(IMG:style_emoticons/default/rotfl.gif) sure beats my idea of tricking him into wearing a bratwurst costume and dropping him into a dragons lair. (IMG:style_emoticons/default/spin.gif)
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Larme
post Mar 12 2008, 02:21 AM
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QUOTE (GryMor @ Mar 11 2008, 07:37 PM) *
Not high enough is a non issue, the movement rates are so disproportionate it's silly, just stay outside 100m of the cyberzombie. Mana barriers are also, mostly a non issue, blow the damned things down, they will either bee weak from background count or your spells will be at full strength against them. Cover is slightly more of an issue, but air dropped conventional explosives can probably deal with that, depending on how good the cyberzomie's AAA is (the cyberzombie is likely more durable than the cover, and harder to hit).

This is of course a bit of a scorched earth method of dealing with the cyberzombie, but, it is a cyberzombie, so you're already dealing with scorched earth issues.


You're prolly right about jumping, astral forms are incredibly fast. Though wouldn't it be cool?

And I was talking about nuking the cyberzombie from astral space, that was Frank's suggestion. I think there are very few threats that couldn't be destroyed by a 2070's aerial bombardment, but the thread is about cheap and efficient ways of killing them. If you have an air strike, what do you need an astral mage for?
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Sir_Psycho
post Mar 12 2008, 02:39 AM
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Panther Assault Cannons are fairly cheap. Smartlink-II, cyber-arm gyromount, vision enhancement, and maybe a tactical computer if you've got one. Lure him into the open and shoot him. If he gets up. Shoot him again.
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Negalith
post Mar 12 2008, 02:46 AM
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Green Slime.... What game is this again?
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Cain
post Mar 12 2008, 02:57 AM
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QUOTE (Synner667 @ Mar 11 2008, 05:54 PM) *
If you want crude and don't care about the consequences, just initiate an orbital strike or an aeroplane crashing into him.

An orbital bovine bombardment works on *everything*. (IMG:style_emoticons/default/rotfl.gif)
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krakjen
post Mar 12 2008, 03:26 AM
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A Thor shot in the eye.
Or a sign saying "Lofwyr is a wimp" duct-taped in his back (that could be kinda dangerous to put however).

More seriously, 3-4 sammies with APDS/AV loaded Barrets or Gauss Rifles shooting from different locations and with range of 1000+ meters until it drops dead seems okay...
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It trolls!
post Mar 12 2008, 03:31 AM
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I say it's not that unlikely for a CZ to have a wireless connection open because it'll be operating as part of a strike team BUT apart from everything being heavily encrypted and some nasty IC on the CZ's cyber commlink, there's probably at least 2 hackers right inside of his system. One is there monitoring the systems, diagnostics and sensory input and then another purely for security reasons.
The main problem I see is: How would you deploy a CZ. It's a multimillion ¥ investment AND it's highly unstable, even a gazillion-heavy megacorp isn't just letting this loose without a team of experts covering it's ass.
If he's alone, ye ole manabolt-spam from above will do of course.

Second question: Where would one even deploy such a thing? Cyberzombies have become a lot more badass in SR4 but also a lot more recognizable, being dual-natured, an astral beacon, having an aura that looks like the deepest spheres of hyzmarca's mind and carrying their own background count with them. In the shadows or indeed anywhere outside of open warzones, a CZ will stick out like a feathered serpent in a can of worms.
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Aaron
post Mar 12 2008, 04:02 AM
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Has anybody mentioned talking it into committing suicide?
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Cadmus
post Mar 12 2008, 04:03 AM
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the cheapest way technicly is simple. fire spirit. manafest around his head. and have a few others in reserve jsut in case your using lower level spirits
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Vegetaman
post Mar 12 2008, 04:05 AM
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We could get a giant blender. Cyberzombies - Will it blend? On further thought, I believe that we could...

1. Use multiple street samurai with Panther Assault Cannons
2. Pay a Renraku Red Samurai team to deal with it
3. Pay Kid Stealth or Argent to take care of it
4. Do a grenade barrage (probably White Phosphorus & High Explosive)
5. Attempt to decapitate with a dikoted polearm or katana

Also, the possibility of crushing him to death (maybe a giant boulder rather than a car crushing press) or snagging him with a powerful electromagnet were pretty good ideas.

Or maybe we could just get a dragon to take care of him or drop a brick of about 20 pounds of Compound XII on him?
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krakjen
post Mar 12 2008, 04:07 AM
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QUOTE (Cadmus @ Mar 12 2008, 05:03 AM) *
the cheapest way technicly is simple. fire spirit. manafest around his head. and have a few others in reserve jsut in case your using lower level spirits


What about the background count?
He won't even feel them, you could as well throw him some matches and hope he catches fire (of better, has a fire phobia)...
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krakjen
post Mar 12 2008, 04:09 AM
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QUOTE (Vegetaman @ Mar 12 2008, 05:05 AM) *
5. Attempt to decapitate with a dikoted polearm or katana

No Dikote in SR4.
You can still try with a monowhip...
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Cain
post Mar 12 2008, 04:21 AM
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QUOTE (Malicant @ Mar 11 2008, 01:45 PM) *
Ask Mr. Lucky to Longshot him in the face. With a minigun, or something. (IMG:style_emoticons/default/smile.gif)

Actually, it's better for Mr. Unlucky to burn a point of Edge and score an automatic crit. If you've only got one Edge, it only costs you 3 karma.
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imperialus
post Mar 12 2008, 04:28 AM
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The one and only time we killed a CZ was 3rd ed. After chasing us around for the better part of 3 hours (game time) and being unable to kill the damn thing we eventually set up an ambush at a gas station. We put a small block of C4 with a remote detonator into the underground tank, lured the CZ into the gas station and blew the place sky high.
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jago668
post Mar 12 2008, 05:33 AM
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QUOTE (ToreadorVampire @ Mar 11 2008, 05:10 PM) *
And following on from my last post:

"What do people think are the 'best' ways of tacking new SR4 cyberzombies?"


Depends on if your GM actually reads the rules on cyberzombies or not. If not then just pop it with a powerbolt, and have the phys ad whack it with a big weapon focus club. Seemed to work pretty well for us.
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